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Уровни 1-2

Уровни 3-4
Описание
- The Druid is the eleventh and currently the final Dark Elixir Troop in the game, who is unlocked when the Dark Barracks is upgraded to level 11, which requires Town Hall level 14.
- He is the only troop that has both attacking and healing capabilities. In his human form, he heals both grounded and aerial troops unlike the Healer which only heals ground troops and cannot attack, and in his animal form, as the Bear, he is a relatively tanky troop that targets defenses.
- For the first 25 seconds after the Druid is deployed, he heals allied troops with his staff. His healing projectiles bounce between up to 4 targets, and can target both ground and air.
- The Druid's healing cannot bounce to Siege Machines, since they are immune to them. The healing is not reduced on Heroes, unlike Healers.
- The 25-second timer is represented by a blue bar above his head that slowly fills up over time. When this bar fills, the Druid transforms into a Bear. The Druid also transforms if his health bar is depleted before the 25 seconds are up. However, if he is defeated by a Spring Trap, he will be unable to transform into the Bear.
- Друид не может атаковать, а значит не в состоянии защитить себя и будет полностью игнорировать любые типы вражеских зданий и войска. Если цель для исцеления отсутствует, он будет оставаться в неподвижном состоянии, даже если получает урон. Однако у Друид есть возможность превращения, после которого он в состоянии наносить ответный урон.
- Once they transform into Bears, they will go for defenses until they are destroyed.
Стратегии
Наступательная тактика
- The Druid is similar to the Healer, but with major differences: he is a ground troop which means he is completely safe from high damage hazards like Air Defenses and Seeking Air Mines, he can also heal ground and aerial units at the same time and is vulnerable to ground defenses such as Cannons and X-Bows. Unlike the Healer who has an unlimited time to heal and has splash healing, the Druid's healing projectile can only bounce up to three troops from his initial target from up to three tiles, however he has a limited time to heal other units.
- In terms of healing speed, the Healer takes 0.8s, while the Druid's heal speed is 1s, but the latter makes up for it by healing more per second.
- Like the Healers, the Druid can be paired with Rage Spells in order to boost his healing, which can be helpful to save the ground and even aerial units like the Archer Queen from dying to high-damage defenses, provided that if they have enough health to survive.
- Druids are useful for Hero Walks, especially Queen and Warden Walks, as like Healers they can keep the Archer Queen or Grand Warden healed just as effectively, if not more than a group of Healers can. The drawback for this strategy is that their healing will only last for a certain amount of time until they change into their Bear form, at which point they will ignore the Hero and go for the nearest defensive building, and are more vulnerable to defenses that attack additional units from behind the initial target like the Scattershot.
- In addition, as Druids do not receive a reduced rate of healing like Healers, this can make them a more ideal option when using Hero Walks in areas with lots of Air Defenses and other defensive buildings that target air units.
- However, if the resulting Bears catch up to the Hero, it can potentially improve their survivability for them to last longer in battle.
- Druids are very helpful for healing ground units with high hitpoints such as Super Witches, as the healing can bounce to them, as they will protect the Druids in return.
- Druids are also very useful for healing aerial units such as Dragons and Electro Dragons, unlike regular Healers.
- However, he is susceptible to ground defenses such as Cannons and ground-mode X-Bows, so he might get taken out quickly.
- If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
- However, he is susceptible to ground defenses such as Cannons and ground-mode X-Bows, so he might get taken out quickly.
- Using Druids with lots of units like the Throwers and Yetis are less effective in them, as the healing bounce can only affect up to 4 units and can be overwhelmed by splash defenses like the Scattershots and Firespitters.
- Therefore, Healers are better used for healing ground units with their area heal effect, rendering the Druids to only be used situationally, but can work in strategies like Super Witches due to their high housing space and can only bring less of them, therefore giving an advantage to the Druids.
Even then, the player can choose to use Healers for permanent healing rather than deploying the Druids every once in a while.
Оборонительная тактика
- Due to his moderately high highpoints and being a healing ground troop that stays behind, it is quite hard to dispose of Druids as quickly as one would dispatch Healers. Even if one manages to kill the Druid in his human form, he will then proceed to morph into the defense-targeting Bear form.
- Spring Traps are the only form of defense that can destroy Druids without triggering his Bear form, so place them in areas where Druids are likely to approach the base.
- Although the Druid's human form can jump over Walls, his Bear form cannot. High-leveled Walls are great at keeping out Druids in their Bear form, as it can take them a while to break through them on their own.
Изменения при улучшении
The Druid undergoes significant visual changes at level 3.
- Initially, the Druid is a bare-chested man with somewhat long fingernails, and an olive loincloth around his waist kept in place by a large rope. In the middle of his loincloth is a belt loop with a small horn on it and a yellow flap beneath. He also carries a bear pelt on his back. He has long, light blonde hair and red paint on his face and arms, and orange eyes. He wields a long wooden staff with a glowing yellow crystal, which he uses to heal troops from range.
- At level 3, his hair and bear pelt turn golden-yellow in color, and his loincloth is now dark mauve. His belt loop also turns a bright pink.
Статистика
Статистика Модификаторов
Введите значения в модификаторы ниже, чтобы соответствующим образом изменить статистику в приведенных ниже таблицах
Модификаторы золотого пропуска 

