User:Clash of Clans Comedy

Strategy
===Town Hall 1 - 3: At first you will need to do some of the single player missiom to gain your first money to upgrade and buy your basic stuff. After you feel that you are starting to fail in the single player start doing some multiplayer battles and stay at low trophy range. Don't rush your trophy range or townhall.===

-Townhall: At first upgrading or maxing your stuff won't take long but still  (Don't rush upgrading your townhall). Try and finish upgrading your defenses and your walls before upgrading your townhall.

-Gold mines and Elixir collectors: They are one of the main buildings you have. You will need to upgrade them to maxed so when you wake up you find some MONEY waiting for you!

-Walls: In my opinion walls are more important than defenses and walls are the thing that people use to rate your base. You should upgrade your walls at every townhall. They are the most expensive buildings in the game but  they are the most important ones.

-Gold: Gold is the resource that upgrades defenses, walls and its used in finding bases in multiplayer battles.

-Elixir: Elixir is used in upgrading offensive buildings (except Elixir collector) and its also used to upgrade laboratory which is used to upgrade troops.

-Laboratory: Its used to upgrade your troops and make them stronger and better (Its one of the first building you need to upgrade after upgrading you townhall). Upgrading troops costs elixir and dark elixir.

-Dark Elixir: Its the rarest resource avalible in Clash Of Clans and is used to upgrade heroes and troops.

-Heroes: There are two heroes in clash of clans The Barbarian King and The Archer Queen. They have abilities which can be unlocked by upgrading them to level 5. Barbarian king is know as a  tank but Archer queen is a  sneaky destroyer!

-Obstacles: FREE GEMS! Also there are some obstacles that are rare suchs as XMas Trees.

-Defenses: They defend your village and they MUST be upgraded before upgrading townhall.

-Achievements: <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">FREE GEMS! Try doing the achievements to get your 3rd, 4th and 5th builders!

-Builders: <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">They build and upgrade your buildings so they are very important!!

-Gems: <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">Gems are buyable and they are used in instant upgrades, Boosting stuff, buying decorations, exchanging it with resources and buying builders.

-Shield: <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">- Shields can be bought with gems or earn't through defensive battles. ( Shield protect you from other players attacks) '''If your base got raided by ... = You get ... shield''' <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">40% - 12Hour Shield <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">90% - 16 Hour Shied Buying a shield: <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">1 Day 100 gems <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">2 Days 150 gems <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">7 Days 250 gems (note this cant be purchased past 3200 trophies)

-Trophies: <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">They are gained by raiding bases in multiplayer battles or winning in defending a battle. (Top players are by the trophy count)

-Decorations: <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">Decorations got no power in them but they just make your base look  AWESOME!

NOTES: 1-<span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;"> Sorry for my bad grammar xd 2-<span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;"> Thanks to Supercell for the great game!

Town Hall 4 - 5 :
=Defending= <p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">This section will primarily focus on key base building concepts and clan castle troop compositions. Keep in mind I am giving advice for defending against competent opponents. This definitely impacts how you would build a base or what you would put in your clan castle. Expecting to be attacked by noobs and defending against them is a waste of your time, since you should be beating those clans anyway if your clanmates are following Part 1 of this guide.

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">There will always be someone who can easily 3 star you at these early town hall levels, no matter how sweet of a base you build. For that reason, make sure you max out your offensive capabilities at any given town hall level before working on defense. This will allow you to take out enemies of similar rank, and will prevent your war matchups from getting too hard before you're ready as matchups look more at your defense levels than troop/offense levels for making matches.
 * Principle 1 - Always upgrade Offense First

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">Your clan castle is your best defense against enemy raids. I you make it impossible to lure (the trigger radius is all within the deployable troop area outside your base) and fill it with awesome troops (see below) it can completely demolish an unprepared attacker. Don't be afraid to use large wall compartments and space inside your walls to accomplish this objective. Tight wall compartments aren't stopping anyone anyways since wallbreakers and baloons are a thing. Force your opponent to invest 10 or even more troops into luring your clan castle and sit back and watch attacks bounce off your base for 0-2 stars.
 * Principle 2 - Always centralize your clan castle

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">For those who say an unlurable clan castle is impossible at early town hall levels, I beg to differ. Here is my lone cannon base on my third account that has defended 4/5 of the last atacks against it:http://i.imgur.com/dW0YuRQ.png. Obviously, your opponents will be able to 3 star you using the methods I have already described for offense, but the clan castle is your greatest weapon for punishing anyone who throws a sloppy attack your way ... much like the poor souls who fell prey to my savage base design linked above.

