Raids


 * 1) Pairs you up with a random player's village within your range. View more under Multiplayer Raiding Mechanics. Upon pressing this button and viewing an enemy village, your current shield will be lost.
 * 2) The cost to find an enemy village to raid. Each different village that you view charges you this price. This cost become greater as you upgrade your Town Hall to higher levels.
 * 3) The amount of trophies you currently have.
 * 4) Shows a list of the clans and players with the highest trophy count and an option to search for clans.
 * 5) The amount of stars you have earned in Single Player Campaign.
 * 6) An incompleted level. You are allowed to continue to the following levels but you only have some of the stars (and possibly resources) that can be earned on this level.
 * 7) A completed level. You have earned all 3 stars and collected all resources.
 * 8) An incompleted level. No stars have been earned, so you cannot proceed to the next levels.
 * 9) A locked level. You need to complete the previous level to unlock.

Multiplayer
Test your skill against another player! Matchmaking matches you with another player based on your Trophies. Alternatively, you can enter a 'Revenge' match by tapping the revenge button in your battle log. This allows you to fight against a person who has attacked you first. Beware of this when you attack higher level villages as they will be able to revenge match you. When viewing another player's village to raid, potential loot and trophies that can be earned/lost are shown. If you are on Matchmaking and the village you are first paired up with is not to your liking you can press the, 'find another match' button for a small amount of gold and be shown another village to potentially raid.

Trophies are awarded upon a multiplayer victory. Victory is determined by how many stars you earn during the raid. You get 1/3 of the available trophies for each star you win. The first star is earned for destroying 50% of the buildings. Another star is earned for destroying the town hall. The last star is earned for destroying 100% of the buildings. This means that destroying your opponent's town hall gives you an automatic victory. Also it is impossible to get more than one star without destroying the town hall. Failure to get any stars means a loss causing you to lose trophies.

There is often a lot confusion surrounding trophies as it is often possible to lose a lot more trophies than you can win or vice-versa. The reason for this is simple. If you have more trophies than your opponent, it is presumed that your opponent is weaker than you. Town Hall or Experience levels are not a factor here. This means that if you beat your opponent you will receive fewer trophies and you stand to lose more trophies. The opposite is also true. If you have fewer trophies than your opponent, it is presumed that your opponent is stronger than you. This means that you will be able to win more and stand to lose fewer trophies.

Match cost

Single Player
Fight the goblins in the Single Player Campaign. Each level has a preset amount of loot that can be earned ONCE. No trophies can be won or lost and it will not cancel shields. Most of the time, you will spend more Elixir on troops than you get as a reward. Most of the Villages past stage 16 are quite hard, so you'll have to wait until you're much higher level to complete them.

The lower levels (1-16) usually have no air-defence, allowing easy completion with a single balloon. Some levels after level 16 can also be easily completed by taking out their air-defenses first, and then using a balloon.

Keep in mind that you can view a level before attempting to raid it. You can do this by simply getting in to the battle, then tapping "End Battle". This results in no penalty and allows you to plan your army to easily take out their defenses. However, you will not be able to view the village without at least one troop.

Many players find the higher levels in single player to require more than one try, so they would prefer to use higher level troops such as wizards, healers, dragons and Pekkas to complete the level, which often saves them more elixir than attempting the level mutiple times with cheaper units. Raiding the goblins can save you real money in the game once you progress through the hard levels. Some levels can reward you with gold and elixir as much as 800k each!

It is interesting to note that the available loot mutliplies exponentially as one progresses as well as the difficulty. Resources above 300k can be found after the level "Choose Wisely"

Army Planning
You can use this calculator to check your attack.

Loot
Gold/Elixir Loot :

The percentage of gold/elixir that can be stolen from storages is 25% and is capped at 198k. This means that if more than 792k is being held in storages, it is subject to the cap.

The percentage of gold/elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.

There is an additional 1k of each resource that can be stolen inside the Town Hall.

Therefore, calculated loot = (25% x stored resources, up to 198k) + (50% x amount in mines/collectors) + 1k.

This means that the maximum calculated loot, for each resource, that can be stolen from 1 opponent (with maxxed mines/collectors and full storages) is: 198k + (6 x 75k) + 1k= 649k.

These figures are BEFORE the multiplier is applied. The multiplier is what is behind the loot "penalty" and the loot "bonus". The amount of AVAILABLE loot= calculated loot x multiplier. The multiplier is determined as follows:
 * 5% for attacking someone with a TH 4+ levels lower than the attackers.
 * 25% for attacking someone with a TH 3 levels lower than the attackers.
 * 50% for attacking someone with a TH 2 levels lower than the attackers.
 * 100% for attacking someone with a TH 1 level above, 1 level below, or equivalent to the attackers.
 * 125% for attacking someone with a TH 2 levels higher than the attackers.
 * 150% for attacking someone with a TH 3+ levels higher than the attackers.

The most important implications from the multiplier data is that TH 7 attackers may win 125% of calculated loot from a TH 9 and a TH 9 attacker may win only 50% of the calculated loot from a TH 7.

Given this data, the absolute maximum loot that can be won for each resource is: [198k + (6 x 75k) + 1k] x 1.5 = 973.5k

The comprehensive foruma for finding available loot is: (multiplier percentage) x [(25% x storage amount, capped at 198k) +(50% x mine/collector amount) + 1k]=loot

Note: The 1k stored in the Town Hall is subject to any multiplier penalty but not any bonus, since 1k is its maximum storage capacity.

 Dark Elixir Loots:  Dark elixir storages have 5% available for raiding and dark elixir drills have 75% available for raiding.

The maximum calculated loot for dark elixir is: 5%(200k) + 75%(2 x 1.6k) = 12.4k

<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-size:13px;line-height:normal;">With a TH 7 attacking a TH 9, the maximum would be 125%(12.4k) = 15.5k

<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-size:13px;line-height:normal;">The formula for dark elixir loots is: <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-size:13px;line-height:normal;">(multiplier percentage) x [(5% x storage amount) + (75% x amount in drill(s))]= loot

The maximum amount of resources you can raid are 50% of Resources stored in the Gold/Elixir Collectors, 100% of the resources stored in the Town Hall, 75% from dark elixir drills, 5% from dark elixir storage, plus 25% of Gold/Elixir Storage up to 198k.

Assuming your opponent is maxed out on everything and has full storage and collectors, this means a maximum of 649k of gold or elixir can be looted.

If you have a Town Hall which is 2 levels higher than your opponent's you will be able to loot only 50% of the maximum. The penalty increases to 25% of the maximum if you are 3 or more levels higher.

This penalty gets applied after the first calculation. That means if normally you could loot 100k from your opponent, a two town hall level difference would reduce that amount to 50k.

Trophies
You can get trophies by winning a raid against another player, or by successfuly defending a raid against your village. You can also lose trophies by losing a raid against another player, or by losing a raid against your village. Trophies are the method used to measure in-game skill, players and clans at the top of the leaderboards are there due to having the highest trophy levels and matches made on matchmaking are entirely based on trophy level.