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Sablon:For

Wall Breaker info

Sablon:SuperTroopLink

"Nothing warms a Wall Breaker's cold and undead heart like blowing up Sablon:H. A squad of them will make way for your ground units, and they will do it with a BANG!"

Wall Breaker1 Wall Breaker3 Wall Breaker5 Wall Breaker6 Wall Breaker7
Level 1-2 Level 3-4 Level 5 Level 6 Level 7-9

  • Summary
    • The Wall Breaker is the fifth overall troop unlocked in the Barracks.
    • The Wall Breaker's appearance is that of a small skeleton that wears a brownish-orange aviator hat and has a small scar across its right eye socket. It carries a large bomb.
    • The Wall Breaker attacks by locating the nearest protected (read: wall enclosed) building and destroying its protective Sablon:H by blowing itself up kamikaze style. It deals splash damage around its target and deals 40x damage to Sablon:H.
    • Wall Breakers are kamikaze troops. When the bomb explodes, they will also be destroyed.
    • Sablon:PreferredTarget

  • Offensive Strategy
    • Wall Breakers destroy Sablon:H faster than any other unit and make gaps for other units such as Giants to enter the opponent's base. Wall Breakers will look for the nearest building that is trapped (fully or partially) by Sablon:H and target any Wall that is trapping them. Once Wall Breakers have destroyed a protecting Wall, the remaining Wall Breakers will proceed to destroy the protecting inner Sablon:H.
    • Wall Breakers cost a fairly high amount of Elixir and, due to their low health, spamming Wall Breakers will result in many losses. To combat this, one can place a tanky troop nearby and then use the wall breaker.
    • Wall Breakers can be extremely effective if you deploy 2 at a time very quickly. However, doing so can render both easily vulnerable to splash damage which can easily waste them both. Wall Breakers have small amounts of health so use them wisely. Most defenses will be able to destroy it in one shot. Because of this, Giants and Wall Breakers make an excellent team: The Giants distract and in return the Wall Breakers destroy the wall. Then the Giants can move in successfully. Mortars can be capable of taking out Wall Breakers in one shot. It is helpful to place the Giants a short distance away from the target Sablon:H so that splash damage from a Mortar or Wizard Tower won't catch the Wall Breakers as well. Often times when breaking a Wall, it can be beneficial to deploy one Wall Breaker first, then follow up shortly afterwards with the remainder required to break the Wall. This prevents losing all the necessary Wall Breakers to traps, or having them break different Walls.
    • Supporting the Wall Breaker with a Rage Spell is a good idea because the Rage Spell will make the Wall Breaker do more than double damage. A maximum-level Wall Breaker coupled with a Rage Spell can one-shot level 13 Sablon:H.
    • Wall Breakers are not fooled by spiked or decoy Sablon:H. Their AI will simply have them bypass these Walls if they are not the only Walls left on the base.
      • Note that Wall Breakers will not target single Sablon:H. There needs to be at least 3 connected Sablon:H for a Wall Breaker to target it, and it must be protecting a building fully or partially. Wall Breakers do splash damage, so it can also be used to finish off buildings close to the Sablon:H if they have enough hitpoints left for the Wall Breaker to successfully destroy them. Having double layers of Sablon:H is ineffective vs. Wall Breakers for said reasoning, but you can have a space between them.
    • Wall Breakers are somewhat difficult to use in Clan Castles offensively, since they will run to the nearest wall in a single file, which is likely contrary to typical deployment methods (usually multiple at once). Additionally, due to their fragility, the Wall Breakers will be vulnerable to defenses without assistance from any ground troop to tank.
      • Wall Breakers can be useful in the Clan Castle for low level players, though. If the low level player doesn't have Wall Breakers unlocked or the Wall Breakers are low level, a high level Wall Breaker or two in the Clan Castle can really help them. Compared to other options, however, Wall Breakers are poor reinforcements.
    • At higher levels where Wizard Towers (and possibly Bomb Towers) can one-shot Wall Breakers, it is beneficial to place your Wall Breakers at a slight offset from your meatshields. Doing otherwise will most likely result in your Wall Breakers being destroyed by the splash tower while it attacks the meatshield.
      • Be careful of the multi-targeting Inferno Tower if it is close enough to the Wall you're attempting to break. A Wall Breaker that is offset from a meatshield can still be killed by the Inferno Tower if the latter does enough damage.

