Talk:Gold Mine/@comment-70.193.133.9-20130219162149/@comment-70.193.133.9-20130219164814

To elaborate on my post above... and incorporate attacks... let's say that - whether at level 10 or level 11 - the gold mine and the elixir collector are attacked. This would not be enough to give you a shield of any kind, and by the rules of the game, the maximum amount that an attacker would receive from the mine and the collector would be 50% of whatever is stored in them. Thus, if only this one mine and this one collector were repeatedly attacked and nothing else, you would receive no shield at all and you would lose 50% of your daily rate of resource generation. This would double the minimal time to profitability from 39 days to 78 days (for a level 11 mine or collector). However, in reality, you probably will be attacked in a way that you would have a shield from time to time, so the actual time to profitability would fall somewhere between 39 days and 78 days for a level 11 collector or mine, depending on attack frequency, and the length of time you are protected by a shield.