Mortar

"The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!"

Mortar Towers have high damage per attack and deal splash damage, but lack in attack speed. Their splash damage combined with long range make them deadly weapons against large amounts of weaker enemies, such as archers or goblins. One of it's major disadvantages is its inability to attack enemies at close range (4 tile radius).

(how much area does splash damage affect? Do all troops take equal damage? Or total damage equalised over all affected troops?)

depends on the circumstances.

Defensive
As mentioned in the description, the three tiles immediately surrounding a Mortar are out of its attack range. Therefore a Mortar should be placed "behind the front lines", where other defenses can defend its blind spot.

Offensive
The Mortar's blind spot, low rate of fire, slow payload delivery and attack type (Area Splash) make them weak against fast meelee units (such as the Barbarian ) spread out over a wide area. They are also incapable of attacking Air units however, which makes them vulnerable to Balloons and Dragons.

Mortar Stats
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" ! colspan="2" scope="col"|

Basic Stats

 * style="text-align: right;"|Attack Type:
 * Area Splash
 * style="text-align: right;"|Targets:
 * Ground
 * style="text-align: right;"|Attack Speed:
 * Very Slow
 * style="text-align: right;"|Tower Size:
 * 3x3
 * style="text-align: right;"|Range:
 * 4-10 tiles
 * }
 * 3x3
 * style="text-align: right;"|Range:
 * 4-10 tiles
 * }
 * }

{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * colspan="3"|

Level 1
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * rowspan="7"|(photo)
 * Damage per Second
 * 4
 * Damage per Attack
 * Above 20
 * Attacks per Second
 * Hitpoints
 * 400
 * Build Cost (gold)
 * 8,000
 * Build Time
 * 8 Hours
 * Town Hall Level Required
 * }
 * Build Cost (gold)
 * 8,000
 * Build Time
 * 8 Hours
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 2
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * rowspan="7"|Mortar_2.png
 * Damage per Second
 * 5
 * Damage per Attack
 * Above 24
 * Attacks per Second
 * Hitpoints
 * 450
 * Upgrade Cost (gold)
 * 32,000
 * Upgrade Time
 * 12 Hours
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * 32,000
 * Upgrade Time
 * 12 Hours
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 3
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * rowspan="7"|Mortar-lvl3.png
 * Damage per Second
 * 6
 * Damage per Attack
 * Above 28
 * Attacks per Second
 * Hitpoints
 * 500
 * Upgrade Cost (gold)
 * 128,000
 * Upgrade Time
 * 1 Day
 * Town Hall Level Required
 * 5
 * }
 * 128,000
 * Upgrade Time
 * 1 Day
 * Town Hall Level Required
 * 5
 * }
 * 5
 * }
 * colspan="3"|

Level 4

 * rowspan="7"|(photo)
 * Damage per Second
 * 7
 * Damage per Attack
 * Attacks per Second
 * Hitpoints
 * 550
 * Upgrade Cost (gold)
 * 512,000
 * Upgrade Time
 * 2 Days
 * Town Hall Level Required
 * 6
 * }
 * Upgrade Cost (gold)
 * 512,000
 * Upgrade Time
 * 2 Days
 * Town Hall Level Required
 * 6
 * }
 * 6
 * }

Level 5
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 * rowspan="7"|(photo)
 * Damage per Second
 * Damage per Attack
 * Attacks per Second
 * Hitpoints
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Hitpoints
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }
 * colspan="3"|

Level 6

 * rowspan="7"|(photo)
 * Damage per Second
 * Damage per Attack
 * Attacks per Second
 * Hitpoints
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Hitpoints
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Upgrade Cost (gold)
 * Upgrade Time
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * Town Hall Level Required
 * }
 * }