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Spell Factory5

"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"


Spell Factory1 Spell Factory2 Spell Factory3 Spell Factory4 Spell Factory5
Level 1 Level 2 Level 3 Level 4 Level 5

  • Summary
    • The Spell Factory allows the player to create spells using Elixir. There are currently 6 permanently in-the-game spells: the Lightning Spell, Healing Spell, Rage Spell, Jump SpellFreeze Spell and Clone Spell. There was one limited edition holiday-themed spell called the Santa's Surprise that was released around Christmas 2012.
    • The Spell Factory takes up a 3x3 space.
    • The spells themselves can be used in battle by selecting a previously created spell and clicking on the enemy's village. The spell can be placed anywhere, bypassing walls or buildings, and it cannot be destroyed by any defenses.
    • Although multiple instances of a single spell may be created (up to the maximum allowed by the spell storage capacities of the Spell Factory), each spell instance can only be used once. Once you have used a spell, you must create it again in order to use it in your next battle.
    • You will not lose your spells if your Spell Factory is destroyed during the defense of your village, nor will its destruction disrupt or pause spell creation in any way.
    • If you upgrade the Spell Factory while it is creating spells, the spells will continue brewing during the upgrade, and will be available as soon as they are complete. It is not possible to start creating new elixir spells during the upgrade. If you have any spells already created when you start the upgrade, you will be able to use these in a raid.
    • You can speed up the creation of spells with gems and there is also an ability to boost spell production for 1 hour. The boost option costs 10 Gems and will increase the speed of the boosted Spell Factory by a factor of four.
      • Note: The boost timer will continue to count down even if you aren't creating spells, so don't boost your Spell Factory until you are ready to use it.
      • When you click to boost the Spell Factory a clock appears for a few seconds.
    • Players can donate one 2-space Elixir Spell to clanmates, provided that the clanmates have Clan Castle level 7 or higher. Players can also donate the 1-space Freeze Spell to clanmates with Clan Castle level 4 or higher.
    • The Spell Factory is one of the first buildings that you can max out. You can max it out at th10 along with the Dark Spell Factory.

  • Upgrade Differences
    • Spell Factories undergo significant visual changes at each level.
      • When initially constructed, the Spell Factory consists of a gray metal cauldron with a valve and hand-wheel at the front. It is supported by a total of eight wooden legs lashed to the edges of the cauldron, and at the rear there is a slingshot-looking structure used to hold the massive stirring spoon while the Spell Factory is in operation.
      • At level 2, the Spell Factory cauldron changes from gray metal to bronze.
      • At level 3, the Spell Factory cauldron changes from bronze to gold. The ropes attaching the legs to the cauldron disappear and are replaced with three golden rails encircling the cauldron.
      • At level 4, the Spell Factory gains spiked metal armor protecting the four corners of the structure, similar to those found on some Gold Storage and Elixir Storages.
      • At level 5, the Spell Factory gains blue hexagons on the protective pads on each corner.
    • When in operation, the Spell being created in the cauldron changes color at each level. Note that this coloring is dependent on the level of Spell Factory only, not on the type of spell being created (it is impossible for anyone other than the owner to determine which spell is being created, except if the Spell Factory is at level 1).
      • At level 1, the spell in the cauldron appears azure blue, resembling the Lightning Spell.
      • At level 2, the spell in the cauldron appears golden, resembling the Healing Spell.
      • At level 3, the spell in the cauldron appears deep purple, resembling the Rage Spell.
      • At level 4, the spell in the cauldron appears green, resembling the Jump Spell.
      • At level 5, the spell in the cauldron appears light blue, resembling the Clone Spell.

  • Trivia 
    • The level 4 Spell Factory is currently the only level that can unlock two spells at the same time namely the Jump Spell and the Freeze Spell.
    • When you begin brewing a Spell, the spiral comes from bottom of the Factory and fills up.
    • Despite being "home to veteran wizards", there are no spell making Wizards to be seen. However, the Spell Factory and the Wizard are unlocked at the same Town Hall level (5).
    • As of the 1/7/15 Update, players can now queue extra spells in the Factory thus allowing players to "hide" Elixir in their factory. Currently a player can hide a maximum of 194,000 Elixir by queuing 1 level 5 Clone Spell and 5 level 4 Jump Spells in a level 5 Spell Factory if he already has 9/11 spell spaces occupied.
      • However, as of the 12/10/16 update, if you do this, you can no longer simultaneously hide Dark Elixir by queuing Dark spells.
    • Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells: the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by 1. For example, you'll have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold 11 Dark Elixir spells.
    • Elixir spells' brewing times have been decreased multiple times.
    • In 2013, 2014, 2015, and 2016 October maintenance breaks, players were able to boost their Spell Factory for one Gem only. The 2015 October maintenance break was the first time that this applies to the Dark Spell Factory as well, which wasn't present in previous years.

Sablon:IconDescriptions

Sablon:GoldPassForm

Sablon:NumberAvailable Sablon:BuildingSize

Level


Hitpoints


Spell(s) Unlocked


Spell Storage Capacity


Build Cost
Elixir


Build Time


Experience Gained
Experience


Town Hall
Level Required


1 425 Lightning Spell 2 200,000 8h 169 5
2 470 Healing Spell 4 400,000 1d 293 6
3 520 Rage Spell 6 800,000 2d 415 7
4 600 Jump Spell
Freeze Spell
8 1,600,000 3d 12h 549 9
5 720 Clone Spell 10 3,200,000 6d 720 10

Sablon:UCH

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