Talk:Skeleton Spell/@comment-25856498-20160815151300/@comment-24785955-20160816125920

Having them trigger traps is a bit powerful imo, base designers(such as myself) can easily distinguish trap locations and create a tremendous advantage for 1 spell slot.

The skeleton spell is more likely a failed attempt of the dev team bringing something new. Speaking of skeletons, they should remake the witch back when its skeletons have 40 hp and can trigger traps. Then increase the space from 12 to 14. Will be able to solve the mass attack isssues it once had(here comes miners and bowlers).