User:158.83.65.149/Dear Supercell:Clan War rewards and Army equipment/armor

Dear Supercell,

I have discussed this idea with numerous other members whom all agree that these 2 ideas could definately add a little more to the game.

First: Clan Wars Reward system.

The clan wars are a smash hit, there is no doubting this, but the rewards the players get can be somewhat underwhelming. In a clan war, I can attack two people earning a bonus of about 300,000 each. I am an average player. But on basic raids, I can earn 300,000 in a single attack, thus making clan wars rewards somewhat negligible. I suggest that you add a new item system, something like construction scrolls, an idea that often goes over well with these types of games. The scrolls would each reduce the construction time of 1 building by 2 hours. These scrolls would only be attainable via winning clan wars. Also, to keep the rewards somewhat balanced for stronger vs weaker players. The members that earn the most from their attacks by attacking stronger players would get more scrolls.

Top 5 "Earners" - win 3 scrolls

6 - 15 "Earners" - win 2 scrolls

16 - 30 "Earners"  - win 1 scroll.

This would also encourage players to be more active in the wars. Also, the number of scrolls could be based upon rank within the clan instead of earnings, this would likely get players more interested in earning trophies and putting more time into the game.

Lastly for the reward system, it would be advisable to limit how many scrolls eac player could have at any given time to 10, this way there is still a balance to the earnings. And the scrolls are not taken advantage of.

Second: Armory/Blacksmith Buildings

The idea behind adding raw strength and defense to troops has often been requested of members. I propose an Armory that permits the player to create armors for the units, the armor would have subtle adjustments often of 5 - 10% health bonuses to each troop. But to keep it interesting, in the armory you can perhaps build an advanced helmet for barbarians that earns them 10% extra health. You would obviously only 'craft' 1 helmet, but it would apply to all available barbarians, but only for 1 attack. So, similar to spells, but more passive. Of course, the armory would have to be upgraded accordingly to be able to craft items for other units.

The Blacksmith would serve the same purpose for attack properties. For the barbarian, the crafted item would be a sword that enhances damage. Likewise, you would have to craft the item before each attack that you would like it active for.

I hope you read this idea and consider it. Thank you for your time,

Tribal