Talk:Defense HTK/@comment-6156781-20130211205240/@comment-6156781-20130212195551

Hmm. I used the damage per shot as posted on the wiki and made my calculations that way. I just put the data in a spreadsheet and used the roundup function. I already updated this page according to the data my spreadsheet gave. I'd say it agreed about 90% with what was there, except for the level 5 giants which were consistently different. I think the level 5 giants were made tougher in one of the updates if I remember correctly.

Other examples, level 2 cannon, level 1 barb, I got 5 instead of 6; for level 2 got 6 instead of 7. Level 9 cannon, level 1 barb, 1 instead of 2. Those are the only discrepancies for cannons and barbs... using the damage per second and multiplying by frequency of shots does give values that agree with what was in the chart, so that theory is correct.

I've got the spreadsheet... re-doing the calculations and re-updating the table is no issue if you want. Just let me know if you'd rather I use the damage per second or leave it as damage per shot.