Single Player Campaign

Single Player Campaigns are battles against NPC (Non Player Character) Goblins and their preset villages (internet access is still needed). There are currently 75 Single Player levels, and each level has 3 stars that can be achieved for a maximum possible 225 stars from all levels. There are three achievements tied to the Single Player Campaign: Each level also has varying Gold, Elixir and Dark Elixir rewards that can be raided from storages and Town Halls. The basic mechanics in the Single Player Campaign are the same as in multiplayer, with the following exceptions:
 * Get those Goblins!, rewarding a total of 35 for achieving 150 stars in the campaign;
 * Get those other Goblins!, rewarding a total of 170 for achieving all 225 stars in the campaign;
 * Dragon Slayer, rewarding 20 for slaying the Giant Dragon in the final "Dragon's Lair" level.


 * No player Trophies are won or lost.
 * There is no time limit.
 * The number and type of Defensive Buildings do not follow what is available to players and are limited only by the available space. For example, the 50th level "Sherbet Towers" has 6 Wizard Towers and dozens of Bombs (only 5 Wizard Towers and 6 Bombs are available at Town Hall level 12).
 * There are buildings and obstacles exclusive to this mode (see list below).
 * Attacking (in the Single Player Campaign) will not decrease an active Shield, giving something to do while waiting for collectors.
 * A battle will not finish in the case of a disconnect. In fact, disconnecting during a battle will prevent a victory even if it had already been achieved; and you will lose all spawned troops.
 * The attacks on the Single Player Campaign will not give you loot bonuses, unlike multiplayer battles.

A number of the earlier levels have no Air Defenses, Archer Towers or Wizard Towers. That means you can easily complete them with a single Balloon (or other air troop). Be aware that other missions can still be won with 1 Balloon as well; you just have to destroy all the Wizard Towers, Air Defenses and Archer Towers with other troops/spells first.

It should be noted that the resources available in the Single Player Campaign can only be obtained once, and that damage does not persist between successive attacks on the same level; if a player destroys part of a level in one battle, all the damage will be repaired the next time the player attacks the same level.

Some levels have defensive troops housed in particular structures. These troops always respawn for the next battle if they are killed in a particular battle.

Below is a list of Single Player Campaign exclusive buildings.

Goblin Town Hall
 Goblin Town Hall The Goblin Town Hall is the main building of these maps. It functions exactly like the player Town Hall. Its appearance stays the same at levels 1-12, the difference being hitpoints (equal to player Town Hall of the same level), the amount of experience given (equal to the level of the Goblin Town Hall), and, last but not least, in later levels, the level 12 Goblin Town Halls also have a weapon that acts in a similar fashion to the Giga Tesla.

Each resource (Gold, Elixir, Dark Elixir) is split evenly between the Goblin Town Hall and each storage of this type. This may cause the Goblin Town Hall to hold more resources than a player Town Hall can possibly hold.

Goblin Hut
 Goblin Hut The Goblin Huts' only purpose is to count towards destruction percentage. A Clash Royale building is inspired by this building.

Goblin Castle
 Goblin Castle As its name suggests, it's the Goblin version of the Clan Castle, which houses defensive troops. However, it can hold much more troops than a player Clan Castle.

Dragon Cave
 Dragon Cave It appears in the final level, Dragon's Lair, and houses the Giant Dragon. Otherwise, it functions like the Goblin Castle.

Below is a list of all Single Player missions and their rewards, along with brief strategies for completing them.

Payback
This map is part of the tutorial. You only need to send in a few Barbarians to finish.

It consists of one lvl 1 Cannon and a Town Hall.

In the tutorial, it gives you 5 Wizards. You only need 2 for this, and you can save the 3 for other attacks.

Loot available: 500 Gold and 500 Elixir.



Goblin Forest
This map is part of the tutorial. It has a lvl 2 Archer Tower, a Goblin Hut, some lvl 1 walls and a Town Hall. Drop in 5 Barbarians at the Archer Tower to complete.

