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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
  +
 
{{Protection}}
 
{{Protection}}
{{TranslateMenu
 
|es=Cohetes de defensa
 
|de=Luftabwehr
 
|nl=Luchtafweer
 
}}
 
   
<span class="info-central-image">[[File:Air Defense9.png|500x250px|center|link=]]</span>
+
[[File:Air Defense11.png|175px|center|link=]]
   
 
<center>
 
<center>
  +
 
'''''"This anti-air tower is deadly against [[:Category:Air Troops|flying enemies]], but can't target [[:Category:Ground Troops|foes on the ground]]. Place it wisely to cover as much airspace as possible."'''''
 
'''''"This anti-air tower is deadly against [[:Category:Air Troops|flying enemies]], but can't target [[:Category:Ground Troops|foes on the ground]]. Place it wisely to cover as much airspace as possible."'''''
 
</center>
 
</center>
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{| style="text-align:center; margin:auto; width: 600px;"
 
{| style="text-align:center; margin:auto; width: 600px;"
 
|-
 
|-
|<span class="info-rollover-image">[[File:Air Defense1.png|80px|link=]]</span>
+
|[[File:Air Defense1.png|100px|link=]]
|<span class="info-rollover-image">[[File:Air Defense2.png|80px|link=]]</span>
+
|[[File:Air Defense2.png|100px|link=]]
|<span class="info-rollover-image">[[File:Air Defense3.png|80px|link=]]</span>
+
|[[File:Air Defense3.png|100px|link=]]
|<span class="info-rollover-image">[[File:Air Defense4.png|80px|link=]]</span>
+
|[[File:Air Defense4.png|100px|link=]]
  +
|[[File:Air Defense5.png|100px|link=]]
  +
|[[File:Air Defense6.png|100px|link=]]
 
|-
 
|-
 
|'''Level 1'''
 
|'''Level 1'''
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|'''Level 3'''
 
|'''Level 3'''
 
|'''Level 4'''
 
|'''Level 4'''
 
|'''Level 5'''
 
|'''Level 6'''
 
|}
 
|}
 
{| style="text-align:center; margin:auto; width: 600px;"
 
{| style="text-align:center; margin:auto; width: 600px;"
 
|-
 
|-
|<span class="info-rollover-image">[[File:Air Defense5.png|80px|link=]]</span>
+
|[[File:Air Defense7.png|100px|link=]]
|<span class="info-rollover-image">[[File:Air Defense6.png|80px|link=]]</span>
+
|[[File:Air Defense8.png|100px|link=]]
|<span class="info-rollover-image">[[File:Air Defense7.png|80px|link=]]</span>
+
|[[File:Air Defense9.png|100px|link=]]
|<span class="info-rollover-image">[[File:Air Defense8.png|80px|link=]]</span>
+
|[[File:Air Defense10.png|100px|link=]]
|<span class="info-rollover-image">[[File:Air Defense9.png|80px|link=]]</span>
+
|[[File:Air Defense11.png|86px|link=]]
 
|-
 
|-
|'''Level 5'''
 
|'''Level 6'''
 
 
|'''Level 7'''
 
|'''Level 7'''
 
|'''Level 8'''
 
|'''Level 8'''
 
|'''Level 9'''
 
|'''Level 9'''
  +
|'''Level 10'''
  +
|'''Level 11'''
 
|}
 
|}
 
----
 
----
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----
 
----
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
**The Air Defense has an excellent range and a very high damage per shot. As the in-game description states, it's best to position them so that they cover as much area as possible. One common strategy for [[Town Hall]] 7 and above is to position them in a wide triangle (or diamond, once the fourth Air Defense is available) around the [[Town Hall]].
+
**The Air Defense has an excellent range and a very high damage per shot. As the in-game description states, it's best to position them so that they cover as much area as possible. One common strategy for [[Town Hall]] 7 and above is to position them in a wide triangle (or diamond, once the fourth Air Defense is available around [[Town Hall]] 9).
 
