Hidden Tesla/Home Village

Hidden Tesla towers remain invisible until an enemy enters attack range.

"Lay a deadly trap with the Hidden Tesla! Our Wizards have trapped a storm cloud into each of these sneaky towers. When an enemy walks or flies close enough, the tower spring up and fries it using the power of Electrickery!"

{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="3"|

Level 1
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 34
 * Range
 * 7
 * Hitpoints
 * 600
 * Build Cost (gold)
 * 1,000,000
 * Build Time
 * Town Hall Level Required
 * 7
 * }
 * Build Time
 * Town Hall Level Required
 * 7
 * }
 * Town Hall Level Required
 * 7
 * }
 * colspan="3"|

Level 2
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 40
 * Range
 * 7
 * Hitpoints
 * 630
 * Upgrade Cost (gold)
 * 1,250,000
 * Upgrade Time
 * 4 Days
 * Town Hall Level Required
 * }
 * Upgrade Time
 * 4 Days
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 3
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * 48
 * Range
 * 7
 * Hitpoints
 * 660
 * Upgrade Cost (gold)
 * 1,500,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * 1,500,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * }
 * colspan="3"|

Level 4
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * Range
 * 7
 * Hitpoints
 * Upgrade Cost (gold)
 * 2,000,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * 2,000,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 5
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * Range
 * 7
 * Hitpoints
 * Upgrade Cost (gold)
 * 2,500,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * 2,500,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 6

 * colspan="1" rowspan="6"|(photo)
 * Damage per Second
 * Range
 * 7
 * Hitpoints
 * Upgrade Cost (gold)
 * 3,000,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * 3,000,000
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }