Talk:Mortar/@comment-35352314-20190119142529/@comment-25155237-20190610154855

See it this way, mortar DPS is low already, the missing damage is not as significant as you think(33*3=99), so instead of 100 you got 99, because it has to split into 3 rounds of 99 damage every five seconds(99/5=19.8) so they round down the DPS number by 1 completely, the DPS loss is very misleading. Also it technically has a bigger splash area, the 3 rounds has a small interval making small units knock back and distract them more if you hit two of them, each has different target so it is more accurate as they move pretty quickly, instead of a big one missing easily, if you hit one it can be more worth it already. It does not losing too much DPS on tank as mentioned above, they are moving pretty slow, not being able to be knocked back and have a bigger hitbox makes them a easy target anyway.

Unlike the other two gear ups, you don't gain more DPS by sacrificing range(which is usually worth it because there are so much defense already and a lot more other cannons and archer towers covering most of the maps anyway), it's like if you have one big hit or multi hit, assuming things like miss chance and crit chance of each individual hit is the same, overall the DPS will be the same, but which is your preference comes down to you so for mortar gear up only it actually doesn't change much if you choose either.