**[[Lava Hound]]s target this building first, so make sure you defend it well with other [[Defensive Buildings|defenses]] which target [[:Category:Air Troops|air troops]]. Single-Target [[Inferno Tower]]s are most effective if you have them. If not, other point [[Defensive Buildings|defenses]] such as [[Archer Tower]]s and [[Hidden Tesla]]s or 2 [[Seeking Air Mine]]s are recommended.
 
**[[Lava Hound]]s target this building first, so make sure you defend it well with other [[Defensive Buildings|defenses]] which target [[:Category:Air Troops|air troops]]. Single-Target [[Inferno Tower]]s are most effective if you have them. If not, other point [[Defensive Buildings|defenses]] such as [[Archer Tower]]s and [[Hidden Tesla]]s or 2 [[Seeking Air Mine]]s are recommended.
**The Air Defense is a popular first target for armies sporting [[:Category:Ground Troops|ground troops]], as they are one of only 2 defensive structures that cannot target them (the other being the [[Air Sweeper]]). Make sure they are defended well, and they will help to keep the skies clear from rampaging [[Balloon]]s, [[Dragon]]s, [[Healer]]s, [[Lava Hound]]s, and [[Minion]]s. Air Defenses are there for when [[Archer Tower]]s and [[Wizard Tower]]s just won't cut it or are distracted by ground units such as [[Giant]]s and [[Heroes]].
+
**The Air Defense is a popular first target for armies sporting [[:Category:Ground Troops|ground troops]], as they are one of only 2 defensive structures that cannot target them (the other being the [[Air Sweeper]], which will lose it's synergy with the Air Defense in this case). Make sure they are defended well, and they will help to keep the skies clear from rampaging [[Balloon]]s, [[Dragon]]s, [[Healer]]s, [[Lava Hound]]s, and [[Minion]]s. Air Defenses are there for when [[Archer Tower]]s and [[Wizard Tower]]s just won't cut it or are distracted by ground units such as [[Giant]]s and [[Heroes]].
 
**If possible, keep your Air Defenses behind your first lines of [[Defensive Buildings|defense]] (e.g. [[Cannon]]s and [[Archer Tower]]s), preferably with a [[Walls|Wall]] in between. This will prevent a large [[Giant]] or [[Golem]] assault from quickly destroying the Air Defense and allowing a [[Healer]] to be deployed early in the battle. The longer it takes the [[Giant]]s to destroy the Air Defense, the more time your turrets will have to thin out their ranks before a [[Healer]] can be safely deployed.
 
**If possible, keep your Air Defenses behind your first lines of [[Defensive Buildings|defense]] (e.g. [[Cannon]]s and [[Archer Tower]]s), preferably with a [[Walls|Wall]] in between. This will prevent a large [[Giant]] or [[Golem]] assault from quickly destroying the Air Defense and allowing a [[Healer]] to be deployed early in the battle. The longer it takes the [[Giant]]s to destroy the Air Defense, the more time your turrets will have to thin out their ranks before a [[Healer]] can be safely deployed.
 
**A good strategy placement for this [[Defensive Buildings|defense]] is by placing it near a [[Wizard Tower]] (which would be near a [[Mortar]] and a storage, for maximum protection).
  +
**Spread out your Air Defenses, or else they could all be destroyed with[[Lightning Spell| Lightning Spells]].
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
**The Air Defense is a natural target to attack first, as clearing them helps pave the way for an air assault. [[Healer]]s are very vulnerable to the Air Defense, destroying this defense with [[Giant]]s before deploying her is recommended. They are easily destroyed by any [[:Category:Ground Troops|ground-based troop]], as they cannot fight back.
+
**The Air Defense is a natural target to attack first, as clearing them helps pave the way for an air assault. [[Healer]]s are very vulnerable to the Air Defense, destroying this defense with [[Giant]]s before deploying her is recommended. They are easily destroyed by any [[:Category:Ground Troops|ground-based troop]], as they do not attack ground troops.
 
**It is advisable to keep [[Balloon]]s away from Air Defenses, as they are capable of destroying most [[Balloon]]s in one or two hits from a great distance.
 
