- For the Archer that is defensive, see Archer Tower.
- For her Builder Base counterpart, see Sneaky Archer.
- For a similar Hero, see Archer Queen.
Level 1-2
Level 3-4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Skins
Champion
Archer
Archer
Pixel
Archer
Archer
Magic
Archer
Archer
Dark Age
Archer
Archer
Lunar
Archer
Archer
Painter
Archer
Archer
Heart Hunter
Archer
Archer
Ghost
Archer
Archer
League
Archer
Archer
Future
Archer
Archer
Gingerbread
Archer
Archer
Archer of
the North
the North
Dragon
Archer
Archer
Summary
- The Archer is the second Elixir Troop unlocked in the Barracks once it is upgraded to level 2. She is a single-target ground troop.
- She is the first ranged troop unlocked in the Barracks, and the second overall troop unlocked in the game.
- The Archer is a female warrior with sharp eyes. She wears a short, light green dress, a hooded cape, a leather belt, and an attached small pouch. She is always barefoot, including all her skins. She has a quiver slung on her back, a gold short bow in her left hand, and a golden band on each of her upper arms.
- Archers have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Archers will proceed to attack the nearest structure.
Strategies
Offensive Strategy
- Archers are very weak when under fire but are ranged, and thus can attack over Walls. Their low health makes them vulnerable to nearly all defenses, but Mortars, Wizard Towers, and even Bombs are especially dangerous as they deal splash damage, which can take out groups of Archers quickly. This hindrance can be alleviated by placing them in several small groups so that one or a few hits does not kill all of your Archers.
- Archers work well when deployed in large numbers. However, it's a good idea to spread them out so that a Mortar or Wizard Tower cannot kill them with a single-shot. This strategy is called an Archer Rush. Against lower Town Hall level opponents, massed Archers with Giants can steal a large amount of resources, due to the relative lack of splash-damaging or multi-targeting defenses.
- Due to Archer's low health, some people find it useful to use Barbarians or Giants as a distracting unit or "meat shield" in order to draw fire away from them.
- Even at higher levels, using solely Archers and Barbarians have a chance (albeit small) of getting 2 stars (50% damage and destroyed Town Hall). Rarely does this combination wipe a base entirely. This is one of the main reasons why an army combination of Barbarians and Archers is almost always used for farming rather than trophy pushing or war.
- Archers can be destroyed in a single-shot by a Mortar of the same level. Consequently, at Town Hall 9 and above (with a level 7 Mortar), even maximum-level Archers can be killed instantly by Mortar fire.
- The Mortar's blind spot is smaller than the Archer's range, so they aren't safe from any tower except Air Defenses or Air Sweepers (neither of which are able to target ground).
- Another strategy is to try out dead spots. Deploy one Archer for each building and see if you get hit by any defenses. With this tactic, you will be able to destroy a lot of buildings and get a lot of loot without much loss. Additionally, you can go for the 50% damage and get one star by taking risks and destroying a few more buildings.
- They are good on cleanup, being able to take out lone buildings like Builder's Huts and non-defensive buildings placed far away to prevent full destruction.
- Putting a handful of Archers on one defensive building where only that building can attack the group is usually successful, but should only be done depending on the level of both your Archers and the defending building.
- When the Archer Queen uses her Royal Cloak ability, she summons up to twenty Archers equal to the level of Archers you have researched in the Laboratory.
- Archers are expendable and have a very low cost, so you can deploy a few Archers around an enemy base to set off some suspicious traps like Giant Bombs so you can deploy other troops safely.
- Archers are excellent at luring and killing Clan Castle troops, due to their ability to target dangerous troops at range. Spreading them out in a circle when killing the Clan Castle troops will minimize effects from splash-damaging troops like Wizards or Dragons.
Defensive Strategy
- She is an excellent troop to have in the Clan Castle because she can target both air and ground units. Like all low health troops, she is vulnerable to Lightning Spells and Poison Spells; if your enemy successfully lures them out of your Clan Castle, they can wipe out all of your Archers with a single Lightning Spell or Poison Spell. You can make it more difficult to lure them out by locating your Clan Castle deep in the interior of your base.
- It can be a viable strategy to have a large number of Archers (a dozen or more) stationed in the Clan Castle, followed by more dangerous Clan Castle troops such as Witches or Baby Dragons, so that it is unlikely for a single unit triggering the Clan Castle to lure all of the defending troops out - the enemy will have to use more units to lure the more dangerous troops, or risk being disadvantaged by said troops.
- If she is behind Walls while enemy melee troops without a favorite target notice her, those troops will start attacking the Walls in order to reach her. Unfortunately, she will often forget to stay behind the Walls and begin attacking the troops in open space.
- Archers are killed in one or two shots by most defenses. Since most tanks are melee, try to separate them by any means to start destroying them.