  • Defensive Strategy
    • A single Bomb of equal or greater level can destroy Wall Breakers. Sablon:Hs can eject multiple Wall Breakers at once; if you intend to use these traps to eliminate Wall Breakers, you can place these against a Wall that they likely target.
    • Wall Breakers are not recommended to have in Clan Castles as a defensive troop, since they have to blow themselves up to destroy the opponent's troops, they also do very little damage. However, they are good at clearing troops with low health, but that is not a good reason to include them.
    • Always try to keep less important buildings outside of your walls (Sablon:Hs, Builder's Huts, etc.), so the enemy's Wall Breakers have to be placed farther away. This increases the chances of the Wall Breaker getting killed by your defenses before it blows up your Sablon:H.
    • Defend important defenses near an outside compartment by removing the outer corner walls of that compartment. This way the Wall Breakers will go to nearby compartments, as the one with corner walls

  • Upgrade Differences
    • The Wall Breaker undergoes significant visual changes at all levels.
      • Initially, the Wall Breaker appears to be a skeleton carrying a small bomb.
      • At level 3, the bomb that the Wall Breaker is holding becomes larger.
      • At level 5, the Wall Breaker's bomb turns golden.
      • At level 6, the Wall Breaker's bomb change to a barrel of explosives, similar to a part of the Giant Bomb.
      • At level 7, the top of the barrel is opened, revealing gunpowder. A large stick of dynamite is fitted into the opened barrel.

  • Trivia
    • The Wall Breaker is one of two Troops of which the picture in the Barracks resembles an upgraded version, the other being the Dragon.
    • Along with Minion, Wall Breakers are the only troops that only occupy 2 housing space.
    • If there are no Sablon:H and you deploy a Wall Breaker, it will run to the nearest building and blow itself up. However, it will do much less damage to the building compared to what it can do against Sablon:H, e.g. a level 5 Wall Breaker will do only 46 damage to a building, whereas it will do 1,840 damage to Sablon:H.
    • Sablon:MaximumTroopCount
      • Note: Having this many Wall Breakers is highly discouraged (only second to an all-Healer army) as your army will end up breaking nothing other than Sablon:H and very slightly doing damage to other buildings.
    • Wall Breakers take up two spaces in your Sablon:H as of the March 12, 2013 update. Prior to this update the Wall Breaker took up only a single housing space.
    • Balloons are "promoted" Wall Breakers.
    • Wall Breakers resemble dead Builders since both of them have similar leather hats.
    • In the Chinese language setting of the game, the Wall Breaker is called "Bomberman" literally, which could be a reference to the Hudson game Bomberman, in which the player-controlled Bomberman break through walls with his bombs, although this could be wrong because the Chinese meaning of Bomberman can also mean demolitionist.
    • As part of the May 4th 2016 update, the Wall Breaker's training time was decreased from 2 minutes to 1 minute.
    • During late October of 2016, the Wall Breaker's training cost was temporarily reduced by 50% and it's training time changed to 40 seconds to celebrate Halloween.
    • The Wall Breaker is likely inspired by the Petard from the Age of Empires series. They both attack by blowing themselves up and they both excel at destroying wall but are ineffective against other troops
    • Wall Breakers are the first unlocked elixir troop to do splash damage and currently the only troops to target walls.
    • Wall Breakers have the highest damage multiplier of any troop caused by attacking the prioritized target. They also do the most damage per housing space if they attack walls.
Sablon:Modifiers
Preferred Target


Attack Type


Sablon:H


Movement Speed


Attack Speed


Barracks Level Required


Range


Walls (Damage x40) Area Splash 2 Tile Radius (Ground Only) 2 24 1s 5 1 tile
Training Time of Wall Breakers
1 Barracks 2 Barracks 3 Barracks 4 Barracks
1m 30s 20s 15s
Level


Damage


Damage vs. Sablon:H


Hitpoints


Training Cost
Elixir


Research Cost
Elixir


Research Time


Laboratory Level Required


1 12 480 20 600 N/A N/A N/A
2 16 640 24 800 100,000 12h 2
3 24 960 29 1,000 250,000 1d 12h 4
4 32 1,280 35 1,200 750,000 2d 5
5 46 1,840 53 1,400 1,750,000 3d 6
6 60 2,400 72 1,600 5,500,000 5d 8
7 78 3,120 82 1,800 9,000,000 8d 9
8 100 4,000 92 2,000 12,000,000 14d 10
9 120 4,800 112 2,200 14,000,000 15d 11

Sablon:WBvsWall Sablon:UCH

Elsődleges falu egységek
Elixír egységek BarbárÍjászÓriásKoboldFaltörőBallonVarázslóGyógyítóSárkányP.E.K.K.ABébisárkányBányászElektrosárkányJeti (Jetimit)
Sötét elixír egységek VízköpőVadkanlovasValkűrGólem (Gólemit) • Boszorkány (Csontváz) • Lávakutya (Lávaporonty) • SziklavetőJéggólemFejvadász
Szuper egységek Szuper barbárSzuper íjászSzuper óriásLopakodó koboldSzuper faltörőInfernósárkánySzuper boszorkány (Nagyfiú)
Hősök Barbár KirályÍjász KirálynőNagy OltalmazóFejedelmi Bajnok
Varázslatok Villámcsapás varázslatGyógyító varázslatŐrjöngés varázslatUgró varázslatFagyasztó varázslatKlónozó varázslat
Sötét varázslatok Mérgezés varázslatFöldrengés varázslatGyorsító varázslatCsontváz idézésDenevér idézés
Ostromgépek FalbontóHarci léghajóSziklahullajtóOstrombarakk