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For the Builder Base version, see Archer Tower/Builder Base.
Archer Tower21
"Archer Towers have longer range than Cannons, and unlike Cannons they can attack flying enemies."

Archer Tower1
Level 1
Archer Tower2
Level 2
Archer Tower3
Level 3
Archer Tower4
Level 4
Archer Tower5
Level 5
Archer Tower6
Level 6
Archer Tower7
Level 7
Archer Tower8
Level 8
Archer Tower9
Level 9
Archer Tower10
Level 10
Archer Tower11
Level 11
Archer Tower12
Level 12
Archer Tower13
Level 13
Archer Tower14
Level 14
Archer Tower15
Level 15
Archer Tower16
Level 16
Archer Tower17
Level 17
Archer Tower18
Level 18
Archer Tower19
Level 19
Archer Tower20
Level 20
Archer Tower21
Level 21

Summary

  • Archer Towers are a single-target defense in the Home Village. They are the second defense available to players and the first defense to attack aerial troops, unlocked at Town Hall 2.
  • Archer Towers are extremely versatile structures. They are able to target both ground and air units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.
  • Starting from level 10, which is at Town Hall 8, an Archer Tower can be geared up by the Master Builder if he is available and at least one Archer Tower in the Builder Base is upgraded to level 6, which is at Builder Hall 6. This gives the Archer Tower a "Fast Attack" mode, which doubles its damage output at the expense of its range, like the Archer Towers in Builder Base.
  • At Town Hall 16, two level 21 Archer Towers that are not geared up can be merged to form a Multi-Archer Tower.

Strategies

Defensive Strategy

  • Archer Towers can target both ground and air units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
  • As Archer Towers have the ability to target both ground and air units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
    • At lower Town Halls, it is a great idea to put Archer Towers in the core of the base because of their long range so they can defend the whole base.
  • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
  • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
  • Placing Fast-Attack Archer Towers in particular weak-spots or possible "Queen Walk" areas allows it to quickly take down any sponges such as Giants, P.E.K.K.As, Dragons and even Lava Hounds, and also can deal damage to an Archer Queen in a Queen Walk.
  • Placing a Wizard Tower or Air Bomb near an Archer Tower can help with its single-target weakness, especially against hordes of Minions and Balloon Parades.

Offensive Strategy

  • Their ability to target both ground and air units makes the Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
  • When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
  • The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.
  • At higher levels, Archer Towers are placed outside Walls with low-health buildings. Strong solo troops like a Super Barbarian or a Valkyrie can destroy it.

