Today I have four new types of battles for possible implementation. The seige, the double raid, war, and spell warfare. Settle in for a very long post... VERY long.
This took me hours to came up with so please dont hate on me.
The Seige Battle
This type of battle will take a very long time, 15 minutes at a minimum. The cool thing about these battles is you set up barraks and make troops (teirs 1-3 excluding dragon and pekka) while the battle is happening, these troops take much less time to train. You set aside a certain amount of money to use during the battle. The good thing about seiges is they can be very benificial. Not only can you steal all of the defender's rescources, but you gain twice as many trophies.
The wins in a seige are much more rewarding, but the losses are very peanilizing. If you lose a seige, you lose twice as many trophies, and you cant do a seige again for two days. So it is a risk to do a seige.
Unfourtunately, so are the buildings and defences... much stronger. To help this they would make mobile attack weapons that can do the craziest things. I have a list below. These weapons can be stored in an attack shed (Th6, 500,000 gold, 5 weapons)
- A flamethrower, bruns down wood buildings slowly, this includes; Archer tower, air defence, builders huts, laboratories etc.
- Troop Catapult, launches tier one and two troops (excluding balloon) in groups of 5 (or two giants) into an area you point within the range.
-Wall Masher, a reusable wall breaker with a range of 5ish tiles. You have to train wallbreakers during the battle to do this. The wall breakers deposit their bombs into the masher and it then fires.
-GiBomb Dropper, Train five balloons and build two Giant Bombs (Much cheaper to make, builds much faster too). The balloons then pick up the giant bombs and then fly over the walls, they then drop the giant bombs on an area you have picked.
-Inferno Cannon, a cannon powered by the inferno tower. This blows a hole right through the walls and destroy defences in a straight row. Blows through all things with 3000 hp or less. One use object.
-Spell Mortar, This is the strongest cannon, it requires a huge payment off the start, you need to have lots of lightning spells or freeze spells in the cannon, at least 20 (spells only cost 5000 elixir and 20 seconds to make.) This launches spells over the walls into the base.
Along with that if those are destroyed by defensive weapons, your builders can rebuild them after awhile (3 minutes). You can also change your weapons out for other weapons using a storage shack. Which can store an additional five weapons, you can even load those if you like.
Defence
Although it may seem like the attacker may win every time, the defender has a good chance. For one, the clan castle can be filled with 40 troops just for a siege, not for an attack, but defence. Also, walls are all doubled in hp for it to, town hall is doubled as well. All walls are now ‘tall walls’ (only able to get over with balloons and dragons which are pre purchased). The archer towers are firing much faster as well. Another thing is that the builders rebuild (heal) things during the battle. There are special buildings for the defender, they are in the list. (below)
NOTE; your builder can die
How to win; Kill the builders, let the cannon run out of ammo (takes 10 minutes of constant fire to run out, 500 shots ish).
-If they get lucky and sign in during a siege, you can spend gold and elixir and attack back!
- You can spawn a saboteur, a siege only troop that the other troops think it is their troop, but it is not, once your troop gets in to the enemy lines, he blows himself up.
Because I could go on for hours about sieges I am just going to provide a list of everything else
-Climber(climbs walls)
-Disease spell(trap)
-Mole Troop(Siege only)
-Reinforcements(clan)
-Moat(have to build it)
-Bridge(to get over the moat)
-Paratroopers (one dragon, ten of any tier one troops)
-Raging villagers(if you get lucky, the villagers take arms)
-Defence spells
-Longbow Troop (sniper)
-Longbow Post (option for archer tower, much longer range, higher damage, much slower firing rate.)
-MMG Mortar machine gun, fires mortar shots very rapidly once every minute for the whole battle.
-Inferno bomb, combines a wizard shot with a dragon’s breath and a giant bomb explosion and an inferno beam; creates a gigantic bomb. Damage radius of 5 Tiles Massive Damage
-Inferno launcher; Launches inferno bombs.
The Double Raid
Very simple, everything is double (except for wall Strength) , the troops have double health and double damage, you get twice as much money, you get twice as many trophies, spells do twice as much damage.
War
This one is fun, troops cost 10% as much as they do, you can spawn a barracks and train troops. The attacker and defender both have to be online to do this one.
You both get a king, the king is the thing the enemy needs to kill.
One troop spawns thing on one side and the other on the other side, you get twenty walls and one builder who can die, all the troops run towards each other and it becomes a free for all.
You can use spells of all kind in this battle (except for jump spells).
How to win; Kill the king.
Spell warfare
This is the second simplest to explain.
All spells are unlocked and you can purchase them for as much a regular troop. You beat the hell out of each other with spells until you destroy the other person (you both need to be online for this).