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Archer Queen info

"This graceful huntress is a master of destructive force, though modest in health. She snipes targets in her territory when defending, and can summon stealth and terrifying damage when attacking once her Royal Cloak ability is unlocked!"


Archer Queen1 Archer Queen10 Archer Queen20 Archer Queen41
Levels 1-9 Levels 10-19 Levels 20-40 Levels 41-45

  • Summary
    • The Archer Queen is basically a stronger, more powerful version of the Archer. In addition to having more damage and hitpoints, the Archer Queen also shoots farther than a normal Archer (5 tiles instead of 3.5).
    • The Archer Queen shoots 3 rapid arrows per shot (they cannot affect multiple targets, however).
    • She is automatically summoned once the Archer Queen Altar is constructed, which costs 40,000 Dark Elixir.
    • The Archer Queen is an immortal unit so she only has to be summoned once. However, if she is injured or 'falls' in battle, she must regenerate her health by sleeping for a period of time before she can be used again. If you attack a village while its Archer Queen is still regenerating, the Altar will be empty.
    • The amount of time she sleeps to regenerate is directly proportional to the health she has left at the end of the battle. So if she is not damaged then she is ready to fight immediately; however, if she falls in battle or even gets hit then she must sleep for some time to regenerate.
    • The more the Archer Queen is upgraded, the more time it will take to fully regenerate her health.
    • You can temporarily quadruple the hero's healing rate for 1 hour by spending 5 Gems.
    • As in the January 29th 2014 update, the Archer Queen gained a new special ability: Royal Cloak. The Royal Cloak allows her to become "invisible" to enemy defenses for a short period of time, in addition to greatly increasing her damage, restoring some of her health and summoning up to 12 Archers to aid her in battle (although the Archers are summoned by Royal Cloak, they are otherwise unaffected by it unlike the Barbarian King, where barbarians are affected). The Archer Queen gains this ability at Level 5, and it becomes more powerful every five levels she gains.
      • The Archer Queen's Royal Cloak ability summons Archers of the same level that the player has researched in his or her Laboratory. For instance, if the player has researched level 5 Archers, the Archer Queen will summon level 5 Archers.
    • Unlike the Barbarian King, the Archer Queen can attack air units like Balloons, Dragons, or Minions, making her effective in guarding a village against players who conduct air raids.

  • Offensive Strategy
    • The Archer Queen is basically the counterpart of the Barbarian King, and vice versa. The Barbarian King is the tank specialist, while the Archer Queen is the damage specialist.
    • She has better range than an Archer (5 tiles instead of 3.5) so a good strategy is to place a group of Giants, P.E.K.K.As, Golems or a Barbarian King as a meat shield, then a group of Archers and last an Archer Queen. That minimizes the chance of her being defeated or even hit and may allow you to use her many times in a row.
    • You can use an Archer Queen with a Royal Cloak Ability in raids to help you clean up buildings for 50%; as damage approaches close to 50% simply deploy your Archer Queen and use the ability immediately; that way she can destroy one extra building for 50% almost immediately, whereas not taking damage at all.
    • The Archer Queen and Healer combination, better known as Queen Walk is a very viable strategy when you're targeting for loot. She can rip apart cores of bases with assistance of Rage Spells and making sure the Healers aren't touched. This however requires a high level Queen due to the fact that the Queen alone cannot deal enough damage and will eventually run out of time. Make sure that at least one of the Air Defenses are taken out so that the Healers can last longer. Lightning Spells can be used.
    • The Royal Cloak prevents Defenses from targeting the Archer Queen, but she can be affected by splash damage; for instance, if nearby Archers summoned by the Archer Queen via her Royal Cloak are targeted by a Mortar, the splash component of the Mortar will damage the Archer Queen if she is in range, regardless of whether her ability is active or not. Royal Cloak does not prevent the Archer Queen from triggering Bombs and Giant Bombs, and she will still be damaged by them if she is in range when they explode.
  • Defensive Strategy
    • The Archer Queen can be placed next to the Barbarian King to fight together, which will concentrate their power, making them a defensive force to be reckoned with. Alternatively they can also be spaced out to cover a larger range. The appropriate placement depends on what is suitable for your particular village.
    • The Archer Queen is more suitable for defense, attacks faster and hits harder than the Barbarian King, and does so from a long range (giving her the ability to strike air units), but she has dramatically lower health than the Barbarian King . The Queen's altar must be placed 3-4 spaces from the nearest wall to prevent the Queen from jumping out and get targeted by melee troops.
    • The Archer Queen is not affected by the Spring Trap, like all other heroes.

  • Upgrade Differences
    • The Archer Queen goes through visual changes at levels 10, 20 and 45.
      • Initially, the Archer Queen is similar to a giant Archer, but with a modified X-Bow, a silver crown, and a green dress.
      • At level 10, her crown becomes golden.
      • At level 20, the stock of her modified X-Bow becomes golden as well.
      • At level 41, her cloak receives a golden rim, and her golden modified X-Bow stock becomes a darker gold color.

