For a similar building in the Builder Base, see Mine
"Nothing says 'STAY OUT' quite like a good old-fashioned hidden bomb."
Level 1-2 | Level 3-4 | Level 5-6 | Level 7-8 | Level 9 |
- Summary
- Bombs are inexpensive traps that remain hidden until they are activated by an attacking troop moving into their trigger radius.
- Once triggered, Bombs must be re-armed, which can be done for free and takes place automatically after logging into the game.
- Although they are the weakest of all the Traps, Bombs can still have a positive impact on the effectiveness of a village's defense if properly placed, but only if they are always re-armed after triggering.
- Even though Bombs are classified as "Defensive Buildings", they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
- The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy ground troop within 3 tiles. This delay means that you'll want to place the Bomb in an area where troops are likely to remain for a period of time like right next to a building they're attacking.
- By itself, a single Bomb will not do a great deal of damage to even the weakest of Troops (although every bit helps). However, several Bombs in a cluster can significantly damage or even destroy an entire group of Archers or Goblins.
- Offensive Strategy
- Bombs do only slight damage to high health troops but will destroy small troops. Try using tanks or high health troops like a Giant to absorb the bomb.
- If you suspect that a particular location has Bombs in it, use a small troop, such as a Barbarian to trigger them. Do not send small troops en masse, or they may all be heavily damaged at best, or completely wiped out at worst.
- Air troops like Minions do not have to worry about Bombs as the Bombs cannot damage them.
- Defensive Strategy
- A Bomb can destroy an equivalent-level Wall Breaker. Since Wall Breaker A.I. targets wall junctions, place Bombs at outside perimeter intersections and corners for maximum effect.
- One defensive strategy commonly used for the placement of Bombs is to position them along the outside wall, behind external buildings. The external buildings serve to delay the enemy troops until they've grouped up, so that when they attack the wall, the Bomb hits many troops at once. This is most effective against low-health troops, though grouping enough Bombs together can be a serious hazard for Giants, too.
- Alternatively, some players decide to place a group of Bombs around a Defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
- Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won't trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
- Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your Bombs. For example, a group of 2-3 Bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.
- Upgrade Differences
- The Bomb goes through significant visual changes at level 5, 7, and 9.
- When initially constructed the Bomb appears as a spherical iron shell with a fuse.
- At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
- At level 5, the Bomb is encased in two metal shells that have several golden bumps on their surface.
- At level 7, the Bomb is encased in two golden shells with no bumps on the surface.
- At level 9, the Bomb takes the shape of a truncated icosahedron with spikes.
- The Bomb goes through significant visual changes at level 5, 7, and 9.
- Trivia
- After exploding, the Bomb leaves a black scorched mark on the ground, and it fades away after a few seconds.
- The fuse on the Bomb is lit constantly, but it never burns up.
- If you trigger a Bomb just before the battle ends, the Bomb never explodes.
- After the December 17, 2015 update a maxed out Bomb can instantly kill a group of summoned skeletons making bombs very effective against Witch based attacks.
Sablon:IconDescriptions
Sablon:GoldPassForm
Sablon:NumberAvailable Sablon:BuildingSize
Level
|
Damage
|
Cost
|
Build Time
|
Experience Gained
|
Town Hall Level Required
|
---|---|---|---|---|---|
1 | 20 | 400 | N/A | N/A | 3 |
2 | 24 | 1,000 | 15m | 30 | 3 |
3 | 29 | 10,000 | 2h | 84 | 5 |
4 | 35 | 100,000 | 8h | 169 | 7 |
5 | 42 | 500,000 | 1d | 293 | 8 |
6 | 54 | 1,000,000 | 2d | 415 | 9 |
7 | 72 | 1,500,000 | 3d | 509 | 10 |
8 | 92 | 2,500,000 | 4d | 587 | 11 |
9 | 112 | 4,000,000 | 6d | 720 | 13 |
Trigger Radius | Damage Radius | Damage Type | Unit Type Targeted | Favorite Target |
---|---|---|---|---|
1 tile | 3 tiles | Area Splash | Ground | None |
Sablon:UCH