[[File:{{{Alt}}}|28px|link=]]
- For the Builder Base version, see Archer Tower/Builder Base.
- For the merged version, see Multi-Archer Tower.
Normal Mode
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Level 21
Geared Up- Long Range
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Level 21
Geared Up- Fast Attack
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Level 21
Summary
- Archer Towers are a single-target defense in the Home Village. They are the second defense available to players and the first defense to attack aerial troops, unlocked at Town Hall 2.
- Archer Towers are extremely versatile structures. They are able to target both ground and air units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.
- Starting from level 10, which is at Town Hall 8, an Archer Tower can be geared up by the Master Builder if he is available and at least one Archer Tower in the Builder Base is upgraded to level 6, which is at Builder Hall 6. This gives the Archer Tower a "Fast Attack" mode, which doubles its damage output at the expense of its range, like the Archer Towers in Builder Base.
- At Town Hall 16, two level 21 Archer Towers that are not geared up can be merged to form a Multi-Archer Tower.
Strategies
Defensive Strategy
- Archer Towers can target both ground and air units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
- As Archer Towers have the ability to target both ground and air units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
- At lower Town Halls, it is a great idea to put Archer Towers in the core of the base because of their long range so they can defend the whole base.
- It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
- It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
- Placing Fast-Attack Archer Towers in particular weak-spots or possible "Queen Walk" areas allows it to quickly take down any sponges such as Giants, P.E.K.K.As, Dragons and even Lava Hounds, and also can deal damage to an Archer Queen in a Queen Walk.
- Placing a Wizard Tower or Air Bomb near an Archer Tower can help with its single-target weakness, especially against hordes of Minions and Balloon Parades.
Offensive Strategy
- Their ability to target both ground and air units makes the Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
- When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
- The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.
- At higher levels, Archer Towers are placed outside Walls with low-health buildings. Strong solo troops like a Super Barbarian or a Valkyrie can destroy it.
Upgrade Differences
Archer Towers undergo significant visual changes at levels 3, 4, 5, 6, 9, 11, 13, 16, 18, 20, and 21.
- When initially constructed, the Archer Tower has four pillars with an open wooden lattice tied with ropes supporting a flat wooden platform; an exterior wooden ladder with about five rungs which leads from the ground to the platform level.
- At level 2, the platform gets four short posts over the pillar and the wood gets thicker and more refurbished. The ladder also gets shifted slightly to the left.
- At level 3, the base of the pillar gets gray stone paddings and wooden beams connects the short posts on the platform. The ladder moves back to the middle.
- At level 4, the paddings turn into reinforcements and two small green flags are added under the platform. The wood slightly changes color and the ladder is now shifted slightly to the right.
- At level 5, a solid stone base is added which connects each reinforcement and the ladder is moved to the left.
- At level 6, the wooden lattice and ladder are removed, and solid vertical wood beam pillars are added. The wooden platform receives stone battlements and the green flags are extended to cover the interior.
- At level 7, the stone battlements around the platform are reinforced with a thin layer of stone around the protrusions. The solid stone base becomes taller to completely obscure the interior.
- At level 8, the pillar receives black metal braces at the bottom.
- At level 9, the flags get shorter to reveal the interior again and the braces on each leg get bigger, touch the ground, and each brace contain eight minute spikes.
- At level 10, the flags return to normal, golden plates replace the layer of stone around the battlements, additional golden plates get added to the middle of the wooden pillar and the wooden supports get darker.
- At level 11, the battlements receive a layer of darker stone, then some dark iron shield-like plates with silver edges on each corner piece, the protrusions on the edge are removed. The wooden pillars are replaced with dark iron, the reinforcements on each pillar merge with the middle plate which is now also dark iron, and the stone base gets another layer at the bottom.
- At level 12, the tower gains yellow brass guard shield plates on the corner pieces. The base of the tower has brass plating on the sides, the reinforcements have two big spikes instead of eight small ones and the middle plate has square brass ring hanging on each side with two fittings.
- At level 13, the battlements are overhauled, using solid metal instead of stone, the corner piece has a red-colored shield flush to the top, and the corner protrusion extends up even more with flat pyramid on top. The planks on the platform also switch directions, and are now dark gray in color. The brass plating on the sides get another layer, the reinforcements are now dark iron and the spikes on them grow slightly bigger and turn bright orange.
- At level 14, the corner pieces use white stone and slanted inwards, the shield is brass again with stone linings, now sporting two orange spikes. The reinforcement is now even darker, the spikes bigger, and the brass ring is thicker hanging on one fitting.
