Talk:Gold Mine/@comment-70.193.133.9-20130219162149/@comment-70.193.128.64-20130220152936

Dahimi - this wasn't a post on the way defenses are supposed to be structured or how to do things "the right way" - this was a theoretical conversation and explanation on the minimum time to profitability. And, I don't know where you went to business school, but where I did, we considered costs associated with doing something with the goal of turning a profit to be directly related to the profitability of that activity.

This whole scenario I've created was done in a way that simplifies things. And if you haven't figured it out by now, there is a 1:1 relationship between the costs of gold and elixir as it pertains to the resources that you generate from your mines or collectors. Go look at the tables again. The mines and the collectors generate the same amount of their respective resources per hour at each level. The cost of upgrading a collector to a certain level is the same as the cost of upgrading a mine to the same level.

The cost of the upgrade is 100% recoverable? Are you joking? If you spend 168,000 gold upgrading an elixir collector to level 11 you will eventually recover that amount in gold either through your gold mines or through profiting from an attack on an opponent's village. I hope you're kidding though, I really do.

This whole thing was a calculation of MINIMAL time to profitability. And to profit, you must recover your costs.

And what you "want to express in the table" (the amount of time after the upgrade completes that it takes to have the same amount of gold you would have had, had you not done the upgrade) IS THE MINIMUM TIME TO PROFITABILITY!

READ it again. And then when you're done, read it again. Maybe it will sink in.