Legoclone's Strategy Guides/GiWiPe for Mid-Low Town Hall 8s

This guide is on how to use the GiWiPe (Giant-Wizard-Pekka) army composition for mid-low Town Hall 8s.

Purpose
The GiWiPe army composition can be used for a number of things; I normally use it for going up trophies, farming Dark Elixir, and farming Gold. Since it does not use any Dark Elixir troops, any Dark Elixir you gain will be a profit. The same applies with Gold. However, there is a large Elixir cost that must be combated. That will be answered below.

This army composition can 3-star Town Hall 7s, weak Town Halls 8s, and sometimes mid-high Town Halls 8s. It usually 2-stars mid-high Town Hall 8s and some Town Hall 9s. However, it all depends on the layout of the base and the execution of your attack.

Composition
I usually attack with an army composition of:

Obviously, not everyone will have the same army levels and such and so the costs may fluctuate to more or less, but that's a rough estimate of how much it costs.

This guide is for mid-low Town Hall 8s because a majority of the troops still need to be upgraded before they are maxed. The higher levels, the higher the cost but the better bases you can take out. But keep in mind, the execution of the attack is just as important as the levels.

Purposes of each troop

 * Giants - the Giants are your tank of the group. They are the first to enter the enemy's base, and they absorb most of the damage. They are different from Golems in the GoWiPe strategy because Giants are more numerous and can give more damage than a Golem. However, they are more susceptible to splash damage and bombs, and are affected by spring traps. They are less expensive and use Elixir, not Dark Elixir. So, you trade in more damage and a less tank, along with less expenses, for a more expensive, less damage, better tank. Its all up to the player if they want to use the GiWiPe or GoWiPe strategy.
 * Wallbreakers - the Wallbreakers are a key troop in your army - they open the way for the Giants and other troops to get inside the base and get closer to the middle. They are very weak, however, and any mortars or higher-level wizard towers can easily kill them with one shot. You have to time their placement very carefully.
 * Archers - the few archers you have are one of the less important troops. These troops are used for luring or attracting Clan Castle troops after luring, or destroying outside buildings. Giants are usually used for luring Clan Castle troops due to the fact that they go for defenses and last long enough to get them all, but Archers are typically placed on outside buildings where the now-lured Clan Castle troops will travel to kill them. 8 Archers is not too much, but just enough to bring all the Clan Castle troops to a desired location (for a handy Poison Spell or a couple'a wizards) and destroy a few buildings.
 * Wizards - Wizards are one of the primary damage troops of your attack. They are first used to destroy the outside buildings for a funnel for other troops, but end up entering the base and taking out a lot of defenses, storages, and other inside buildings.
 * Pekkas - Pekkas are another one of the primary damage troops, but also a tank. They have very high damage attacks but are slow and take up a lot of space. However, their high defensive points make them tend to last throughout the whole attack, and are used as tanks for the wizards at the end.
 * Barbarian King - the Barbarian King is much like the Pekka, but takes no space, has less damage, and tanks more. The BK is typically released with the Pekkas towards the inside of the base and destroys inside buildings.
 * Rage Spell - Rage Spells are vital to the attack - if used properly, they can greatly enhance the damage troops and increase the devastation to the base twofold. They help each troop move through the base more and increase the damage. They should typically be used when a majority of the defenses are firing on them.
 * Heal Spell - Healing Spells are usually used only to protect the wizards from splash damage. Once the Pekkas, Barbarian King, and Wizards enter the center of the base, the mortars and wizard towers will fire on all the troops. The wizards can be killed after just a very little time, so this healing spell is very important to keep them alive enough to kill the splash damage defenses.
 * Poison Spell - the Poison Spell is an optional troop. When Clan Castle troops are lured and they have low hitpoints, the Poison Spell can be used to easily defeat them. However, depending on the players preference or the hitpoints of the troops, wizards can be used instead of the Poison Spell.
 * Clan Castle Troops - inside the clan castle are 5 high-level giants. Max giants are the best, but level 5 and 6 giants will suffice. These troops are important to help your own Giants in their job. You can release these either with the other Giants, or on their own. They will hold up much better if they are a higher level, and tank better. You have enough damage troops otherwise, Giants are what you need.