Talk:Raids/@comment-24904069-20191114052727/@comment-25856498-20191114102426

This is exactly what I thought in my head when I discovered it.

It could however be as simple as merely needing to handle the corner case of when you destroy >99% of buildings. Something like (in pseudocode)

if number of destroyed buildings > 0.99 * total buildings and < total buildings percentage = 99%;