ПрименитьСбросить |
Избранная цель![]() |
Тип урона![]() |
Количество целей![]() |
Требуется мест![]() |
Скорость передвижения![]() |
Скорость лечения![]() |
Уровень Темной казармы![]() |
Радиус атаки![]() |
Время превращения![]() |
---|---|---|---|---|---|---|---|---|
Отсутствует | Дальний (Наземные и Воздушные) Цепное исцеление |
4 | 16 | 24 | 1с | 11 | 5 клеток | 25с |
Время тренировки | |
---|---|
Темная казарма доступна | Темная казарма улучшается |
2м 20с | 4м 40с |
Уровень![]() |
Лечение в секунду![]() |
Лечение за импульс![]() |
Здоровье![]() |
Стоимость улучшения![]() |
Время улучшения![]() |
Требуемый уровень Лаборатории![]() |
---|---|---|---|---|---|---|
1 | 65 | 65 | 1,300 | N/A | N/A | N/A |
2 | 70 | 70 | 1,400 | 125,000 | 12д | 12 |
3 | 75 | 75 | 1,500 | 175,000 | 14д | 13 |
4 | 80 | 80 | 1,600 | 187,500 | 15д | 14 |
Эффективность нескольких друидов
Ниже представлена таблица, демонстрирующая эффективность добавления дополнительного друида, когда несколько друидов одновременно лечат одну или несколько целей. Данная таблица используется как Целительницами, так и Единорогом, причем приоритет получает тот, кто начал лечение цели первым.
Общее количество исцеляющих воинов | Эффективность дополнительного Друида | Общая эффективность |
---|---|---|
1 | 100% | 100% |
2 | 100% | 100% |
3 | 90% | 96.7% |
4 | 90% | 95% |
5 | 70% | 90% |
6 | 40% | 81.7% |
7 | 10% | 71.4% |
8 | 0% | 62.5% |
История
Дата | Тип | Описание |
---|---|---|
18 июня 2024 | Обновление | Друид добавлен в игру и имеет 4 уровня ![]() ![]() |
9 сентября 2024 | Обновление | Уменьшено количество целей с 5 до 4 ![]() |
2 октября 2024 | Перерыв на техническое обслуживание |
|
10 февраля 2025 | Обновление | Уменьшено время тренировки с 2м 30с до 2м 20с |
Галерея
Изображения

Друид

Три Друида на одном изображении, но в разных позах (центральный используется в качестве информационного изображения)

Аватар Друида
Интересные факты
Общее
- У вас может быть максимум 21 Друидов в полном наборе полностью улучшенных военных лагерей. Это число увеличивается до 24, если вы добавите 3 мест, которые может вместить Крепость клана 11 уровня или выше. На поле боя вы можете клонировать дополнительных 8 Друидов с четырьмя Клонирующими заклинаниями 6 уровня или выше. В общей сложности не более 32 Друидов.
- When you tap on an Army Camp, all the Druids stationed there will briefly lift their staffs into the air, and can be seen chanting.
- If the Druid is the last unit in the battle, the battle will not end immediately and he will stand still, but will transform into the Bear if the timer is up or is destroyed to damage buildings, if not finishing them off, unless if he is bounced from a Spring Trap, unlike the Healer and the Unicorn (in some cases).
- The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature.
- A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
- The Druid is likely inspired by the Beorning from The Lord of the Rings Online, with both being humanoid beings that have the ability to transform into bears in combat.
- According to the lore, the Druid was actually used to be a kind-hearted person. However, since he encountered Barbarians of various injuries, his tantrum starts to slowly become worse, which eventually leads him to an anger issue, turning himself into a Bear afterwards.
- The Druid somehow inspired the Natureborn from Clash Mini. Both can heal their allies and turn into melee animalistic forms as well as being a ranged unit in their human form.
- A bug existed where if the Druid's blue bar fills and was defeated at the exact same time, he will summon two Bears instead of one, though this happens in extremely rare cases.
Сравнения
- The Druid is one of the three troops in the Home Village that uses the chain mechanic, the others being the Electro Dragon and the Super Wizard.
- Of the three, the Druid is the only one that heals using the chain mechanic, on which he heals units by throwing healing projectiles which bounces to other nearby units (Siege Machines are not included).
- Out of all the troops in the game, the Druid is the only healing unit to transform into an attacking unit after a specified period of time.
- Out of all the healing units in the game, the Druid is the only healing unit to recieve the biggest nerf in terms of healing (see the History section above).