Clash of Clans Hungarian Wiki

For the Builder Base version, see Builder Barracks


"The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles."

Barracks1 Barracks2 Barracks3 Barracks4
Level 1 Level 2 Level 3 Level 4
Barracks5 Barracks6 Barracks7 Barracks8 Barracks9
Level 5 Level 6 Level 7 Level 8 Level 9
Barracks10 Barracks11 Barracks12 Barracks13 Barracks14
Level 10 Level 11 Level 12 Level 13 Level 14

  • Summary
    • Barracks allow you to train Troops using Elixir. These troops after being trained will be stationed in Army Camps.
    • The troops' rate of training depend on the number of Barracks that can train said troops; the troop's training time is inversely proportional to the number of barracks you have, and can be determined by dividing a troop's base training time (training time with one barracks) by the number of available barracks capable of training that troop, rounding down any fractions of seconds.
      • For example, Barbarians have a base training time of 20 seconds. If you have four Barracks available, a Barbarian will take five seconds to train. However if you only have two Barracks available, a Barbarian will take ten seconds to train.
    • Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade one of your Barracks.
    • Once you have queued Troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
    • There is also an option to boost Troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
      • Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
    • When you click to boost the Barracks a clock appears for a few seconds.
    • Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
    • You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
      • You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will continue to create Troops even after the Army Camps are filled; these queued troops will then fill your Army Camps once the existing troops have been used.
      • You may queue Troops to 'hide' Elixir while you are offline, as long as your Army Camps are full. Currently up to 410,400 Elixir can be hidden in this fashion by queuing ten level 4 Electro Dragons , one level 9 Balloon and two level 9 Wall Breakers if the player has 251/280 Army Camp spaces occupied. When you return you simply un-queue the training queue to reclaim your hidden Elixir.
        • However, as of the 12/10/16 update, if you do this, you can no longer simultaneously hide Dark Elixir by queuing Dark Elixir Troops.
    • Destroying a Barracks in an attack does not disrupt its production of troops in any way.

  • Upgrade Differences
    • Barracks undergo significant visual changes at level 6, 8, 9, 10, 11, 13 and 14
      • When initially constructed, the Barracks is a square building with a sloped red roof with a small window and doorless entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
      • At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
      • At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
      • At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
      • At level 5, a small wooden barrier (made of level 1 walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The wall, bones, and bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the walls for training purposes as the archers do with the archery targets.
      • At level 6, the walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
      • At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
      • At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
      • At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
      • At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A head, obviously representing the P.E.K.K.A.
      • At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
      • At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
      • At level 13, the grey metal on edges grow darker, the raised platform changes into mountain- like structure, the roof has got two black colored antennas and a electricity box to represent its ability to train Electro Dragons.
      • At level 14, the two black-colored antennas on the roof is replaced by an ice furnace. 3 Yetimites are seen in the furnace.The mountain-like structure is replaced by a purple colored platform on top of an iceberg. The box is replaced by the Yeti's basket, representing the Yeti and his Yetimites.

  • Trivia
    • Since the 2012 Christmas update, Barracks emit a warm glow of light while training Troops.
    • If you only have one Barracks that can train a particular troop and you upgrade the Barracks, any of that troop that is still in the queue will continue training at the base rate. Of course, no new instances of that troop can be trained until another Barracks is upgraded to allow training them, or until the upgrade completes.
    • Newly trained Troops walk through Walls to get to their assigned Army Camp. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
      • If a troop has been boosted into their Super version, they appear as their normal versions when emerging from the Barracks, and will then detour to the Super Troop barrel to get transformed into their Super form before making to the Army Camps.
    • If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Elixir. Many players take advantage of this by filling their Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Elixir.
    • As part of the Christmas 2014 update, the troops of the level 3 and 4 Barracks were swapped. That now ends up with Giants being unlocked at Barracks level 3 and Goblins at level 4.



Sablon:NumberAvailable Sablon:BuildingSize


Unlocked Unit


Build Cost Elixir

Build Time

Experience Gained Experience

Town Hall Level Required

1 Barbarian 250 200 10s 3 1
2 Archer 290 1,000 1m 7 1
3 Giant 330 2,500 15m 30 1
4 Goblin 370 5,000 1h 60 2
5 Wall Breaker 420 10,000 4h 120 3
6 Balloon 470 80,000 8h 169 4
7 Wizard 520 240,000 12h 207 5
8 Healer 580 700,000 16h 240 6
9 Dragon 650 1,000,000 1d 293 7
10 P.E.K.K.A 730 1,500,000 2d 415 8
11 Sablon:H 810 2,500,000 3d 509 9
12 Miner 900 3,250,000 5d 657 10
13 Electro Dragon 980 4,000,000 8d 831 11
14 Yeti 1,050 5,000,000 9d 881 12
Training Times of Elixir Troops Elixir

Troop Number of Barracks Available
1 Barracks 2 Barracks 3 Barracks 4 Barracks
Barbarian 20s 10s 6s 5s
Archer 24s 12s 8s 6s
Giant 2m 1m 40s 30s
Goblin 28s 14s 9s 7s
Wall Breaker 1m 30s 20s 15s
Balloon 2m 1m 40s 30s
Wizard 2m 1m 40s 30s
Healer 8m 4m 2m 40s 2m
Dragon 12m 6m 4m 3m
P.E.K.K.A 12m 6m 4m 3m
Baby Dragon 6m 3m 2m 1m 30s
Miner 2m 1m 40s 30s
Electro Dragon 24m 12m 8m 6m
Yeti 12m 6m 4m 3m
Super Troop Symbol Super Troops Super Troop Symbol
Super Barbarian 1m 40s 50s 33s 25s
Super Archer 4m 48s 2m 24s 1m 36s 1m 12s
Sneaky Goblin 1m 24s 42s 28s 21s
Super Giant 4m 2m 1m 20s 1m
Super Wall Breaker 4m 2m 1m 20s 1m
Inferno Dragon 9m 4m 30s 3m 2m 15s


Elsődleges falu épületek
Védelmi épületek ÁgyúÍjásztoronyMozsárágyúLégvédelemVarázslótoronyLégseprőRejtett teslaBombatoronySzámszeríjInfernótoronyTüzérségi sasGiga-teslaGiga-infernóSörétkatapultFalak

Csapdák: BombaRugóscsapdaLégbombaÓriásbombaNyomkövető légiaknaCsontvázcsapdaTornádócsapda

Nyersanyag épületek Városháza (Varázstárgyak) • AranybányaElixírgyűjtőSötét elixír fúróAranytárolóElixírtárolóSötét elixír tárolóÉpítőkunyhóÉpítőmester kunyhójaKlánkastély (Kincstár)
Katonai épületek Katonai táborLaktanyaSötét laktanyaLaboratóriumVarázsüzemSötét varázsüzemMűhelyBarbár Király oltáraÍjász Királynő oltáraNagy Oltalmazó oltáraFejedelmi Bajnok oltára
Egyéb épületek HajóDekorációkTerepakadályokZsákmányos kordéErőművész karavánjaSzuper egység hordó