Loot available: 500 Gold and 500 Elixir.



Goblin Outpost
This level is the first non-tutorial level. Its defences are two lvl 1 Cannons, lvl 1 Walls, a Goblin Hut and a Town Hall.

Just deploy a few Barbarians through the main door; they will destroy the two Cannons.

Loot available: 1,000 Gold and 1,500 Elixir.



Rocky Fort
This level introduces the lvl 2 Wall. It consists of two lvl 1 Cannons and 1 lvl 1 Cannon and lvl 2 Walls.

Deploy 7 Giants through the opening with the two Cannons.

Alternatively, deploy around 10-20 Barbarians through the opening, and use a Giant and a few Archers on the side with the single Cannon protected by a few level 1 Walls. Loot available: 1,000 Gold and 1,500 Elixir.



Goblin Gauntlet
This level introduces the Bomb. The defences are two lvl 1 Cannons, lvl 1 Walls and Bombs hidden in the passageway

Deploy 3 Giants or a few Barbarians at each Cannon. Loot available: 1,000 Gold and 1,500 Elixir.

Note: There is a structure at the bottom of the map of what seems to be an Army Camp, however this doesn't count towards the percentage.



Cannonball Run
Cannonball Run consists of three lvl 1 Cannons, lvl 1 Walls and Bombs

Deploy 5-10 Giants on the upper torches inside the base.

Alternatively, deploy one Giant for each Cannon as meatshields while you deploy Archers to take the Cannons out. Loot available: 1,000 Gold and 1,500 Elixir.



Two Smoking Barrels
This level introduces the lvl 4 Cannon. Its defences are two Cannons (one lvl 4 and one lvl 1), lvl 1 Walls and Bombs hidden in the passageway.

Deploy 2-3 Giants on each Cannon. Deploy extra troops if necessary. Loot available: 1,500 Gold and 2,000 Elixir.



Gold Rush
This level has four lvl 2 Cannons and lvl 1 and lvl 2 Walls, but no Bombs.

Deploy 5-10 Giants through each opening on the left and right. Loot available: 6,000 Gold and 2,000 Elixir.



Maginot Line
This level introduces the Mortar. It consists of a lvl one Mortar, lvl 1 Walls, a bunch of Bombs and two lvl 2 Cannons.

Send in a couple of Barbarians to set off the Bombs, then charge for the Cannons.

Loot available: 4,000 Gold and 4,000 Elixir.



Rat Valley
This level has three level two Cannons, lvl 1 Walls and many Bombs

Drop a single Balloon to wreck the whole base while ignoring the Traps, or drop a few Goblins through the opening to set off the numerous Bombs, then send in a swath of Barbarians to destroy the "cleared" base.

Loot available: 2,000 Gold and 6,000 Elixir.



Brute Force
This level consists of lvl 1, 2 and 3 Walls, three lvl 4 Cannons and Bombs.

Drop one Goblin through the opening and deploy 5-10 Giants. One Balloon (or Minion) will also easily destroy the base as there are no defences that kill air troops.

Note: There are 2 Pumpkin Bombs in the overhang under the left Gold Storage. Loot available: 4,000 Gold and 10,000 Elixir.



Gobbotown
This level has six lvl 4 Cannons, lvl 1 and 2 Walls and Bombs.

Deploy 8 level 2+ Giants and 2 level 2+ Wall Breakers next to a Cannon. A single air troop will easily destroy the base as well. Loot available: 12,000 Gold and 2,000 Elixir.



M is for Mortar
This level introduces the Spring Trap. It consists of four lvl 4 Cannons, two lvl 1 Mortars, lvl 1 and 2 Walls, Bombs and Spring Traps.

