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Balloon info
"These promoted skeletons have traded in their joy of destroying walls for a joy of destroying defenses. Deploy them to take out pesky mortars and cannons!"

Balloon1 Balloon3 Balloon5 Balloon6
Level 1-2 Level 3-4 Level 5 Level 6
Balloon7 Balloon8 Balloon9
Level 7 Level 8 Level 9

  • Summary
    • Balloons are the sixth overall troop unlocked in the Barracks, and is the first aerial unit unlocked in the Home Village, unlocked in Level 6 Barracks.
    • Balloons are "promoted" Wall Breakers that now attack from a hot air balloon. They drop bombs towards the ground with a large area splash damage, which can destroy a wide range of ground targets, but can be easily taken out by any anti air building (such as the Air Defense).
    • They are the slowest-moving and slowest-attacking troops in the game. However, they have the fourth-highest DPS for a troop in the game.
    • When they are defeated, Balloons drop to the ground and explode, dealing relatively minor damage (as compared to the damage of their bombs).
    • Sablon:PreferredTarget

  • Offensive Strategy
    • In lower trophy ranges (Up to Bronze), you can request for balloons and demolish your opponents because the opponents probably won't have an Air Defense yet. Balloons (as well as Minions, Sablon:Hs and Dragons if you can obtain them from Clan donations) are a great way to gain trophies and resources.
    • It would be advisable to destroy all aerial defenses such as Archer Towers, Wizard Towers and Air Defenses before deploying Balloons. Also beware of the Clan Castle: ArchersMinions, Wizards and Dragons hiding in a Clan Castle will make short work of Balloons. Mistakenly placing a Balloon while the Air Defenses remains active will cost you 5 housing space in a snap! You can also send Balloons after Air Defenses themselves, but this isn't recommended if the Balloons have a long distance to fly for they will be shot down quickly.
      • On the other hand, if Elixir and time are not priorities, Lava Hounds and Dragons are good troops to tank the Balloons. They can also be used to draw or defeat the Clan Castle Troops.
      • At low levels, Groups of three Balloons or more can usually overwhelm an Archer Tower. Five Balloons is generally assured destruction unless there are Air Bombs or an Air Defense nearby.
    • Balloons are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers, then deploy a single Balloon. It will destroy every building. It takes a bit of patience, but it pays off at the end. With Single Player Campaigns, there are no time limits, so one Balloon will eventually destroy every building.
      • Important note: In many cases a single Balloon will take enough time to destroy the remaining buildings (commonly in the Single Player Campaign maps) that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned prior to that point). To prevent this from happening simply change the view every few moments (by panning or zooming).
    • When raiding other players, time is limited, so make sure you take out all the Air Defenses and at least most other defensive buildings that can target Air Troops (e.g. Archer Towers, Wizard Towers) quickly so you can sweep up the raid.
      • This strategy loses its steam at Town Hall 7, due to a Third Air Defense and more Wizard Towers.
    • Although Balloons are slow moving, their damage is excellent; a good option is to speed them up with a Rage Spell or a Haste Spell. "Rage-Balloons" is an effective, if not often used, strategy.
      • Balloons deal a lot of damage on their own at higher levels and the extra bonus from the Rage Spell usually isn't necessary and can be traded with two Haste Spells.
    • Balloons can be very strong if you know how to use them, but never train an army of only Balloons; Clan Castle troops can make short work of them! Bring other troops to help out in this department. However at around TH8 most people began using Dragons in their army which can counter many clan castle troops.
      • Beware of Splash Damage, as a Balloon's relatively low health makes them very vunerable once weakened from them. Once weakened, they can be quickly chopped down by other defenses, like archer towers and X-bows. Balloons’ slow speed and relatively mediocre health leave them vulnerable to traps. Air Bombs can drastically reduce the health of Balloons when clustered together, potentially allowing defenses to rapidly destroy the entire group by picking them off one by one (1 shot per balloon)
    • If the Clan Castle happens to have a ton of Archers or other low health troops in it, a single balloon can be used to take them all out with the death damage. Group all the Clan Castle Troops together and as the Balloon gets destroyed by the defending troops it will use the death splash to chip or wipe out ground Clan Castle Troops such as Archers or Wizards beneath. This does not affect air troops.
      • However, this usually does not occur, since in higher trophy ranges, higher health troops such as Wizards and Dragons would be more likely to occupy the Castle.
      • In very high trophy ranges, ones which strong single target troops are used to destroy the clan castle, Low health troops are often used in mass formation to tank for stronger troops so this strategy can be used to deal with them.
    • When Balloons are researched to level 6, they undergo a massive change. Their damage is increased drastically, and their health as well. Most interactions are changed:
      • They now 2 shot Mortars, Archer Towers, and other low HP defenses(Cannons may require 3)
      • Air bombs do not destroy balloons in 2 bombs, making double air bombs not as effective.
      • Archer Towers require more shots to destroy them, allowing you to send some balloons to destroy it without much dying. The amount needed is significantly less.
    • Some players place air traps, particularly Seeking Air Mines, near the outside of their base to defend against Queen Walks/Charges and similar strategies. Placing a Balloon before starting such a walk can trigger these traps, keeping Healers safe.

