Walls/Home Village

"Walls are great for keeping your village safe and your enemies in the line of fire."

Summary
Wall placement is a key point in designing a well defended village. Walls are the main fortification for defense and are capable of withstanding a great deal of damage from attacking enemies. However, enemies usually choose to charge around walls if there is a gap nearby. Flying units can fly over the walls, thus bypassing them entirely.

Wall Breakers immediately target Walls, killing themselves and doing 40x normal damage. This creates a gap for ground Troops to gain access to buildings within the walls. Wall Breakers are the ideal troop for getting past walls.

If there are 2 layers of Walls, Wall Breakers wisdhdhdhehdwjwjdhwsuwhuswnjednedimxiemeijwsnwsaussnausnajaanaajwhbydegdywwdwtdvwtdvwtscwscedvgsvedgevdgdvw the first layer and should there be enough of them left, they will break through the second layer. It is a common misconception that Wall Breakers will only attack the first layer of walls.

Defensive
The main purpose of walls is to slow the ground troops and allow other defenses to pick them off while they are attacking them. Once a wall is breached, the troops have free reign which makes it crucial not to surround everything by one big wall. Players should arrange the walls in layers or cells so that ground troops have to break through multiple walls to have access to what is being proteckkksksksjje Ololo.

If a player uses a double walled design, Wall Breakers can hit both layers as they deliver splash damage. Walls can be arranged in a way that causes Wall Breakers to target a wall that has no effect on the enemy attack. This is done by creating walls that jut out from the cells containing defenses, preventing Wall Breakers from making an opening in these areas.

Using the cell design means that Troops must continually break through walls, therefore slowing them down and give the defenses more opportunity to target them.

Archers are capable of shooting over walls and attcking the structure behind them.

Also, keep in mind that the attacker can spawn troops behind the walls if large gaps exist. Every structure has a one square perimeter where Troops cannot be spawned. Avoid gaps of greater than two squares to prevent this from happening.

A common practice is to use single standing wall struts to lure Wall Breakers; however, this tactic will not work as Wall Breakers will only target wall segments of two or more pieces. It only extends the outer perimeter of where Troops can be spawned. If, however, you put two 'stand alone' walls touching each other, wall breakers will attempt to destroy the walls that protect nothing.

Lastly, a number of people think that wall gaps can be blocked by buildings, rocks, trees, decorations, etc. This isn't the case, Troops can walk right through the gap as though the obstacles weren't there.

Offensive
Look for gaps or wall segments that are lower levels than others. Look for areas within walls where people have positioned their buildings poorly. Be careful though, as gaps can often be intentional and may contain traps or hidden teslas. Make good use of Wall Breakers to penetrate walls quickly. Attack walls that are out of range of defenses, if possible.