Talk:Dragon/@comment-27815941-20160223195120/@comment-24785955-20160318102625

Quakes are now based on the building's initial hitpoint. Not how many are left. The initial quake will take out the % of the building's total hitpoints which decreases per successive quake.

 <span style="border: 1px solid blue; background: #ffff00; color: #b02c2c; background: -moz-linear-gradient(top, #C1F5F0 20%, #A3D7D2 80%); background: -webkit-gradient(linear, left top, left bottom, color-stop(20%,#C1F5F0), color-stop(80%,#A3D7D2)); background: -webkit-linear-gradient(top, #C1F5F0 20%,#A3D7D2 80%); background: -o-linear-gradient(top, #C1F5F0 20%,#A3D7D2 80%); background: -ms-linear-gradient(top, #C1F5F0 20%,#A3D7D2 80%); background: linear-gradient(to bottom, #C1F5F0 20%,#A3D7D2 80%); -moz-border-radius: 1ex; -webkit-border-radius: 1ex; border-radius: 1ex; padding-left: 5px; box-shadow: 3px 3px 10px blue;"> Zegaloft Talk Edits CoC Wiki 10:26,Mar-18-2016