Upgrade Differences

  • Archer Towers undergo significant visual changes at levels 3, 4, 5, 6, 9, 11, 13, 16, 18, 20, and 21.
    • When initially constructed, the Archer Tower has four pillars with an open wooden lattice tied with ropes supporting a flat wooden platform; an exterior wooden ladder with about five rungs leads from the ground to the platform level.
    • At level 2, the platform gets four short posts over the pillar and the wood gets thicker and more refurbished. The ladder also gets shifted slightly to the left.
    • At level 3, the base of the pillar gets gray stone paddings and wooden beams connects the short posts on the platform. The ladder moves back to the middle.
    • At level 4, the paddings turn into reinforcements and two small green flags are added under the platform. The wood slightly changes color and the ladder is now shifted slightly to the right.
    • At level 5, a solid stone base is added which connects each reinforcement and the ladder is moved to the left.
    • At level 6, the wooden lattice and ladder are removed, and solid vertical wood beam pillars are added. The wooden platform receives stone battlements and the green flags are extended to cover the interior.
    • At level 7, the stone battlements around the platform are reinforced with a thin layer of stone around the protrusions. The solid stone base becomes taller to completely obscure the interior.
    • At level 8, the pillar receives black metal braces at the bottom.
    • At level 9, the flags get shorter to reveal the interior again and the braces on each leg get bigger, touch the ground, and each brace contain eight minute spikes.
    • At level 10, the flags return to normal, golden plates replaced the layer of stone around the battlements, additional golden plates get added to the middle of the wooden pillar and the wooden supports get darker.
    • At level 11, the battlements receive a layer of darker stone, then some dark iron shield-like plates with silver edges on each corner piece, the protrusions on the edge are removed. The wooden pillars are replaced with dark iron, the reinforcements on each pillar merge with the middle plate which is now also dark iron, and the stone base gets another layer at the bottom.
    • At level 12, the tower gains yellow brass guard shield plates on the corner pieces. The base of the tower has brass plating on the sides, the reinforcements have two big spikes instead of eight small ones and the middle plate has square brass ring hanging on each side with two fittings.
    • At level 13, the battlements are overhauled, using solid metal instead of stone, the corner piece has a red-colored shield flush to the top, and the corner protrusion extends up even more with flat pyramid on top. The planks on the platform also switch directions, and are now dark gray in color. The brass plating on the sides get another layer, the reinforcements are now dark iron and the spikes on them grow slightly bigger and turn bright orange.
    • At level 14, the corner pieces use white stone and slanted inwards, the shield is brass again with stone linings, now sporting two orange spikes. The reinforcement is now even darker, the spikes bigger, and the brass ring is thicker hanging on one fitting.
    • At level 15, the edge of the battlements is thicker and flush. The corner piece is now dark iron with smaller spikes, the bottom corner pieces are parallel to the top and no longer have the shield shape, protruding outwards and fused with the reinforcement. The reinforcement of the tower becomes a smooth concrete-like material. The spikes on the reinforcements disappear and the brass ring becomes even bigger.
    • At level 16, the corner pieces are bluish white metal, which slanted down from the middle, extends lower to fully cover the dark iron pillar which also removed the spikes. The reinforcements of the tower are now overhauled to no longer be one big piece and the brass ring is removed. The pillars is visible again and is dark blue, with a gold band above the bolted steel-gray reinforcement, as well as electric coils on the sides replacing the brass plates. The tower now has a stone foundation.
    • At level 17, the battlements gain slanted golden guards on the side and gold is added under the corner pieces. A new golden lining is added over the gold band and across the side of the tower, and the bolts on the reinforcement are now golden pentagonal screws.
    • At level 18, the corner pieces uses icy blue metal covered with black metal plates that has gold on the vertical edge, the side of the battlements has two smaller gold piece that connects the edge of the plate, and the golden guards are removed. The pillar and the platform of the tower is now made of deep turquoise wood. There are now steel-gray fittings with small deep green metal spikes securing the reinforcement also using deep green metal, under the reinforcement, there is a layer of purple metal. The electric coils are removed, some light can be seen from inside the tower shining out of the bar-like window on top of two layers of black stone.
    • At level 19, the icy metal corner pieces grows in size, the black metal plates are moved down, and a layer of gold plates is added between them. The spikes and fittings at the bottoms are bigger.
    • At level 20, the battlements' corner piece, edge, and the pillar reinforcement are now purplish black stone. The turquoise wood platform turns green. The top of the corner piece is lined with four chunks of gold and green diamond-shaped green metal forming a slanted square. The pillar is made of green metal, the purple metal layer is now gold, and the reinforcement replaced the fittings and spikes with golden lining. There is a piece of metal beam connecting the pillar reinforcements and has a golden pentagonal screw in the middle. There is now greenish water pool at the base of the tower and no more walls.
    • At level 21, the corner pieces are a right-angle triangular prism, with a purple triangle protruding up covering the bluish silver, and purple metal plates on the side. Looking from above, the purple piece at the top would form a square. There is a ring of gold lining on top of the purple metal of the battlements, the square indents the gold lining at its corner. The green wood platform turns back to normal. The edge of the battlements have inverted silver hollow equilateral triangles (symbol of Town Hall 15). The pillars are made of purplish gray stone, the reinforcements are lowered once again, the golden linings are removed, with a taller layer of purple metal and an even taller layer of gold in between. The sides of the tower are just stone walls, but have gold stairs with two steps at the base.
  • The apparent level of the Archer atop the tower also changes with level.
    • When first constructed, the Archer Tower has a single Archer on its platform, with the appearance of a level 1 or 2 Archer. She shoots arrows with light gray heads, tan wooden shafts, and yellow fletching. These arrows leave a short white trail, and a cloud of dust appears when an arrow hits its target.
    • At level 4, the Archer shoots flaming arrows that leave a short orange trail.
    • At level 5, the Archer's appearance changes to that of a level 3 (or 4) Archer.
    • At level 7, the Archer shoots arrows that leave a short purple trail, similar to the color of elixir.
    • At level 8, the Archer's appearance changes to that of a level 5 Archer.
    • At level 10, the arrows begin to explode on impact, leaving behind puffs of thick, dark smoke.
    • At level 11, the Archer's appearance changes to that of a level 6 Archer. She shoots arrows with dark gray heads and red fletching which leave short transparent blue trails.
    • At level 12, the Archer shoots blazing arrows with short yellow trails and a yellow particle effect. The arrows return to light gray heads and yellow fletching.
    • At level 13, the Archer's appearance changes to that of a level 7 Archer. Her arrows' particle effect becomes pink and orange.
    • At level 16, the Archer's appearance changes to that of a level 8 Archer.
    • At level 19, the Archer's appearance changes to that of a level 9 Archer.
    • At level 20, the Archer's appearance changes to that of a level 10 Archer.
    • At level 21, the Archer's appearance changes to that of a level 11 Archer.
  • Gearing up the Archer Tower will remove, relocate or trim most of the footings to a shape perpendicular to the floor, ostensibly to allow the tower to be lowered. On certain levels, it will also center the Archer Tower inside the grass plot on which it stands (un-geared Archer Towers are often a bit behind the center of the plot).

