"This anti-air tower is deadly against flying enemies , but can't target foes on the ground. Place it wisely to cover as much airspace as possible."

100px 100px 100px
Level 1 Level 2 Level 3
100px 100px 100px 100px
Level 4 Level 5 Level 6 Level 7

  • Summary
    • The air defense is a powerful defensive building with a very high damage-per-second ratio, capable of defending against air-based units.
    • Air Defense can only target a single air troop at a time, shooting it down one shot at a time. 
    • It cannot harm ground based units

  • Defensive Strategy
    • The air defense has an excellent range and a very high damage per shot. As the in game description states, it's best to position them so that they cover as much area as possible. One common strategy is to position them in a wide triangle around the Town Hall. However, all three air defenses are not available until the Town Hall is at level 8, so other strategies are required to best use air defense units beforehand. The air defense is a popular first target for attackers via ground troops as they are the only defensive structure that cannot target them. Make sure they are defended well, and they will help to keep the skies clear from rampaging balloons, dragons, and healers. Air defenses are there for when archer tower and wizard towers just wont cut it. (And they usually don't, for air units at least.)
    • A good way to put your air defenses is by forming a triangle; but this only works if you have level 8 Town Hall or higher.
  • Offensive Strategy
    • The air defense is a natural target to attack first. Clearing them helps pave the way for an air assault. Healers are very vulnerable to the air defense so it is a good strategic move to destroy this building with giants before deploying her. They are easily destroyed by any ground based troop type. Naturally, it is advisable to keep Balloons away from an air defense as air defenses are capable of destroying balloons in one or two hits from a great distance.

  • Trivia
    • Air Defenses undergo big visual changes at levels 4 and 7.
    • Air defense is the only defence that is made out of wood at the highest level.
    • The rockets in the barrel have the visuals of fireworks. When they explode, you can see a small show of lights if you look hard enough.
    • Air Defense's level corresponds with the number of rockets (except lvl 7).

Town Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 0 0 1 1 1 2 3 4

Level Damage per Second Damage per Shot Hitpoints Cost قالب:Res Build Time Experience Gained قالب:Res Town Hall Level Required
1 80 80 800 22,500 5 Hours 134 4
2 110 110 860 90,000 1 Day 293 4
3 140 140 900 270,000 3 Days 509 5
4 160 160 940 540,000 5 Days 657 6
5 190 190 990 1,080,000 6 Days 720 7
6 230 230 1,040 2,160,000 8 Days 831 8
7 280 280 1,100 6,480,000 10 Days 929 9

Range Attack Speed Damage Type Unit Type Targeted Size
10 1s Single Target Air 3x3