Jump Spell



"Having trouble with Walls? Try jumping over them! Cast to give your Troops temporary ability to jump over Walls. Upgrade to also allow Giants, P.E.K.K.As, and Heroes to jump."


 * Summary
 * To help illustrate how this spell operates, Supercell posted a video on their Clash of Clans Facebook page: Jump Spell Video
 * Level 1 Jump Spells allow Barbarians, Archers, Goblins and Wizards to jump Walls.
 * Upgrade it to Level 2 to also allow Giants, P.E.K.K.As, Valkyries, Golems and Heroes to jump.


 * Offensive Strategy
 * Make sure to always use the Jump Spell near Walls! If you accidentally use the Jump Spell elsewhere, it will have no effect, wasting the spell and your Gold.
 * This spell is more effective on doubled or tripled Walls; otherwise the spell is not utilized to its maximum effect, making it much less valuable to use.
 * Wall Breakers will not jump over Walls, but instead blow them up as they should.


 * Trivia
 * The level of the Wall does not matter to the Jump Spell; troops will be able to jump over Walls of any level.
 * Jump Spells have no effect whatsoever on air units, as they already ignore Walls since they are flying.
 * If you put a Jump Spell down and a Hog Rider comes in range, the Jump Spell does not change the Hog Rider's behavior in any way.
 * The rings that circulate around the illustration of the Jump Spell is to resemble the action when troops jump over Walls.
 * It has the same area of effect as the Healing Spell and Rage Spell.
 * The spell acts like a better (albeit temporary and more expensive) Wall Breaker.