Statistics

Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 1 1 2 3 3 4 5
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 6 7 8 8 8 8 8 4*
Size Size
3x3

*If both Multi-Archer Towers have been built.

Long Range Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 11 5.5 380 1,000 1m 7 2
2 15 7.5 420 2,000 15m 30 2
3 19 9.5 460 5,000 45m 51 3
4 25 12.5 500 20,000 3h 103 4
5 30 15 540 80,000 4h 120 5
6 35 17.5 580 150,000 5h 134 5
7 42 21 630 300,000 8h 169 6
8 48 24 690 480,000 10h 189 7
9 56 28 750 580,000 12h 207 8
10 63 31.5 810 760,000 12h 207 8
11 70 35 890 1,000,000 14h 224 9
12 74 37 970 1,100,000 18h 254 10
13 78 39 1,050 2,000,000 18h 254 10
14 82 41 1,130 2,200,000 1d 293 11
15 85 42.5 1,230 2,500,000 1d 293 11
16 90 45 1,310 4,000,000 2d 415 12
17 100 50 1,390 5,000,000 2d 415 12
18 110 55 1,510 6,500,000 3d 509 13
19 120 60 1,600 8,000,000 3d 509 13
20 135 67.5 1,700 10,000,000 4d 587 14
21 145 72.5 1,800 12,000,000 5d 657 15
Range
Range
Attack Speed
Attack Speed
Damage Type
Damage Type
Unit Type Targeted
Favorite Target
10 0.5s Single Target Ground & Air

Gear Up Statistics

Gear Up Cost
Gold
Gear Up Time
Time
Home Village Archer Tower Level Required
Level
Builder Base Archer Tower Level Required
Level
4,000,000 7d 10 6

Related Achievement

High Gear
Description Experience Rewards Gems Rewards
Gear up 1 building using the Master Builder 20 10
Gear up 2 buildings using the Master Builder 200 30
Gear up 3 buildings using the Master Builder 2,000 50

Icon Descriptions

Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder (or B.O.B). When the Archer Tower is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GearUpTapping this icon gears up the Archer Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Archer Tower is already geared up, this icon will not appear.
Icon NoGearUpThis icon informs you that the Archer Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Archer Tower. If any Archer Tower is already geared up, this icon will not appear.
Icon LongRangeThis icon indicates that the Archer Tower is set to Long Range mode, to attack units in the usual manner. Tapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
Icon FastAttackThis icon indicates that the Archer Tower is set to Fast Attack mode, to attack units quickly but with a reduced range. Tapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.

