Talk:Future Updates/@comment-16164433-20130822013258/@comment-16164433-20130822124529

1. Ninja trap - Basic idea is to have trap that summons units to defend ur base. This favouring would only be an ansver to the public demand to counter witch masses (btw. That favouring isn't that hard to put in form of a code). About this idea I Personally like the ability to set an ambush trap to defend your base .It would also give a strategical dimension to removing(or not)  your obstacles.

2.Mercenaries would work like an army camp where u can buy expensive units that dissapear once used. This would basically b just a way to buy your own "CC-troops". Anyways, this is one of those far fetched ideas that i don't realistically see working in coc. Maybe a defensive army camp would be better idea, but still... not that good one.