Talk:Skeleton Spell/@comment-28671889-20160606153401/@comment-29343002-20160613024141

Its completely useless because of the small suicide squad it summons instead of an army, like its supposed to. Like katnip said, it costs thousands of DE for ONE EXTRA SKELETON...complete rip-off. Plus, they don't even trigger traps, which is what they would be good for and which is what also made the witch a good troop. This spell needs a huge overhaul if it has any hope of being used at all.

My suggestions:

1) Summons way way way more skeletons

2) They trigger traps again

3) Skeletons have a tiny damage buff

4) Spell has an actually cool and thought out description

5) Skeletons should do increased damage against something (I'm thinking x1.25 against enemy Heroes)

So its stats would look something like this:

Level 1

Skeletons Raised: 10

Cost: 115 Dark Elixir

Level 2

Skeletons Raised: 14

Cost: 125 Dark Elixir

Level 3

Skeletons Raised: 19

Cost: 135 Dark Elixir

Level 4

Skeletons Raised: 24

Cost: 150 Dark Elixir