X-Bow



"The X-Bow shoots mystical bolts with terrifying power. Load it with Elixir and the X-Bow works automagically. You can set it to target ground units at long ranges, or all targets at reduced range."


 * Summary
 * The X-Bow is a rapid fire turret that is unique in two ways.  First, it has to be loaded with elixir in order to function.  Second, it can be configured to target only ground units with 14 squares range or both ground and air units at 11 squares range.
 * Supercell posted a teaser video on their Facebook page prior to the x-bow's release:
 * X-Bow Teaser Video


 * Defensive Strategy
 * A well-placed and loaded X-Bow will dominate attacks, but the bow is not good to use as a front-line defense. With the longest range of any defense, it is best placed behind all the other defenses, near the Town Hall.
 * Offensive Strategy
 * The X-Bow has no weakness unless it is set to ground-only mode, determinable by the way it is facing. If it is facing up, then it can attack air units as well.  Treat the X-Bow like a longer-ranged Cannon or Archer Tower, but don't forget that many units are not a problem for this tower.
 * When attacking players can look to see if the X-Bow is loaded or not. Currently there is no way to tell how much elixir it has left but a player can visually tell when it is empty.
 * An X-bow that is empty is completely useless and will not fire.
 * A player can also tell by looking at the angle whether or not it is configured to fire at ground troops or ground and air troops.


 * Trivia
 * It is the most expensive defense based on initial cost.
 * It is the only defense that can change between targeting ground or ground and air.
 * It is also the only defence that needs to be filled up.
 * Introduced in the Halloween 2012 update.



grammar