MagmaHound's Strategy Guides/Walls, Just Walls

So this is my guide on Walls. Yes, that thing over there. --->



The Absolute Don'ts on Walls
These rules are perhaps absolutely, 100% no-nos, regardless of TH and whatnot dependent factors.

Neglecting your Walls
Don't end up like any TH10 you see in Silver/Bronze that has level 1 Walls. Those guys are hopeless. Despite their rushing efforts to get the Infernos or whatnot, you must not end up like this guy to the right --->.



Neglecting Walls at lower TH levels (TH 1-5) may not be too much of a problem, but not building those Walls are.

But make sure you don't neglect your Walls afterwards! Do make sure they are at least the level shown in this chart:



If any of your Walls are classifed under the red-zone (new Walls from new THs are exempt), do upgrade them ASAP or you will suffer badly both in your normal village and in wars.

If your Walls are in the orange zone, do try to get them upgraded when you have the spare time for it.

Anything above, congratulations, your Walls are decent, but if it's in the yellow zone (all zones marked Meh), then do try to get your Walls up, they're still pretty cheap (for your TH level anyways).

Surrounding the Whole Base with a single layer of Wall
This is a really common mistake made by many TH5-7s. Although it is nearly impossible to not do that until TH4, there are some players who encompass literally everything in their base. This is frowned upon because once any Wall is breached, you have literally free rein to everything inside the base.



I have personally given an example build of such a TH5 person using TH9 buildings, because I have TH9 buildings :P And it's clear to see that you shouldn't do such a thing with your Walls now.

As you can see, surrounding the base means that your defenses are technically all in one compartment. What that means is free rein to Giants, Barbarians, etc.

Despite optimal trap placement (not shown here), such a base can be 2 or 3-starred regularly by their simlar TH leveled counterparts, whilst stealing most of the storages.

Also, a single 3x3 gap is extremely possible with this kind of layout, especially when the space created by the walls are more than the buildings needed to fill it. Even with a Giant Bomb or Tesla on each of these "spawnholes", it is easily countered through smart trap triggering and correct means of blackhole aversion (i.e. using Rage to clear them out).

More coming soon!