Andrew Lai's Strategy Guide/Ch.3-Layouts

Hi there! This is my third guide of my strategy guide series: the defensive guide! here I'll start with descriptions of every defenses and how should you place them wisely. I'll share some good layouts/ designs with you too!

Defenses
Defenses are basically things that stop invading enemies from your base. They can be further categorized by...


 * 1) Single/ splash damage?
 * 2) Air targeting ability?

and they consists of some main stats...


 * Damage per second (DPS)
 * Range
 * Type of damage
 * Targeting
 * Favorite target

and so on.

Cannon: Great damage
Cannons will be the first defense unlocked, and it proves to be a great single target defense. They shoots one bullet on one troop only, causing medium to high damage. But the mighty cannons can't hurt air troops, plus their single target shots means that they could be easily overwhelmed. It's not advisable to put them near the center of your villiage, as it is better used as a front line defense.

Best defending...
 * Giants

But can be destroyed by...
 * Hordes of troops
 * Air troops

Archer Tower: not so strong but yet useful
Much like cannons, ATs does single target attacks but dishes less damage than canons. They, however, can target air troops! This proves useful against minions but still could be overwhelmed by many troops. Most will put the with cannons to protect them from air raids, but centralized ATs are not unseen as its air targeting capability.

Best defending...
 * Giants
 * Low HP air troops

But can be destroyed by...
 * Hordes of troops

Mortar: Splash terror
Get troubled while using single target defenses against mass armies? Now devastate them with the first splash defense unlocked: the mortar. Every design will heavily protect them as they are very important in every level as mass raids are very popular. Though it's useful, it still have 3 main weaknesses: Cannot target air, Have a blind spot where troops will become safe from that mortar and it's low DPS. Don't put mortars near the edge of your village as their blind spot will be exposed!

Best defending...
 * Mass armies of low HP troops

But can be destroyed by...
 * Giants
 * Healed troops
 * Air troops

Air defense: Air-space defender
This defense is different. It doesn't bother to move when raided by land troops, but shows its fury against air raids! The air defense deals massive damage to air troops and has a superb range. It's advised to ignore at low levels, but must be kept inside in higher levels as air raids become more popular.

Best defending...
 * Air troops

But can be destroyed by...
 * Many air troops
 * Land troops