Talk:Sneak Peeks/@comment-23825470-20131201224029/@comment-23825470-20131203070604

Perhaps at their max level the resourse storages gain spell immunities just to stop that specific action because it already has been a problem supercell tried to fix by decreasing the bonus percentage of loot when attacking more than two townhall levels up. I'm just trying to come up with a solution to over powered or cheep attacking strategies that take away from the fun in the game. And provide users with a way to practically exchange currency's which was never an intended function of lightning spells.