Talk:Future Updates/@comment-128.187.97.23-20130517181104

My favorite ideas and why I don't think Supercell will adopt them...

1) When an attacker selects "next," the gold should go to the person being skipped (this rewards good defenses and also gives them some change if they don't have enough resources worth attacking)

Supercell:  if all that gold goes to the player being skipped, fewer people are going to be buying gold with gems and REAL $$

2)  Giant bombs should not cost so much (they cost the equivalent of 25 springtraps and more than 2 lvl 5 lightning spells...are you serious!?)

Supercell:  the more gold players use to purchase overpriced items, the more likely they are to buy gold with gems and REAL $$

3) Add one more training barrack (it is frustrating to be able to donate 5 units of troops and only have 4 barracks. This means that one of the barracks always runs out before the others)

Supercell: If we add an extra barrack, players can build troops faster, attack more, and win resources that they would otherwise pay for with gems or REAL $$

4) Idea for a spell... an "EMP" type spell that disables defenses in a small area for the same length of time as a healing or rage spell

Supercell:  Great idea! Anything that results in upgrading stuff and people paying gems or REAL $$ for is AWESOME!