There are no Air Defenses, Archer Towers or Wizard Towers in the base, so you may easily drop a Balloon or two and destroy it. Another strategy is to bomb the front of the base, then drop a Barbarian/Goblin to set off the Spring Trap. Then, use a few Giants to distract the Mortars and Cannons and deploy a few Goblins and Barbarians/Archers to destroy the rest of the base.

Loot available: 8,000 Gold and 8,000 Elixir.



Megablaster
This level introduces the Air Defence and lvl 5 and 8 Cannons. It consists of two lvl 5 Cannons, one lvl 8 Cannon, one lvl 1 Air Defence and lvl 1 and 2 Walls. There are no traps.

Deploy 1 or more Archers at the top of the base to take care of the Air Defense, and drop a Balloon to take care of the rest of the Defenses. Either then destroy the rest of the base with regular troops. Loot available: 8,000 Gold and 8,000 Elixir.



Immovable Object
Send in about 25 Archers (preferably level 2 or higher) at the southeast entrance to take out the Air Defense, then deploy at least 1 Balloon to take out the rest. Note that there are Spring Traps to the side entrance to the Cannons.

Loot available: 10,000 Gold and 10,000 Elixir.



Fort Knobs
Use Barbarians on the Air Defenses, then drop one Balloon to destroy the entire base. Drop more Balloons if you want to speed up the process.

Another strategy is to use a single Archer to take out the Air Defenses and a single Balloon to destroy the remainder of the base. Care must be taken to place the Archer so the Cannons can't reach her. Also note that this will take a long time, but you will actually make a profit as a result of the few units used.

Loot available: 15,000 Gold and 15,000 Elixir.



Watchtower
Place about 15-25 Archers to take out the Archer Tower, and a single Balloon will handle the rest (you can place a Giant to shield the Archers if necessary).

You can alternatively swarm the Archer Tower with several Balloons (about 10 or so); once destroyed the Balloons will promptly destroy the remainder of the base.

Loot available: 10,000 Gold and 12,000 Elixir.



Fool's Gold
Swarm many Balloons or dozens of Archers on the left and right side at the Air Defense/Archer Tower.

6+6 Level 2 Balloons is not enough (confirmed), 8+8 Level 2 Balloons was enough though 7+7 may work if the Balloons target the Air Defense and then the Archer Tower (confirmed).

Note: There are Skeleton Traps (set to ground) between the Gold Storages.

Loot available: 20,000 Gold and 6,000 Elixir.



Thoroughfare
Send in 15 Barbarians to each of the Archer Towers, and then 20 Archers to take out the 2 Air Defenses. Clear the rest with a Balloon or two.

Loot available: 15,000 Gold and 15,000 Elixir.



Bouncy Castle
Drop few Wall Breakers and then 50 level 3 or higher Barbarians at the upper right Cannon. Once the Archer Towers are destroyed, clean the rest with a Balloon.

Loot available: 17,000 Gold and 17,000 Elixir. If you're good, 3 balloons from the archer tower will clear it.



Fikova
Loot: 20,000 Gold and 20,000 Elixir.

Drop several Giants at the Air defenses, and then sweep up with one Balloon. You could support the Giants by dropping a Lightning Spell (it won't do much but it's something).

Note: 15 Level 2 Giants (7 on one side of Air defense, 8 on the other) wasn't enough to knock out the Air defenses before being destroyed. Tested several times. Added Archers as extra damage but they target houses.



Gobbo Campus
Loot: 25,000 Gold and 25,000 Elixir.

Drop a few giants at the bottom, then send in archers well behind the giants, then repeat for the next section. Drop a few barbarians at the archer towers and finish up with a balloon.
 * 1) The above strategy didn't work with all level 2 units, so it took some testing to find one that did. 1 Wall Breaker at the bottom, suggest aiming for the bottom left cannon first. Then deploy 11 Archers at each tower, 10 is not enough. After all Archers are deployed, send all your giants (should have 9 ) to the bottom cannon. Then watch as you come close to losing but eventually win.



Danny Boy
1 Goblin in each will clear all of the Traps out of the bottle-necks.