- Archers are also used to defeat corner Builder's Huts and pick off small buildings. Have no corner Huts and also protect all trash buildings with defenses to make them a waste of housing space.
Upgrade Differences
- The Archer undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9 and 10.
- Initially, the Archer is a young woman, with hot pink hair, green-colored clothing, and a tan belt with a pouch attached. She is armed with a wooden bow with yellowish metal plating. She has a quiver on her back containing arrows with pink fletching. She fires arrows with light gray heads, tan wooden shafts, and yellow fletching. These arrows leave a short white trail, and a burst of white radial rays appears and fades quickly when they hit a target.
- At level 3, the Archer's hair turns purple and she shoots flaming arrows that leave a short orange trail.
- At level 5, the Archer's hair turns back to pink, but she now wears her hood up. She fires arrows that leave a short purple trail, similar to the color of elixir.
- At level 6, the Archer's hair grows slightly longer and switches back to a slightly darker shade of purple. She gains a golden tiara with the band tucked behind her hair. Her bow becomes black, and the arrows in her quiver have purple fletching. Her cape also turns from green to black. She shoots arrows with black heads and red fletching which leave short transparent blue trails.
- At level 7, the Archer gains a small black crystal, similar to that of level eight walls on her tiara, which she wears untucked. Her cape becomes lined with a gold fabric and her quiver receives gold trim. Her arrows flare up with thicker orange-pink flame trails when they are fired.
- At level 8, the Archer's hair turns back to its original pink color and her tiara's crystal turns purple, similar to that of a level 7 Wall. Her tiara now has a "V" shaped crest for the crystal. Her bow gains golden plating.
- At level 9, the Archer's tiara now has a "^" (upside down V) shaped crest and the crystal is now larger and ice blue.
- At level 10, the Archer's tiara now has yellow feathers attached. The crystal from her tiara also turns brighter green.
- At level 11, the Archer's tiara gains appendages on each side that vaguely resemble wings, its center also gains two crests in the shape of triangles, the bottom triangle is where the crystal of her tiaras happens to be. Her tiara's crystal also reverts to the purple hue it initially had. Her hair turns shiny and purple.
- At level 12, the Archer's hair turns a shimmering green, and her tiara becomes three small pieces of gold, the center one bearing a leaf in between it. Two additional leaves are placed either side of her hair. Her arrows now have red feathers. Her cape also becomes green with golden outlines.
- Archers spawned by the Champion Queen, Pixel Queen, Magic Queen, Lunar Queen or Heart Hunter Queen have different appearances to other Archers, independent of Archer level:
- Archers spawned by the Champion Queen wear a golden tiara with wing-like appendages. All of their clothes turn black with gold edges. Their hair is purple like level 6 Archers.
- Archers spawned by the Pixel Queen look like a pixelated, low-poly version of the level 1 Archers.
- Archers spawned by the Magic Queen are similar to level 1 Archers, however, their hair is long, like the hair of level 6 Archers. Their hair also turns white and shiny, as do their eyes.
- Archers spawned by the Lunar Queen have short black hair (like level 1 Archers), they also have white bunny ears protruding from their heads. Their clothes become black with golden ornamental details. Their cloaks turn red.
- Archers spawned by the Heart Hunter Queen have messy pink hair. The feathers of your arrows form a heart. They appear to be wearing white jackets with black shirts with gold accents underneath. They also wear gray skirts and white shoes.
