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Raise a Floppa - The Loop
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- For the Builder Base version, see Archer Tower/Builder Base.

"Archer Towers have longer range than Cannons, and unlike Cannons they can attack flying enemies."
Long Range Mode
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Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
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Level 11 | Level 12 | Level 13 | Level 14 | Level 15 |
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Level 16 | Level 17 | Level 18 | Level 19 | Level 20 |
Fast Attack Mode
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Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
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Level 11 | Level 12 | Level 13 | Level 14 | Level 15 |
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Level 16 | Level 17 | Level 18 | Level 19 | Level 20 |
Summary
- Archer Towers are a single-target defense in the Home Village. They are the second defense available to players and the first defense to attack aerial troops, unlocked at Town Hall 2.
- Archer Towers are extremely versatile structures. They are able to target both ground and air units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.
- Starting from level 10, which is at Town Hall 8, an Archer Tower can be geared up by the Master Builder if he is available and at least one Archer Tower in the Builder Base is upgraded to level 6, which is at Builder Hall 6. This gives the Archer Tower a "Fast Attack" mode, which doubles its damage output at the expense of its range, like the Archer Towers in Builder Base.
Strategy
Defensive
- Archer Towers can target both ground and air units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
- As Archer Towers have the ability to target both ground and air units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
- It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
- It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
- Place Fast-Attack Archer Towers in particular weak-spots or possible “Queen Walk” areas. It can quickly take down any sponges such as Giants, P.E.K.K.As, Dragons and even Lava Hounds, and also can deal damage to an Archer Queen in a Queen Walk.
- Placing a Wizard Tower or Air Bomb near an Archer Tower can help with its single-target weakness, especially against hordes of Minions and Balloon Parades.
Offensive
- Their ability to target both ground and air units makes Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
- When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
- The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.
- At higher levels, Archer Towers are placed outside Walls with low-health buildings. Strong solo troops like a Super Barbarian or a Valkyrie can destroy it.
Upgrade Differences
- Archer Towers undergo significant visual changes at levels 3, 4, 5, 6, 9, 11, 13, 16, 18, and 20.
- When initially constructed, the Archer Tower has an open wooden lattice supporting a flat wooden platform; an exterior wooden ladder leads from the ground to the platform level. From levels 2 through 5, the lattice structure and wooden platform both receive additional reinforcement.
- At level 2, the Archer Tower gets 4 short posts on the top and the wood gets thicker. The ladder also moves to the left.
- At level 3, the Archer Tower gets gray stone paddings on the legs and the short posts connect each other on the platform. The ladder moves back to the middle.
- At level 4, the Archer Tower has the paddings turn into supports and two small green flags is added under the platform. The wood slightly changes color and the ladder is now to the right.
- At level 5, the Archer Tower gets a solid stone base which connects each support with the ladder moving to the left.
- At level 6, the lattice supports and ladder are removed, and solid vertical supports are added. The wooden platform receives stone battlements and the green flag is extended to cover the interior.
- At level 7, the stone battlements around the platform are reinforced and the solid stone base is taller to completely obscure the interior.
- At level 8, the Archer Tower receives metal braces at the bottom of each leg.
- At level 9, the Archer Tower's flags get shorter to reveal the interior again and the braces on each leg gets bigger and have spikes.
- At level 10, the flags get larger again, golden plates get placed around the whole tower, additional golden plates get added to the middle of the wooden supports and the wooden supports gets darker.
- At level 11, the color scheme completely changes as all the wood is replaced with dark iron, the braces on each leg merges with the middle golden plate covering most of the corner and the battlements receive dark iron shields on each corner.
- At level 12, the tower gains brass guard shields on the top corners. The base of the tower has brass plating on the sides and reinforced corner guards with new spikes and brass ornaments on it.
- At level 13, the tower's battlements are overhauled, sporting metallic corner pieces with a red-colored shield on each corner. The tower's corner guards' spikes at the base turn golden. The planks where the Archers stand also switch directions, and are now dark gray in color.
- At level 14, the corner pieces turn white and now sport golden spikes. The battlements themselves become bronze. Large golden spikes replace the smaller spiked braces, and the base is reinforced by a stone lining.
