Clash of Clans Wiki
Clash of Clans Wiki

For a similar defense in the Builder Base, see Firecrackers.
For the Clan Capital counterpart, see Air Defense/Clan Capital.
Air Defense12.png

"This anti-air tower is deadly against flying enemies, but can't target foes on the ground. Place it wisely to cover as much airspace as possible."

Air Defense1.png Air Defense2.png Air Defense3.png Air Defense4.png Air Defense5.png Air Defense6.png
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Air Defense7.png Air Defense8.png Air Defense9.png Air Defense10.png Air Defense11.png Air Defense12.png
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12


  • The Air Defense is a powerful turret, unlocked at Town Hall level 4, that exclusively targets aerial foes with very high DPS, good reach and decent hitpoints.
  • Air Defenses can only target and shoot one air troop at a time.
  • It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Town Hall).



  • The Air Defense has an excellent range and a very high damage per shot. As the in-game description states, it's best to position them so that they cover as much area as possible. One common strategy for Town Hall 7 and above is to position them in a wide triangle (or diamond, once the fourth Air Defense is available at Town Hall 9).
  • Lava Hounds target this building first, so make sure you defend it well with other defenses which target air troops. Single-target Inferno Towers are most effective if you have them. If not, other point defenses such as Archer Towers and Hidden Teslas or 2 Seeking Air Mines are strongly recommended.
  • The Air Defense is a popular first-target for armies sporting ground troops, as they are one of only 2 defensive structures that cannot target them (the other being the Air Sweeper, which will lose its synergy with the Air Defense in this case). Make sure they are defended well, and they will help to keep the skies clear from rampaging Air Troops. Air Defenses are there for when Archer Towers just won't cut it or are distracted by ground units such as Giants, Golems, and Heroes.
  • If possible, keep your Air Defenses behind your first lines of defense (e.g. Cannons and Archer Towers), preferably with a Walls in between. This will prevent a large Giant or Golem assault from quickly destroying the Air Defense and allowing a Healer to be deployed early in the battle. The longer it takes the Giants to destroy the Air Defense, the more time your turrets will have to thin out their ranks before a Healer can be safely deployed.
  • A good strategy placement for this defense is by placing it near a Wizard Tower (which would be near a Mortar and a storage, for maximum protection).
    • However, If your base gets commonly attacked by Lava-Loon (Lava Hounds + Balloons), consider separating the Wizard Tower such that the Wizard Tower's range does not cover the Air Defense. This will allow the Wizard Tower to attack the Balloons while the Air Defense is attacking the Lava Hounds or the Balloons next to the Wizard Tower, once destroyed.
  • Spread out your Air Defenses, or else they could all be destroyed with Lightning Spells or a Zap-quake chain.


  • The Air Defense is a natural target to attack first, as clearing them helps pave the way for an air assault. Healers are very vulnerable to the Air Defense, destroying this defense with Giants before deploying them is recommended. They are easily destroyed by any ground-based troop, as they do not attack ground troops.
  • You can use Lightning Spells to take down the Air Defenses, although it might take multiple of them to deploy on higher levels.
  • It is advisable to keep Balloons away from Air Defenses, as they are capable of destroying most Balloons in one or two hits from a great distance.
  • Although Air Defenses are quite effective against Dragons, it is possible to keep an Air Defense occupied with one or two Dragons for a fleet of Balloons to quickly destroy a majority of the ground defenses. Since Balloons have a target priority of defenses, send them close enough to the Air Defenses increases the odds of the Air Defense being easily destroyed.
  • An Archer Queen backed by Healers is capable of attacking an Air Defense while keeping the Healers out of range. This allows the Air Defense to be taken out without any significant threat to your Healers.
    • However, Air Defenses at an angle may cause the Healers to turn to the side and get attacked, so be wary of that.
  • A great way to overwhelm the Air Defense is using a large group of Minions since Minions are fast, and the Air Defense can only take out one at a time. Beware of nearby AOE defenses and traps, though.

