Infinity323's Strategy Guides/Base Identification Examples

Hey all. It's been a while since I last went on the wiki, and I've learned a lot about 3-star attacking in both TH9 and TH10. I'd like to share with you guys how I've approached different bases in the past in hopes that you guys will learn how to choose, plan, and execute attacks for any base!

Just a couple things to keep in mind. My TH9 and TH10 accounts both have maxed heroes, so if you don't, I can't guarantee that you will be able to reproduce all the examples I show.

Second, some of you might find these bases generic/easy. Unfortunately, this is all I got.

Also, you will not find any Witch Slap/BoWitch attacks here because I don't believe that spam attacks are beneficial to improving one's attacking skill. Attacks involving Laloon and Hogs, however, teach skills about pathing, troop and spell management, timing, etc. that will affect both present and future gameplay.

Let's begin!

TH9
I will start by saying that because I've spent more time with Laloon, I have a bias for it. Thus, whenever I look at a base, I first check if Laloon will work well. If not, then I consider Hogs.

Example 1=

When I first looked at the base, I immediately saw that it had huge alleys giving access to important things that should be taken down with a Laloon kill squad: the queen, wizard towers, air defenses, the clan castle, and an air sweeper. Generally, when you see these kinds of high-value alleys, you should plan for a queen walk into the base.

Whenever you plan a Laloon, in addition to taking out high-value buildings, you need to ensure your Laloon has good pathing. This means, the kill squad, whether it be a golem-based or queen walk-based one, should leave a narrow strip of defenses arranged in an "L" "I" or "(" shape that allows you to facilitate your attack better.



This is what I planned for the queen walk portion of the raid. Dark blue = minion. Yellow = king. Aqua = queen. Neon green = baby dragon. I recognized that my king would be able to take care of the enemy queen by himself and lure the cc, so I decided to send him in alone. He would also double as funneling to ensure my queen wouldn't go left. I wanted my queen to go down the alley accordingly so it could take care of 2 wizard towers and 2 air defenses. Eventually, it would kill the clan castle troops. I placed the minion in its spot because it was out of range of any defenses, and I placed the baby dragon in its spot to ensure the queen wouldn't veer right, and it might have the possibility of taking down the cannon.

Provided all went well, the buildings within the aqua curve would be destroyed. This would leave a 2-3 defense-wide strip for my Laloon, allowing my spells to be efficient and none of my balloons to stray. I decided I would start my Laloon from 3 o clock and progress counterclockwise so I wouldn't have to fight the last sweeper. Example 2=