Bat Spell


 * Summary
 * The Bat Spell is a Dark Spell unlocked when the Dark Spell Factory is upgraded to level 5 which requires Town Hall level 10.
 * When used, it spawns several Bats on the battlefield. These Bats are low on health, but target defenses, allowing them
 * Like Skeletons, Bats do not trigger traps or Clan Castle troops.
 * Bats prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Bats do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 Town Hall (if its Giga Tesla has been triggered) to be defensive buildings. Once all defenses are destroyed, Bats become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.


 * Offensive Strategy
 * Bats can destroy most single-target exposed defenses relatively easily.


 * Trivia