Air Defense



"This anti-air tower is deadly against flying enemies, but can't target foes on the ground. Place it wisely to cover as much airspace as possible."


 * Summary
 * The air defense is a powerful defensive building with a very high damage-per-second ratio, capable of defending against air-based units. It can only target a single air troop at a time, shooting it down one shot at a time. It cannot harm ground based units.


 * Defensive Strategy
 * The air defense has an excellent range and a very high damage per shot. As the in game description states, it's best to position them so that they cover as much area as possible. One common strategy is to position them in a wide triangle around the town hall. However, all three air defenses are not availiable until the town hall is at level 9, so other strategies are required to best use air defense units beforehand. The air defense is a popular first target for attackers via ground troops as they are the only defensive structure that cannot target them. Make sure they are defended well, and they will help to keep the skies clear from rampaging balloons and dragons. Air defenses are there for when archer and wizard towers just wont cut it. (And they usually don't, for air units at least.)
 * Offensive Strategy
 * The air defense is a natural target to attack first. Clearing them helps pave the way for an air assault. They are easily destroyed by any ground based troop type. Naturally, it is advisable to keep balloons away from an air defense as air defenses are capable of destroying balloons in one or two hits from a great distance.


 * Trivia
 * Air Defenses undergo big visual changes at levels 4 and 7