**It is advisable to keep [[Balloon]]s away from Air Defenses, as they are capable of destroying most [[Balloon]]s in one or two hits from a great distance.
**Although Air Defenses are quite effective against [[Dragon]]s, it is possible to keep an Air Defense occupied with a one or two [[Dragon]]s for a fleet of [[Balloon]]s to quickly destroy a majority of the ground [[Defensive Buildings|defenses]].
+
**Although Air Defenses are quite effective against [[Dragon]]s, it is possible to keep an Air Defense occupied with a one or two [[Dragon]]s for a fleet of [[Balloon]]s to quickly destroy a majority of the ground [[Defensive Buildings|defenses]]. Since Balloons have a target priority of Defenses, send them close enough to the Air Defenses increases the odds of the AD being easily destroyed.
  +
**An [[Archer Queen]] backed by [[Healer]]s is capable of attacking an Air Defense while keeping the [[Healer]]s out of range. This allows the Air Defense to be taken out without any significant threat to your [[Healer]]s.
**A great way to overwhelm the Air Defense is using a large group of [[Minion]]s since the Air Defense can only target one [[:Category:Air Troops|air unit]] at a time.
+
**A great way to overwhelm the Air Defense is using a large group of [[Minion]]s since the Air Defense can only target one [[:Category:Air Troops|air unit]] at a time and while it does one-shot minions, without AOE defenses/traps to support it the Air Defense is easily swarmed and destroyed.
**A good strategy placement for this [[Defensive Buildings|defense]] is by placing it near a [[Wizard Tower]] (which would be near a [[Mortar]] and a storage, for maximum protection).
 
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
Line 63: Line 66:
 
***At levels 2, a second launch tube with a rocket is added, with more wood space below.
 
***At levels 2, a second launch tube with a rocket is added, with more wood space below.
 
***At level 3, a third launch tube with a rocket inside is added again.
 
***At level 3, a third launch tube with a rocket inside is added again.
***At level 4, the three wooden launch tubes merge into one and gain an additional rocket. The launch base is reinforced with metal.
+
***At level 4, the three wooden launch tubes merge into one and gain an additional rocket. The launch base is reinforced with metal. The rockets change to red and yellow paint.
***At level 5, another launch tube is added with 3 rockets in one and 2 in the other. The nail on the right turns golden.
+
***At level 5, another launch tube is added with 3 rockets in one and 2 in the other. The nail on the right turns golden. These launch tubes seem to be smaller than the level 4 one.
 
***At level 6, another launch tube is added, but there are now 2 rockets in each one. The wood at the bottom turns golden colored and the nail is now spiked.
 
***At level 6, another launch tube is added, but there are now 2 rockets in each one. The wood at the bottom turns golden colored and the nail is now spiked.
 
***At level 7, the three launch tubes are replaced with a single large wooden launcher with four large black and yellow rockets in it. The bottom also becomes more secure.
 
***At level 7, the three launch tubes are replaced with a single large wooden launcher with four large black and yellow rockets in it. The bottom also becomes more secure.
 
***At level 8, the Air Defense's launcher receives a coat of red paint, along with dark metal bands and golden rivets. It is filled with four large, black-tipped rockets that are painted in a yellow and black chessboard pattern, similar to that seen on the [[wikipedia:V-2 Rocket|V-2 Rocket]].
 
***At level 8, the Air Defense's launcher receives a coat of red paint, along with dark metal bands and golden rivets. It is filled with four large, black-tipped rockets that are painted in a yellow and black chessboard pattern, similar to that seen on the [[wikipedia:V-2 Rocket|V-2 Rocket]].
 
***At level 9, the bolts holding the launcher together change to golden spikes, the wooden beams of the launcher become white at the sides and red at the front and possibly the back, and the nails on the launch tube are hidden by golden bands. The yellow bands on the rocket tips become much wider and the rockets themselves become a bit thicker.
 