- Archers spawned by the Ghost Queen have a similar clothing to the skin. Their hair is whitish-blue, and their bodies are skeletons, and wear purple tattered clothes. They levitate slightly above the ground.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Preferred Target | Attack Type | Housing Space | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|
None | Ranged (Ground & Air) | 1 | 24 | 1s | 2 | 3.5 tiles |
Training Time of Archers | |
---|---|
Barracks available | Barracks upgrading |
6s | 12s |
Level |
Damage per Second |
Damage per Attack |
Hitpoints |
Research Cost |
Research Time |
Laboratory Level Required |
---|---|---|---|---|---|---|
1 | 7 | 7 | 20 | N/A | N/A | N/A |
2 | 9 | 9 | 23 | 30,000 | 3h | 1 |
3 | 12 | 12 | 28 | 80,000 | 6h | 3 |
4 | 16 | 16 | 33 | 300,000 | 12h | 5 |
5 | 20 | 20 | 40 | 800,000 | 1d | 6 |
6 | 22 | 22 | 44 | 2,000,000 | 1d 12h | 7 |
7 | 25 | 25 | 48 | 2,500,000 | 1d 18h | 8 |
8 | 28 | 28 | 52 | 3,200,000 | 2d | 9 |
9 | 31 | 31 | 56 | 5,600,000 | 3d | 10 |
10 | 34 | 34 | 60 | 9,000,000 | 5d | 12 |
11 | 37 | 37 | 64 | 14,000,000 | 6d | 13 |
12 | 40 | 40 | 68 | 18,000,000 | 13d | 14 |
Super Troop Boost
Super Troop |
Boost Cost |
Archer Level Required |
---|---|---|
Super Archer | 25,000 | 8 |
History
Patch | Type | Description |
---|---|---|
August 2, 2012 | The Archer was in the original release of the game on August 2, 2012, with 5 levels. | |
September 19, 2012 | Update |
|
February 5, 2013 | Update | Added the level 6 Archer. |
January 29, 2014 | Update | Added Hero abilities, which allowed the Archer Queen to summon Archers with her Royal Cloak ability. |
September 16, 2014 | Update | Added the level 7 Archer. |
July 1, 2015 | Update |
|
October 2016 | Update | The training time of Archers for a single Barracks has been reduced from 25 seconds to 24 seconds. |
June 11, 2018 | Update | Added the level 8 Archer. |
June 26, 2018 | Balance Change | Reduced the upgrade times of levels 2-6 Archer. |
April 2, 2019 | Update | Reduced the upgrade times of levels 5-8 Archer. |
March 30, 2020 | Update | Reduced the upgrade costs of levels 5-8 Archer. |
June 22, 2020 | Update | Added the level 9 Archer. |
June 2020 | Optional Update | Fixed level 9 Archer's wrong headband jewel color in some animations. |
April 12, 2021 | Update | |
December 9, 2021 | Update | Reduced upgrade costs and times of level 2-9 Archers. |
October 10, 2022 | Update | Added the level 11 Archer. |
December 12, 2023 | Update | *Added the level 12 Archer.
|
Gallery
Trivia
- The word "Archer" comes from the Latin "arcus", meaning bow. The practice of archery was first developed in Africa by the later Middle Stone Age (approx. 70,000 years ago). It is documented as part of warfare and hunting from the classical period until the late medieval period when it was made obsolete by the increased use of firearms.
- The bow that the Archer uses in battle is a recurve bow.
- It's unknown why the Archer has a small pouch on her belt, though it's most likely there to store supplies such as bowstrings and water.
- The Star Level skins of the Archers in Clash Royale gain a tiara, resembling the level 7 Archer in Clash of Clans.
- The Archer is 1 of 7 troops featured as a character in Squad Busters. The others are the Barbarian, Goblin, Wizard, Hog Rider, Witch, and Miner.
- The Archer's Classic form in Squad Busters resembles the level 1 Archer in Clash of Clans.
- When you tap on the Army Camp, all the Archers stationed there pump their fists in the air three times.
- You can have a maximum of 320 Archers at one time in a complete set of fully upgraded Army Camps. This number increases to 370 if you include the 50 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 168 Archers with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), and summon an additional 35 through an Archer Queen equipped with a maximum-level Archer Puppet, for a total of 573 Archers.
- The Archer appears in every loading screen images.
- Despite the Archer wearing a quiver filled with arrows, the Archer doesn't take the arrows from her quiver when attacking.
- On 17 March 2013 there was a Clash-Off competition involving Archers and Valkyries:
- "Chief, it’s time for a CLASH OFF!! Archer or Valkyrie? Pick your favorite and tell us why - you could win 1000 Gems!!! We'll announce the winner tomorrow!"
- The winning comment was made by Paula Shayne Lao Olbes, supporting Archers. She said:
Comparisons
- The Archer is 1 of 14 troops in the Home Village that originated from Clash of Clans and appears in Clash Royale, the others being the Barbarian, Giant, Goblin, Wall Breaker, Balloon, Wizard, P.E.K.K.A, Minion, Hog Rider, Valkyrie, Golem, Witch, Lava Hound, and Bowler.
- The Archer is 1 of 7 troops in the Home Village that originated from Clash of Clans and appears in Clash Quest, the others being the Barbarian, Giant, Goblin, Wizard, P.E.K.K.A, and Minion,
- The Archer is 1 of 6 troops in the Home Village that originated from Clash of Clans and appear in Clash Mini, the others being the Barbarian, Wizard, P.E.K.K.A, Valkyrie, and Bowler.
- The Archer, along with the Barbarian, Miner, and Hog Rider, are the only 4 troops not based on fiction or legend/myth. The P.E.K.K.A may be based on fiction but it is currently unknown.
- She is one of 6 female troops, which includes the Archer Queen and the Royal Champion.
- The Archer, Barbarian, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, Dragon and P.E.K.K.A are the oldest units in the game.
- The Archer is the only Elixir Troop to have the lowest DPS and hitpoints, though at level 1 she is tied with the level 1 Wall Breaker in terms of hitpoints.
- The Archer, Barbarian, Wall Breaker and P.E.K.K.A are the first units to appear in a loading screen image.