Level 1 & 2 | Level 3 & 4 | Level 5 | Level 6 |
Level 7 | Level 8 | Level 9 | Level 10 |
- Summary
- The Golem is a troop unlocked once the Dark Barracks is upgraded to level 4.
- Golems are powerful tanking units that, upon death, split into a few smaller Golemites that continue to do damage but with weakened stats.
- Golems have an absurd amount of health, comparable to the Lava Hound.
- Both Golems and Golemites do splash damage when destroyed, similar to Balloons and Lava Hounds.
- Sablon:PreferredTarget
- Offensive Strategy
- A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them then release units like Archers and Barbarians.
- Since the Golems do small amounts of damage themselves, it is important that they are backed up by high damage-dealing troops, like Wizards or Witches.
- Golems aren't affected by Spring Traps. The Golemites it spawns are.
- If possible, destroy the Inferno Tower that is set on Single Target Mode as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen, as they tend to be much more important to the attack. A Freeze Spell can be used to temporarily disable the Inferno Tower and "reset" its damage. If the Inferno Tower is set to Multiple Target Mode, it will be less of a threat to the Golem, but it may be a nuisance to the troops protected behind it.
- Golems are fundamental as the tanks of the GoWiPe, GoWiWi, and GoHo attack strategies, amongst others, whether it be for the army or the kill squad.
- Defensive Strategy
- Golems are very high-health units, similar to Giants and Lava Hounds, that can be used to soak up fire (meat shields). Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Golem does a surprising amount of splash damage, enough to kill all low-health units (including level 1 Giants), as well as even Hog Riders. Any remaining attackers will then have to deal with the two(or three) Golemites as well.
- Golems are typically not found in defensive Clan Castles due to their large storage space, 30, completely filling up a Level 5 Clan Castle. Additionally, its damage output and speed are very low and can be taken out by a swarm of Wizards. However, they make potentially good distractions, especially against low health troops. Their death damage can destroy any smaller melee units attacking it, and its Golemites can do the same on a smaller scale.
- Upgrade Differences
- The Golem undergoes significant visual changes at levels 5, 7, and all subsequent levels.
- Initially, the Golem is a light gray shaded rock. The Golem has bright, elixir colored eyes with a slight glow.
- At level 3, the Golem's rocky exterior changes shade to a darker gray.
- At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 3 Wizard Tower, and its entire body gains a purple/gray color.
- At level 6, some of the Golem's crystal-like spikes change color to grayish-pink. More crystal spikes grow on its shoulders and head.
- At level 7, the Golem's crystal-like spikes become lavender and much larger and jagged.
- At level 8, the Golem's crystal-like spikes changes color to a sky blue.
- At level 9, the Golem's crystal-like spikes changes color to purple, and its skin also changes to a grayish purple color.
- At level 10, the Golem's crystal-like spikes change to a sky-royal blue mix, and it's skin is now a slightly blueish gray.
- The Golem undergoes significant visual changes at levels 5, 7, and all subsequent levels.
- Trivia
- Sablon:MaximumTroopCount
- Golems, Balloons and Lava Hounds are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, as its splash damage will kill itself.
- The Golem very much resembles "the Thing," a character in Fantastic Four.
- As part of the May 4th 2016 update, the Golem's training time has been decreased from 45 minutes to 15 minutes.
- Also, as part of the October 12th 2016 update, the Golem's training time has been decreased from 15 minutes to 10 and 5 minutes.
- The Level 6 Golem resembles its Clash Royale counterpart.
- A Golem event lasted from UTC 8:00 14/1/17 through UTC 8:00 16/1/17, which functioned like a mini-achievement with a limited time period. Golems cost only 10% of the normal cost during these two days. Players needed to win three multiplayer battles, each with at least two Golems (Town Hall 10-11) or one Golem (Town Hall 8-9) to claim 300 Experience and 30 Gems. Players also got a chance to gain some Dark Elixir (up to 11,872 if they had level 6 Golems) by queuing just before the end of the event and un-queuing after the event ended.
- The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.
Sablon:GoldPassForm
Preferred Target
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Attack Type
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Sablon:H
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Movement Speed
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Attack Speed
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Dark Barracks Level Required
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Range
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Death Damage Radius
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Defenses | Melee (Ground Only) | 30 | 12 | 2.4s | 4 | 1 tile | 1.5 tiles |
Training Time of Golems | |||
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1 Dark Barracks | 2 Dark Barracks | ||
10m | 5m |
Level
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Damage per Second
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Damage per Attack
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Damage Upon Death
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Golemites spawned Upon Death
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Hitpoints
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Training Cost
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Research Cost
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Research Time
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Laboratory Level Required
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1 | 35 | 84 | 350 | 2 | 5,100 | 200 | N/A | N/A | N/A |
2 | 40 | 96 | 400 | 2 | 5,400 | 250 | 50,000 | 4d | 6 |
3 | 45 | 108 | 450 | 2 | 5,700 | 300 | 60,000 | 5d 12h | 7 |
4 | 50 | 120 | 500 | 2 | 6,000 | 350 | 70,000 | 6d 12h | 7 |
5 | 55 | 132 | 550 | 2 | 6,300 | 425 | 80,000 | 8d | 8 |
6 | 60 | 144 | 600 | 2 | 6,600 | 500 | 120,000 | 9d 12h | 9 |
7 | 65 | 156 | 650 | 2 | 6,900 | 575 | 180,000 | 11d 12h | 9 |
8 | 70 | 168 | 700 | 3 | 7,200 | 650 | 200,000 | 14d | 10 |
9 | 75 | 180 | 750 | 3 | 7,500 | 725 | 220,000 | 14d | 10 |
10 | 80 | 192 | 800 | 3 | 8,000 | 800 | 270,000 | 16d | 11 |
Sablon:UCH