Talk:Unit Calculators/@comment-26216381-20150317142600/@comment-2170536-20150317154424

There is absolutely no correlation between hitpoints and DPS. DPS is the amount of damage a troop or building inflicts per second, while hitpoints is the amount of damage that troop or building can absorb before it is destroyed. A troop like a Golem or a Lava Hound has very high hitpoints but very low DPS, because its role is a damage absorber ("tank") rather than a damage dealer. A troop like a Wizard, on the other hand, has quite low hitpoints (certainly per housing space) and very high DPS, as its role is a damage dealer; unprotected a group of Wizards will die quickly.

You can get something of an idea of a unit's "overall effectiveness" by perhaps multiplying (rather than dividing, although that functionality doesn't exist here) Hitpoints and DPS. That could give you an idea of how much damage a particular unit could deal for how long, if that unit were under constant fire. A higher health unit like P.E.K.K.A would be able to deal damage longer.

Dividing Damage per Attack (DPA) by Damage per Second (DPS) does in fact tell you something: it calculates the attack speed of the unit. If the numbers are the same, the unit attacks exactly once per second. If DPA is higher than DPS, it means the unit attacks slower than once per second, and if DPA is lower than DPS, it means the unit attacks faster than once per second.