Talk:Trophy Leagues/@comment-105.237.45.170-20130515140549

It seems that the league is something that is still being developed. As it currently stands, it hasn't changed gameplay ALL that much. So in terms of how it has affected me since before it was around, I would say nada. I'm looking at this separately from the regrading of percent loot you take from a raid. I don't like that as an attacker, but understand how a defensive person would enjoy it more as they could save for those higher items a bit easier. Pros and cons there. Yes, you can still farm relatively successfully. It's just that for a given level of defense, it's a bit harder to get the same amount as you used to be able to in terms of the kinds of turrets you have to go up against.

Back to the league: Supercell is probably trying something out that has yet to be fully developed. I would expect a more comprehensive league program in the future, with better rewards and a good way to have players compete with one another without anyone "sandbagging" (i.e. intentionally throwing trophies before entering a league so they can destroy everyone). I could see something like this being based more on experience levels, but hey, it's a work in progress.

That being said, I'm on a holding pattern to see what Supercell makes the leagues into. If this was the final goal for the leagues, then I would say Supercell should probably go take a second look at this. The coders did a lot of work for something that didn't change much. If this is something that is meant to be a kind of "beta" run on the entire game, then I'll be glad to wait out the experimental phase to see where Supercell takes it.