Talk:Skeleton Spell/@comment-33632926-20191003184535

Skeleton spell is no where comparable to the bat spell. There are more defensive structures that attack grounds troops vs air. Additionally skeletons will group up in a pack typically making any AOE (mortar/wizard tower) instantly destroying their slow damage. Skeletons like Bats only ever last 1 hit from everything making their spawn ratios Ill equipped to do much except in rare circumstances.

My thoughts:

Skeletons at max should spawn skeletons that have mini classes at random like giant skeleton, wizard skeleton, skeletal dragon, suicide skeleton and their spawn number increased to 20. Their hitpoints should be scaled based on class still making them 1-4 hit killable. They should also each have 1 jump ability to hop over a single wall.

Bats at max should be reduced in quantity but given a short stealth ability of like 2-3 seconds per bat when spawned. Every 5th bat spawned would be a fat tank bat that has the ability to tank 5 hits of damage, this bat also would just fly in a typhone like circle around all the other bats. That bat doesn’t attack anything only fly around the largest group of bats to pull tower Argo.