- At level 15, the edge of the battlements is thicker and flush. The corner piece is now dark iron with smaller spikes, the bottom corner pieces are parallel to the top and no longer have the shield shape, protruding outwards and fused with the reinforcement. The reinforcement of the tower becomes a smooth concrete-like material. The spikes on the reinforcements disappear and the brass ring becomes even bigger.
- At level 16, the corner pieces are bluish white metal, which slanted down from the middle, extends lower to fully cover the dark iron pillar which also removed the spikes. The reinforcements of the tower are now overhauled to no longer be one big piece and the brass ring is removed. The pillars is visible again and is dark blue, with a gold band above the bolted steel-gray reinforcement, as well as electric coils on the sides replacing the brass plates. The tower now has a stone foundation.
- At level 17, the battlements gain slanted golden guards on the side and gold is added under the corner pieces. A new golden lining is added over the gold band and across the side of the tower, and the bolts on the reinforcement are now golden pentagonal screws.
- At level 18, the corner pieces uses icy blue metal covered with black metal plates that has gold on the vertical edge, the side of the battlements has two smaller gold piece that connects the edge of the plate, and the golden guards are removed. The pillar and the platform of the tower is now made of deep turquoise wood. There are now steel-gray fittings with small deep green metal spikes securing the reinforcement also using deep green metal, under the reinforcement, there is a layer of purple metal. The electric coils are removed, some light can be seen from inside the tower shining out of the bar-like window on top of two layers of black stone.
- At level 19, the icy metal corner pieces grows in size, the black metal plates are moved down, and a layer of gold plates is added between them. The spikes and fittings at the bottoms are bigger.
- At level 20, the battlements' corner piece, edge, and the pillar reinforcement are now purplish black stone. The turquoise wood platform turns green. The top of the corner piece is lined with four chunks of gold and green diamond-shaped green metal forming a slanted square. The pillar is made of green metal, the purple metal layer is now gold, and the reinforcement replaced the fittings and spikes with golden lining. There is a piece of metal beam connecting the pillar reinforcements and has a golden pentagonal screw in the middle. There is now greenish water pool at the base of the tower and no more walls.
- At level 21, the corner pieces are a right-angle triangular prism, with a purple triangle protruding up covering the bluish silver, and purple metal plates on the side. Looking from above, the purple piece at the top would form a square. There is a ring of gold lining on top of the purple metal of the battlements, the square indents the gold lining at its corner. The green wood platform turns back to normal. The edge of the battlements have inverted silver hollow equilateral triangles (symbol of Town Hall 15). The pillars are made of purplish gray stone, the reinforcements are lowered once again, the golden linings are removed, with a taller layer of purple metal and an even taller layer of gold in between. The sides of the tower are just stone walls, but have gold stairs with two steps at the base.
- The apparent level of the Archer atop the tower also changes with level.
- When first constructed, the Archer Tower has a single Archer on its platform, with the appearance of a level 1 or 2 Archer. She shoots arrows with light gray heads, tan wooden shafts, and yellow fletching. These arrows leave a short white trail, and a cloud of dust appears when an arrow hits its target.
- At level 4, the Archer shoots flaming arrows that leave a short orange trail.
- At level 5, the Archer's appearance changes to that of a level 3 (or 4) Archer.
- At level 7, the Archer shoots arrows that leave a short purple trail, similar to the color of elixir.
- At level 8, the Archer's appearance changes to that of a level 5 Archer.
- At level 10, the arrows begin to explode on impact, leaving behind puffs of thick, dark smoke.
- At level 11, the Archer's appearance changes to that of a level 6 Archer. She shoots arrows with dark gray heads and red fletching which leave short transparent blue trails.
- At level 12, the Archer shoots blazing arrows with short yellow trails and a yellow particle effect. The arrows return to light gray heads and yellow fletching.
- At level 13, the Archer's appearance changes to that of a level 7 Archer. Her arrows' particle effect becomes pink and orange.
- At level 16, the Archer's appearance changes to that of a level 8 Archer.
- At level 19, the Archer's appearance changes to that of a level 9 Archer.
- At level 20, the Archer's appearance changes to that of a level 10 Archer.
- At level 21, the Archer's appearance changes to that of a level 11 Archer.