Drop a few barbarians at the archer towers, then deploy several giants at the air defense, supported by a few archers. Throw a balloon at them to finish up.

The Barbarian strat didn't work for me. Dropped about 11 Archers per Archer tower then about 10 Giants for the Air Defenses, finishing with a Balloon.

Alternate strategy: Deploy 2 Giants at each Archer Tower, then deploy 1 Wizard (unlockable at TH5) at each of the archer towers excluding the top one. Instead, deploy some more giants, send in a Wall Breaker, and lightning spell the Air Defense (it takes 3 to take it out). Clear the rest with a Balloon.

Loot: 30,000 Gold and 30,000 Elixir.



Ommahha Beech
Drop some barbarians down below at the archer towers, then drop archers at the air defenses. Finish with a balloon.

Alternative 1: 26 Giants at the Archer Towers on bottom and 1 Balloon. Also, you can use the Giant-Healer combo from the bottom of the base, after destroying the Air Defenses.

Loot: 35,000 Gold and 35,000 Elixir.



Walls of Steel
There are many traps at the two side entrances to the fort. Place an archer or barbarian to activate these. Next, use giants to destroy the archer towers. Then place 1 or two balloons because there is nothing to shoot them down.

Alternative 1: Deploy 4 level 2 Balloons at each archer tower. This number reduces to 3 with level 3 Balloons.

Loot: 40,000 Gold and 40,000 Elixir.

This level may be a reference to the internet meme of Duke Nukem saying he’s got Balls of Steel.



Sicilian Defence
Loot: 45,000 Gold and 45,000 Elixir.

Drop barbarians at the archer towers up top, then drop a few at the bottom to storm the archer tower, then one balloon will take care.

Alternative 1: Make 26 giants. Drop about 14 at the bottom Archer Tower and the rest at the top Archer towers, finishing with 1 Balloon.

Alternative 2: Strafe the top s with archers, then deploy 3~4 Balloons (same as above) at the tower on the bottom. NEVER use ground troops to destroy the Town Hall.

Alternative 3: You can overwhelm the s with Balloons; drop several Balloons for each Archer Tower.



Obsidian Tower
Loot: 20,000 Gold and 80,000 Elixir.

Have at least 100 archers. Start at the top with about 20, then the bottom with about the same. Keep reinforcing until you work your way in to the wizard towers.

Another strategy is to use 2 or 3 lightning spells (depending on level) on the wizard towers, and then swarm barbarians and archers. However, this is not very cost effective but is useful if you need to dump spells.

Alternative 2: Deploy some well-placed archers at each Air Defense until they are down. (you can do this without having Archer Towers shoot at you.) Then, strafe the remaining defenses with balloons. Lightning Spell the Wizard Towers if necessary.





Arrow Head
Send in Barbarians to each of the 4 Archer Towers, and then Archers to take out the Air Defense. Clear the rest with a Balloon.

If your Archers aren't high enough level to take down the two central storages (the Archers will go for them first) then the Air Defense before they're killed, use two Wall Breakers (per side) to get into the storages near the center and then drop 15-20 Goblins to get them out of the way. This means your Archers will go straight for the Air Defense. The two Hidden Teslas that pop up from between the storages can be dealt with using two Giants to distract defenses and drop a few groups of Archers to clean up the Hidden Teslas.

Lvl 2 Goblins do 3x the damage of lvl 2 Archers, when attacking resources and at lvl 2 the Cannon will 1-shot them both.

Alternative: Train 20 LV3~4 Giants and rush them at the teslas. Use a healing spell on the double wall layer behind the teslas, then follow up with a Wall Breaker (2 if it's below level 3). Deploy a Healer once the Air Defense is down and send in as many barbarians as your Army Camps can hold at the top.

Loot: 60,000 Gold and 60,000 Elixir.



Red Carpet
Loot: 70,000 Gold and 70,000 Elixir.



