Talk:Attack Strategies/Golem, Giants and Wizards/@comment-24974588-20161213182440

Interesting strategy. I can recommend a few improvements. First off, I would switch the Barbarians for Archers, and drop about 6 Wall Breakers, replacing them with a single Hog and 7 more Archers. Also, try losing a Rage and adding a Heal.

Alright, so first off, I never bring Barbarians to deal with Clan Castle stuff. They are close range troops and can only target ground troops. Most people prefer to have Dragons or Valkyries in their clan castles. These troops would immediately demolish your Barbs. On the other hand, a group of 14 Archers can easily take down a Dragon or Valks, allowing you to save more of your Wizards to participate in the attack.

Also, I never bring a large amount of Wall Breakers like that. They are too fragile and take up space that could be used by more important troops. A single mortar shot and your Wall Breakers are gone. Come across a Wizard tower? Same problem. 8 should be enough to do the same damage that your 14 would do if used correctly, and then you have room for more Archers and a single Hog.

The Hog is for luring out the Clan Castle troops. It will jump the walls, so if the clan castle is well placed and you are unable to lure out any troops with Archers, you can drop a single hog to get them out.

And finally, Heal spells are necessary when attacking with mass troops such as Giants. One Heal spell is enough to get you the one or two star, but if you want to do more damage, two heal spells are necessary. Three Heal Spells might work even better, but the Rage does help, so it's up to you with experimenting.

I think this attack strategy is pretty good, but with these improvements it should do much better.