Rage Spell



"Enrage your units to make them bigger, faster and stronger! Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring."


 * Summary
 * The Rage Spell creates a purple ring on a battlefield that boosts the movement speed and damage of any units inside the ring. In the case of Healers, the Rage Spell increases their healing by a similar amount.


 * Offensive Strategy
 * The Rage Spell increases each individual unit's damage by a fixed percentage (which increases as the spell's level rises). Because of this, the spell is most effective when using it with high-damage Troops such as P.E.K.K.As and Dragons.
 * Although they deal no damage, Healers can take advantage of the spell as well, as it will cause them to heal faster (and reduce the need for Healing Spells while the Rage Spell is active).
 * The most effective placement of the Rage Spell is to position it approximately 3-4 squares toward where your Troops' next target will be; this will give your Troops the maximum amount of time inside the Rage Spell's area of effect as they destroy their current target and move to the next one. If you drop it directly under their feet, they will quickly move out of its range once they have finished with their current target.
 * Tips:
 * The Rage Spell is substantially less effective when combined with Tier 1 and Tier 2 troops only, as they don't do much damage as compared to the Tier 3 troops. Your primary target should be your highest damage troops, and any Tier 1 and Tier 2 troops it happens to affect is simply extra damage.
 * The P.E.K.K.A is especially well-suited for the Rage Spell, as she normally moves and attacks quite slowly.


 * Trivia
 * The level 5 rage spell can cause P.E.K.K.As to destroy a Town Hall within seconds.
 * When used on Heroes, the Heroes grow about 2x their original size.
 * Although the Healing Spell has the same effect with Healers, there is no troop that enrages units like the Rage Spell.