Deploy at least 35-45 Barbarians at the top to take out the archer towers and air defense.Put at least 5 giant each by the wizard towers as a meat shield then place a few wizards to take out the wizard towers.Finish up with a balloon

Alternative: Strafe 2 or 3 (depending on level) Lightning Spells to destroy the Mortars, then deploy 200 level 4 Barbarians (maybe a Barbarian King too) at the opening.

Natural Defense
Use Wall Breakers on the wall where the Air Defense is located. Then deploy Barbarians to take it out and leave the rest of the job for a Balloon. Alternatively, just deploy Archers in the trees (yes, you can!) to take out the Air Defense, then deploy a single Balloon to mop-up, as above.

Alternative 2: Deploy a single Wall Breaker at the Air Defense. Place a single Giant, then a Wizard behind him to fight the Air Defense. Once it is down, clear the rest with a balloon or minion.

Note: There is a Gold Storage surrounded by level 5 walls near the middle of the map. It is protected by 4 Hidden Teslas.

Loot: 150,000 Gold and 2,000 Elixir.



Steel Gauntlet
Deploy a few Giants next to the bottom Mortar (you can spawn in there) to take it out. Drop a Giant as a meat shield near the top mortar while a few spread out Archers take it out. As both mortars go down swarm Barbarians and Archers near the Archer Towers and they should be able to overwhelm the remaining defenses.

Alternative 1: Balloon Rush the gap in the red area near the bottom of the base. Use Rage Spells or support Minions and archers.

Alternative 2: Straight up 40 Minions or more at the bottom. Air Defenses and Archer Towers can't take them out fast enough. Survivors will take care of the rest. Easiest, most efficient way to 3 star

Loot: 80,000 Gold and 80,000 Elixir.



Queen's Gambit
Deploy a few Barbarians or a Giant to set off the bombs in front. Then use a Giant as a meat shield for the Mortar while Archers take it out. Once the Mortar goes down swarm the Archer Towers in the front with Barbarians and/or Archers and the remaining defenses will not be able to stop the troops.

Alternative: Set off the bombs with a Giant, then deploy 33 Giants as close to the Archer Towers as possible (level 4).

Loot: 90,000 Gold and 90,000 Elixir.



Full Frontal
Deploy Giants as a meatshield while Wall Breakers break the junctions at the top of the base. Deploy more Giants through the three openings created by the Wall Breakers, and as the bottom Mortars focus on the Giants deploy Archers in a semicircle around the Mortars to destroy them. After that drop any clean-up troops to speed up the destruction of the base if necessary.

Alternative 1: Strafe 10 Wall Breakers at the top with 200 Barbarians

Alternative 2: Deploy an army of 40 Minions or more at the bottom. Air Defenses can't take them out fast enough. Cheapest way to 3 star

Loot: 50,000 Gold and 140,000 Elixir.



Chimp in Armor
Deploy 10-15 Giants followed up by Wall Breakers on the right side, near the Level 4 Walls. Let them destroy the Air Defense, then deploy a Healer or two. As the Giants work through the base deploy about 6-10 Balloons to clear out the other Air Defense and other remaining anti-air towers. Afterwards simply use any necessary clean up troops if you want to speed up the destruction, as the lack of anti-air defenses afterwards mean that any surviving Balloons will not be able to be stopped.

Alternative 1: Plop 3 Lightning Spells at the right Air Defense, then deploy a few Balloons to defeat the other one. Use Minions or dragons to take care of the rest.

Alternative 2: Deploy 1-2 Giants on each side to draw the Wizard Towers' attention. Then, send in mass of at least 25 Minions on each side to take out Air Defenses and the Wizard Towers. Cheapest way to 3 star.

Loot: 150,000 Gold and 50,000 Elixir.



Faulty Towers
Defense: 3 x Level 8 Cannon, 2 x Level 6 Archer Tower, 1 x Level 5 Mortar, 1 x Level 3 Air Defense, 3 x Level 2 Wizard Tower.

