Talk:Jump Spell/@comment-25509828-20141007062057/@comment-2170536-20141007164533

You've actually identified the problem with walls...they are a great defense. In fact they are too great at the highest levels, to the point where they completely invalidate the concept of ground troops. That's why Hog Riders were added, and it's why strategies like Dragon Rage and Balloonion are so popular (because they can completely avoid walls). All the Jump Spell does is help make it more viable to use ground troops against very high level walls.