Wizard Tower



"The Ultimate Arcane Defense! Tower Wizards cast powerful area effect spells that target both flying and ground troops."


 * Summary
 * The Wizard Tower is made up of a cone shaped crystal and a wizard on the top. It is capable of inflicting powerful splash damage to both ground and air units.
 * The wizard tower, like the mortar, excels at mowing down groups of troops. However, unlike the mortar, it puts out a decent amount of dps and will also target air troops in addition to ground troops. Although the dps is higher than a mortar, it doesn't actually do as much damage per shot. The wizard tower adds to damaging many troops, but does not take them out quite too fast. It also has no blind spot. This makes it an excellent choice for defending other structures by blasting troops that get too close. The wizard tower's only real weakness is its range which is among the lowest of all defensive structures.
 * Taking out wizard towers can be tricky because of their low range. It is often a better tactic to avoid them by attacking another part of the village that isn't covered by them. To easily take out a wizard tower, deploy a few giants as a distraction while archers or wizards take the tower out. Deploy troops in a circle around it since this will limit its ability to take out multiple troops with splash damage.


 * Defensive Strategy
 * The strategy for defending is to put it near your town hall because of the damage rating.
 * Offensive Strategy
 * For attacking, use some unit to distract it (giants or barbarians if necessary) and destroy it with archers.


 * Trivia

