Talk:Healing Spell/@comment-24997582-20140605001634/@comment-25857800-20150103023149

In summary, you are requesting Supercell make Clash of Clans easier for you to play as an attacker.

But reducing spell costs would make the game harder for you as a defender. Bases with even low loot that are not economic to raid at present would become more viable targets for a larger number of farmers. So your base would experience a greater number of attacks with greater frequency.

The general rule of thumb is to use Rage+Heal when the base has well more than 300k of loot. Anything less and a potential attacker passes-on your base and presses "Next"! If spells were cheaper, say they were only 1,000 elixir, then attackers would use the spells and raid for loots around 100k. This would mean your base would be a viable raid to the vast majority of farmers the vast majority of time. Sometimes my base can get raided 3, 4 even 5 times before I get shield, especially if attacks are targetting dark elixir primarily and care less about starring the base for cups.

So if it becomes too easy to make a profitable attack by reducing spell costs, it will become too hard to defend, so it wil not be much better game-experience overall, thanks.