Hidonfly's Strategy Guide/Clan Wars

Prologue
We have a lot to get through so lets get right to it with some of the more basic parts of clan wars.

First, you need to be in a clan (duh...) but more importantly, in an active clan with a good amount of people who use at least 1 of their clan war attacks.

I recommend a clan with at least 20 people but no more than 35, this is due to the fact that the more people, the more chances your opponent has to get stars.

Second, Clan war searching, the system is made to pair up clans with similar stats, but after a while it will resort to giving you whatever other clan it can find. Try to restart the clan war search if its taking longer than five minutes, otherwise one of the two clans at war will have an advantage and one will have a disadvantage.

This concludes the prologue section.

Defense
Probably one of my favorite parts of CoC is defending. There is never a perfect combination for defense, but you can almost always find something you like.

In terms of clan war defense the first major thing entire clans screw up on, is not giving CC troops for defense on prep day. CC troops are the deciding factor between a 50% 2 star and a 49% fail. I think Valkyries are one of the best defense troops there is, high damage, high HP, and fits in even level 1 clan castles. I don't like having a dragon because, like pekkas, dragons are slow and take up a very high amount of clan castle space.

Next, never be Afraid to try new war bases, i don't like using popular bases because they become really common and people quickly find the weakness. I always create my own base designs and have fun while doing it!

One of the major components of base designs are the storages, a lot of people don't realize, but in clan war storages are about as useful as a collector. they only take up random space that could be used for a defensive building.

Try maxing out your splash damage first and see if that helps!

Attacking
Attacking really requires high amounts of skill patience and fine tuning of your skills.

By the time you reach Th 7 you have to make a decision between attacking on air or on the ground. It is possible to learn both, but requires insane patience and devotion. I myself am mostly a ground attacker.

First, the very first thing about attacking in a clan war is finding out if the opponent has any troops in his or her clan castle.This allows you to plan out if you are going to have to lure the enemy CC troops or not, i won't explain luring here but you can probably find it.

Second, always have your own CC troops, it helps a lot if you can even get 5 extra wizards to fight for you, they help you go from a 1 star to a 3 star.

Always max out your troops before you go up in townhall so you won't be far behind, it's sad seeing a Th 6 with level 1 troops.

Spells, for lower level players use whatever you can get, but if you have unlocked heal spells i suggest you use 2 heal spells for all raids. At higher townhall levels you need to plan accordingly and get the correct number of spells

This concludes the attacking section