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"This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages. Release a horde of Barbarians and enjoy the mayhem!"

[[File:Barbarian lvl1.jpg
[[File:Barbarian lvl3.jpg
[[File:Barbarian lvl5.jpg
[[File:Barbarian lvl6.jpg
[[File:Barbarian 7.png
Level 1 & 2 Level 3 & 4 Level 5 Level 6 Level 7

  • Summary
    • The Barbarian's appearance is a man with an angry, battle-ready expression hungry for destruction, close-cropped blonde hair and a long yellow horseshoe mustache. He wears a brown kilt with a leather belt and a steel shield-shaped buckle, which indicates that he may be a Scottish warrior. He also has spiked wristbands on both arms, as well as a short broadsword in his right hand. He wears a pair of leather sandals on his feet.
    • The Barbarian is the first unit unlocked in the Barracks.

  • Offensive Strategy
    • Archers and Giants are commonly used to support Barbarians.
    • Players sometimes spread Barbarians to avoid them all being picked off in one group by a Mortar or a Wizard Tower as these Defensive Buildings deal splash damage.
    • Large hordes of Barbarians are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Barbarians are not very effective under heavy fire from splash damaging buildings.
    • Besides doing splash damage, Mortars also cast away the horde of Barbarians by 2 tiles.
    • The Barbarian has no preferred target when attacking; he will simply attack the closest building to him.
    • They are good to take out lone buildings, like Builder's Huts placed far away to prevent full destruction.
    • If a Mortar is exposed and otherwise undefended, a single Barbarian can easily destroy it as Mortars cannot target troops which are close to them.
    • Barbarians can act as a "poor man's" distracting troop in a similar fashion to Giants; while they have far less health individually, a group of five Barbarians (the same housing requirement as one Giant) has approximately 75% of the health as a similar-level Giant while doing nearly 4 times the damage (and costing approximately 20-25% of the elixir to train). Note that this strategy is far less effective if splash damage defenses are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.
    • Barbarians, along with Archers, are normally used in swarms to defeat Barbarian King or the Archer Queen. This is because they are cheap and the fact that Hero attacks are single targeted. 
    • Also, Barbarians along with Archers are used close to their matching Hero type once the Hero reaches level 5, as the Hero's special ability will be applied to all similar troop types that are around it and will give the troops the same power as the Hero.
  • Defensive Strategy
    • Barbarians are an excellent choice for Clan Castle troops as they have relatively high health and damage for single housing space troops. They are capable of soaking up a significant amount of damage, delaying attackers and allowing your fixed defenses take care of the rest. Because their housing space is only 1, you will be able to have a large amount of them in your Clan Castle, making them more time consuming to lure out.

  • Upgrade Differences
    • Upon reaching level 3 the Barbarian gains a leather headband with a silver spike and a larger sword.
    • At level 5, the Barbarian receives a Viking helmet and a bronze broadsword.
    • At level 6, the Barbarian wields a dark iron broadsword and sports a mighty horned helmet, complete with face-mask. All accoutrements (kilt, belt, wristbands and sandals) turn a darker shade of brown as well. He also wields his sword with one hand when stationary.
    • At level 7, the Barbarian replaces the dark broadsword with a lighter coloured gray sword which appears to be molten on each edge, and gains a gray horned helm with golden accents. The spiked bracelets on his wrists turn black, and the spikes become gold.

  • Trivia
    • Barbarians will be spawned when the Iron Fist ability of the Barbarian King is used. The barbarians spawned and other barbarians around the Barbarian King will also be raged.
    • Of the three Tier 1 troops (Barbarian, Archer, Goblin) the Barbarian has the highest health and does the second-most damage (Goblins of similar level have higher damage per second). He is also the slowest-moving but fastest to train.
    • When you tap on an Army Camp, all the Barbarians stationed there will briefly raise their swords.
    • Along with the Goblin, the Barbarian is the cheapest Elixir-based troop in the game.
    • You can have a maximum of 240 Barbarian/2s at one time in a complete set of fully upgraded Army Camps. This number increases to 275 if you include the 35 that can fit into a fully upgraded Clan Castle. On the battlefield, you can summon 20 additional Barbarians with a maximum-level Barbarian King.
    • When Barbarians become aware of hostile units such as Clan Castle reinforcements and Heroes (generally by being attacked or being close to another unit being attacked), they will stop what they are doing and attack them. Once the enemy troops have been defeated they will proceed to attack the nearest buildings from their current location -- they will not (necessarily) return to their prior target.
    • The Barbarian is considered to be the primary troop of Clash of Clans due to it representing the logo for the app.
    • If you look closely at the Barbarian on the logo of the app you will notice that one of its eyes (our left) is damaged.
    • The level 6 Barbarian's helmet greatly resembles the iron helmet from The Elder Scrolls V: Skyrim. It is also the one worn by the Last Dragonborn in Skyrim's trailer.
    • Barbarians bear more than a passing resemblance to Hulk Hogan.
    • Barbarians, along with Archers, are currently the only two troops that can be upgraded to Level 7.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
Any Melee (Ground Only) 1 20s 16 1s 1 0.4 tiles
Level Damage per Second Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 8 45 25 N/A N/A N/A
2 11 54 40 50,000 1 6 hours
3 14 65 60 150,000 3 1 day
4 18 78 80 500,000 5 3 days
5 23 95 100 1,500,000 6 5 days
6 26 110 150 4,500,000 7 10 days
7 30 125 200 6,000,000 8 14 days

For additional statistics and information, see the Unit Calculators page.

Upgrade Progression

Armia Głównej Bazy
Jednostki BarbarzyńcaŁuczniczkaGigantGoblinWall BreakerBalonCzarodziejHealerSmokP.E.K.K.ABaby DragonMinerElectro Dragon
Jednostki Dark Elixir MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce Golem
Herosi Król barbarzyńcówKrólowa ŁuczniczekGrand Warden
Mikstury Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Mikstury Dark Elixir Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Maszyny Oblężnicze Wall WreckerBattle BlimpStone Slammer