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">No matter what town hall level you are, wars are won by the clan that gets more 3 star raids. For this reason, protecting your town hall is of secondary importance to maximizing the power of your clan castle in defending your base from a 3* raid. While I don't advise you put the town hall outside your base, you should think of your town hall more as a high HP damage soak to slow up troops on their way to your more important buildings like mortars, wizard towers, or air defenses.

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">If you've read part 1, you'll know that these two defenses are the highest value defenses for any competent attacker. For that reason, you should put them in the core or second layer of your base's walls and utilize traps and funneling to protect them.
 * Principle 3 - Make your air defense(s) and splash damage difficult to reach

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">While this can be very difficult to do, as much as is possible do not give the enemy a "free" anchor point to pull your CC away from your base defenses. Builder huts in the corner are the most common offenders here. Will it stop a bad attack from 3 starring you due to time? Yeah sure... but those aren't the attackers you're worried about. You're going to 3 star every enemy since you read part 1 of this guide, so do everything in your power to defend against a good attacker by making them invest even more troops to pull your clan castle outside your base and kill it. Intentionally (or unintentionally) placing buildings outside the range of your defenses just makes it easier for attackers to pick apart and 3 star your base. =Clan Castle Compositions= <p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">I should note that Valks in the clan castle is extremely strong against inexperienced players all the way up to TH6. However, they do not defend against air troops in any way and because skilled attackers will most definitely use air troops against you, I prefer not to use them past TH3. Similarly to the reasoning in Principle 4; will having a CC valk prevent a 3 star if someone uses a ground attack and forgets to lure your CC? Yeah sure ... but a valk is pretty easy for a competent attacker to deal with using the methods I described in part 1. Don't defend noobs, you're going to beat them anyway. Defend against difficult opponents.
 * Principle 4 - Do not give away "free" anchor points

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">With that said, feel free to adjust on the fly. If you face an opponent with poorly designed bases and less war wins than you, feel free to swap 2 wizard for a valk in ANY of the compositions listed below up to TH6.

TH3
<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">There isn't much you can do with so few buildings and only 10 slots in your clan castle (CC). Since you will be attacked almost exclusively by ground troops, 1 valk 1 minion is a pretty awesome CC. If you fear balloons from enemy attacks, 5 minions is highly effective.

TH4
<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">Again, its tough to prevent a 3 star but an unlurable CC with a powerful punch can prevent untrained attackers from 3 starring you. With 15 slots, I recommend 2 wizard 3 minion 1 goblin for its versatility in dealing with balloons and giants.

TH5
<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">It is still nearly impossible to prevent a 3 star at this town hall level but your clan castle can still save the day if someone attacks you haphazardly. 2 wizard 3 minion 1 goblin is still the best all purpose composition for your clan castle of 15 slots in my opinion.

TH6
<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">Now we're talking! you get 4 spring traps, an extra mortar and an extra wizard tower! 125 walls isn't a lot but it is SO many more than 100 when you are base building. The principles from the start of this post apply, and at 20 camp space, a dragon becomes the most powerful troop for your clan castle. The issue with a dragon is it is easy to lure and can be surrounded with 10-15 archers outside the range of your defenses and taken out fairly easily. For this reason, I would recommend upgrading your composition to 2 wizard, 3 minion, 6 archer. This keeps people trying to lure your CC honest, and packs a punch at the end.

TH7
<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">If you read part 1, you already know people are going to be face rolling you with dragons. You have several options for trying to trip people up:

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">This one probably gives you the best chance of actually killing some dragons as the wizards can fry some dragons if the attacker is dumb enough to bunch them up.
 * 4 wizard 1 minion

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">This is a bit less all or nothing than the previous CC, providing a little distraction for the drags to give the 3 wizards cover to do some damage. You can use goblins (or barbs) instead of minions for the possibility of dragons chasing the ground troops across the map towards ground troops dropped without reason (see part 1 for description of how this works).
 * 3 wizard, 2 minion OR 4 goblin

<p style="margin-top:15px;margin-bottom:15px;font-size:14px;line-height:1.35em;color:rgb(34,34,34);font-weight:normal;">
 * Dragon

Town Hall 6 - 7 :

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