Talk:Future Updates/@comment-24167270-20131114062207

For all you clashers out there. No, we do NOT need another freaking hero. No we do not need a 'gem producer'. Supercell will run out of bussiness that way.

Now for my ideas:

New troops:

-Troll (Not a trollface troll): Targets defenses first. Less health than giant. More attack than giant. When destroyed, anything within 3 blocks or radius is destroyed. Takes 250 DE to train. 35 minutes. 10 Army camp space.

New Walls:

-Moat: Only freeze spells would be able to freeze the water, allowing troops to walk over it. Air troops also work. Costs 500,000 each. Max moats: 50.

-Ridge: Troops will have to climb 'over' it. It slows troops down. Costs 100,000 each. Max 25.

New Defenses:

-Ice Tower: Shoots beams of ice that freezes any one troop for 3 seconds. Does no damage. Recharge time for shot is 5 seconds. 920 hitpoints. Cost 2,000,000. Upgrade max is lvl 2. When lvl 2, freezes troops for 3 seconds, but does a 2 block splash damage.

Self-Attack Feature

-You can use ny troops to raid yourself, as long as you have unlocked it. You do not have to train anything or build anything. You do not lose any resouces from it.

Dark Spells (Cost dark elixer to make)

-Protection Spell: When used, lays down a ring of protection. Any troop in it cannot be destroyed. The spell lasts for 5 seconds. Takes 45 minutes to make and costs 100 DE.

-Revive Spell: When used, all troops that have died within 3 seconds of its activation will be revived with 1/10 of their health. Costs 150 DE, takes 1 hour to make.

-De-Hero Spell: Place it on a defending hero. That hero cannot attack for 10 seconds, making it very vulnerable. Costs 130 DE, takes 25 minutes to make.

-Vampire Spell: Any troop inside its ring of magic will lose 1/10 of their attack, but any damage that they to to the opponent's defense=addition to their health. Spell last 15 seconds. Takes 1 hour to make and uses 200 DE.

-Zombie Spell: When used, any troops that dies in its ring of magic will be revived for 5 seconds. Costs 70 DE and takes 40 minutes to make.

-Ghost Spell: Any troop inside of its ring of magic is invisible to defenses. Spell lasts for 4 seconds. Takes 82 DE to make. 50 minutes to make.

Also...

Spell Generator: Any spell that you make can go into this machine. When someone raids you, this machine produces the spells that you put in it, helping your defenses.

Examples:

Heals Spell: Heals defenses

Rage Spell: Makes defenses stronger

Lightning Spell: Destroys enemy troops

Freeze Spell: Freezes enemy troops

O God my hands are tired from writing all this i think I'm gonna go sleep now.

-TheWikiGamer