- Gearing up the Archer Tower will remove, relocate or trim most of the footings to a shape perpendicular to the floor, ostensibly to allow the tower to be lowered. On certain levels, it will also center the Archer Tower inside the grass plot on which it stands (un-geared Archer Towers are often a bit behind the center of the plot).
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ
ⓘ
ⓘ
Gold Pass modifiers
ⓘ | |
ApplyReset |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 1 | 1 | 2 | 3 | 3 | 4 | 5 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 6 | 7 | 8 | 8 | 8 | 8 | 8 | 4* |
Size |
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3x3 |
*If both Multi-Archer Towers have been built.
Long Range Mode
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 11 | 5.5 | 380 | 1,000 | 1m | 7 | 2 |
2 | 15 | 7.5 | 420 | 2,000 | 15m | 30 | 2 |
3 | 19 | 9.5 | 460 | 5,000 | 45m | 51 | 3 |
4 | 25 | 12.5 | 500 | 20,000 | 3h | 103 | 4 |
5 | 30 | 15 | 540 | 80,000 | 4h | 120 | 5 |
6 | 35 | 17.5 | 580 | 150,000 | 5h | 134 | 5 |
7 | 42 | 21 | 630 | 300,000 | 8h | 169 | 6 |
8 | 48 | 24 | 690 | 480,000 | 10h | 189 | 7 |
9 | 56 | 28 | 750 | 580,000 | 12h | 207 | 8 |
10 | 63 | 31.5 | 810 | 760,000 | 12h | 207 | 8 |
11 | 70 | 35 | 890 | 1,000,000 | 14h | 224 | 9 |
12 | 74 | 37 | 970 | 1,100,000 | 18h | 254 | 10 |
13 | 78 | 39 | 1,050 | 2,000,000 | 18h | 254 | 10 |
14 | 82 | 41 | 1,130 | 2,200,000 | 1d | 293 | 11 |
15 | 85 | 42.5 | 1,230 | 2,500,000 | 1d | 293 | 11 |
16 | 90 | 45 | 1,310 | 4,000,000 | 2d | 415 | 12 |
17 | 100 | 50 | 1,390 | 5,000,000 | 2d | 415 | 12 |
18 | 110 | 55 | 1,510 | 6,500,000 | 3d | 509 | 13 |
19 | 120 | 60 | 1,600 | 8,000,000 | 3d | 509 | 13 |
20 | 135 | 67.5 | 1,700 | 10,000,000 | 4d | 587 | 14 |
21 | 145 | 72.5 | 1,800 | 12,000,000 | 5d | 657 | 15 |
Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
---|---|---|---|
10 | 0.5s | Single Target | Ground & Air |
Fast Attack Mode
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|
1 | N/A | N/A | 380 | 1,000 | 1m | 7 | 2 |
2 | N/A | N/A | 420 | 2,000 | 15m | 30 | 2 |
3 | N/A | N/A | 460 | 5,000 | 45m | 51 | 3 |
4 | N/A | N/A | 500 | 20,000 | 3h | 103 | 4 |
5 | N/A | N/A | 540 | 80,000 | 4h | 120 | 5 |
6 | N/A | N/A | 580 | 150,000 | 5h | 134 | 5 |
7 | N/A | N/A | 630 | 300,000 | 8h | 169 | 6 |
8 | N/A | N/A | 690 | 480,000 | 10h | 189 | 7 |
9 | N/A | N/A | 750 | 580,000 | 12h | 207 | 8 |
10 | 126 | 31.5 | 810 | 760,000 | 12h | 207 | 8 |
11 | 140 | 35 | 890 | 1,000,000 | 14h | 224 | 9 |
12 | 150 | 37.5 | 970 | 1,100,000 | 18h | 254 | 10 |
13 | 160 | 40 | 1,050 | 2,000,000 | 18h | 254 | 10 |
14 | 180 | 45 | 1,130 | 2,200,000 | 1d | 293 | 11 |
15 | 200 | 50 | 1,230 | 2,500,000 | 1d | 293 | 11 |
16 | 210 | 52.5 | 1,310 | 4,000,000 | 2d | 415 | 12 |
17 | 220 | 55 | 1,390 | 5,000,000 | 2d | 415 | 12 |
18 | 240 | 60 | 1,510 | 6,500,000 | 3d | 509 | 13 |
19 | 260 | 65 | 1,600 | 8,000,000 | 3d | 509 | 13 |
20 | 276 | 69 | 1,700 | 10,000,000 | 4d | 587 | 14 |
21 | 290 | 72.5 | 1,800 | 12,000,000 | 5d | 657 | 15 |
Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
---|---|---|---|
7 | 0.25s | Single Target | Ground & Air |
Gear Up Statistics
Gear Up Cost |
Gear Up Time |
Home Village Archer Tower Level Required |
Builder Base Archer Tower Level Required |
---|---|---|---|
4,000,000 | 7d | 10 | 6 |
Related Achievement
High Gear | ||||
---|---|---|---|---|
Description | Rewards | Rewards | ||
Gear up 1 building using the Master Builder | 20 | 10 | ||
Gear up 2 buildings using the Master Builder | 200 | 30 | ||
Gear up 3 buildings using the Master Builder | 2,000 | 50 |
Icon Descriptions
Tapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder (or B.O.B). When the Archer Tower is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
Tapping this icon gears up the Archer Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Archer Tower is already geared up, this icon will not appear. | |