***At level 9, the bolts holding the launcher together change to golden spikes, the wooden beams of the launcher become white at the sides and red at the front and possibly the back, and the nails on the launch tube are hidden by golden bands. The yellow bands on the rocket tips become much wider and the rockets themselves become a bit thicker.
  +
***At level 10, the launch tube is now dark blue with black straps around it. The base changes to steel gray without spikes, with dark gray beams on the sides; the front beam is now replaced by a bellow-like support with bronze parts on either end. The rockets still use the same color scheme as before, however they have different patterns on both tips and body; no longer using a checkerboard pattern but rather a striped pattern on its body.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
 
**The rockets in the launcher look like fireworks. When they explode, you can see a small show of lights if you zoom in close enough.
 
**The rockets in the launcher look like fireworks. When they explode, you can see a small show of lights if you zoom in close enough.
**The visual representation of rockets in the Air Defense's launchers '''''does not''''' represent the amount of ammunition the Air Defense contains. The Air Defense has unlimited ammunition and will continue to fire as long as the enemy has any surviving [[:Category:Air Troops|Air Troops]] in range.
+
**The visual representation of rockets in the Air Defense's launchers '''''does not''''' represent the amount of ammunition the Air Defense contains. Like most defenses it has unlimited ammunition and will keep firing at enemies if possible.
**Even though after the 12/10/16 update, Air Defenses under upgrade have their rocket heads removed and look unarmed, they still don't need re-arming. This is made to make it visually realistic, as they cant shoot when upgrading.
+
**After the 12/10/16 update, Air Defenses under upgrade have their rocket heads removed and look unarmed. This is made to make it visually realistic, as they can't shoot when being upgraded.
 
**In most English-speaking countries outside the United States, the Air Defense is called the Air Defence.
 
**In most English-speaking countries outside the United States, the Air Defense is called the Air Defence.
  +
***In Chinese it's known as "防空火箭", or "Anti-Air Rockets".
** Oddly, even though at level 1 where it is mostly made of wood, the Air Defense possesses 800 hit points, which outnumbers that of the far sturdier-looking level 9 [[Archer Tower]], with 750 hitpoints, and almost equal to the level 10 [[Archer Tower]] with 810 hit points, which looks just as sturdy as its precursor.
 
** It is one of the 2 [[Defensive Buildings|defensive buildings]] which target only [[:Category:Air Troops|air troops]], the other being the [[Air Sweeper]], although it doesn't damage the troops.
+
**It is one of the 2 [[Defensive Buildings|defensive buildings]] which target only [[:Category:Air Troops|air troops]], the other being the [[Air Sweeper]].
  +
***It is the only one that deals direct damage.
** The second Air Defense was added for [[Town Hall]] 6, and the third for [[Town Hall]] 7, on the [[Version History|January 26th 8.116.2 update]].
 
**The Air Defense had a significant visual change for most levels in the 21/3 Bowler Update.
+
**The Air Defense had a significant visual change for levels 2-7 in the 21/3 Bowler Update.
 
**In the [[Version History|October 12th 8.551.2 "Friendly Wars" update]], the level 9 Air Defense was added to the game files but not immediately made available until March 8th, 2017.
 
**In the [[Version History|October 12th 8.551.2 "Friendly Wars" update]], the level 9 Air Defense was added to the game files but not immediately made available until March 8th, 2017.
 
**The number of rockets in level 1-6 Air Defenses corresponds to its level.
 
**The number of rockets in level 1-6 Air Defenses corresponds to its level.
   
 
{{IconDescriptions|Defense=Yes|Upgradable=Yes}}
 
{{IconDescriptions|Defense=Yes|Upgradable=Yes}}
 
 
<center>
 
<center>
  +
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
+
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">{{NumberAvailable
{{NumberAvailable
 