Upgrade Differences

  • Air Defenses undergo significant visual changes at all levels.
    • When initially constructed, the Air Defense consists of a single wooden launch tube with a single red-and-black rocket. The launch tube is banded with metal.
    • At levels 2, a second launch tube with a rocket is added, with more wood space below.
    • At level 3, a third launch tube with a rocket inside is added again.
    • At level 4, the three wooden launch tubes merge into one and gain an additional rocket. The launch base is reinforced with metal. The rockets change to red and yellow paint.
    • At level 5, another launch tube is added with 3 rockets in one and 2 in the other. The nail on the right turns golden. These launch tubes seem to be smaller than the level 4 one.
    • At level 6, another launch tube is added, but there are now 2 rockets in each one. The wood at the bottom turns golden colored and the nail is now spiked.
    • At level 7, the three launch tubes are replaced with a single large wooden launcher with four large black and yellow rockets in it. The bottom also becomes more secure.
    • At level 8, the Air Defense's launcher receives a coat of red paint, along with dark metal bands and golden rivets. It is filled with four large, black-tipped rockets that are painted in a yellow and black chessboard pattern, similar to that seen on the V-2 Rocket.
    • At level 9, the bolts holding the launcher together change to golden spikes, the wooden beams of the launcher become white at the sides and red at the front and possibly the back, and the nails on the launch tube are hidden by golden bands. The yellow bands on the rocket tips become much wider and the rockets themselves become a bit thicker.
    • At level 10, the launch tube is now dark blue with black straps around it. The base changes to steel gray without spikes, with dark gray beams on the sides; the front beam is now replaced by a bellow-like support with bronze parts on either end. The rockets still use the same color scheme as before, however they have different patterns on both tips and body; no longer using a checkerboard pattern but rather a striped pattern on its body.
    • At level 11, the black straps change to purple reinforcements. The bolts on the corners change into dark turquoise spikes. Each corner has a golden reinforcing band on the top. The wood changes to a turquoise color with the metal bands that are reinforcing the wood darker. The whole building is bigger. The rockets have more black stripes. And the top of each support there is snowy blue pad.
    • At level 12, the purple reinforcements change into a thick black supporting beam with grey bands to either side. The spike on the corners disappear, replaced by yet more black reinforcement. The wood changes into an emerald green colour and the top metal band gains a thin gold stripe. Two small ,lighter-green squares appear to jut out of the main tube of the Air Defence, on top of the supporters for the Air Defence. The black pads that appear on the side of the Air Defence's supporters are decorated with two golden stripes appearing like a mirrored '7'. The Rockets once again gain even more stripes.


Patch Description
August 2, 2012 Introduction of the Air Defense with 6 levels and two of them to unlock.
September 19, 2012 Retextured the rockets from the Air Defense at all levels. Prior to this update, the rockets at all levels were red and blue.
February 5, 2013 Added the level 7 Air Defense.
April 19, 2013 Added the third Air Defense available at Town Hall level 8.
May 23, 2013
  • Added the level 8 Air Defense.
  • Reduced the upgrade cost of level 7 Air Defense from 6,480,000 to 4,320,000.
December 11, 2014
  • Increased Air Defense's hitpoints at level 4-8.
    • Level 4 increased from 940 to 950.
    • Level 5 increased from 990 to 1,000.
    • Level 6 increased from 1,040 to 1,050.
    • Level 7 increased from 1,100 to 1,110.
    • Level 8 increased from 1,160 to 1,170.
  • Decreased level 2 Air Defense's hitpoints from 860 to 850.
April 30, 2015 Allowed its range to be visible even when under construction.
January 26, 2016 Moved the 2nd Air Defense to Town Hall level 6 and moved the 3rd Air Defense to Town Hall level 7.
March 21, 2016 Retextured the level 2-7 Air Defense, and gave the level 8 a minor change. Prior to this update, the level 2-8 looked like this.
March 24, 2016 Retextured the level 4-7 Air Defense again because players criticized the new textures, stating that they look like "downgrades". Prior this update, the level 4-7 looked like this.
October 12, 2016.
  • The level 9 Air Defense was added to the game files but not immediately made available.
  • Air Defenses undergoing upgrades now realistically have their warheads removed.
March 8, 2017
  • Added the level 9 Air Defense.
  • Reduced upgrade times of level 4-8 Air Defense.
    • Level 4 reduced from 5d to 4d. Time
    • Level 5 reduced from 6d to 5d. Time
    • Level 6 reduced from 8d to 6d. Time
    • Level 7 reduced from 10d to 8d. Time
    • Level 8 reduced from 12d to 10d. Time
  • Reduced upgrade costs of level 4-8 Air Defense.
    • Level 4 reduced from 540,000 to 500,000. Gold
    • Level 5 reduced from 1,080,000 to 1,000,000. Gold
    • Level 6 reduced from 2,160,000 to 2,000,000. Gold
    • Level 7 reduced from 4,320,000 to 4,000,000. Gold
    • Level 8 reduced from 7,560,000 to 6,300,000. Gold
June 11, 2018 Added the level 10 Air Defense.
June 26, 2018
  • Reduced upgrade times of level 1-9 Air Defense.
    • Level 1 reduced from 5h to 3h.
    • Level 2 reduced from 1d to 12h.
    • Level 3 reduced from 3d to 2d.
    • Level 4 reduced from 4d to 2d 12h.
    • Level 5 reduced from 5d to 3d.
    • Level 6 reduced from 6d to 4d.
    • Level 7 reduced from 8d to 5d.
    • Level 8 reduced from 10d to 6d.
    • Level 9 reduced from 12d to 10d.
October 23, 2018 Adjusted hitpoints for levels 7-10 Air Defense, reducing them at level 7 but increasing them at the other levels.
  • Reduced Air Defense's hitpoints at level 7 from 1,110 to 1,100. Hitpoints
  • Increased Air Defense's hitpoints at level 8-10.
    • Level 8 increased from 1,170 to 1,200. Hitpoints
    • Level 9 increased from 1,230 to 1,300. Hitpoints
    • Level 10 increased from 1,290 to 1,400. Hitpoints
April 2, 2019
  • Reduced upgrade times of level 3-7 Air Defense.
    • Level 3 reduced from 2d to 16h. Time
    • Level 4 reduced from 2d 12h to 1d. Time
    • Level 5 reduced from 3d to 1d 12h. Time
    • Level 6 reduced from 4d to 2d. Time
    • Level 7 reduced from 5d to 3d. Time
  • Reduced upgrade costs of level 7-10 Air Defense.
    • Level 7 reduced from 4,000,000 to 3,000,000. Gold
    • Level 8 reduced from 6,300,000 to 4,500,000. Gold
    • Level 9 reduced from 8,800,000 to 7,500,000. Gold
    • Level 10 reduced from 10,080,000 to 10,000,000. Gold
December 9, 2019 Added the level 11 Air Defense.
October 12 2020 Increased hitpoints of level 8 Air Defense from 1,200 to 1,210. Hitpoints
January 20 2021 Fixed level 11 Air Defense hit effect.
April 12, 2021
  • Reduced upgrade times of level 8-9 Air Defense.
    • Level 8 reduced from 6d to 5d. Time
    • Level 9 reduced from 10d to 9d. Time
  • Reduced upgrade costs of level 1-9 Air Defense (except for level 2-5).
    • Level 1 reduced from 22,500 to 22,000. Gold
    • Level 6 reduced from 2,000,000 to 1,500,000. Gold
    • Level 7 reduced from 3,000,000 to 2,000,000. Gold
    • Level 8 reduced from 4,500,000 to 4,000,000. Gold
    • Level 9 reduced from 7,500,000 to 7,000,000. Gold
  • Fixed a bug where Lava Hounds and Ice Hounds forget about targeting Air Defenses if all the remaining Air Defenses are invisible when they're targeting.
May 1, 2021 The level 12 Air Defense appears in the official Jungle Warden trailer for the May 2021 season, added as an easter egg by Supercell.
June 15, 2021 Added the level 12 Air Defense.
December 9, 2021 Reduced upgrade costs at levels 6-11.
May 1, 2022 Increased hitpoints of Level 12 Air Defense from 1,600 to 1,650. Hitpoints