Use a Giant-Healer combo from the right side where the Air Defense is located. Drop a Healing Spell whenever necessary.

Alternative: Triple Lightning Spell the area near the Air Defense and remove the anti-air towers. Play Balloons and minions from the left side (Minions are not necessary).

Loot: 110,000 Gold and 110,000 Elixir.



Point Man
Place a few barbarians to clear the bombs around the wizard tower. Then surround it with a wave of barbarians and a wave of archers. Next destroy both mortars at the same time with wall breakers and barbarians. Take down the rest of the single target defenses with barbarians and archers. To play safe and ensure success, you may also use a Giant-Healer combo from the top where the Air Defense is located.

Alternative: Deploy 2 Giants at the Air Defense, then place a single Wizard behind. Once the Air Defense is destroyed, deploy 3 Balloons at each remaining anti-air defense.

Loot: 120,000 Gold and 120,000 Elixir.



Triple A
Drop a few Giants as distractions for the Mortars, then destroy the Mortars with Archers. Swarm the rest of the base with Barbarians and Archers.

Alternative: Use 2 Dragons, 5 Balloons and a Rage Spell to clear the Air Defenses. At the same time, use 3 Balloons or Minions (more is needed) to take care of the Archer Towers.

Loot: 130,000 Gold and 130,000 Elixir.



Goblin Picnic
Use a Giant-Healer combo from the top-right side of the base.

Note: There's an easter egg put in by Supercell most likely since the July 1, 2015 Update. To do this, you must put a Jump Spell on the P.E.K.K.A Statue at the bottom right, use some Barbarians to get over the statue. Once they're inside, they'll trip on something. Santa Claus will appear and drop several presents.

Loot: 2,000 Gold and 270,000 Elixir.



Bait 'n Switch
Swarm many Balloons near the Air Defenses, then as both Air Defenses go down there won't be anything to stop them.

Alternative: Use one Dragon per Air Defense, then use 3 Balloons per Air Defense to support. Use Minions as needed.

Loot: 140,000 Gold and 140,000 Elixir.



Collateral Damage
Use spread-out Archers to take out the Air Defense, and then use about three or four Balloons (depends on level of your Balloons) to take out the Wizard Tower, followed by using another 4-6 Balloons to take out the Archer Tower. The surviving Balloons will then help you to clean up the rest of the base.

Alternative: Deploy 25+ Minions at the Air Defense and Enrage them. Deploy 3 Balloons at each remaining anti-air tower. Loot: 150,000 Gold and 150,000 Elixir.



Choose Wisely
Swarm barbarians with some WBs at both mortars, then use barbarians and archers at the lone archer towers on the outskirts. Deploy all (most) of your rest barbs at the wizard towers with a healing spell (alternatively you can use giants at the WT).

Alternative: Deploy 2 Giants followed by 1 Wizard at each corner defense. Then send Hogs with Healing Spells. Loot: 150,000 Gold and 150,000 Elixir.



Mega Evil
Use a small amount of Giants and Archers (about 1-2 Giants and 3-5 Archers per Archer Tower) to destroy the three Archer Towers on the perimeter of the base. As soon as they are all destroyed, use a single Archer for each Air Defense on the perimeter; they should be out of range of all the remaining defenses.

Once all the Air Defenses are destroyed, send a large number of Balloons against the remaining Archer Tower. Use Healing Spells to keep the group of Balloons alive as they then go on to attack the Wizard Towers. Once all the Wizard Towers are destroyed, there is nothing to stop your Balloons to finish the rest of the base.

Loot: 150,000 Gold and 150,000 Elixir.



Crystal Crust
Spawn giants with some archers at the bottom and some archers. Immediately place a few wall breakers after both archer towers are down. When the giants reaches the wizard towers, decide if you need any healing spells depending on the level of giants. (Barbarians proved to work as well, though one healing spell must be used) Loot: 200,000 Gold and 200,000 Elixir.



