MagmaHound's Strategy Guides/The Clan Castle as a Defense

Hello, this is how to use your Clan Castle properly as a extra defense. When used correctly and loaded with the right troops it can be the most devastating building of your base.

Knowing your Clan Castle
Generally the higher level your Clan Castle is, the more troops it can hold. So to make it a lethal defense you should upgrade your Clan Castle to the highest level your Town Hall allows. That way you can have more troops defending your base.

You should also learn the housing space of each troop so that you'll know how much of each troop can fit in your Clan Castle.

The most common choices are: Just so you know, here's the amount of troops that can fit into a certain level of Clan Castle:
 * Archers, especially level 5+. Because they only have 1 housing space a lot of them can fit into a high-level Clan Castle.
 * Wizards. Their high splash DPS coupled with relatively low housing space means there can still be a lot of them in a Clan Castle.
 * Dragons. Their high splash DPS plus the fact they are flying and that they have high HP mean that they are one of the hardest troops to kill. However they cannot fit into a level 2 Clan Castle or below, and no more than one Dragon can fit into even a max-level Clan Castle.
 * Witches, especially at high-level gameplay. They summon a lot of distracting skeletons, meaning that the attacker's troops have to fight through all the skeletons just to reach the Witch.

Level 1 (10 housing space): 10x Barbarians/Archers/Goblins, 5x Wall Breakers/Minions, 2x Giants/Balloons/Wizards/Hog Riders, 1x Valkyrie. Healers, Dragons, PEKKAs, Golems, Witches and Lava Hounds cannot fit.

Level 2 (15 housing space): 15x Barbarians/Archers/Goblins, 7x Wall Breakers/Minions, 3x Giants/Balloons/Wizards/Hog Riders, 1x Healer/Valkyrie/Witch. Dragons, PEKKAs, Golems and Lava Hounds cannot fit.

Level 3 (20 housing space): 20x Barbarians/Archers/Goblins, 10x Wall Breakers/Minions, 5x Wizards, 4x Giants/Balloons/Hog Riders, 2x Valkyries, 1x Healer/Dragon/Witch. PEKKAs, Golems and Lava Hounds cannot fit.

Level 4 (25 housing space): 25x Barbarians/Archers/Goblins, 12x Wall Breakers/Minions, 6x Wizards, 5x Giants/Balloons/Hog Riders, 3x Valkyries, 2x Witches, 1x Healer/Dragon/PEKKA. Golems and Lava Hounds cannot fit.

Level 5 (30 housing space): 30x Barbarians/Archers/Goblins, 15x Wall Breakers/Minions, 7x Wizards, 6x Giants/Balloons/Hog Riders, 3x Valkyries, 2x Healers/Witches, 1x Dragon/PEKKA/Golem/Lava Hound.

Level 6 (35 housing space): 35x Barbarians/Archers/Goblins, 17x Wall Breakers/Minions, 8x Wizards, 7x Giants/Balloons/Hog Riders, 4x Valkyries, 2x Healers/Witches, 1x Dragon/PEKKA/Golem/Lava Hound.

I am listing all types of Clan Castle troops because every Clan Castle troop, even the Wall Breaker, has usage at some point.

My Classifications of Clan Castles

 * Outside Clan Castles. These Clan Castles are located outside of walls. As such, they are very easy to lure out, and you should do so with a Barbarian. Ranged troops are but useless with an outside CC, because they usually don't get to use their range as an advantage.