 
|TH4=1
 
|TH4=1
 
|TH6=2
 
|TH6=2
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|TH9=4}}
 
|TH9=4}}
 
{{BuildingSize|3x3}}
 
{{BuildingSize|3x3}}
{| class="wikitable building-statistics-table" id="airdefense-table-1" style="text-align: center; width: 100%;" border="0" cellpadding="1" cellspacing="1"
+
{| class="wikitable" style="text-align: center; width: 100%;" border="0" cellpadding="1" cellspacing="1"
! data-type="level" | Level
+
! Level
! data-type="dps" | Damage per Second
+
! Damage per Second
! data-type="hitpoints" | Hitpoints
+
! Hitpoints
! data-type="upgrade cost" | [[Resources#Gold|Cost]] {{Res|RES = Gold}}
+
! [[Resources#Gold|Cost]] {{Res|RES = Gold}}
! data-type="upgrade time" | Build Time
+
! Build Time
! data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
+
! [[Experience]] Gained {{Res|RES = XP}}
! data-type="required town hall" | [[Town Hall]] Level Required
+
! [[Town Hall]] Level Required
 
|-
 
|-
 
| 1
 
| 1
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| 800
 
| 800
 
| 22,500
 
| 22,500
| 5 hours
+
| 3h
| 134
+
| 103
 
| 4
 
| 4
 
|-
 
|-
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| 850
 
| 850
 
| 90,000
 
| 90,000
| 1 day
+
| 12h
| 293
+
| 207
 
| 4
 
| 4
 
|-
 
|-
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| 900
 
| 900
 
| 270,000
 
| 270,000
| 3 days
+
| 16h
| 509
+
| 240
 
| 5
 
| 5
 
|-
 
|-
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| 950
 
| 950
 
| 500,000
 
| 500,000
| 4 days
+
| 1d
| 587
+
| 293
 
| 6
 
| 6
 
|-
 
|-
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| 1,000
 
| 1,000
 
| 1,000,000
 
| 1,000,000
| 5 days
+
| 1d 12h
| 657
+
| 360
 
| 7
 
| 7
 
|-
 
|-
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| 1,050
 
| 1,050
 
| 2,000,000
 
| 2,000,000
| 6 days
+
| 2d
| 720
+
| 415
 
| 8
 
| 8
 
|-
 
|-
 
| 7
 
| 7
 
| 280
 
| 280
| 1,110
+
| 1,100
| 4,000,000
+
| 3,000,000
| 8 days
+
| 3d
| 831
+
| 509
 
| 9
 
| 9
 
|-
 
|-
 
| 8
 
| 8
 
| 320
 
| 320
| 1,170
+
| 1,200
| 6,300,000
+
| 4,500,000
| 10 days
+
| 6d
| 929
+
| 720
 
| 10
 
| 10
 
|-
 
|-
 
| 9
 
| 9
 
| 360
 
| 360
| 1,230
+
| 1,300
| 8,800,000
+
| 7,500,000
| 12 days
+
| 10d
| 1,018
+
| 929
 
| 11
 
| 11
  +
|-
  +
| 10
  +
| 400
  +
| 1,400
  +
| 10,000,000
  +
| 14d
  +
| 1,099
  +
| 12
  +
|-
  +
| 11
  +
| 440
  +
| 1,500
  +
| 15,000,000
  +
| 16d
  +
| 1,175
  +
| 13
 
|}
 
|}
{| class="wikitable building-statistics-table" id="airdefense-table-2" style="text-align: center; width: 100%;" border="0" cellpadding="1" cellspacing="1"
+
{| class="wikitable" style="text-align: center; width: 100%;" border="0" cellpadding="1" cellspacing="1"
! data-type="range" | Range
+
! Range
! data-type="attack speed" | Attack Speed
+
! Attack Speed
! data-type="damage type" | Damage Type
+
! Damage Type
! data-type="target type" | Unit Type Targeted
+
! Unit Type Targeted
 
|-
 
|-
 
| 10
 
| 10
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| Air
 
| Air
 
|}
 
|}
  +
{{UCH}}
For additional statistics and information, see the [[Unit Calculators]] page.
 
