Clash of Clans Hungarian Wiki
Axes

"Attack an opponent while they attack you. The best attack wins!"


  • Summary
    Icon Versus Trophy
    • The Versus Battle is a game mode exclusive to the Builder Base, where two players attack each other's builder base at the same time.
    • Winning a Versus Battle gains you resource rewards. To win all the loot for a particular set, you'll have to win three times; the third win netting slightly more than the first and second wins (at lower trophy counts the additional loot from the third win is significantly greater). After that, you have to wait 22 hours (or use gems) before being given another round of resource rewards.
      • The reward is determined by your Trophy Count in the Builder Base, with each "mini league" being 100 to 200 trophies apart. (see versus leagues below)
      • However, subsequent wins will still increase your trophy count, which may net you higher rewards for the next set of rewards.
      • Two sets of Versus Battle loot can be stacked at one time, just like Star Bonuses from the Home Village. First-time players of the Builder Base are a special case of this: they get to receive loot for their first six wins as a result of this, counting the tutorial battle.
    • It is similar to a 1 vs 1 Clan War, as the number of stars are compared first, then the destruction percentage.
    • You gain or lose Versus trophies by either winning or losing Versus Battles respectively.

  • The Versus Battle Leaderboard
    • The leaderboard is determined by the number of Versus Trophies a player or a clan has.
    • On each leaderboard, the top 200 trophy holders are listed.
    • If your clan does not appear in the top 200, you may view its rank when you scroll to the bottom of the "Top Clans" tab. It will be shown with the two clans immediately above and below it.
    • To see how the collective clan trophy count is calculated, see Clan Ranking.

  • Matchmaking
    • When choosing a Versus Battle opponent, you will be matched with people who have about the same number of Versus Trophies as you, and with a Builder Hall level as similar to yours as possible. The matchmaking system makes it possible to find opponents as much as about 200 Versus Trophies lower or higher than you are.
    • High level players can deliberately keep their trophy counts low, so that they can be matched with weaker opponents. However, this results in less resource rewards.
    • Versus Trophy offers differ based on Versus Trophy difference between two players; if both players have an identical amount of trophies, the winner will gain 30 Trophies which are taken from the loser. On the other hand, if the loser has more trophies than the winner, the available Versus Trophies from the loser may be greater than 30, and vice versa.
    • At lower trophy counts, the winner will gain more trophies than the loser will lose. As the trophy count increases, this loss in trophies will level out and eventually it becomes equal with the trophies gained by the winner.

  • Gameplay
    • When you search for an opponent, you'll be matched with another opponent. You will see the opponent's base, and the opponent will see your base. You will then have 1 minute to prepare your army and plan a strategy to attack the base.
    • Unlike Multiplayer Battles, you cannot change the opponent, regardless of what level of the Builder Hall does the opponent have; once you have found a match, you'll be battling against that opponent.
    • You can change between any troops that you have unlocked prior to the battle starting. However, once the battle begins under any condition (a troop deployed or the 1-minute timer running out), this option will no longer be available.
    • At the end of your battle against your opponent's base, you'll see the total damage and number of stars you've obtained in the battle. If the opponent is still attacking, you'll still be able to return to your base but will not be able to see the result until their battle ends. While their battle is ongoing, you can spectate their attack.
    • Once both you and your opponent have completed the attacks, the two attacks are directly compared. Three criteria are used to determine a winner:
      • Firstly, the winner is the one who has earned more stars.
      • If both you and your opponent earn the same number of stars, the one with the higher damage percentage wins.
      • If that two is the same, provided that both players dealt more than 0% damage, the one with the most time left (measured to the second) wins. If the time remaining is equal, or if both players scored 0% damage, the battle ends in a draw.
    • It's possible to win a Versus Battle (and the resource rewards) without gaining even one star, provided that your opponent also gained no stars and has a lower destruction rate than you.
    • You cannot steal any loot from your opponent; nor will you lose anything from an attack. Loot is given in the win bonuses.