This icon informs you that the Archer Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Archer Tower. If any Archer Tower is already geared up, this icon will not appear. | |
This icon indicates that the Archer Tower is set to Long Range mode, to attack units in the usual manner. Tapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode. | |
This icon indicates that the Archer Tower is set to Fast Attack mode, to attack units quickly but with a reduced range. Tapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode. | |
History
Patch | Description |
---|---|
August 2, 2012 | Introduction of the Archer Tower, with 10 levels and 5 of them to build. |
September 12, 2012 | Improved the Archer Tower at level 5 onwards. |
October 27, 2012 | Archers atop the Archer Tower now have upgrade differences. |
February 5, 2013 | Added the level 11 Archer Tower. |
May 23, 2013 | Added the sixth Archer Tower available at Town Hall level 10. |
November 6, 2013 | |
December 5, 2013 | Changed the textures of level 4-8 Archer Towers. |
September 16, 2014 | Added the level 13 Archer Tower. |
December 11, 2014 |
|
April 30, 2015 |
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July 1, 2015 |
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December 10, 2015 | Added the seventh Archer Tower available at Town Hall level 11. |
May 24, 2016 | Changed the textures of level 12 and 13 Archer Towers. |
July 20, 2016 | Added the level 14 Archer Tower. |
October 12, 2016 | Reduced upgrade costs of levels 11-13 Archer Tower. |
June 27, 2017 | |
June 29, 2017 | Allowed the Archer Tower to be geared up, starting at level 10. |
June 11, 2018 |
|
June 26, 2018 | Reduced upgrade times of levels 4-15 Archer Tower. |
October 23, 2018 | Changed the textures of level 11-16 Archer Towers. |
February 22, 2019 | Reduced DPS of Archer Tower for level 10 onwards. |
April 2, 2019 |
|
March 30, 2020 |
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October 12, 2020 | Added the level 19 Archer Tower. |
January 20, 2021 | Fixed geared-up Archer Tower initial projectile coordinate (now it correctly appears to fire from the tower, rather than the air above the tower). |
April 12, 2021 | |
May 1, 2021 | The video showcasing the Jungle Warden skin shows the level 20 Archer Tower. |
June 15, 2021 | Added the level 20 Archer Tower. |
December 9, 2021 | Reduced upgrade costs of levels 8-19. |
June 27, 2022 |
|
October 10, 2022 | Added the level 21 Archer Tower. |
September 28, 2023 |
|
December 12, 2023 |
|
April 9, 2024 |
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June 3, 2024 |
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June 18, 2024 |
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Trivia
- You do not need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks. Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
- The Archer Tower is one of the three defenses in the Home Village that have troops operating it, the other two being the Wizard Tower and the Bomb Tower. It is one of four defenses overall, with the other being the Super Wizard Tower in the Clan Capital.
- The Archer Tower is one of the buildings that appear in a Scenery, alongside with the Town Hall, Cannon, Mortar, Elixir Collector, Elixir Storage, Crusher, and the Inferno Tower. It appears in the Inferno War Base scenery, as well as the Books of Clash scenery.
- In some cases, a visual error occurs in War Bases which the Archer Tower's mode can sometimes have the Archer placed much higher into the air in Fast Attack mode, and vice versa for the Normal Mode.
- When upgrading, the tower appears in the War Base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
- The Archer Tower, Walls, Cannon, Mortar, Air Defense, and Wizard Tower are the oldest defenses in the game.
- Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (which requires a level 8 Town Hall), the Archers atop a level 8 Archer Tower (the max level for Town Hall 7) resemble level 5 Archers.