 
</div>
 
</div>
 
</center>
 
</center>
  +
{{BuildingsMenu}}
 
  +
{{BuildingsMenuHV}}
  +
  +
[[ru:Воздушная Оборона]]
 
[[de:Luftabwehr]]
 
[[es:Cohetes de defensa]]
  +
[[fr:Défense_antiaérienne]]
 
[[nl:Luchtafweer]]
  +
[[hu:Air Defense]]
  +
[[pl:Wieża Przeciwlotnicza]]
  +
[[zh:防空火箭]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Defenses]]
 
[[Category:Defenses]]
[[Category:Anti-air]]
+
[[Category:Home Village]]

Revision as of 10:54, 7 March 2020


Air Defense11

"This anti-air tower is deadly against flying enemies, but can't target foes on the ground. Place it wisely to cover as much airspace as possible."


Air Defense1 Air Defense2 Air Defense3 Air Defense4 Air Defense5 Air Defense6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Air Defense7 Air Defense8 Air Defense9 Air Defense10 Air Defense11
Level 7 Level 8 Level 9 Level 10 Level 11

  • Summary
    • The Air Defense is a powerful Defensive Building with a very high damage-per-second, capable of defending against flying units.
    • Air Defenses can only target and shoot one air troop at a time.
    • It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Town Hall).
    • The Air Defense is unlocked at Town Hall Level 4.

  • Defensive Strategy
    • The Air Defense has an excellent range and a very high damage per shot. As the in-game description states, it's best to position them so that they cover as much area as possible. One common strategy for Town Hall 7 and above is to position them in a wide triangle (or diamond, once the fourth Air Defense is available around Town Hall 9).
    • Lava Hounds target this building first, so make sure you defend it well with other defenses which target air troops. Single-Target Inferno Towers are most effective if you have them. If not, other point defenses such as Archer Towers and Hidden Teslas or 2 Seeking Air Mines are recommended.
    • The Air Defense is a popular first target for armies sporting ground troops, as they are one of only 2 defensive structures that cannot target them (the other being the Air Sweeper, which will lose it's synergy with the Air Defense in this case). Make sure they are defended well, and they will help to keep the skies clear from rampaging Balloons, Dragons, Healers, Lava Hounds, and Minions. Air Defenses are there for when Archer Towers and Wizard Towers just won't cut it or are distracted by ground units such as Giants and Heroes.
    • If possible, keep your Air Defenses behind your first lines of defense (e.g. Cannons and Archer Towers), preferably with a Wall in between. This will prevent a large Giant or Golem assault from quickly destroying the Air Defense and allowing a Healer to be deployed early in the battle. The longer it takes the Giants to destroy the Air Defense, the more time your turrets will have to thin out their ranks before a Healer can be safely deployed.
    • A good strategy placement for this defense is by placing it near a Wizard Tower (which would be near a Mortar and a storage, for maximum protection).
    • Spread out your Air Defenses, or else they could all be destroyed with Lightning Spells.
  • Offensive Strategy
    • The Air Defense is a natural target to attack first, as clearing them helps pave the way for an air assault. Healers are very vulnerable to the Air Defense, destroying this defense with Giants before deploying her is recommended. They are easily destroyed by any ground-based troop, as they do not attack ground troops.
    • It is advisable to keep Balloons away from Air Defenses, as they are capable of destroying most Balloons in one or two hits from a great distance.
    • Although Air Defenses are quite effective against Dragons, it is possible to keep an Air Defense occupied with a one or two Dragons for a fleet of Balloons to quickly destroy a majority of the ground defenses. Since Balloons have a target priority of Defenses, send them close enough to the Air Defenses increases the odds of the AD being easily destroyed.
    • An Archer Queen backed by Healers is capable of attacking an Air Defense while keeping the Healers out of range. This allows the Air Defense to be taken out without any significant threat to your Healers.
    • A great way to overwhelm the Air Defense is using a large group of Minions since the Air Defense can only target one air unit at a time and while it does one-shot minions, without AOE defenses/traps to support it the Air Defense is easily swarmed and destroyed.

  • Upgrade Differences
    • Air Defenses undergo significant visual changes at levels 2 through to 9.
      • When initially constructed, the Air Defense consists of a single wooden launch tube with a single red-and-black rocket. The launch tube is banded with metal.
      • At levels 2, a second launch tube with a rocket is added, with more wood space below.
      • At level 3, a third launch tube with a rocket inside is added again.
      • At level 4, the three wooden launch tubes merge into one and gain an additional rocket. The launch base is reinforced with metal. The rockets change to red and yellow paint.
      • At level 5, another launch tube is added with 3 rockets in one and 2 in the other. The nail on the right turns golden. These launch tubes seem to be smaller than the level 4 one.
      • At level 6, another launch tube is added, but there are now 2 rockets in each one. The wood at the bottom turns golden colored and the nail is now spiked.
      • At level 7, the three launch tubes are replaced with a single large wooden launcher with four large black and yellow rockets in it. The bottom also becomes more secure.
      • At level 8, the Air Defense's launcher receives a coat of red paint, along with dark metal bands and golden rivets. It is filled with four large, black-tipped rockets that are painted in a yellow and black chessboard pattern, similar to that seen on the V-2 Rocket.
      • At level 9, the bolts holding the launcher together change to golden spikes, the wooden beams of the launcher become white at the sides and red at the front and possibly the back, and the nails on the launch tube are hidden by golden bands. The yellow bands on the rocket tips become much wider and the rockets themselves become a bit thicker.
      • At level 10, the launch tube is now dark blue with black straps around it. The base changes to steel gray without spikes, with dark gray beams on the sides; the front beam is now replaced by a bellow-like support with bronze parts on either end. The rockets still use the same color scheme as before, however they have different patterns on both tips and body; no longer using a checkerboard pattern but rather a striped pattern on its body.

  • Trivia
    • The rockets in the launcher look like fireworks. When they explode, you can see a small show of lights if you zoom in close enough.
    • The visual representation of rockets in the Air Defense's launchers does not represent the amount of ammunition the Air Defense contains. Like most defenses it has unlimited ammunition and will keep firing at enemies if possible.
    • After the 12/10/16 update, Air Defenses under upgrade have their rocket heads removed and look unarmed. This is made to make it visually realistic, as they can't shoot when being upgraded.
    • In most English-speaking countries outside the United States, the Air Defense is called the Air Defence.
      • In Chinese it's known as "防空火箭", or "Anti-Air Rockets".
    • It is one of the 2 defensive buildings which target only air troops, the other being the Air Sweeper.
      • It is the only one that deals direct damage.
    • The Air Defense had a significant visual change for levels 2-7 in the 21/3 Bowler Update.
    • In the October 12th 8.551.2 "Friendly Wars" update, the level 9 Air Defense was added to the game files but not immediately made available until March 8th, 2017.
    • The number of rockets in level 1-6 Air Defenses corresponds to its level.

Icon Descriptions

Icon InfoTapping this icon displays information about the Air Defense/Home Village, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Air Defense/Home Village to the next level, if you have enough resources and a free Builder (or B.O.B). When the Air Defense/Home Village is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Air Defense/Home Village to the next level, at the cost of one Hammer of Building if you have one. When the Air Defense/Home Village is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 1 1 2 3 3
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 4 4 4 4 4 4 4 4
Size Size
3x3
Level Damage per Second Hitpoints Cost Gold Build Time Experience Gained Experience Town Hall Level Required
1 80 800 22,500 3h 103 4
2 110 850 90,000 12h 207 4
3 140 900 270,000 16h 240 5
4 160 950 500,000 1d 293 6
5 190 1,000 1,000,000 1d 12h 360 7
6 230 1,050 2,000,000 2d 415 8
7 280 1,100 3,000,000 3d 509 9
8 320 1,200 4,500,000 6d 720 10
9 360 1,300 7,500,000 10d 929 11
10 400 1,400 10,000,000 14d 1,099 12
11 440 1,500 15,000,000 16d 1,175 13
Range Attack Speed Damage Type Unit Type Targeted
10 1s Single Target Air

Template:UCH

Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut