Wizard Tower

"The Ultimate Arcane Defense! Tower Wizards cast powerful area effect spells that target both flying and ground troops."

Summary
The Wizard Tower is made up of a cone shaped rock and a wizard perched on the top. It is capable of inflicting powerful splash damage to ground and air units.

Strategy
The best way to take out a wizard tower is to deploy troops in a circle around it since this will limit its ability to take out multiple troops with splash damage. Also it is weak against multiple giants attacking it at once.

Defensive
The wizard tower, like the mortar, excels at mowing down groups of troops. However, unlike the mortar, it puts out a decent amount of dps and will also target air troops in addition to ground troops. It also has no blind spot. This makes it an excellent choice for defending other structures by blasting troops that get too close. The wizard tower's only real weakness is its range which is the among the lowest of all defensive structures.

Offensive
Taking out wizard towers can be tricky. Because of their low range, it is often a better tactic to avoid them by attacking another part of the village that isn't covered by them. To easily take out a wizard tower, deploy a few giants as a distraction while archers take the tower out. If attacking with dragons, don't mind these wizard towers. Level 1 wizard towers are EXTREMELY weak, so they can be killed with mobs of any unit.