History

Patch Description
August 2, 2012 Introduction of the Archer Tower, with 10 levels and 5 of them to build.
Archer Tower1Archer Tower2Archer Tower3Archer Tower4 pre December-5-2013Archer Tower5 pre December-5-2013Archer Tower6 pre December-5-2013Archer Tower7 pre December-5-2013Archer Tower8 pre December-5-2013Archer Tower9Archer Tower10
September 12, 2012 Improved the Archer Tower at level 5 onwards.
October 27, 2012 Archers atop the Archer Tower now have upgrade differences.
February 5, 2013 Added the level 11 Archer Tower.Archer Tower11 pre June-11-2018
May 23, 2013 Added the sixth Archer Tower available at Town Hall level 10. Number
November 6, 2013
  • Added the level 12 Archer Tower.Archer Tower12 pre May-24-2016
  • Reduced upgrade times at most levels. Gold
December 5, 2013 Changed the textures of level 4-8 Archer Towers.
Archer Tower4Archer Tower5Archer Tower6Archer Tower7Archer Tower8
September 16, 2014 Added the level 13 Archer Tower.Archer Tower13 pre May-24-2016
December 11, 2014
  • Adjusted hitpoints for the Archer Tower at all levels (except level 8), reducing them at levels 1-7 but increasing them at the other levels. Hitpoints
  • It also made it so that the Archer Towers shoot twice as fast. Attack Speed
April 30, 2015
  • It allowed its range to be visible even when under construction.
  • The Archer Tower's Archers now initially point away from the Town Hall in combat.
July 1, 2015
  • Increased the Archer Tower's HP on levels 7 onwards. Hitpoints
  • Allowed Archer Towers' arrows to travel faster so they miss less of their shots at range.
December 10, 2015 Added the seventh Archer Tower available at Town Hall level 11. Number
May 24, 2016 Changed the textures of level 12 and 13 Archer Towers.
Archer Tower12 pre June-11-2018Archer Tower13 pre June-11-2018
July 20, 2016 Added the level 14 Archer Tower.Archer Tower14 pre June-11-2018
October 12, 2016 Reduced upgrade costs of levels 11-13 Archer Tower. Gold
June 27, 2017
  • Added the level 15 Archer Tower.Archer Tower15 pre June-11-2018
  • Reduced upgrade costs of levels 9-14 Archer Tower. Gold
June 29, 2017 Allowed the Archer Tower to be geared up, starting at level 10.
June 11, 2018
  • Added the level 16 Archer Tower.
  • Reduced DPS of level 12-14 Archer Tower. Damage
  • Changed the textures of level 11-15 Archer Towers.
Archer Tower11 pre October-23-2018Archer Tower12 pre October-23-2018Archer Tower13 pre October-23-2018Archer Tower14 pre October-23-2018Archer Tower15 pre October-23-2018Archer Tower16 pre October-23-2018
June 26, 2018 Reduced upgrade times of levels 4-15 Archer Tower. Time
October 23, 2018 Changed the textures of level 11-16 Archer Towers.
Archer Tower11Archer Tower12Archer Tower13Archer Tower14Archer Tower15Archer Tower16
February 22, 2019 Reduced DPS of Archer Tower for level 10 onwards. Damage
April 2, 2019
  • Added the level 17 Archer Tower.
  • Reduced upgrade times of levels 6-16 Archer Tower. Time
  • Reduced upgrade costs of levels 10-16 Archer Tower. Gold
Archer Tower17
March 30, 2020
  • Added the level 18 Archer Tower.
  • Made the gear up show properly in village preview.
Archer Tower18
October 12, 2020 Added the level 19 Archer Tower.
Archer Tower19
January 20, 2021 Fixed geared-up Archer Tower initial projectile coordinate (now it correctly appears to fire from the tower, rather than the air above the tower).
April 12, 2021
  • Reduced upgrade times of levels 2-16 Archer Tower (except for levels 3, 4, 6 and 8). Time
  • Reduced upgrade costs of levels 8-13 Archer Tower. Gold
May 1, 2021 The video showcasing the Jungle Warden skin shows the level 20 Archer Tower.
June 15, 2021 Added the level 20 Archer Tower.
Archer Tower20
December 9, 2021 Reduced upgrade costs of levels 8-19. Gold
June 27, 2022
  • Reduced DPS at levels 16 and 17.
    • Level 16: 116 -> 112. Damage
    • Level 17: 122 -> 120. Damage
October 10, 2022 Added the level 21 Archer Tower.
Archer Tower21
September 28, 2023
  • Reduced DPS at levels 14 through 20.
    • Level 14: 92 -> 90 Damage
    • Level 15: 104 -> 100 Damage
    • Level 16: 112 -> 105 Damage
    • Level 17: 120 -> 110 Damage
    • Level 18: 128 -> 120 Damage
    • Level 19: 134 -> 130 Damage
    • Level 20: 140 -> 138 Damage
December 12, 2023
  • Reduced upgrade costs and times from level 5 onwards.
  • Visually, reduced the number of Archers atop the tower to have only one at all levels, to better distinguish it from the newly added Multi-Archer Tower.
April 9, 2024
  • Reduced the hitpoints of level 16-17 Archer Towers by 20:
    • Level 16: 1,330 -> 1,310 Hitpoints
    • Level 16: 1,410 -> 1,390 Hitpoints
June 3, 2024
  • Reduced DPS at levels 12 through 20 for the long-range mode.
    • Level 12: 75 -> 74 Damage
    • Level 13: 80 -> 78 Damage
    • Level 14: 90 -> 82 Damage
    • Level 15: 100 -> 85 Damage
    • Level 16: 105 -> 90 Damage
    • Level 17: 110 -> 100 Damage
    • Level 18: 120 -> 110 Damage
    • Level 19: 130 -> 120 Damage
    • Level 20: 138 -> 135 Damage
June 18, 2024
  • Reduced upgrade times of level 14-21 Archer Tower.
    • Level 14 reduced from 1d 6h to 1d. Time
    • Level 15 reduced from 1d 6h to 1d. Time
    • Level 16 reduced from 3d to 2d. Time
    • Level 17 reduced from 3d to 2d. Time
    • Level 18 reduced from 7d to 3d. Time
    • Level 19 reduced from 7d to 3d. Time
    • Level 20 reduced from 9d 12h to 4d. Time
    • Level 21 reduced from 13d 6h to 5d. Time
  • Reduced upgrade costs of level 16-18 and level 20-21 Archer Tower.
    • Level 16 reduced from 4,700,000 to 4,000,000. Gold
    • Level 17 reduced from 6,100,000 to 5,000,000. Gold
    • Level 18 reduced from 6,800,000 to 6,500,000. Gold
    • Level 20 reduced from 11,600,000 to 10,000,000. Gold
    • Level 21 reduced from 16,000,000 to 12,000,000. Gold

