MagmaHound's Strategy Guides/Table-Turning Traps



So, Traps. One of two things that can turn raids horribly wrong, the other being any Clan Castle troops.

With good enough usage and placement of traps, they can and will co-operate with your defenses and hopefully net you a defensive victory. Or they can save a Gold Storage from getting eaten up (not literally) by any Goblins lurking near it, keeping that extra resources safe for you to use in your upgrades.

Hello, this is my guide on Traps. Yes, it does include that Bomb over there (--->) but surely it is not limited to it :D

Introduction to Traps
trap

/træp/

noun

Any device, stratagem, trick, or the like for catching a person unawares.

Off with the dictionary meaning. We don't need to be too technical here. Anyways, Traps in Clash of Clans are hidden structures, yet not buildings, that are were one time use. Basically what they do is they wait for  a troop to come near it, then it will reveal itself, and be triggered, potentially causing damage to the attacker's army.

Traps have to be re-armed after their usage in battle: doing so will cost Gold. Otherwise it won't work for future battles. Not until you rearm them, that is.

However in Clan Wars they will remain armed and ready no matter what the situation.



More coming soon!