Minion



"This terror of the skies was born out of Dark Elixir. Undetectable by the Seeking Air Mine, Minions materialize with ease, but are fragile in our world."


 * Summary
 * The Minion is a fast, cheap and relatively weak ranged flying unit. Its appearance is that of a flying imp-like creature with large horns, stubby wings and large hands with sharp vicious claws and rubber-like gloves.
 * It is made of Dark Elixir and is trained in the Dark Barracks.
 * The Minion's method of attack is spitting Dark Elixir.
 * Because it is a flying troop, it cannot be attacked by Cannons or Mortars but is very vulnerable to Air Defenses and Air Bombs.
 * Although of all Dark Elixir Troops the Minion has the lowest health and does the least damage per second, it has the fastest training time and requires the least housing space. On a per housing space basis, the Minion has the highest DPS of all Dark Elixir Troops (and is fourth among all troops to the Wizard, Goblin and Balloon).
 * Seeking Air Mines do not target Minions, but regular Air Bombs do.


 * Defensive Strategy
 * It is really helpful to have an Air Bomb in case you are attacked by Minions. It's the biggest weak spot for a Minion, especially if the attacker has multiple Minions, as Air Bombs do splash damage and can wipe out an entire group at once. For this reason it is helpful to place the Air Bombs near storages/Town Hall.
 * Defend Air Defenses, Wizard Towers, X-Bows, and Archer Towers well so the Minions don't have free rein.
 * Minions, although individually weak, are very powerful in large numbers.
 * Make sure to protect Archer Towers and Air Defenses with a Wizard Tower which does devastating splash damage to hordes of Minions.
 * If your attacker plans on deploying a large number of Minions, they will typically try to trigger your Air Bombs first with single Minions deployed at several points around your base (see Offensive Strategy). To counter this, make sure the trigger radius of each Air Bomb is at least behind the first row of defended buildings; this will help ensure that the single Minions will be destroyed by other defenses before they can trigger the Air Bombs.
 * Minions are useful in the Clan Castle as they can attack both ground and air units for a decent amount of damage, and can only be hit by Dragons, Archers, Wizards and other Minions.
 * Offensive Strategy
 * It is extremely useful to carry a small number of Minions (10 or so) to pick off buildings that are defended by ground defenses only (Mortars, Cannons).
 * Minions are relatively inexpensive and take up only 2 housing spaces, making them well suited to use in a group rush strategy.
 * Minions can be destroyed by a single Air Bomb; therefore a good strategy is to deploy them one at a time in different locations to set off the Air Bombs, and then follow up by deploying them en masse. Note that you cannot test for Seeking Air Mines in this manner, as these traps do not target Minions.
 * As is the case with all flying units, Archer Towers, Wizard Towers and Air Defenses should be taken out before deploying Minions.
 * Using Giants as a distraction when using Minions to attack other buildings is a good idea since the Giants will attack the defensive buildings and keep them occupied while the Minions attack all the outside buildings achieving at least 50% damage.
 * Note that while Giants can be used to destroy an Air Defense, they will not occupy its' attention while it is being attacked (it will still shoot at your Minions).
 * Like Balloons, Minions are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers, then deploy a single Minion. It will destroy every building. It takes a bit of patience, but it pays off at the end. With a Single Player Campaign, there is no time limit, so one unthreatened Minion will eventually destroy every building.
 * Important note: In many cases a single Minion will take enough time to destroy the remaining buildings that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned to that point). To prevent this from happening either deploy multiple Minions, move your screen around, or simply change the view every few moments by panning or zooming.
 * Minions can overpower Air Defenses as they only target one Minion at a time; but beware of Wizard Towers which can vaporize entire swarms of Minions.


 * Upgrade Differences
 * The Minion's appearance changes at levels 3, 5, and 6.
 * At level 3, the Minion's skin changes from light blue to royal blue, with its horns and forearms a slightly darker shade of blue.
 * At level 5, the Minion's skin turns gray, and its horns and forearms both turn black. The eyes also glow a ghostly white, making it resemble a fully-fledged gargoyle.
 * At level 6, the Minion's skin turn reddish purple. Its wings also turn into light coloured purple, similar to Level 2 Dragon.


 * Trivia
 * The Minion is a Dark Elixir Troop added in the 12 March 2013 upgrade.
 * Their appearance resembles that of a gargoyle.
 * Blue particles can be seen when the spitted dark elixir hits the buildings.
 * You can have a maximum of 120 Minions at one time in a full complement of fully upgraded Army Camps. This number increases to 137 if you include the 17 that can fit into a fully upgraded Clan Castle.
 * Tapping on the Army Camp will make the Minion sneeze Dark Elixir.
 * The Minion is the fastest flying unit, and one of the fastest troops overall along with the Goblin.
 * The Minion is the only flying troop that is undetectable by the Seeking Air Mine.
 * As part of the 17 June 2013 update, the colors of the levels 1-2 Minion and the levels 3-4 Minion were swapped. Twister, a Supercell Community Forum moderator, has confirmed that this was an unintended change and was reverted on 24 June 2013.
 * The Minion is the first, and so far only, Dark Elixir Troop that can be upgraded to level 6 in the Laboratory.