  • Versus Leagues
    • Players enter different Versus Leagues according to the Versus Trophies.
    • Currently, the Versus Leagues aren't named.
    • The end-of-season reset is 5,000 Versus Trophies. Any trophies lost from the reset are added to a player's prestige counter, which is the Builder Base equivalent of Legend Trophies.

  • Trivia
    • On 6/26/2017, a spectate feature was added. Previous to that, the screen would only show messages of the attack, such as "Builder Hall destroyed!" or "50% destroyed!"
    • The tutorial battle's opponent is "Master Jimmy" from the Clan "The Order". "The Order" is the very first Clan in the game. Also, this battle counted as a Single Player Campaign level and previously added up to three stars to the "Get those Goblins!" Achievement.
      • The player will always win the tutorial battle even if the player manages to get 0% on Master Jimmy's base. Master Jimmy will always score less percentage points than the player and in the case that the player scored 0%, Master Jimmy will also score 0%, yet still lose (note that scoring a 0% only results in a draw at best under normal circumstances). A possible reason behind this is that the win bonus is a part of the tutorial.
    • Many players call Trophies 'cups', as it is both easier to say and to type this.
    • When viewing the Battle Log, the third win of your loot bonus is marked with three axes.
    • You can also get gems from winning a certain number of Versus Trophies through the Champion Builder Achievement. For 200 Versus Trophies you receive 10 gems, for 1,000 Versus Trophies you receive 100 gems, and for 3,000 Versus Trophies you receive 1,000 gems.
    • It is impossible for players to have a negative trophy count. However, winning against players with zero Versus Trophies still reward Versus Trophies to the winner, and for the low Versus Trophy players, the winner gains more Versus Trophies than the loser's loss of Versus Trophies. This adds more total Versus Trophies to the game, causing inflation.
    • The Versus Battle may have been based on both Clash Royale and Clan Wars.
    • The September 27, 2017 "Builder Hall 7" Update added 5 new Versus Leagues to increase the maximum daily bonus; the maximum loot bonus was awarded at or above 4,000 trophies. Previous to this update if you did not login for 12 consecutive hours you would be able to attack for loot, instead of waiting the full 22 hours, this was removed as of September 27, 2017. A further 5 Versus Leagues were added on the March 5, 2018 update raising the point at which maximum loot bonus would be obtained to 5,000 trophies.
    • The October 2019 update added more "leagues" raising the point at which the maximum loot bonus was earned to 6,000 trophies. The same update also raised the reset point to 5,000 trophies.
    • The December 2017 update reduced the costs to instantly gain next bonus.

