Talk:Future Updates/@comment-15104542-20131221090500

Here's my idea and hope they add this on the update

Spells (If its too OP, then nerf it down)

1.Fire spell- When used, it creates ring of wall of fire(firewall) that expands within the radius and deals damage to nearby buildings and damage overtime for 5-20 seconds(if its too OP then nerf it down). Also has ability to burn or destroy traps.

2.Air/Wind Spell- When used, it creates microburst then followed by 4 twisters spiralling outwards and deals minor to moderate continious damage for 4 seconds and also ability to send all enemy troops from clan castle flying and considered as instant death like troops has been ejected by spring traps and even aerial units can be sent flying. (I don't know if this works against heros or not). This it should cost about the same as lvl 1 lightning spell


 * My alternate idea of air/wind spell is when used, it creates giant ball of air around that area followed by giant wind slash circling around and deals moderate continous damage for 6 seconds and can send enemy troops from clan castle flying whether it's ground or aerial troops

3.Quake Spell- When used, creates earthquake that damages all buildings(includes walls and traps and hidden tesla too) and has stunning effect against ground troops as well as damage.

4.Meteor Spell- Rains down 9 meteors(lvl 1) that deals massive damage and has splash damage effect and this spell should cost more elixir or use dark elixir due to its power

Defense Buildings like railgun