- For the Home Village counterpart, see Air Defense/Home Village.


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Ruin | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
- Air Defenses are among the first defensive buildings unlocked in the Clan Capital, available at Clan Capital level 1.
Strategies
Defensive Strategy
Offensive Strategy
Upgrade Differences
- Air Defenses undergo significant visual changes at all levels.
- When initially rebuilt, the Air Defense consists of a single wooden launch tube with a single orange-and-yellow rocket. The launch tube is banded with metal. It is supported with a wooden foundation that is combined with a series of ropes to allow the launch tube stand upright.
- At level 2, a second launch tube with a rocket is added. The wooden foundation that sits against the ground is painted with an orange color.
- At level 3, the two launch tubes merge into one and added an additional rocket again. The rockets changes in color with red and yellow. The launch tube receives thicker metal bands bolted with gold rivets. The supporting wooden foundation becomes thicker. The hinge is now replaced with dark metal with a bolt. The ropes on the base are replaced with red metal that is also bolted. Also, the foundation that sits against the ground is replaced with metal.
- At level 4, a fourth additional rocket emerges. The head of the rockets receive a bolted metal cap and the gold rivets were replaced with gold metal bands. The hinge is painted with a red color and now extends down to the ground; the entire base and foundation supports that are made from wood are now replaced with metal.
- At level 5, a fifth additional rocket emerges together with the metal trim surrounding the rocket heads. The hinges across the base and foundation is replaced with gold and the base is now reinforced with gold spikes. The metal supports are now painted in red.
Trivia
- Strangely, the ruins of the Air Defense appears to be on Level 2, not level 1.
Icon Descriptions
![]() | Tapping this icon displays information about the Air Defense, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. |
![]() | Tapping this icon contributes the Capital Gold you have into upgrading the Air Defense to the next level. When the Air Defense is at maximum level, this icon is not shown. |
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Size ![]() |
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2x2 |
Number Available | District Hall Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Barbarian Camp | 4 | 4 | 6 | 7 | 7 |
Wizard Valley | 3 | 4 | 5 | 6 | 6 |
Balloon Lagoon | 2 | 2 | 3 | 3 | 3 |
Builder's Workshop | 6 | 7 | 8 | 8 | 8 |
Dragon Cliffs | 4 | 5 | 6 | 7 | 7 |
Golem Quarry | 5 | 6 | 7 | 8 | 9 |
Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Hitpoints![]() |
Build Cost![]() |
Capital Hall Level Required![]() |
District Hall Level Required![]() |
---|---|---|---|---|---|---|
1 | 260 | 390 | 1,400 | 3,500 | 1 | 1 |
2 | 290 | 435 | 1,500 | 7,000 | 2 | 2 |
3 | 320 | 480 | 1,600 | 14,000 | 4 | 3 |
4 | 350 | 525 | 1,700 | 24,000 | 6 | 4 |
5 | 400 | 600 | 1,800 | 40,000 | 9 | 5 |
Range ![]() |
Attack Speed ![]() |
Damage Type ![]() |
Unit Type Targeted ![]() |
---|---|---|---|
10 | 1.5s | Single Target | Air |