Talk:Single Player Campaign/@comment-24359883-20131230235426

Why are all (at least the early ones) of these strategies so bad? They take a level that can be beaten with 30 or less pop split between warriors and archers; and demo it being beaten with 7 giants (35 pop) and 10 warriors. Meaning you need to have a level 4 barracks, level 5 camp, and you spend 3,750 elixir on just the troops; that's after all of the excessive spending on leveling up your buildings. To do something that could easily be done with a level 2 barracks, level 2 camp, an army cost of about 1,000 elixir, and probably 1/100th of the building costs.

Is the target audiance people who inefficiently play the game for days before going through these levels to collect the easy resources... and don't care about spending much more elixir on troops than you get for beating the level?

I assume they get better later on. And the early levels matter less since you can wait a day or two and beat the all trivially. Still, I don't get why they are so far off. If you go through the trouble of making these videos, why not spend the extra few minutes to try and figure out how to win without spending a fortune. The only other video I watched on YouTube was no better. He casually threw random quantities of units at each cannon, without mentioning or showing that they were upgraded units. Which I assume because what he did came no where close to working for me.