Talk:Clan Wars/@comment-37467541-20181111201154/@comment-25856498-20181111212333

There might be multiple reasons why specific sizes do not work out too well in practice. First would be the inefficiency involved in accommodating all possible sizes (of which there would be at least 46 with your reasoning). Spinning wars would be harder as you have to find an opposing clan spinning with the exact same size as well.

Secondly, not all players will want in. If you make it such that all players in the clan will enter the war, the red-green system will be somewhat redundant. Perhaps some will be upgrading heroes, or is otherwise not gonna be there due to inactivity, dragging your Clan down. Ultimately, the decision to spin a 5v5 was up to your Clan to begin with, and it has its own advantages and disadvantages. Perhaps with consensus from other members, it will be better to spin larger wars, but sometimes many members will be unavailable at once.