Talk:Raids/@comment-25958910-20150725073904/@comment-4538072-20150821163431

It would severely restricted both base design and the targets people are trying to raid against, while simultaneously drastically increasing the cost of war practice against hard targets. In short, it would make the game less fun, which is kind of the opposite of what we would like to see. As it is, supercell has had to increase the rewards for successful raids and unsuccessful wars to encourage better participation in these activities. Your suggestion would drive people away from the game. If want more of a raiding challenge, have fun beating your head against TH10s and let the rest of us concentrate on earning the 2 Billion gold its going to take to finish out our walls