User:Casklord/Dear Supercell Sandbox

This is a page specially made to record people's ideas which could be contributed to Clash of Clans. Feel free to add your own ideas! Please make sure that you go through the list of ideas to make sure yours isn't already here.

Please note that this page is not actually by Supercell, and there is no guarantee that this page will be viewed or any ideas be added by Supercell.

Best Ideas
 * Daily reward based on league.
 * 1 Flag that has your current clan's symbol on it
 * More single player goblin levels
 * New Hero Goblin Lord (To have a hero of all Tier 1 Troops)
 * Possibly a small amount (10) of GEMS each time a player levels up
 * The ability to select and shift every building and walls in your base to center or decenter your base
 * Weekly challenge goblin bases
 * Troop Donations don't reset when leaving clans
 * Have clan linking for sister/brother/father clans
 * Career stats i.e. you can see your total gold raided, archers trained, walls destroyed etc.
 * Hero Auras (Passive addition to stats of surrounding troops).
 * Revenge list indicate online/offline without having to click each person's button.
 * Higher rewards on leagues
 * Deactivate spell selection after casting to avoid multiple miss-casts, make user re-select if wanted
 * No default troop selected upon entering battle - avoid accidental battle starts.
 * Add how many additional barracks queue spaces gained in the Upgrade screen (currently only shows increase in hit points and new troop unlocked)
 * Modify clan castle - toggle defend/not defend (like heroes).

New Troops

"Notice please Submit New unit Ideas in this format"

A unit called the   "Example", "Insert a brief description here with an special details". "Which type of barracks it is created in either Dark barracks or Normal barracks please do not add new ones", with "Example HP, Example DPS, Example capacity and "Example cost of either elixir or dark elixir"
 * A unit called the Leviathan, a serpent like creature formed of purple lightning. Created in the Dark barracks, with 1500 HP, 250 DPS, 20 capacity and costs 600 DE at lv 1
 * A unit called the Striker, a man covered in shadows that target the Town hall. Created in the Dark Barracks, with 300 HP, 70 DPS, 6 capacity and costs 50 DE at lv 1
 * A unit called the Devastator, male version of the PEKKA that is slimmer and twice as fast it. Created in Normal barracks Lv 11, with 1500 HP, 600 DPS, 25 capacity and costs 30,000 elixir at lv 1
 * A unit called the Enrager, casts a enraging spell that has similar effects to the rage spell although much less effective. So basically if the healer casts the heal spell, this unit casts the rage spell, air unit. Created in dark barracks exact stats to be decided for the cast, 500 HP, 20 capacity and costs 300 DE at lv 1
 * A unit called the Destroyer, flying troop that blows itself up when it attacks similar to WBs, does 2000 damage when it hits created in Normal barracks with 100 HP, 2000DPS, 2 tile splash radius 15 capacity, and costs 1000 elixir
 * A unit called the Phoenix, Flying troop formed of flames in the shape of a bird that deals contiguous damage to every thing around it and minor damage to itself it has a normal attack as well in addition to its damaging flames. Created in The Normal barracks lv 11 with 3600 HP, 200 DPS with flame bolt attack and 30 DPS to (all buildings and units within a 3 tile radius of it) it also does this damage to itself (Meaning that without being attacked by a building it will eventually die after 120 seconds) and it costs 50000 elixir
 * A unit called the Fire wizard, A wizard in red robes that fire a continuous beam of fire (similar to an inferno tower) this damage increases a bit for every second it is not hit. Created in the Dark Barracks, with 400HP, (10DPS, 20DPS, 50DPS, 75DPs, increases once for every second it is not hit by a defense or unit), 10 capacity and costs 60 DE

Gems
 * Small amount of gems (Maybe 10) for each time a player levels up
 * A New botany building that costs elixir and has elixir upgrade and increases the chance of gaining gems while removing obstacles.
 * Destroying an enemies town hall has a small chance of gaining gems (The exact same as removing an obstacle)

New Traps
 * A trap called the lava trap which costs 30 dark elixir, a trigger and effect range of 1 tile and deals 50 damage upon detonation. There would be 2 for TH8, 3 for TH9, and 4 for TH10
 * Decoy walls they have the same appearance and path making effects of normal walls however they have only 100HP   no matter what level. They cost 10% of their corresponding wall lv. 10 for TH8, 15 for TH9, 20 for TH10
 * A pile of sticky elixir that slows down up to 10 capacity of units by 50% for 5 seconds. Costs 2000 elixir. 4 for TH8, 5 for TH9, 6 for TH10.