- The level 11 Archer Tower in LOST & CROWNED short film contradicts the current design of the level 11 Archer Tower.
- A player can build up to eight Archer Towers, which outnumbers any other defensive building (not counting traps or Walls, and assumes that no merges were completed at Town Hall 16).
- Interestingly, the Archer atop the Archer Tower deals more damage than normal Archers, though on a per-shot basis this is not true for level 1, and depending on interpretation of the Archer level, may not be true for levels 2 and 5.
- Despite not being available as a card in Clash Royale, the Archer Tower can be seen in the Barbarian Bowl arena as a decoration.
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • B.O.B's Hut |
[[File:{{{Alt}}}|28px|link=]]
- For the Home Village version, see Archer Tower/Home Village.
Long Range
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Fast Attack
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Summary
- The Archer Tower is a defensive building that can target both air and ground units. This building is unlocked at Builder Hall level 2. Like the Home Village Archer Tower, it is a single-target defense.
- The Builder Archer Tower can be set to Long Range or Fast Attack. Both modes have their advantages and disadvantages.
- The Long Range mode gives the Archer Tower a range of ten tiles, at the cost of DPS. It has the lowest DPS of any single-target defensive building at relative level in this mode. They can outrange Cannon Carts in their Mortar Mode.
- The Fast Attack mode gives the Archer Tower additional damage output by firing about twice as fast as the Long Range mode. This comes at the cost of range – even as its range is reduced by three tiles, it covers only about half of the area that a long-range Archer Tower would cover, and is vulnerable to being destroyed by Mortar Mode Cannon Carts.
- The Master Builder can go to your Home Village and gear up an Archer Tower that is level 10 or above in order to allow it to toggle between Long Range and Fast Attack modes, which requires Town Hall 8. This requires a level 6 Archer Tower in the Builder Base, which is unlocked at Builder Hall 6. Like with other gear ups, only one Archer Tower can be geared up.
Strategies
Defensive Strategy
- Archer Towers can target both ground and air units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the base. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
- An Archer Tower set to Long Range can protect outer buildings from Sneaky Archers, Beta Minions, and Cannon Carts set to Mortar Mode. However, the Sneaky Archer's Cloak ability allows it to hide for a few seconds, and the Archer Tower can do nothing to stop the Sneaky Archers under their cloak.
- An Archer Tower that is set to Fast Attack cannot protect buildings in front of it. However, it is more effective at taking down tank-units, and they are more able to handle small swarms of Bats or Skeletons in this manner.
- You can protect Archer Towers with splash damaging defenses like the Crusher since it is a single-target defense.
- It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
- It is typically wise to put an Archer Tower near a Cannon or the Multi Mortar due to the fact that neither of these two defenses can target air units.
- Placing Air Bombs and setting Mines and Mega Mines to air near an Archer Tower can help with its single-target weakness, especially against hordes of Beta Minions and Drop Ships.
Offensive Strategy
- Try to swarm the Archer Tower with swarm units such as Raged Barbarians as it attacks one target at a time..
- Use tanks like Boxer Giants to distract it so that supported troops can take down outer buildings.
- Long-range Archer Towers have fairly low damage output. If you use Sneaky Archers or Beta Minions to snipe buildings and there are no more unprotected buildings, choosing buildings protected only by a single long-range Archer Tower will give your troops the most time to attack before they are destroyed.
- The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.
Upgrade Differences
- When initially constructed, the Archer Tower is a basic wooden tower tied up with ropes, partially inside a square hole in the ground, with a lever next to it.
- At level 2, the Archer Tower's platform gains low wooden railing on all sides. The composition of the beams and ropes of the tower also change.
- At level 3, the tower uses thicker wood, most rope ties are gone. The hole in the ground is surrounded by stone and the lever gains more substantial housing.
- At level 4, the top platform's edges are reinforced with a riveted copper band. The beams and ropes are in new locations.
- At level 5, the rest of the ropes disappear and are replaced by riveted metal fittings and the copper band becomes gray metal.
- At level 6, the top platform's corners are reinforced with copper plates. The corners of the base gain additional stone bricks.
- At level 7, the top platform is now made of stone; its corner reinforcements are now blue-gray metal, and its edges are completely metallic as well. Blue gears can be seen near the base of the tower.
- At level 8, the corners reinforcements are now golden, as are the bolts on it. A golden band replaces the metal on the perimeter of the tower as well.
