Archer Tower/Home Village

Archer Towers are slightly stronger than cannons and can attack air units while cannons can't.

{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="3"|

Level 1
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * Range
 * 10
 * Hitpoints
 * Build Cost (gold)
 * 1,000
 * Build Time
 * 15 Minutes
 * Town Hall Level Required
 * }
 * Build Cost (gold)
 * 1,000
 * Build Time
 * 15 Minutes
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 2
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 15
 * Range
 * 10
 * Hitpoints
 * 450
 * Upgrade Cost (gold)
 * 5,000
 * Upgrade Time
 * 45 Minutes
 * Town Hall Level Required
 * }
 * Upgrade Time
 * 45 Minutes
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 3
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 19
 * Range
 * 10
 * Hitpoints
 * 500
 * Upgrade Cost (gold)
 * 20,000
 * Upgrade Time
 * 4 hours
 * Town Hall Level Required
 * 4
 * }
 * Upgrade Time
 * 4 hours
 * Town Hall Level Required
 * 4
 * }
 * }
 * colspan="3"|

Level 4
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 25
 * Range
 * 10
 * Hitpoints
 * 550
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 5
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|Archer_Tower-lvl5.png
 * Damage per Second
 * 30
 * Range
 * 10
 * Hitpoints
 * 590
 * Upgrade Cost (gold)
 * 80,000
 * Upgrade Time
 * 12 Hours
 * Town Hall Level Required
 * 5
 * }
 * Upgrade Time
 * 12 Hours
 * Town Hall Level Required
 * 5
 * }
 * }
 * colspan="3"|

Level 6
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|Archer_Tower-lvl6.png
 * Damage per Second
 * 35
 * Range
 * 10
 * Hitpoints
 * 610
 * Upgrade Cost (gold)
 * 180,000
 * Upgrade Time
 * 1 Day
 * Town Hall Level Required
 * 5
 * }
 * Upgrade Time
 * 1 Day
 * Town Hall Level Required
 * 5
 * }
 * }
 * colspan="3"|

Level 7
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 42
 * Range
 * 10
 * Hitpoints
 * 630
 * Upgrade Cost (gold)
 * 360,000
 * Upgrade Time
 * 3 Days
 * Town Hall Level Required
 * 7
 * }
 * Upgrade Time
 * 3 Days
 * Town Hall Level Required
 * 7
 * }
 * }
 * colspan="3"|

Level 8
wn Hall Level Required {| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 48
 * Range
 * 10
 * Hitpoints
 * 660
 * Upgrade Cost (gold)
 * 720,000
 * Upgrade Time
 * 4 Days
 * To
 * 720,000
 * Upgrade Time
 * 4 Days
 * To
 * To
 * To
 * 7
 * }
 * colspan="3"|

Level 9
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * Range
 * Hitpoints
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Hitpoints
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * }
 * colspan="3"|

Level 10

 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 65
 * Range
 * 10
 * Hitpoints
 * 710
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }