Infinity323's Strategy Guides/Compilation of TH9 Raids

Hey all, Infinity323 here. For you level TH9 players, new and old, here is a guide that may actually help you. Here I will present TH9 raids. Let's begin!

Beginner Raids
Beginner level raids.

Barch
Yes, the infamous farming raid: barch. Being able to be completed in around 10 minutes, barch is the classic farming raid for anyone. But did you know you can three-star some bases with just barch, both heroes, and healing spells?

Normally when I train my barch army, I fill two barracks completely with barbarians and the other two with archers. When my army finishes training, I will have 122 barbarians and 98 archers.

When looking for a base to barch, you want to find a base with a small probability of giant bombs inside the walls. Normally if the player you are raiding is inactive, there's not much to worry about for giant bombs.

First, and most importantly, you need to destroy any exposed mortars with a few barbarians and archers. A few mortar bad shots could ruin your raid, as archers can easily fall by one explosion.

Second, you should try to trigger any exposed giant bombs. 2x2 or 3x3 spaces can often give away giant bomb locations. This is crucial to the raid, as, believe me, forty barbarians walking into one giant bomb is not a good thing.

Third, try to lure out the clan castle troops. Single targeting troops like barbarians, archers, and minions aren't a big deal and can be ignored. However, splash damage troops like wizards, balloons, and dragons will ruin your day. Golems are tricky because upon death, they will deal splash damage.

Fourth, if trying to access the loot storages in the core, funnel the barchers into the core, followed by both heroes, the king first then the queen. You can't let them travel around the base and let them be picked off by wizard towers, or you will fail. If you are attacking an inactive player, you can send four-six barbarians and two-four archers to pick off a collector, basing on how protected it is.

Fifth, drop heal spells on a massive group of barbarians and archers if they are being bombarded by mortars and wizard towers. Healing is crucial to the survival of your troops, as they are tiny and have low defense against splash damage.

That wraps up the barch raid section. If all fails, don't worry! You can try barch again in 10 minutes. (By the way if you are TH7 you can barch and three-star TH7 and lower in war :D)