  • Defensive Strategy
    • Due to the Balloon's slow movement speed and melee range, an Air Defense at equivalent level can wipe out a single Balloon in two hits. It is recommended to deploy balloons in swarms, but be careful of Air Bombs too.
      • Air Bombs, Wizard Towers , Air Defenses , Archer Queens, (especially when higher-leveled), and Air Sweepers can be very annoying to deal with when raiding with Balloons. Bringing some Lava Hounds may counter some of these, as if the Archer Queen is occupied with one of your other troops, any Lava Pups nearby can injure her or even stun her for the rest of the raid. Lava Hounds are also excellent for tanking.
      • On the defensive hand, when balloons are in the defending clan castle, the Archer Queen will take massive damage from their bombs if left unattended, so don't ignore them.
    • Generally, high-level Balloons are relatively decent as a defensive unit: its powerful bombs can destroy groups of ground troops, usually in a single hit, making them very dangerous.If your opponent does not have any troops/spells that can attack air, a Balloon in the Clan Castle will teach them a lesson. Most low-TH level troops lack the ability to target Balloons and thus will be helpless against them, leading to an easy fail. However, if they do have a troop to target air, the balloons are essentially useless as they are incredibly slow and pretty weak and are a waste of clan castle space.
    • From a defensive standpoint, it takes quite a few Archers to take out the Balloon, which effectively weakens the raid. Its only major weaknesses are air troops capable of attacking air, such as Minions, which can destroy it easily without fear of counterattack. A single similar-level Wizard (up to level 3) is also able to destroy a Balloon due to its high damage output, but only if it has sufficient range to fire twice before the Balloon closes (the Balloon will destroy the Wizard in one shot). Beyond level 3, two Wizards would be required.
      • However, under normal circumstances, one should not be too conservative in trying to destroy a defensive Balloon, since it will be able to deal more damage and reduce the amount of time the attacker has before the raid ends.
    • At lower levels the Balloon has such low HP that it is vulnerable to being taken down by two Air Bombs. Consequently, a great way to defend against lower-leveled Balloons is using a grouped pair of Air Bombs; they can take an entire group out before they get a chance to get healed with a Healing Spell. However, this can also hurt your chances of winning if the bombs target a small group of balloons, or other, stronger, air units like the Dragon that has an extremely high health pool which render air bombs ineffective.
      • However once the Balloon reaches level 6 it becomes stronger and can survive it.(Albiet still heavily damaged and can be destroyed by splash)

  • Upgrade Differences
    • Appropriately, at each level the Balloon pilot resembles a similar-level Wall Breaker.
    • The Balloon undergoes significant visual changes at levels 3, 6, and 8.
      • At level 3, the Balloon receives wooden armor attached to the sides of the envelope underneath its rigging.
      • At level 5, the Balloon's basket gain golden spikes attached to its side and the bombs it drops become golden in color.
      • At level 6, the Balloon's red envelope turns to black with a white skull on it, and the wooden armor become gray-black steel.
      • At level 7, the Balloon's steel armor gets plated with miniature golden spikes, it also gains larger golden spikes that replace some of the old spikes. A light inside the Balloon can be seen. The bombs it drops look like the level 5 and 6 Bombs.
      • At level 8, the Balloon's envelope is now dark red, but the skull pattern is retained. The golden spikes on its armor are replaced with thicker silver ones, while the spikes on the basket are removed.
      • At level 9, the Balloon's envelope gets back its black base color with an icy blue fade on the sides. It gets golden spikes on its armor as well as spiky icicles underneath the basket.

