In-game Troop Movement Speed (TMS) is listed as a number that appears to have little relevance to anything.  For example, a Barbarian has a movement speed of 16.  What does that mean in terms of number of tiles traveled per unit of time?

The data files, which can only be accessed onto a jail broken iDevice, have a value listed for speed that appears to be 12.5 * (The in game speed) rounded to the next 10.

This gives a value that looks like the range values in the data files. Typically range is represented as number of tiles equaling multiples of 100.  So 1 tile = 100, 2 tiles = 200, etc.

It is likely that the speed in the data file represents the number of tiles the unit will move in one second.

Speed in Tiles/Second can be also calculated by dividing In Game Speed by 8.

Troop In Game Speed Calculated Speed Speed in Tiles/Second
Barbarian 16 200 2
Archer 24 300 3
Goblin 32 400 4
Giant 12 150 1.5
Wall Breaker 24 300 3
Balloon 10 125 1.3
Wizard 16 200 2
Healer 16 200 2
Dragon 16 200 2
P.E.K.K.A 16 200 2
Baby Dragon (Home Village) 16 200 2
Miner 32 400 4
Electro Dragon 12 150 1.5
Yeti 12 150 1.5
Yetimite (Appears when Yeti takes damage) 24 300 3
Minion 32 400 4
Hog Rider 24 300 3
Valkyrie 24 300 3
Golem 12 150 1.5
Golemite (Appears from Golem death) 12 150 1.5
Witch 12 150 1.5
Skeleton (Summoned by Witch) 24 300 3
Lava Hound 20 250 2.5
Lava Pup (Appears from Lava Hound death) 32 400 4
Bowler 14 175 1.75
Ice Golem 12 150 1.5
Barbarian King 16 200 2
Archer Queen 24 300 3
Grand Warden 16 200 2
Raged Barbarian 16 200 2
Sneaky Archer 24 300 3
Boxer Giant 12 150 1.5
Beta Minion 12 150 1.5
Bomber 16 200 2
Baby Dragon (Builder Base) 20 250 2.5
Cannon Cart 16 200 2
Night Witch 12 150 1.5
Bat (Summoned by Night Witch) 57 712.5 7.1
Drop Ship 12 150 1.5
Super P.E.K.K.A 19 240 2.4
Battle Machine 16 200 2