Cold as Ice
Use barbarian and spreaded archers to take down the top wizard towers. Next, spawn barbarians in the bottom hole in the base to take care of both mortars. Use the remaining barbarians and archers to clear the rest single target defenses.

Alternatively you can use archers to destroy both air defenses after destroying the wizard towers and deploy one balloon. Loot: 250,000 Gold and 250,000 Elixir.



Jump Around
Barbarian rush at both air defenses (avoid the spring traps!) and then place giants/ barbarians at the archer towers. Then, place one balloon. Loot: 300,000 Gold and 300,000 Elixir.



Kitchen Sink
Place (many) giants at the air defenses and then deploy wall breakers. Place 2 healers (probably 1) to heal up the giants. It should be easy for the remaining troops to achieve 3-stars.

Alternative: Deploy 5 Giants, a Barb King and two Wizards (in order) at the Air Defenses. Then deploy 26 Minions spread out to distract the Archer Towers, followed immediately by one Balloon per tower. (you will need lv4 balloons) Then deploy one Dragon at each remaining Archer Tower. Fill remaining camps with Balloons and sweep the Teslas on the right. Loot: 400,000 Gold and 400,000 Elixir.

Updated: Works after March 2013 update.

NOTE: 5 Hidden Teslas have been added outside the northeast wall (March 2013 update).

Rolling Terror
Loot: 500,000 Gold and 500,000 Elixir.

Use 80 Archers to take out the Teslas at the bottom. Then deploy 6 Dragons at the bottom (level 1 is ok, try aiming for the Air Defenses and bring more in the Clan Castle if you can.) Immediately throw in a Level 3 Rage Spell (cover both Air Defenses and the Town Hall), and you will 3-star the base with many surviving Dragons.

Updated: Works after March 2013 update, with TH7 troops.



New! Post March 2013 update, cheapest troop composition.



Megamansion
Loot: 600,000 Gold and 600,000 Elixir.

After March update:

2 dragons (1 in clan castle)

1 healing spell

27 giants

37 archers

4 WB (only 2 needed)



Even cheaper setup with level 5 troops and spells: http://forums.appsgoer.com/showthread.php?3943-Clash-of-Clans-Level-48-Megamansion-(Updated)

5WB (only 2 needed)

2 healing spells (only 1 used in this video)

17 giant

105 archers

P.E.K.K.A's Playhouse
Loot: 700,000 Gold and 700,000 Elixir.

Updated map:  3 Lightning, 1 Quake, 5 Dragon, 2 Golem, Remainder Wizards. First place all three lightning spells between the 2 air defenses, then finish them off with a quake. Send the 2 golems in on each side so the archers and wizards will target them. Send Dragons in from the top, and wizards behind each golem. Should be a fairly easy 3 star.



With TH7 troops, after March update:



Sherbet Towers
Drop Archers to get the Elixir Storages at the top left and right, then place several Wall Breakers at the top center, left and middle. Swarm 10 Giants or 2 P.E.K.K.As through each hole. A Barbarian King and several Healing Spells will serve as useful backup to the Giants/P.E.K.K.As. Once the majority of Air Defenses are gone, drop one or two Dragons to clean up the rest.

Alternate option: Gowipe (2 golems, 4 pekkas, 3-4 wall breakers and rest wizards. Bring along 2 rage spells and 1 heal spell.

Loot: 800,000 Gold and 800,000 Elixir.

(This used to be the last level in the single player campaign before the 11.49.4 update on October 23rd, 2018)



Invaders
Loot: 300,000, 300,000 , and 2,000.

40 or more Balloons, 2 rage spells. Drop 1 balloon at the front on each side of the entrance corridor, so that they trigger potential airbombs and make atleast 1 tesla pop up. After that, drop 30 balloons (15 on each side) and when they are heading towards the X-bows, drop a rage on any side. Afterwards, deploy your remaining 10 balloons (Or more if you have more army space) and drop a rage on them. If you want, you can use your Barbarian king and/or archer queen or grand warden too. You might not even need them.

