For the building of the same name in the Home Village, see Archer Tower/Home Village.
Archer Tower9B.png

"No foe can escape the Archer's arrows. This tower has a special switch - choose long range or fast attack!"


Long Range Mode

Archer Tower1B.png Archer Tower2B.png Archer Tower3B.png Archer Tower4B.png
Level 1 Level 2 Level 3 Level 4
Archer Tower5B.png Archer Tower6B.png Archer Tower7B.png Archer Tower8B.png Archer Tower9B.png
Level 5 Level 6 Level 7 Level 8 Level 9

Fast Attack Mode

Archer Tower1B Ground.png Archer Tower2B Ground.png Archer Tower3B Ground.png Archer Tower4B Ground.png
Level 1 Level 2 Level 3 Level 4
Archer Tower5B Ground.png Archer Tower6B Ground.png Archer Tower7B Ground.png Archer Tower8B Ground.png Archer Tower9B Ground.png
Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • The Archer Tower is a tower that has an Archer (from the Home Village) on top and can target both air and ground units.
      • It is a single target defense.
    • A player can have a total of 3 Archer Towers.
    • It can be set to Long Range or Fast Attack. Both modes has its advantages and disadvantages.
      • The Long Range mode gives the Archer Tower a range of eleven tiles, at the cost of DPS. It has the lowest DPS of any single target defensive building at relative level in this mode.
      • The Fast Attack mode gives the Archer Tower additional damage output by firing twice as fast as the Long Range mode. This comes at the cost of range - even as its range is reduced by four tiles, it covers only about 40% of the area that a Long Range Archer Tower would cover.
      • When upgrading, an Archer Tower's damage per second increase of Fast Attack is twice as much as the damage per second increase of Long Range so Fast Attack is always twice the DPS of Long Range.
    • The Master Builder can go to your Home Village and gear up an Archer Tower that is level 10 or above in order to allow it to toggle between Long Range and Fast Attack modes. This requires a level 6 Archer Tower in the Builder Base. Like with other gear ups, only one Archer Tower can be geared up.
    • The Archer Tower in fast fire mode in the Builder Base has the same attack speed as a normal Archer Tower in the Home Village

  • Defensive Strategy
    • An Archer Tower set to Long Range can protect outer buildings from Sneaky Archers and Beta Minions. However, Sneaky Archers' Cloak ability allows it to hide for a few seconds, and the Archer Tower can do nothing to stop the Archers under their cloak.
    • An Archer Tower that is set to Fast Attack cannot protect buildings in front of it. However, it is more effective at taking down tank-units, and they are more able to handle small swarms of Bats or Skeletons in this manner.
    • You can protect Archer Towers with splash damaging defenses like the Crusher since it is a single target defense.
  • Offensive Strategy
    • Try to swarm the Archer Tower with swarm units such as Raged Barbarians as it is single target.
    • Use tanks like Boxer Giants to distract it so support troops can take down outer buildings.
    • Long-range Archer Towers have fairly low damage output, taking three shots to kill equivalently-leveled Sneaky Archers or Beta Minions. If you use Sneaky Archers or Beta Minions to snipe buildings and there are no more unprotected buildings, choosing buildings protected only by a single long-range Archer Tower will give your troops the most time to attack before they are destroyed.

  • Upgrade Differences
  • The Archer Towers undergo significant visual changes at all levels except level 2.
    • At level 1, the Archer Tower is a basic wooden tower tied up with ropes, partially inside a square hole in the ground, with a lever next to it.
    • At level 2, the Archer Tower's platform gains extra planks on its edge. The composition of the beams inside also change. The platform gains a low wooden railing on all sides.

      Broken

    • At level 3, most rope ties are gone and the hole in the ground is surrounded by stone, and the lever gains more substantial housing.
    • At level 4, the top platform's edges are reinforced with a copper band. The beams and ropes are in new locations.
    • At level 5, the rest of the ropes disappear and are replaced by riveted metal fittings and the copper band becomes gray metal.
    • At level 6, the top platform's corners are covered with copper plates. The corners of the base gain additional stone bricks.
    • At level 7, the top platform is now made of stone; its corners are now blue-gray metal, and its edges are completely metallic as well. A blue gear can be seen near the base of the tower.
    • At level 8, the corners of the tower are now golden, as are some of the nails on the tower. A golden band is present on the perimeter of the tower as well.
    • At level 9, the gold on the corners become larger and the base is now thicker and stronger. The lever is removed from the side.
    • The Archers on top of the Archer Tower change their appearance as you upgrade the Archer Tower.
      • When initially constructed, the Archer Tower stations a single Archer that appears to be level 1 (or 2).
      • When upgraded to level 4, the Archer atop the tower resembles a level 3 (or 4) Archer.
      • When upgraded to level 6, the Archer atop the tower resembles a level 5 Archer.
      • When upgraded to level 7, a second Archer appears.
      • When upgraded to level 8, the Archers atop the tower resemble a level 6 Archer.

  • Icon Descriptions
    Icon Info.pngTapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
    Icon Upgrade.pngTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Archer Tower is at maximum level, this icon is not shown.
    Icon HoB.pngTapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, this icon is not shown.
    Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LongRange.pngThis icon indicates that the Archer Tower is set to Long Range mode, to attack units at a long range but with a reduced fire rate. Tapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttack.pngThis icon indicates that the Archer Tower is set to Long Range mode, to attack units quickly but with a reduced range. Tapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.



Builder Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 1 1 2 2 3 3 3 3
Size Size
3x3

Long Range Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Builder Gold
Build Time
Time
Experience Gained
Experience
Builder Hall Level Required
Builder Hall
1 35 35 500 12,000 5m 17 2
2 40 40 575 30,000 15m 30 3
3 44 44 661 60,000 2h 84 3
4 48 48 760 250,000 8h 169 4
5 53 53 874 800,000 1d 293 5
6 58 58 1,005 1,200,000 1d 293 6
7 64 64 1,156 2,000,000 2d 415 7
8 70 70 1,329 2,800,000 3d 509 8
9 77 77 1,395 3,600,000 4d 587 9
Range Attack Speed Damage Type Unit Type Targeted
11 1s Single Target Ground & Air

Fast Attack Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Builder Gold
Build Time
Time
Experience Gained
Experience
Builder Hall Level Required
Builder Hall
1 70 35 500 12,000 5m 17 2
2 80 40 575 30,000 15m 30 3
3 88 44 661 60,000 2h 84 3
4 96 48 760 250,000 8h 169 4
5 106 53 874 800,000 1d 293 5
6 116 58 1,005 1,200,000 1d 293 6
7 128 64 1,156 2,000,000 2d 415 7
8 140 70 1,329 2,800,000 3d 509 8
9 154 77 1,395 3,600,000 4d 587 9
Range Attack Speed Damage Type Unit Type Targeted
7 0.5s Single Target Ground & Air
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