Laboratory



"What dark secrets do the Alchemists hide inside their Laboratory? Nobody has dared to look. All we know is that their research makes our spells and troops harder, better, faster and stronger!"


 * Summary
 * The Laboratory is the facility where you go to upgrade your Troops and Spells. For a single research fee of Elixir or Dark elixir, the units health, damage and cost will go up. The laboratory takes up a 4x4 space. Different levels of Troops will receive graphical changes.
 * If you upgrade the lab while it is researching, the research pauses until the upgrade completes.
 * You cannot cancel the research while it is in progress.
 * Laboratories emit a purple glow from the entrances when upgrading troops and spells.
 * You do not need a free builder to upgrade troops or spells.


 * Trivia
 * The Laboratory undergoes major graphic changes at level 3, 6 and 7.
 * The conductor on top of the Lab on levels 6 and 7 depicts the 'lightning gatherer' that is used to raise the dead creatures to life that are often found in horror movies.
 * The tubes on the either side of the level 7 lab seem to hold dark elixir.
 * Level 7 labs and level 7 hidden teslas have the same top piece

 '''The following charts lists the level of the laboratory on the top and the unit/spell you can upgrade on the left. Each cell contains the level of the unit/spell you can train, how much it costs in elixir, and how long it takes. For example Laboratory level 4 allows you to train a level 3 giant for 250,000 elixir and it takes 2 days. The top chart contains Elixir troop upgrades while the bottom chart contains Dark Elixir upgrades. Certain troops are not able to be upgraded at certain laboratory levels and are represented by ' - 's.'''

Elixir

 Dark Elixir