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Drop Ship Skeleton info
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"This undead creature poses little threat by itself. But it never fights alone, since the Drop Ship can throw an endless horde of Skeletons at your enemies!"

Level 1

  • Summary
    • Skeletons are melee units dropped by the Drop Ship.
    • Sablon:PreferredTarget
    • Skeletons are dropped in groups of 3 by the Drop Ship.
    • Like the Skeletons spawned by Witches, they are unable to trigger Traps, however they can still be harmed by Traps if another troop triggers them.

  • Offensive Strategy
    • Skeletons can distract ground defenses from targeting more valuable troops, such as a Night Witch, while they take the defenses out.
    • The Skeletons are good at taking out buildings like the Firecrackers and Air Bombs, as they cannot be hit by them, although they can take out the Drop Ship which stops Skeletons from coming out.
    • The skeletons can easily overwhelm single-target heavy defenses, such as the Double Cannon or Hidden Tesla. That also means they can protect the drop ship as well.

  • Defensive Strategy
    • It is good to place the Crusher where the Drop Ship might be deployed as the Skeletons dropped can get stuck on the Crusher and will take a long time to take it out, or possibly never.
    • The Skeletons can only attack as long as the drop ship is still there. Try to focus your ground & air targeting buildings on the drop ships.
    • The Roaster can hit both the Skeletons and the Drop Ship at once, given that they are in the same location, so make sure to distract it with a high-hitpoint troop or hero, such as the Battle Machine.

  • Trivia
    • Skeletons have the same damage per second as bats; however, they hit twice as fast while dealing 1/2 the damage per swing.
    • The Drop Ship's skeletons have the same description as the Witch's skeletons description, except with Drop Ship instead of Witch.
    • Unlike in the Home Village, Skeletons do 5 less damage per hit and have 20 less health.
Spring Weight Preferred Target Attack Type Movement Speed Attack Speed Range
1 N/A Melee (Ground Only) 24 1s 0.4 tiles
Damage per Second

Damage per Attack


20 20 10


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