- At level 15, the foundations of the tower become a two-toned smooth concrete-like material. The spikes on the foundations disappear, the brass ornaments becomes bigger. The corner pieces at the top of the tower become black stone with slightly smaller spikes.
- At level 16, the corner pieces are white-topped gray blocks, and are slightly lower to be more in line with the draped battlements. The spikes on the pieces are now absent. The foundations of the tower are now overhauled again, with its pillars being steel-gray with similarly colored bolts, as well as electric coils on the sides. The part of the tower just below the corner pieces is now dark blue in color.
- At level 17, the battlements gain golden guards, and golden lining is present on the base and on the corner pieces of the tower. The bolts are now golden in color as well.
- At level 18, the battlements corners turn snow blue and the golden guards shrink a little. There are now small spikes on the bottom of each pillar that are colored snow blue. Under the grey plates on the pillars, you can see a little bit of purple. The gold lining is changed to snow blue lining. Under the flag, some light can be seen from inside the tower. The planks at the top turn blue in color.
- At level 19, the Archer Tower gains golden edges surrounding the top of the tower. The ice on top grows in size. The spikes at the bottoms are more larger in size.
- At level 20, the Archer Tower loses its spikes at the bottom and instead gains golden lining. The blue wood floor turns green and the edges turn to gold rather than snow blue lining. There is now greenish water at the base of the tower instead of fire.
- The number of and apparent level of the Archers atop the tower also change with level.
- When first constructed, the Archer Tower has two Archers on its platform, with the appearance of a level 1 (or 2) Archer, and shoots normal arrows.
- At level 4, they shoot flaming arrows until the Archer Tower is level 7.
- At level 5, the Archers' appearance changes to that of a level 3 (or 4) Archer.
- At level 7, a third Archer appears, and they start shooting purple arrows (until level 11).
- At level 8, the Archers' appearance changes to that of a level 5 Archer.
- At level 10, the Archers' arrows begin to explode on impact.
- At level 11, the Archers' appearance changes to that of a level 6 Archer and they shoot flaming arrows.
- At level 13, the Archers' appearance changes to that of a level 7 Archer. The arrows they shoot are flaming reddish-pink.
- At level 16, the Archers' appearance changes to that of a level 8 Archer.
- At level 19, the Archers' appearance changes to that of a level 9 Archer.
- Gearing up the Archer Tower will remove, relocate or trim most of the footings to a shape perpendicular to the floor, ostensibly to allow the tower to be lowered. On certain levels, it will also center the Archer Tower inside the grass plot on which it stands (un-geared Archer Towers are often a bit behind the center of the plot).
Related Achievement
High Gear | ||||
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Description | ![]() |
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Gear up 1 building using the Master Builder | 20 | 10 | ||
Gear up 2 buildings using the Master Builder | 200 | 30 | ||
Gear up 3 buildings using the Master Builder | 2,000 | 50 |
History
Patch | Description |
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August 2, 2012 | Introduction of the Archer Tower, with 10 levels and 5 of them to build. |
September 12, 2012 | Improved the Archer Tower at level 5 onwards. |
October 27, 2012 | Archers atop the Archer Tower now have upgrade differences. |
February 5, 2013 | Added the level 11 Archer Tower. |
May 23, 2013 | Added the sixth Archer Tower available at Town Hall level 10. |
November 6, 2013 |
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December 5, 2013 | Retextured levels 4-8 Archer Tower. Here are what the levels 4-8 looked like prior. |
September 16, 2014 | Added the level 13 Archer Tower. |
December 11, 2014 |
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April 30, 2015 |
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July 1, 2015 |
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December 10, 2015 | Added the seventh Archer Tower available at Town Hall level 11. |
May 24, 2016 | Gave the level 13 Archer Tower's texture a minor change. |
July 20, 2016 | Added the level 14 Archer Tower. |
October 12, 2016 | Reduced upgrade costs of levels 11-13 Archer Tower. |
June 27, 2017 |
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June 29, 2017 | Allowed the Archer Tower to be geared up, starting at level 10. |
June 11, 2018 | |
June 26, 2018 | Reduced upgrade times of levels 4-15 Archer Tower. |
October 23, 2018 | Changed the levels 11-16 Archer Tower designs. Here are what the levels 11-16 looked like prior. |
February 22, 2019 | Reduced DPS of Archer Tower for level 10 onwards. |
April 2, 2019 |
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March 30, 2020 |
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October 12, 2020 | Added the level 19 Archer Tower. |
January 20, 2021 | Fixed geared-up Archer Tower initial projectile coordinate (now it correctly appears to fire from the tower, rather than the air above the tower). |
April 12, 2021 |
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May 1, 2021 | The video showcasing the Jungle Warden skin shows the level 20 Archer Tower. |
June 15, 2021 | Added the level 20 Archer Tower. |
December 9, 2021 | Reduced upgrade costs of levels 8-19. |
Trivia
- You don't need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks. Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
- The number of Archers atop the tower is purely aesthetic. Archer Towers with three Archers at the top have the same range and rate of fire as towers with only two Archers at the top (although the individual Archers, which take turns to fire, will have different firing rates). This remains true if the Archer Tower is geared up and set to Fast Attack mode.