  • Trivia
    • Sablon:MaximumTroopCount
    • Due to a peculiarity of the Balloon attack, the first bomb a Balloon drops on an individual building does damage the instant it is dropped; the last bomb it drops will do no damage.
    • Balloons "hover around" slightly while they are attacking.
    • A level 6 or 7 Balloon has the same design on its exterior as a Seeking Air Mine (a black sphere with a broad white skull), which suits as both do extremely high damage per hit.
    • Although piloted by former Wall Breakers, Balloons do not use kamikaze-style attacks (though they do still explode on death).
    • While most levels of Balloons drop bombs that are carried by Wall Breakers of the same level, the level 6 and 7 Balloons do not drop barrels (see Upgrade Differences above).
    • Each of the four upgrades which upgrade the Balloon from level 2 to level 6 increases the Balloon's damage by 50%.
      • This is not true for level 7 and 8 Balloons, its damage being increased by about 20% for each of these levels.
    • A level 8 Balloon under a level 6 Rage Spell can do 1,982.4 damage per shot.
    • Currently, the Balloon is the only air troop that has no wings, aside from the seasonal Skeleton Barrel.
    • During late October 2016, the Balloon's training cost was temporarily reduced by 50% and it's training time changed to 1 minute and 20 seconds to celebrate Halloween.
    • The Balloon's design strongly resembles that of the Kirov Airship from the Command and Conquer games. They are both airships that deal massive damage to things right under them, both are very slow and can only target ground units.
Sablon:Modifiers
Preferred Target


Attack Type


Sablon:H


Movement Speed


Attack Speed


Barracks Level Required


Range


Death Damage Radius


Defenses Area Splash 1.2 Tile Radius (Ground Only) 5 10 3s 6 0.5 tiles 1.2 tiles
Training Time of Balloons
1 Barracks 2 Barracks 3 Barracks 4 Barracks
2m 1m 40s 30s
Level


Damage per Second


Damage per Attack


Damage Upon Death


Hitpoints


Training Cost
Elixir


Research Cost
Elixir


Research Time


Laboratory Level Required


1 25 75 25 150 1,750 N/A N/A N/A
2 32 96 32 180 2,250 150,000 12h 2
3 48 144 48 216 2,750 450,000 1d 12h 4
4 72 216 72 280 3,500 1,350,000 2d 5
5 108 324 108 390 4,000 2,500,000 3d 6
6 162 486 162 545 4,500 4,500,000 5d 7
7 198 594 214 690 5,000 9,500,000 10d 9
8 236 708 268 840 5,500 12,000,000 14d 10
9 256 768 322 940 6,000 14,000,000 16d 11

Sablon:UCH

Elsődleges falu egységek
Elixír egységek BarbárÍjászÓriásKoboldFaltörőBallonVarázslóGyógyítóSárkányP.E.K.K.ABébisárkányBányászElektrosárkányJeti (Jetimit)
Sötét elixír egységek VízköpőVadkanlovasValkűrGólem (Gólemit) • Boszorkány (Csontváz) • Lávakutya (Lávaporonty) • SziklavetőJéggólemFejvadász
Szuper egységek Szuper barbárSzuper íjászSzuper óriásLopakodó koboldSzuper faltörőInfernósárkánySzuper boszorkány (Nagyfiú)
Hősök Barbár KirályÍjász KirálynőNagy OltalmazóFejedelmi Bajnok
Varázslatok Villámcsapás varázslatGyógyító varázslatŐrjöngés varázslatUgró varázslatFagyasztó varázslatKlónozó varázslat
Sötét varázslatok Mérgezés varázslatFöldrengés varázslatGyorsító varázslatCsontváz idézésDenevér idézés
Ostromgépek FalbontóHarci léghajóSziklahullajtóOstrombarakk
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