Cross and Bows
Loot: 350,000, 350,000 , and 2,500.

Use 1 minion in each corner of those empty compartments, so that they'll trigger the skeleton trap located in each corner and the Tesla's in the empty compartments. Then drop the remaining minion at the top, just behind the Town hall, so that the 4 Tesla's pop up. Then, as fast as possible, drop (preferably) your Barbarian king, 4 balloons (for each tesla) and a dragon. When the skeletons come close, drop a poison spell to get rid of them. When the 2 in-range archer towers are locked on the dragon, drop 2 loons on each side of the dragon, so that they'll go for those 2 archer towers. Then drop a rage on each side of the compartments where the Tesla's are located, followed by about 10 balloons each. Evenly deploy the remaining balloons at the bottom archer towers. When the first group of balloons go for the centered X-bow, drop a heal spell right on top so the balloons won't die because of the many air bombs set around the structure.

Forest Outing
Loot: 350,000, 350,000 , and 3,000.



Skeleton Run
Loot: 400,000, 400,000 , and 3,500.



Magic Practice
Loot: 400,000, 400,000 , and 4,000.



High Pressure
Loot: 450,000, 450,000 , and 4,000.



No Flight Zone
Loot: 450,000, 450,000 , and 4,500.

This level has defensive troops situated in the Clan Castle: one level 7 Dragon, and three level 8 Balloons.

Graduation Ceremony
Loot: 500,000, 500,000 , and 4,500.



Midnight Oil
Loot: 500,000, 500,000 , and 5,000.



All Angle Attack
Loot: 550,000, 550,000 , and 5,000.

Burning Sensation
Loot: 550,000, 550,000 , and 5,500.

Underground Workaround
Loot: 600,000, 600,000 , and 5,500.

Teamwork Opportunity
Loot: 600,000, 600,000 , and 6,000.

Bowling Alley
Loot: 650,000, 650,000 , and 6,000.

Keep Your Cool
Loot: 650,000, 650,000 , and 6,500.

Where Eagles Dare
Loot: 700,000, 700,000 , and 6,500.

Fireworks Inc.
Loot: 700,000, 700,000 , and 7,000.

Goblin Capital
Loot: 750,000, 750,000 , and 7,000.

This level has defensive troops situated in a special red hut. The red hut contains 40 level 7 Goblins.

Pick Your Poison
Loot: 750,000, 750,000 , and 7,500.

The Arena
Loot: 800,000, 800,000 , and 7,500.

This level has defensive troops situated in a red hut similar to the one that appears in Goblin Capital. The hut contains, in order, a level 3 Electro Dragon, a level 8 Golem, a level 7 Dragon, a level 8 P.E.K.K.A, a level 7 Valkyrie, a level 4 Witch, a level 4 Bowler, and a level 6.

Paper Map
Loot: 800,000, 800,000 , and 8,000.

Flagged for Traps
Loot: 850,000, 850,000 , and 8,500.

Grand Avenue
Loot: 1,000,000, 1,000,000 , and 10,000.

This level has defensive troops situated in a red hut similar to the previous ones. The hut contains three level 5 Dragons.

Besieged
Loot: 1,250,000, 1,250,000 , and 12,500.

Dragon's Lair
Loot: 2,500,000, 2,500,000 , and 25,000.

This level has a special Dragon cave. When units are close enough, a Giant Dragon will emerge. The Giant Dragon is much more fearsome than a regular Dragon, or even an Electro Dragon, being much stronger than them and deals much more damage than both these Dragons.

The Giant Dragon's statistics:

When the Giant Dragon is defeated for the first time, players earn the "Dragon Slayer" achievement, which is worth 200 Experience and 20 Gems.