Archer Tower/Home Village

"Archer Towers have longer range than cannons, and unlike cannons they can attack flying enemies."

Summary
Archer towers are extremely good structures. They are able to target both ground and air units, and have excellent range. This versatility means they should form the cornerstone of every player's defense.

Note that at different levels, there may be one or more archers at the top of the tower. This is for show only. Towers with three archers at the top have the same range and rate of fire as towers with one archer at the top.

Defensive
Archer towers can target both ground and air units at a amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on their excellent range and provides good coverage for the rest of the defenses. As archer towers have the ability to target both ground and air defenses, a good strategy would be to place all of the other defenses within range of at least one archer tower.

Offensive
Their ability to target both ground and air units makes archer towers formidable attackers. However, archer towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of archers or barbarians. It is advisable to keep balloons away from an archer tower, as their slow movement speed makes them an easy target. However, baloons deployed in large numbers will quickly destroy an archer tower with only losing one or two baloons. After the archer towers [and anti-air defences] are taken out, the baloons proceed to destroy everything.