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Electro Dragon info
"Possessing iron-tough scales and a breath of devastating lightning, the Electro Dragon's favorite thing is raining destruction from above. When vanquished, the Electro Dragon even pummels the ground with lightning strikes!"

Electro Dragon1 Electro Dragon4
Level 1-3 Level 4

  • Summary
    • The Electro Dragon is the 13th troop unlocked in the Barracks.
    • Sablon:PreferredTarget
    • The Electro Dragon has a special form of attack known as Chain Lightning, a similar form of which is also used by the Mega Tesla from the Builder Base. This Chain Lightning allows it to hit up to 5 targets at once, but with decreasing damage for each target chained. Damage dealt to each chained targets get reduced by 20% for every hit.
    • When destroyed, the Electro Dragon causes the nearby ground to be struck with lightning bolts. These bolts strike the ground in a similar fashion to the old Lightning Spell.

  • Offensive Strategy
    • The Electro Dragon spits bolts of lightning that bounce from target to target and thus can be used to take out multiple buildings at once.
    • They can act as flying Bowlers (although taking up more housing space) as they can hit multiple targets at once, and help funnel in an air attack.
    • A single Electro Dragon paired with a Rage Spell can destroy almost 20% of the base if situations are correct.
    • An Air Sweeper can stall Electro Dragons indefinitely due to their slow fire rate. To combat this, a Haste Spell can be used to quickly move the Electro Dragons back into attack range and attack before the sweeper fires again, or a Freeze Spell can be used on the sweeper to stop it from firing at all (though this is often situational, as Freeze Spells are often better used on more threatening defenses such as single-target Inferno Towers).
    • A good attack strategy is making a row of Electro Dragons and then placing a Grand Warden behind them as well as using Rage Spells and Clone Spells to quickly wipe out the other persons base.
      • However, this strategy starts to lose its effectiveness at TH12 and loses it at TH13, only becoming a good 2 star strategy.

  • Defensive Strategy
    • The Electro Dragon chain attack is only possible if target buildings are at most one tile apart. As a result, you can place buildings two tiles apart to prevent the Electro Dragon from dealing more damage.
    • Clan Castle Electro Dragons on defense are very intimidating troops, as it can one-shot most troops. A Poison Spell is almost always required to minimise its damage. Despite how Electro Dragons are easily dealt with if the attacker has a poison, it can severely punish attackers without a poison.
    • Electro Dragons are also able to one-shot lower level Archer Queens. This makes the Electro Dragon one of the best defending Clan Castle troops at TH9. It is able to punish rushed or inexperienced attackers.
    • Its Chain Lightning allows it to be useful on defense as it can kill up to five spread-out Archers or Wizards at a time. However, its slow fire rate makes it vulnerable to be easily killed by the Archer Queen under her ability; if it is harmed by a Poison Spell at the same time, the Electro Dragon may not even be able to charge up an attack in time before it is killed. The lightning spell it drops upon death is strong enough to take out entire groups of wizards and archers.
    • If you don't prevent the Electro Dragon's Chain Lightning, it will pick off most of your buildings and even take the Eagle Artillery out without it being able to do much damage. Electro Dragons can even take your Archer Queen out.
    • If you can see a possible Edrag spot that chains all the way to an Air Defense, then use a Hidden Tesla to redirect the shot and also make sure that Air Defense can snipe that possible Edrag Spot to protect it.
    • The Air Sweeper can push back the Electro Dragon far enough that when it gets back to a building and is about to fire, it can push it back. Basically, it can repeatedly stall the Dragon for a very long time. If you can guess where an attacker will place their Edrag army, then make sure a sweeper covers that area.

  • Upgrade Differences
    • The Electro Dragon undergoes minor visual changes at all levels.
      • At level 1, the Electro Dragon appears as a large blue dragon with large azure wings. It has a large horn on the head and several light blue spikes on its back, as well as a tail with flippers.
      • The Electro Dragon does not change in appearance between level 1-3, but its size grows larger.
      • At level 4, the Electro Dragon's wings gain white highlights.

  • Trivia
    • Electro Dragons were added in the June 2018 Update as part of the Town Hall 12’s introduction.
    • Despite the electric theme the Electro Dragon possesses, they are unlocked at Town Hall 11 and not at Town Hall 12 (though it was added in the Town Hall 12 update).
    • Sablon:MaximumTroopCount
    • It is one of the two troops in the game that has a spell-like effect after death, the other being the Ice Golem, which freezes the surrounding area like a Freeze Spell.
    • Unlike the Lightning Spell, the Electro Dragon's death damage is able to damage resource storages, including the Town Hall.
    • The spikes along the back of the Electro Dragon lights up along their back, tail to head one at a time. When all are lit up it shoots lightning right after.
    • Despite having the same name as a troop in Clash of Clans, the Electro Dragon in Clash Royale has a different appearance and design. The one in Clash Royale looks like a baby version of Clash of Clan's Electro Dragon.
    • When the player clicks an Sablon:H housing Electro Dragons, they all re-start their idle animation.
    • When active in their idle animation, they produce sound effects, unlike all other troops.
    • They will also make sound effects when they move from one place to another.
    • The Electro Dragon's death sound is not unique. It shares a death sound with the regular Dragon.
Sablon:GoldPassForm
Preferred Target


Attack Type


Housing Space


Movement Speed


Attack Speed


Barracks Level Required


Range


Any Chain Lightning 30 12 3.5s 13 3 tiles
Training Time of Electro Dragons
1 Barracks 2 Barracks 3 Barracks 4 Barracks
24m 12m 8m 6m
Level


Damage per Second (Primary Target)


Damage per Attack (Primary Target)


Damage when destroyed


Hitpoints


Training Cost
Elixir


Research Cost
Elixir


Research Time


Laboratory Level Required


1 240 840 50 x6 3,200 28,000 N/A N/A N/A
2 270 945 55 x6 3,700 32,000 9,000,000 10d 9
3 300 1,050 60 x6 4,200 36,000 11,000,000 14d 10
4 330 1,155 65 x6 4,500 40,000 16,000,000 16d 11

Sablon:UCH

Elsődleges falu egységek
Elixír egységek BarbárÍjászÓriásKoboldFaltörőBallonVarázslóGyógyítóSárkányP.E.K.K.ABébisárkányBányászElektrosárkányJeti (Jetimit)
Sötét elixír egységek VízköpőVadkanlovasValkűrGólem (Gólemit) • Boszorkány (Csontváz) • Lávakutya (Lávaporonty) • SziklavetőJéggólemFejvadász
Szuper egységek Szuper barbárSzuper íjászSzuper óriásLopakodó koboldSzuper faltörőInfernósárkánySzuper boszorkány (Nagyfiú)
Hősök Barbár KirályÍjász KirálynőNagy OltalmazóFejedelmi Bajnok
Varázslatok Villámcsapás varázslatGyógyító varázslatŐrjöngés varázslatUgró varázslatFagyasztó varázslatKlónozó varázslat
Sötét varázslatok Mérgezés varázslatFöldrengés varázslatGyorsító varázslatCsontváz idézésDenevér idézés
Ostromgépek FalbontóHarci léghajóSziklahullajtóOstrombarakk
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