Eagle Artillery



"DESCRIPTION''


 * Summary
 * This defence is a strong, Town Hall 11 exclusive defense which covers the entire map but has a dead zone in front of it, similar to but bigger than that of a mortar. It is activated after a certain amount of troops are deployed, and does devastating damage to all units on the battlefield with extremely small splash.


 * Defensive Strategy
 * Place this defense in a place where its blind spot is covered, like a mortar. It will only activate under a certain amount of troops deployed, so keep it near the middle, where by the time they get to the defense, it will be in action.


 * Upgrade Differences
 * At Level 1, the Eagle Artillery appears to be an eagle head on an iron podium, with fake, hard iron feather-like decorations near where the ears would be, connected with chains. It appears to be made out of iron, rock and gold.


 * Trivia
 * The projectile fired from this defense was shown to be a yellow beam and ending as a yellow splash damage burst at Clash-Con but was changed since it wasn't a fully finished defense.
 * The Eagle Artillery is the only defense with two levels, having the least levels of any defensive building.
 * The Eagle Artillery is unique in many ways. It only has two levels, activated by troops, takes up 4x4 space, and takes up the entire map but a little part infront of it.
 * This is the third defence in the game to have a blind spot, the others are the Mortar and Air Sweeper.
 * There is an achievement for destroying a certain amount of Eagle Artilleries called Anti-Artillery.



For additional statistics and information, see the Unit Calculators page.