Talk:Spells/@comment-26216152-20150208224520

(idea) Defense spells: Can be set to defend a certain area or defend the town hall (warning: very unoriginal)

Darkning spell: Bolts of darkness fly up from the ground and strike waves of health at the targeted buildings

Harm spell: health of attackers slowly drains away while in the radius

Calm spell: attacking troops shrink, become slower and have weaker attacks while inside the radius.

Gravity spell: negates any jump spells and hog riders jump ability

Burn spell: annihilates any attackers within the radius, extremely expensive