Talk:Walls/@comment-25995864-20150111092057/@comment-25731068-20150202213844

You don't understand what "unfair advantage" means. In the case of using elixir on walls, it would mean that some random players can upgrade their walls using elixir while everyone else can't. Since the requirement for walls is lvl 9 to 11, then there is no unfair advantage. What is a level 8 player going to do against a level 9 player that is upgrading his/her walls to level 9 and 10? This means the th 9 player has his/her base maxed, and the th 8 player would have to be REALLY lucky to get any good hits in on it. What would be unfair though, is for those players that have maxed their base entirely at th 10 just so they can "win the game" in their head (whether they make it to the number 1 spot on leaderboard), is that using all gold for those walls had to have taken a LONG time.

@Magmahound, I was with you until you mentioned the Inferno Tower. There's no reason a th 7 or th 8 should be concerned with an inferno tower. In fact, for any player that is playing the game right and maxing out their base before getting to th10, every defensive building's upgrade available upon reaching th 10 (with exception to walls and the hidden tesla, which is equal to the inferno in cost) will cost more than a level 1 inferno tower. A level 12 archer tower (1st available upgrade at th10) costs the same amount as a level 2 inferno tower, and the final upgrade for an archer tower is just under the cost of the final upgrade for the inferno tower.