Versus League Level


Versus Trophy Range


Win Bonus



Third Win Bonus



Daily Available Win Bonus



Gem Cost to Gain Next Bonus* Gems


League 1 0 - 99 5,000 15,000 25,000 80
League 2 100 - 199 10,000 25,000 45,000 90
League 3 200 - 299 15,000 30,000 60,000 100
League 4 300 - 399 20,000 35,000 75,000 110
League 5 400 - 499 25,000 40,000 90,000 120
League 6 500 - 599 30,000 45,000 105,000 130
League 7 600 - 699 35,000 50,000 120,000 140
League 8 700 - 799 40,000 55,000 135,000 150
League 9 800 - 899 45,000 60,000 150,000 160
League 10 900 - 999 50,000 70,000 170,000 170
League 11 1,000 - 1,199 60,000 80,000 200,000 180
League 12 1,200 - 1,399 65,000 85,000 215,000 190
League 13 1,400 - 1,599 70,000 90,000 230,000 195
League 14 1,600 - 1,799 75,000 100,000 250,000 200
League 15 1,800 - 1,999 80,000 110,000 270,000 205
League 16 2,000 - 2,199 90,000 120,000 300,000 210
League 17 2,200 - 2,399 95,000 125,000 315,000 215
League 18 2,400 - 2,599 100,000 130,000 330,000 220
League 19 2,600 - 2,799 105,000 140,000 350,000 225
League 20 2,800 - 2,999 110,000 150,000 370,000 230
League 21 3,000 - 3,199 120,000 160,000 400,000 235
League 22 3,200 - 3,399 125,000 165,000 415,000 240
League 23 3,400 - 3,599 130,000 170,000 430,000 245
League 24 3,600 - 3,799 135,000 180,000 450,000 250
League 25 3,800 - 3,999 140,000 190,000 470,000 255
League 26 4,000-4,199 145,000 195,000 485,000 260
League 27 4,200-4,399 150,000 200,000 500,000 265
League 28 4,400-4,599 155,000 205,000 515,000 270
League 29 4,600-4,799 160,000 215,000 535,000 275
League 30 4,800-4,999 165,000 225,000 555,000 280
League 31 5,000-5,199 170,000 230,000 570,000 285
League 32 5,200-5,399 175,000 240,000 590,000 290
League 33 5,400-5,599 180,000 245,000 605,000 295
League 34 5,600-5,799 185,000 255,000 625,000 300
League 35 5,800-5,999 190,000 260,000 640,000 305
League 36 6,000+ 200,000 275,000 675,000 310
*This is the gem cost to skip the whole 22-hour waiting time. The actual gem cost is proportional to the remaining waiting time.

Versus League Level


Versus Trophy Range


Win Bonus



Third Win Bonus



Daily Available Win Bonus



Gem Cost to Gain Next Bonus* Gems


League 1 0 - 99 6,250 16,250 28,750 29
League 2 100 - 199 12,500 27,500 52,500 32
League 3 200 - 299 18,750 33,750 71,250 36
League 4 300 - 399 25,000 40,000 90,000 40
League 5 400 - 499 31,250 46,250 108,750 43
League 6 500 - 599 37,500 52,500 127,500 47
League 7 600 - 699 43,750 58,750 146,250 50
League 8 700 - 799 50,000 65,000 165,000 54
League 9 800 - 899 56,250 71,250 183,750 58
League 10 900 - 999 62,500 82,500 207,500 61
League 11 1,000 - 1,199 75,000 95,000 245,000 65
League 12 1,200 - 1,399 81,250 101,250 263,750 69
League 13 1,400 - 1,599 87,500 107,500 282,500 70
League 14 1,600 - 1,799 93,750 118,750 306,250 72
League 15 1,800 - 1,999 100,000 130,000 330,000 74
League 16 2,000 - 2,199 112,500 142,500 367,500 76
League 17 2,200 - 2,399 118,750 148,750 386,250 78
League 18 2,400 - 2,599 125,000 155,000 405,000 80
League 19 2,600 - 2,799 131,250 166,250 428,750 81
League 20 2,800 - 2,999 137,500 177,500 452,500 83
League 21 3,000 - 3,199 150,000 190,000 490,000 85
League 22 3,200 - 3,399 156,250 196,250 508,750 87
League 23 3,400 - 3,599 162,500 202,500 527,500 89
League 24 3,600 - 3,799 168,750 213,750 551,250 90
League 25 3,800 - 3,999 175,000 225,000 575,000 92
League 26 4,000-4,199 181,250 231,250 593,750 94
League 27 4,200-4,399 187,500 237,500 612,500 96
League 28 4,400-4,599 193,750 243,750 631,250 98
League 29 4,600-4,799 200,000 255,000 655,000 100
League 30 4,800-4,999 206,250 266,250 678,750 101
League 31 5,000-5,199 212,500 272,500 697,500 103
League 32 5,200-5,399 218,750 283,750 721,250 105
League 33 5,400-5,599 225,000 290,000 740,000 107
League 34 5,600-5,799 231,250 301,250 763,750 109
League 35 5,800-5,999 237,500 307,500 782,500 110
League 36 6,000+ 250,000 325,000 825,000 112
*This is the gem cost to skip the whole 8-hour waiting time. The actual gem cost is proportional to the remaining waiting time.