Glossary/A-I

Archer

 * A cheap, ground based, ranged unit that has low HP and low DPS.

Archer Queen

 * A ground based, ranged, hero unit that has high HP and high DPS.

Archer Tower

 * Structure that targets both ground and air units. Has good range, average DPS, and an average shot rate.

Balloon

 * Slow moving, flying unit that drops bombs for high DPS Splash Damage.

Balloonion

 * Attack strategy that makes use of a combination of Balloon and Minion units.

BAM

 * Attack strategy that makes use of a combination of Barbarian, Archer, and Minion units.

Barbarian

 * A cheap, ground based, melee unit that has average HP and average DPS.

Barbarian King

 * A ground based, melee, hero unit that has high HP and high DPS.

Damage

 * A numerical representation of a loss in HP.

Damage Per Second

 * A unit or structure's Damage Per Shot divided by its Shot Rate in seconds.

Damage Per Shot

 * The amount of damage a unit or structure does each time is fires. Not to be confused with Damage Per Second or DPS.

DPS

 * See Damage Per Second.

GoWiPe

 * Attack strategy that makes use of a combination of Golem, Wizard, and P.E.K.K.A units.

Hero

 * Very powerful units that are immortal, but must rest for a period of time whenever they take damage.

Hit Points

 * A numerical representation of how much health a unit or structure has.  When a unit or structure is damaged, its hit points is lowered.  When a unit or structure reaches 0 hit points, it is destroyed.

HP

 * See Hit Points.