Talk:Obstacles/@comment-24555662-20140302074921/@comment-24555662-20140306003400

After some further investigation, I am beginning to suspect that obtacle spawns and their gem yields are not random but calculated.

On the last two accounts I created for testing, one directly after the other, from the end of the tutorial onward, I kept my building, building placement, and upgrade cycle identical while alternating btween the two. I also largely duplicated obstacle clearing activity, with the exception noted below.

After clearing away enough of the initial 49 obstacles to allow for respawn, the new spawn types and their positions have always been identical between the two accounts. Gem yields between the two have likwise been identical through 10 spawns (but again, note below.)  None of the new spawns have yielded more than three gems, as with the initial 49.

Gem yields for the initial 49 objects have been identical about 78% of the time through 25 cleared. This fact was stumping me somewhat until I realized that, while I always cleared the same objects each time I alternated between accounts, I did not always clear them in the exact same order. However, the final gem yield for all objects cleared each session has been, again, always identical btween the two accounts.

As initially stated, all of these results are leading me to the conclusion that gem yields, while appearing random, are simply being calculated tovallow a player a certain number of gems across a certain number of obstacle clearings. If such is the case, it may invalidate my previous conclusion that th initial 49 obstacles can only yield up to 3gems, since that maximum might be the result of (possible) yield algorithm not allowing a low-level player to receive many gems early in the game.