New Hero Ideas

"Notice please Submit New unit Ideas in this format"

"A Example Name". "Put a description any extra details". "If you want put of TH lv it can be purchased at"
 * To balance gameplay if they add new heroes only 2 can be active at a time.
 * A Wizard Elder. This old man with a beard and eons of knowledge behind him has taken the power of the dark elixir to new level! Can be purchase at TH 10
 * A Goblin Lord: While attacking, it can jump over walls, and targets resource buildings like the normal goblins. While defending it would act like a normal hero The goblin lord altar could be purchased at TH8.
 * A   Minion Overlord. This hero has less health than the Archer Queen, but does more damage. He has a range of 4 tiles, and attacks by breathing dark fire.
 * Hero Auras (Passive addition to stats of surrounding troops).
 * When heroes get defeated, it leaves a large Tombstones they give DE

Combat Ideas 
 * Revenge list indicate online/offline/shielded without having to click each person's button.
 * No default troop selected upon entering battle - avoid accidental battle starts.
 * Add a 1-2 second spell casting cool down to prevent unwanted multiple miss-casts.
 * Deactivate spell selection after casting to avoid multiple miss-casts, make user re-select if wanted
 * Ability to raid your own village for a "practice raid". You don't lose or gain trophies, and you don't lose resources.
 * Rewind and pause when replaying in battle log.
 * Make a new goblin level every week that lasts one week that gives around 300k resources, it will be around maxxed TH8 defenses level and be available for everyone once a week
 * Add more single player levels including X-bows, Inferno Towers

Gameplay
 * Add a mute button to global so you do not have to see the posts of a certain person
 * Add info about available loot % / how looting works to storage info screen for new players
 * Allow the IOS Device battery indicator icon to be displayed while in-game.
 * Add push notification when research/troop upgrade is complete.
 * Add ability to play background music while in game natively.
 * Add the Attacks/Defenses Won stat (from Leagues) to all views: Clan, Top Players, etc..
 * Daily reward based on league.

Building Ideas
 * Allow hidden tesla to absorb some lightning spell damage
 * Add how many additional barracks queue spaces gained in the Upgrade to level x? barracks screen.
 * A New botany building that costs elixir and has elixir upgrade and increases the chance of gaining gems while removing obstacles

Village Ideas 
 * Clan flags. Like normal buyable flags but has your current clan symbol on them.
 * Town hall can hold up to 50 DE, similar to the 1000 gold and elixir it can store
 * Ability to customize an avatar.
 * The ability to shift your entire base in one direction to making centering and decentering you base easier
 * Animals can commonly be found in villages. Animals include, cows, pigs, sheep. They charge into the woods when village is attacked.
 * Ability to turn on white buffer line's without moving building/decoration.
 * Ability to turn on all defensive building radius circles at once to check coverage.
 * A new undo feature to reverse changes you make to your village

Clan Ideas
 * The ability for a clan leader to ban a specific player from your clan.
 * Ability to send a private message to a specific player's inbox in your clan (any rank may do this).
 * Ability to mute players.
 * Ability for clan Elders and Leader to see how long since someone has logged on.
 * Online status or Last online date/time.
 * Reduce leader message cool down from 12 hours, increase text space.
 * Add a weekly received donation stat that doesn't reset when leaving clan.
 * Way to designate sister/feeder/associated clans to link clan chat in a separate tab
 * A Sub elder that can invite and accept invitation requests and mute people but cannot kick people
 * Add ability to send short message to rejected applicants similar to when expelling.
 * Modify clan castle - toggle defend/not defend (like heroes).
 * Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)

<p style="margin: 0in; font-family: Calibri; font-size: 17pt;">Wishes Granted <p lang="en-US" style="margin: 0in; font-family: Calibri; font-size: 11pt;">
 * A New Flame thrower Tower
 * Ability to rotate wall sections when editing village.
 * Add troops received to donation stats.
 * A center marking in the middle of your village
 * Attack battle log (just stats like the defense one).

<p lang="en-US" style="margin: 0in; font-family: Calibri; font-size: 17pt;">Ruled Out

<p lang="en-US" style="margin: 0in; font-family: Calibri; font-size: 11pt;">Developers have said that these ideas are "Ruled Out", please do not start threads asking for them
 * Donating resources or gems to other players.
 * An exchange building to convert elixir to gold and vice-versa.
 * Assigning multiple builders to one build/upgrade.
 * Player search function.
 * Ability to change village name
 * It is unlikely that there will be an Android version of COC
 * Please post your flag requests here: http://forum.supercell.net/showthrea...g-request-here !

<p lang="en-US" style="margin: 0in; font-family: Calibri; font-size: 17pt;">Bug Fixes
 * Fix Elixir Collector and Gold Mine glitch that incorrectly shows building as being empty when raiding, when it is in fact full.
 * Fix "Lost Connections to Server" problem when there are obviously no server problems.
 * Fix random game reloading.
 * Fix consistent game crashing.
 * Fix people's in game level not correctly showing on clan pages (doesn't update when leveling up, sometimes).
 * Don't let players apply to clans that are full (50/50) or option to not allow this if behavior is intended.

<p lang="en-US" style="margin: 0in; font-family: Calibri; font-size: 17pt;">Changes to the Old System of Clan Ranking
 * Member: No power. 49 max.
 * Sub-Elder: Ability to mute in chat. 10 max.
 * Elder: Ability to kick/mute/promote members. 5 max.
 * Co-leader: kick/mute/demote or promote elders. 2 max.
 * Leader: Ability to kick/mute/demote or promote Elder, General and Co-Leader/accept or deny requests. 1 max.