- The Archer Tower is one of the three defenses that have troops on the top of it, the other two being the Wizard Tower and the Bomb Tower.
- The Archer Tower is one of the third longest range defenses in the game, along with Town Hall 13 and 14 Giga Inferno, the Giga Tesla, and the Scattershot.
- The Archer Tower, along with the Elixir Collector, Crusher, and the Inferno Tower are the only buildings to appear in a scenery. In its case, the Archer Tower appears in the Inferno Town scenery, as well as the Inferno Tower.
- When upgrading, the tower appears in the war base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
- The Archer Tower, Walls, Cannon, Mortar, Air Defense, and Wizard Tower are the oldest defenses in the game.
- Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (which requires a level 8 Town Hall), the Archers atop a level 8 Archer Tower (the max level for Town Hall 7) resemble level 5 Archers.
- A geared-up level 20 Archer Tower in Fast Attack mode will deal the highest consistent DPS (280) of all defensive structures that can target ground and air troops, not including the level 8 Inferno Tower in Single Target mode after 5.25 seconds.
- The level 11 Archer Tower in LOST & CROWNED short film contradicts the current design of level 11 Archer Tower.
- A player can build up to eight Archer Towers, which outnumbers any other defensive building (not counting traps or Walls).
- A level 18 & 19 Archer Tower set to Fast Attack hides the navy blue spike on the bottom of it.
- Interestingly, the Archer(s) from the Archer Tower deal more damage than normal Archers.
- Despite the description implying that Archer Towers have longer range than Cannons, the Cannons have only a 9 tile range, while an Archer Tower has 10 tile range, which barely makes a difference.
- Despite not being available as a card in Clash Royale, the Archer Tower can be seen in the Barbarian Bowl arena as a decoration.
Icon Descriptions
![]() | Tapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. |
![]() | Tapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder. When the Archer Tower is at maximum level, this icon is not shown. |
![]() | Tapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. |
![]() | Tapping this icon gears up the Archer Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Archer Tower is already geared up, this icon will not appear. |
![]() | This icon informs you that the Archer Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Archer Tower. If any Archer Tower is already geared up, this icon will not appear. |
![]() | This icon indicates that the Archer Tower is set to Long Range mode, to attack units in the usual manner. Tapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode. |
![]() | This icon indicates that the Archer Tower is set to Fast Attack mode, to attack units quickly but with a reduced range. Tapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode. |
Gold Pass modifiers 

Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
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Number Available | 0 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 8 | 8 | 8 |
Size ![]() |
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3x3 |
Long Range Mode
Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Hitpoints![]() |
Cost![]() |
Build Time![]() |
Experience Gained![]() |
Town Hall Level Required![]() |
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1 | 11 | 5.5 | 380 | 1,000 | 1m | 7 | 2 |
2 | 15 | 7.5 | 420 | 2,000 | 15m | 30 | 2 |
3 | 19 | 9.5 | 460 | 5,000 | 45m | 51 | 3 |
4 | 25 | 12.5 | 500 | 20,000 | 3h | 103 | 4 |
5 | 30 | 15 | 540 | 80,000 | 5h | 134 | 5 |
6 | 35 | 17.5 | 580 | 180,000 | 8h | 169 | 5 |
7 | 42 | 21 | 630 | 360,000 | 10h | 189 | 6 |
8 | 48 | 24 | 690 | 600,000 | 12h | 207 | 7 |
9 | 56 | 28 | 750 | 800,000 | 14h | 224 | 8 |
10 | 63 | 31.5 | 810 | 1,000,000 | 18h | 254 | 8 |
11 | 70 | 35 | 890 | 1,200,000 | 1d | 293 | 9 |
12 | 75 | 37.5 | 970 | 1,800,000 | 1d 12h | 360 | 10 |
13 | 80 | 40 | 1,050 | 2,400,000 | 2d 12h | 464 | 10 |
14 | 92 | 46 | 1,130 | 3,600,000 | 5d | 657 | 11 |
15 | 104 | 52 | 1,230 | 5,000,000 | 7d | 777 | 11 |
16 | 116 | 58 | 1,330 | 7,500,000 | 9d | 881 | 12 |
17 | 122 | 61 | 1,410 | 9,500,000 | 12d | 1,018 | 12 |
18 | 128 | 64 | 1,510 | 11,500,000 | 15d | 1,138 | 13 |
19 | 134 | 67 | 1,600 | 13,000,000 | 16d | 1,175 | 13 |
20 | 140 | 70 | 1,700 | 17,500,000 | 17d | 1,211 | 14 |
Range ![]() |
Attack Speed ![]() |
Damage Type ![]() |
Unit Type Targeted ![]() |
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10 | 0.5s | Single Target | Ground & Air |
Fast Attack Mode
Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Hitpoints![]() |
Cost![]() |
Build Time![]() |
Experience Gained![]() |
Town Hall Level Required![]() |
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1 | N/A | N/A | 380 | 1,000 | 1m | 7 | 2 |
2 | N/A | N/A | 420 | 2,000 | 15m | 30 | 2 |
3 | N/A | N/A | 460 | 5,000 | 45m | 51 | 3 |
4 | N/A | N/A | 500 | 20,000 | 3h | 103 | 4 |
5 | N/A | N/A | 540 | 80,000 | 5h | 134 | 5 |
6 | N/A | N/A | 580 | 180,000 | 8h | 169 | 5 |
7 | N/A | N/A | 630 | 360,000 | 10h | 189 | 6 |
8 | N/A | N/A | 690 | 600,000 | 12h | 207 | 7 |
9 | N/A | N/A | 750 | 800,000 | 14h | 224 | 8 |
10 | 126 | 31.5 | 810 | 1,000,000 | 18h | 254 | 8 |
11 | 140 | 35 | 890 | 1,200,000 | 1d | 293 | 9 |
12 | 150 | 37.5 | 970 | 1,800,000 | 1d 12h | 360 | 10 |
13 | 160 | 40 | 1,050 | 2,400,000 | 2d 12h | 464 | 10 |
14 | 184 | 46 | 1,130 | 3,600,000 | 5d | 657 | 11 |
15 | 208 | 52 | 1,230 | 5,000,000 | 7d | 777 | 11 |
16 | 232 | 58 | 1,330 | 7,500,000 | 9d | 881 | 12 |
17 | 244 | 61 | 1,410 | 9,500,000 | 12d | 1,018 | 12 |
18 | 256 | 64 | 1,510 | 11,500,000 | 15d | 1,138 | 13 |
19 | 268 | 67 | 1,600 | 13,000,000 | 16d | 1,175 | 13 |
20 | 280 | 70 | 1,700 | 17,500,000 | 17d | 1,211 | 14 |
Range ![]() |
Attack Speed ![]() |
Damage Type ![]() |
Unit Type Targeted ![]() |
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7 | 0.25s | Single Target | Ground & Air |
Gear Up Statistics
Gear Up Cost ![]() |
Gear Up Time ![]() |
Home Village Archer Tower Level Required ![]() |
Builder Base Archer Tower Level Required ![]() |
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4,000,000 | 7d | 10 | 6 |
Home Village Buildings | |
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Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Giga Tesla • Giga Inferno (TH13) • Giga Inferno (TH14) • Walls
Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • Master Builder's Hut |