Talk:Future Updates/@comment-118.82.210.254-20130521010005/@comment-84.114.124.76-20130521125230

1. the trees and bushes you could see as your dailey reward

2. i guess thats planned

3. hm thats splitted.. somehow I want to say YES and on the other side, think of it,... my last record was at 162 won attacks in 2 weeks ... at gold 3 you get 3800 * 162 = 615600 of both ressources just from winning fights.. when we would raise that to 10k it would be already 1,2m ... as higher we make it, as faster the game makes lesser sense.. the reward should only motivate you to keep your trophy level and not to go lower.

4. well for what? that you can kick someone, which the leader already can? when the leader stops playing, it's shit but you can't try to make it perfect for all situations

5.yes I agree totally, that would be really helpful, but it doesnt have to show 1:1 on and off like in messengers, more like in browser games as travian: with colored circle, when the player was last active and if he is currently online

6. I would say yes, makes sense mostly.

7. hm you mean some kind of 'gadgets' ? well its your duty to protect it with your defenses, to give the town hall its own defense, makes it useless to defense it.. so it wouldnt make sense of game design.

8. I think thats not possible from their structure (sounds weird, but when you build your databases on a differen structure.. and then have to change it, try to change a living system with over millions of player in 2h ... thats very difficult..)

9. well  i guess thats taste..

10. you mean a real time action between 2 players or more.. well the gameplay is not made for synchronous fights, specially not for units vs units. Do you see when archer fights against archers? they all attack the same unit.. even it makes less sense, because 5 archer could kill 2 archer and doesn't need to attack only 1. So I think, if there is really a clan battle, then it would be more that people attack together other clans villages or it gets official that clans attack against..