Trivia

  • You do not need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks. Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
  • The Archer Tower is one of the three defenses in the Home Village that have troops operating it, the other two being the Wizard Tower and the Bomb Tower. It is one of four defenses overall, with the other being the Super Wizard Tower in the Clan Capital.
  • The Archer Tower is one of the buildings that appear in a Scenery, alongside with the Town Hall, Cannon, Mortar, Elixir Collector, Elixir Storage, Crusher, and the Inferno Tower. It appears in the Inferno War Base scenery, as well as the Books of Clash scenery.
  • There can sometimes be a visual error in War Bases which the Archer Tower's mode can sometimes have the Archer placed much higher into the air in Fast Attack mode, and vice versa for the Normal Mode.
  • When upgrading, the tower appears in the war base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
  • The Archer Tower, Walls, Cannon, Mortar, Air Defense, and Wizard Tower are the oldest defenses in the game.
  • Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (which requires a level 8 Town Hall), the Archers atop a level 8 Archer Tower (the max level for Town Hall 7) resemble level 5 Archers.
  • The level 11 Archer Tower in LOST & CROWNED short film contradicts the current design of level 11 Archer Tower.
  • A player can build up to eight Archer Towers, which outnumbers any other defensive building (not counting traps or Walls, and assumes that no merges were completed at Town Hall 16).
  • Interestingly, the Archer atop the Archer Tower deals more damage than normal Archers, though on a per-shot basis this is not true for level 1, and depending on interpretation of Archer level, may not be true for levels 2 and 5.
  • Despite not being available as a card in Clash Royale, the Archer Tower can be seen in the Barbarian Bowl arena as a decoration.
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut
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