Cumulative Costs/Home Village

Summary
The goal of this page will be to enumerate the total costs in time, resources, gems, and real world money to update everything in the game at each town hall level. In order to do this, some assumptions will have to be made:
 * 1) The cost of gems will be calculated in U.S. dollars using the normal pricing in the most economical way possible without buying during a sale.
 * 2) The cost of resources will be calculated using the most economical means possible. That means 6,001,000 gold or elixir for 1934 gems.
 * 3) Consumables will not be counted. The cost and time of building troops and spells is considerable, but also completely impossible to estimate. Same goes for traps.
 * 4) The time listed will be total time and not "builder" time. For example, 5 upgrades that each take 1 day to complete would take 1 day with 5 builders. For the purposes of this exercise it will be listed as 5 days.
 * 5) The cost of removing obstacles will be ignored.

Gold Costs
This information is based on the number available to build and max level of each structure at each town hall level. See the individual pages for a cost break down.

Elixir Costs
This information is based on the number available to build and max level of each troop/spell/structure at each town hall level. See the indivual pages for a cost break down.

Time Costs  - Lab Research
The calculations for time costs are somewhat different. You can't simpy add up all the times and calculate the gem cost. Since you can't buy extra time, that means the gem cost for each individual upgrade must be calculated and then summed together.

Research times are being separated from build times because there is only one lab. That means you can't speed up overall research times by buying more builders.