  • Trivia
    • Added with the Hero Update on 10 January 2013.
    • The Heroes' prices to upgrade and damage against walls changed in an update.
    • The Heroes' healing time was changed in the same update.
    • If you tap on the Archer Queen she will yell a high pitched battle cry and stand still for a moment, similar to the Barbarian King.
    • When the Archer Queen attacks while her Royal Cloak ability is active, her arrows will turn from its Elixir-like color to bright orange.
    • When she is injured or 'falls' in a battle (attack or defense), a small explosion will occur, she will yell in pain and a red beam will shoot to the sky. After that, like all other heroes, she will stand still, having a "dizzy" animation.
    • Archer Queen's upgrades up to level 7 cost less than the cost to buy her. She, along with the Grand Warden are the only exceptions in the game where their initial upgrades cost less than their price to be bought.
    • While attacking, if your opponent's Archer Queen Altar is empty and the Queen wakes up during your battle, the Altar will sparkle like she is waking but there will be no Archer Queen to defend the base, similar to the Barbarian King.
    • If your Archer Queen wakes up while you are in Village Edit Mode, a sparkle will appear wherever the Altar originally was (even if you moved it already).
    • Each successive upgrade of the Archer Queen adds approximately 2.1% health and 2.5% damage, but also adds a constant one minute to her total regeneration time. As a consequence, the Archer Queen's regeneration rate changes as she levels up. The Archer Queen's regeneration rate slows down each level, going from 4,350 hit points per hour at level 1 to 1,995.9 per hour at level 40. However, it slowly climbs back up past level 40, going up to 2,010 hit points per hour at level 45.
      • The level n Archer Queen has  DPS and  hitpoints.
    • The May 24th update decreased the regeneration time of all levels relative to before that by a significant amount.
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Ranged (Ground & Air) 24 0.75s 5 tiles 10 tiles
Level Damage per Second Damage per Hit Hitpoints Regen Time Ability Level Training Cost Dark Elixir Training Time Town Hall Level Required
1 160 120 725 10m N/A 40,000 N/A 9
2 164 123 740 11m N/A 22,500 12h 9
3 168 126 755 12m N/A 25,000 1d 9
4 172 129 771 13m N/A 27,500 1d 12h 9
5 176 132 787 14m 1 30,000 2d 9
6 181 135.75 804 15m 1 32,500 2d 12h 9
7 185 138.75 821 16m 1 35,000 3d 9
8 190 142.5 838 17m 1 40,000 3d 12h 9
9 194 145.5 856 18m 1 45,000 4d 9
10 199 149.25 874 19m 2 50,000 4d 12h 9
11 204 153 892 20m 2 55,000 5d 9
12 209 156.75 911 21m 2 60,000 5d 12h 9
13 215 161.25 930 22m 2 65,000 6d 9
14 220 165 949 23m 2 70,000 6d 12h 9
15 226 169.5 969 24m 3 75,000 7d 9
16 231 173.25 990 25m 3 80,000 7d 9
17 237 177.75 1,010 26m 3 85,000 7d 9
18 243 182.25 1,032 27m 3 90,000 7d 9
19 249 186.75 1,053 28m 3 95,000 7d 9
20 255 191.25 1,076 29m 4 100,000 7d 9
21 262 196.5 1,098 30m 4 105,000 7d 9
22 268 201 1,121 31m 4 110,000 7d 9
23 275 206.25 1,145 32m 4 115,000 7d 9
24 282 211.5 1,169 33m 4 120,000 7d 9
25 289 216.75 1,193 34m 5 125,000 7d 9
26 296 222 1,218 35m 5 129,000 7d 9
27 304 228 1,244 36m 5 133,000 7d 9
28 311 233.25 1,270 37m 5 137,000 7d 9
29 319 239.25 1,297 38m 5 141,000 7d 9
30 327 245.25 1,324 39m 6 145,000 7d 9
31 335 251.25 1,352 40m 6 149,000 7d 10
32 344 258 1,380 41m 6 153,000 7d 10
33 352 264 1,409 42m 6 157,000 7d 10
34 361 270.75 1,439 43m 6 161,000 7d 10
35 370 277.5 1,469 44m 7 165,000 7d 10
36 379 284.25 1,500 45m 7 169,000 7d 10
37 389 291.75 1,532 46m 7 173,000 7d 10
38 398 298.5 1,564 47m 7 177,000 7d 10
39 408 306 1,597 48m 7 181,000 7d 10
40 419 314.25 1,630 49m 8 185,000 7d 10
41 429 321.75 1,664 50m 8 190,000 7d 11
42 440 330 1,699 51m 8 192,000 7d 11
43 451 338.25 1,735 52m 8 194,000 7d 11
44 462 346.5 1,771 53m 8 196,000 7d 11
45 474 355.5 1,809 54m 9 198,000 7d 11

Royal Cloak Ability

Ability Level Damage Increase Health Recovery Ability Time Summoned Units
1 300 150 3.6s 5
2 355 175 3.8s 6
3 416 200 4.0s 7
4 483 225 4.2s 8
5 557 250 4.4s 9
6 638 275 4.6s 10
7 725 300 4.8s 11
8 819 325 5.0s 12
9 920 350 5.0s 13

For additional statistics and information, see the Unit Calculators page.

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