  • The rockets in the launcher look like fireworks. When they explode, you can see a small show of lights if you zoom in close enough.
    • This might explain why the Lava Hound prioritizes it, seeing as it prefers to chase fireworks, which is just the type of ammunition used by this building.
    • Although the rockets explode, they don't inflict splash damage.
  • The visual representation of rockets in the Air Defense's launchers doesn't represent the amount of ammunition the Air Defense contains. Like most defenses it has infinite ammunition and will keep firing at enemies if there's one in sight.
  • The Party Wizard Party Time video contradicts the current design of an Air Defense, where it featured an old design of the level 6 Air Defense.
  • Although the rockets were retextured after the September 19, 2012 update, the defenses category still depicted an Air Defense with red and blue rockets until the May 24, 2016 update.
  • In most English-speaking countries other than the United States, the Air Defense is called the "Air Defence", which in turn stems from British dialect.
    • In Chinese, it's known as "防空火箭", or "Anti-Air Rockets", referring to its specialization and ammunition.
  • The number of rockets in level 1-6 Air Defenses corresponds to its level.


  • The Air Defense, Walls, Cannon, Archer Tower, Mortar, and Wizard Tower are the oldest defenses in the game.
  • The Air Defense is the first building to be redesigned since the September 19, 2012 update.
  • The Air Defense is one of the 2 defensive buildings in the Home Village (the other being the Air Sweeper) which targets only air troops and the only one of them that damages them.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Air Defense, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon Upgrade.pngTapping this icon begins upgrading the Air Defense to the next level, if you have enough resources and a free Builder. When the Air Defense is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Air Defense to the next level, at the cost of one Hammer of Building if you have one. When the Air Defense is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 0 0 0 1 1 2 3 3 4 4 4 4 4 4
Size Size
Damage per Second
Build Time
Experience Gained
Town Hall Level Required
Town Hall
1 80 800 22,000 3h 103 4
2 110 850 90,000 12h 207 4
3 140 900 270,000 16h 240 5
4 160 950 500,000 1d 293 6
5 190 1,000 1,000,000 1d 12h 360 7
6 230 1,050 1,350,000 2d 415 8
7 280 1,100 1,750,000 3d 509 9
8 320 1,210 3,500,000 5d 657 10
9 360 1,300 6,000,000 9d 881 11
10 400 1,400 9,500,000 14d 1,099 12
11 440 1,500 14,000,000 16d 1,175 13
12 480 1,650 18,000,000 18d 1,247 14
Range Attack Speed Damage Type Unit Type Targeted
10 1s Single Target Air
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutGiga TeslaGiga Inferno (Town Hall 13)Giga Inferno (Town Hall 14)Wall

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutMaster Builder's Hut