- At level 9, the corners reinforcements become larger with two bolts on each side of the corner. The golden band becomes a bit thicker. The lever is removed from the side and replaced with stone stairs on all four sides.
- At level 10, the corners reinforcements become even larger, leaving only a small gap between them, the two bolts are more spaced out. The corners of the base are covered with riveted wood. Also, the lever is removed.
- When switching to Fast Attack Mode, the whole tower is lowered and only the top is visible.
- An unused ruined stats existed for Archer Tower, where one of the pillar is broken and the tower is leaning to the right side, the top platform is broken apart, and the lever is crooked to the side. An Archer stands on top of the wreckage.
- The Archers on top of the Archer Tower change their appearance as you upgrade the Archer Tower. The Archers that are on top of the tower appear to be Archers from the Home Village instead of Sneaky Archers.
- When initially constructed, the Archer Tower stations a single Archer that appears to be level 1 (or 2).
- When upgraded to level 4, the Archer atop the tower resembles a level 3 (or 4) Archer.
- When upgraded to level 6, the Archer atop the tower resembles a level 5 Archer.
- When upgraded to level 8, the Archer atop the tower resembles a level 6 Archer.
Statistics
Gold Pass modifiers
Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
Size |
---|
3x3 |
Long Range Mode
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Build Cost |
Build Time |
Experience Gained |
Builder Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 40 | 40 | 500 | 12,000 | 5m | 17 | 2 |
2 | 44 | 44 | 575 | 30,000 | 15m | 30 | 3 |
3 | 48 | 48 | 660 | 60,000 | 2h | 84 | 3 |
4 | 53 | 53 | 760 | 250,000 | 8h | 169 | 4 |
5 | 59 | 59 | 875 | 800,000 | 1d | 293 | 5 |
6 | 64 | 64 | 1,050 | 1,200,000 | 2d | 415 | 6 |
7 | 71 | 71 | 1,250 | 2,000,000 | 4d | 587 | 7 |
8 | 78 | 78 | 1,450 | 2,800,000 | 6d | 720 | 8 |
9 | 86 | 86 | 1,650 | 3,600,000 | 8d | 831 | 9 |
10 | 94 | 94 | 1,850 | 4,600,000 | 9d | 881 | 10 |
Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
---|---|---|---|
10 | 1s | Single Target | Ground & Air |
Fast Attack Mode
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Build Cost |
Build Time |
Experience Gained |
Builder Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 89 | 40? | 500 | 12,000 | 5m | 17 | 2 |
2 | 98 | 44? | 575 | 30,000 | 15m | 30 | 3 |
3 | 107 | 48? | 660 | 60,000 | 2h | 84 | 3 |
4 | 118 | 53? | 760 | 250,000 | 8h | 169 | 4 |
5 | 131 | 59? | 875 | 800,000 | 1d | 293 | 5 |
6 | 142 | 64? | 1,050 | 1,200,000 | 2d | 415 | 6 |
7 | 158 | 71? | 1,250 | 2,000,000 | 4d | 587 | 7 |
8 | 173 | 78? | 1,450 | 2,800,000 | 6d | 720 | 8 |
9 | 191 | 86? | 1,650 | 3,600,000 | 8d | 831 | 9 |
10 | 209 | 94? | 1,850 | 4,600,000 | 9d | 881 | 10 |
Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
---|---|---|---|
7 | 0.45s? | Single Target | Ground & Air |
Icon Descriptions
Tapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Archer Tower is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
This icon indicates that the Archer Tower is set to Long Range mode, to attack units at a long range but with a reduced fire rate. Tapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode. | |
This icon indicates that the Archer Tower is set to Fast Attack mode, to attack units quickly but with a reduced range. Tapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode. | |
Trivia
- The number of Archers atop the tower is purely aesthetic. Archer Towers with two Archers at the top have the same range and rate of fire as towers with only one Archer at the top (although the individual Archers, which take turns to fire, will have different firing rates). This remains true if the Archer Tower is set to Fast Attack mode.
Comparisons
- The Archer Tower, along with the Walls, Army Camps, and X-Bow are the only Builder Base buildings that have the same name but have a different design than their Home Village versions.
- This is likely due to the fact that the tower itself has a system where it can be set into different modes and adding cohesion to the steampunk theme.
- The Archer Tower and X-Bow are the only defensive buildings in Builder Base that have two modes.
- It is the only defensive building in the Builder Base that has troops on the top of it.
The Archer Tower is a defensive building that appears in the Home Village and Builder Base.
For their appearances in each village see the following pages: