Game Tips

Other places to get tips and advice

 * 1) The Strategy Guides Category on this wiki
 * 2) On YouTube, such as Flammy's Channel
 * 3) From the official Clash of Clans forums

Offensive Tips

 * 1) The maximum amount of resources you can raid during multiplayer battles are 50% of resources stored in the gold/elixir collectors, 75% of Dark Elixir stored in Dark Elixir Drills, 5% of Dark Elixir stored in Dark Elixir Storage (up to a maximum of 2,000), plus 20% of Gold/Elixir Storage (up to a maximum of 198,000) and 100% of what is stored in the Town Hall. However, the available loot is reduced if the opponent has a Town Hall which is lower than yours, and increased if it is higher. See Loot for a detailed explanation.
 * 2) During a Raid, you can end the battle without losing Trophies as long as you haven't deployed Troops or spells and the button does not say "Surrender".
 * 3) You get 1 star for destroying an opponent's Town Hall. At that point you may claim victory and end the battle with 1 star, or continue battling to earn the remaining 2 stars. You get another star for 50% total damage. You get the third star for destroying everything (walls are not included).
 * 4) Barracks can produce any Troops while you're raiding an enemy village. Start production for your next battle before you begin a raid.
 * 5) Even if your attacking Troops survive the battle, if you actually deployed them to the battlefield, then you will still need to replace them.
 * 6) You can tell if the X-Bow is set to ground only or air and ground by its elevation. You can also tell if it is full or empty by the presence/lack of a bowstring and Elixir magazine. See X-Bow for images.
 * 7) You can also tell if the Inferno Tower is operational or not by the presence/lack of a lava pool. See Inferno Tower for images.
 * 8) Raiding people with high level Town Halls gives you more chance for loot, but gives them the opportunity to "Revenge" attack you later.
 * 9) The Lightning Spell can be used to take out or weaken a defense or Heroes, or take out Clan Castle troops once they are outside of the castle.
 * 10) If you are looking for Dark Elixir, you can use a Lightning Spell against the storages and drills.
 * 11) You can use Goblins to set off any Hidden Teslas, Spring Traps or Bombs in the way. Goblins are the fastest troop in the game, they can be made very quickly and cost a very minimal amount of Elixir.
 * 12) You can use a Freeze Spell on a strong defense (i.e. the Inferno Tower) so your weaker units can destroy it and/or pass through.
 * 13) Beware of people who appear to be farmers by putting their Town Hall outside their walls. If you attack them, they may "Revenge" attack you and steal your resources when you have plenty of them. Be especially watchful of farmers who have Barracks that can train tier 3 troops if your level is lower than theirs (they are more experienced and their buildings are more upgraded)
 * 14) Do not center a Healing Spell on a moving target. Use it a little in front of the troops that you want to heal. This way you can ensure that the troops will stay inside its radius longer and the Healing Spell would not go to waste.
 * 15) When the Healer is not available for training (when your Barracks are upgrading or when you haven't unlocked it in your Barracks), two Healing Spells work well as a replacement. For example, when your Giants are low on health, you can use a Healing Spell to heal them, and then use a second Healing Spell later when your Giants are weak again.
 * 16) Lightning Spells are good at destroying certain defenses. For example, if you are attacking with a lot of tier 1 units, 2 Lightning Spells work well in destroying a Mortar. 3 Lightning Spells can also take out an Air Defense, assuming the Lightning Spell's level is high enough.
 * 17) Never underestimate an empty spot within an enemy's base. Traps or Hidden Teslas may be hiding there.
 * 18) Multiple Level 4+ Lightning Spell can easily take out even the strongest Mortar and Wizard Tower. If a defense has majority of their mortars and Wizard Towers adjacent to each other, use your Lightning spell to take them out. You then have least of worries about area splash damage.

Gameplay Tips
Factual points about the game beyond opinion:
 * 1) Clan Castle Troops surviving a defensive Raid will return to your Clan Castle at full health, even if they were damaged during the attack. Clan Castle Troops deployed as part of your own attack will be lost regardless of whether they survive the battle or not.
 * 2) Healers will fit into a level 2 or higher Clan Castle.
 * 3) Dragons will fit into a level 3 or higher Clan Castle.
 * 4) P.E.K.K.As will fit into a level 4 or higher Clan Castle.
 * 5) A Golem will fit into a level 5 Clan Castle.
 * 6) Enemy troops can still spawn on the dark green part of the grass where you cannot place buildings.
 * 7) Multiplayer matchmaking is based on Trophy count only. Enemy levels and capabilities will vary widely.
 * 8) You get a 12-hour Shield if your Town Hall is destroyed, or if 40%-89% of your buildings are destroyed. The Shield increases to 16 hours if 90%+ is destroyed.
 * 9) Leaving the Town Hall unprotected is ideal if you are farming.
 * 10) Your Army Camp troops cannot defend, but they are unaffected if their Army Camp is destroyed during a Raid.
 * 11) Upgrading your Resource Collectors stops production, and they won't begin to collect until their upgrade is completed.
 * 12) If only 40-49% of your buildings are destroyed (not including Town Hall or walls ) you gain a 12-hour Shield with no loss to your Trophies. (Use this time to upgrade defenses.)
 * 13) Defensive Buildings are rated in damage per second rather than per shot; therefore slow firing Defensive Buildings like the Mortar have high damage per shot and yet have a relatively low damage per second rating. This does not mean they are not important.
 * 14) You can't cancel a Troop upgrade in the Laboratory, so plan your upgrades beforehand!
 * 15) Donating Troops to clan members gives high experience points; however the player level currently has little meaning.
 * 16) The player level can roughly show how long a player has been playing.
 * 17) Army Camps, Clan Castles, Gold Storages, Elixir Storages and the Dark Elixir Storage can be used while upgrading.
 * 18) You can move your Buildings/Walls/Decorations during building/upgrading.
 * 19) Players cannot Raid your village while you're online, though the game times out if not touched for a period of time (even if your iDevice does not go into screen lock).
 * 20) The higher level your town hall is, the more defensive buildings you have. However, you will be subjected to loot penalty. Also, the battle searching cost also increases. These are the main reasons why you should not upgrade your town hall too early.
 * 21) Bombs and Spring Traps, along with Air Bombs and Seeking Air Mines, are single-use items and very important.
 * 22) Your Gems cannot be stolen.
 * 23) Traps and Decorations can be built without the need of a free Builder, unlike building/upgrading Walls and removing Obstacles.
 * 24) The Wizard Tower is the only Defensive Building that does splash damage to air units.
 * 25) The amount of Experience needed to go up a level is (current level-1)*50. So it will take 50 Experience points more every level you are rising. For example: to go from level 10 to 11 requires 450 Experience points, so to go from level 11 to 12 it will require 500 Experience points.
 * 26) Being in a Trophy League will also provide a loot bonus in addition to the loot from the raid. You enter Trophy Leagues automatically by raiding successfully.
 * 27) Even though you are in your own Trophy League, you can still raid people from higher (or lower) leagues from up to 200 trophies below and above you.
 * 28) Healers only heal ground units as well as Heroes. They do not heal flying units, such as Dragons or other Healers.

Miscellaneous Tips

 * 1) Try to upgrade Defensive Buildings during Shields as they do not defend while upgrading.
 * 2) It is recommended that you upgrade all your towers and buildings to the maximum level allowed before upgrading your Town Hall.
 * 3) A good place for the Clan Castle is in the middle of the village. Archers are nice all-purpose Troops to fill it with.
 * 4) Try to spend, or hide, all your Resources at the end of the day if you don't have a Shield. That way those who Raid for Resources will most likely ignore your village.
 * 5) On top of hiding Resources, you can put max 444,000 Elixir in a sort of safe when you're offline. Make sure the Army Camp are filled to the max with troops you need the next time you come online. Then train the maximum amount of Wall Breaker in the Barracks. When you come back online, you just cancel all these trainee Wall Breaker and you get the training costs back! (4x37x3000=444,000.)
 * 6) If you wish to remodel your village, try to do so when you have a Shield. If for some reason the game crashes, you will get three-starred easily while your village is only halfway finished.
 * 7) If you see someone who has a high amount of loot, and the loot is a rounded number (92,500 for instance) then their storages are most likely empty and the Resources are all in the Gold Mines and Elixir Collectors.
 * 8) If you have a lot of resources and your shield is about to run out, stay online or purchase a Shield.
 * 9) Believe it or not, all a Farmer needs sometimes is a few Wall Breakers and a horde of Goblins for stealing resources.
 * 10) Abandoned Bases (players who have not played the game for 50 hours) are easily identified by having available loot anywhere from 20,000-450,000 Gold and Elixir each, all builders in their huts sleeping (ZzZ....), no league badge, abundant tombstones, etc. Attack these bases by using Archers to gain easy Gold and Elixir.
 * 11) Watch out for a high level player with a village that looks weak. Some players will make their base look easy to break into, but they will have Hidden Teslas spread out in the base, which will destroy a weak army.
 * 12) Make sure you are prepared for all situations during battle. For instance, make sure you have at least some troops that can target air units, as Minions or a Dragon that may be stored in the Clan Castle.
 * 13) One way to avoid the Clan Castle troops from ruining your attack is to use a Barbarian or two to "lure" the them to an area where the defences cannot reach, and spam your Barbarians or Archers. This works extremely well when attacking a player whose base is "small" and his/her Clan Castle is easily accessible.
 * 14) Be wary of the nearby defensive structures like Wizard Towers, Mortars, etc. and the amount of troops you use.
 * 15) Just before a Troops upgrade is finished, make sure the Army Camp are full and train as many upgrading troops as you can in the Barracks. When the upgrade is finished all the Troops in the Barracks are upgraded as well! You can then sell them with profit.
 * 16) Leave resource buildings or defence buildings outside your walls that still have a long way to complete upgrading. They will not be productive in any way (except for storages). You can also choose to place spring traps around this "bait" for giants or goblins . This way, when the giants target the upgrading defense or when the goblin targets the upgrading resource building, they will be thrown out of the field since the spring trap is touching the building and the goblins would stop right on the spring trap this will work.It can weaken an opponent's army or maybe, very unlikely, ruin his attack. Giant bombs work well here too, and so does all other traps.
 * 17) Trophy farming: before attacking a person hold next, then release one goblin and let go of next as fast as you can (may not work).