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Clash of Clans Wiki


For the Builder Base version, see Archer Tower/Builder Base.
Archer Tower20.png

"Archer Towers have longer range than Cannons, and unlike Cannons they can attack flying enemies."


Long Range Mode

Archer Tower1.png Archer Tower2.png Archer Tower3.png Archer Tower4.png Archer Tower5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Archer Tower6.png Archer Tower7.png Archer Tower8.png Archer Tower9.png Archer Tower10.png
Level 6 Level 7 Level 8 Level 9 Level 10
Archer Tower11.png Archer Tower12.png Archer Tower13.png Archer Tower14.png Archer Tower15.png
Level 11 Level 12 Level 13 Level 14 Level 15
Archer Tower16.png Archer Tower17.png Archer Tower18.png Archer Tower19.png Archer Tower20.png
Level 16 Level 17 Level 18 Level 19 Level 20

Fast Attack Mode

Archer Tower1.png Archer Tower2.png Archer Tower3.png Archer Tower4.png Archer Tower5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Archer Tower6.png Archer Tower7.png Archer Tower8.png Archer Tower9.png Archer Tower10G.png
Level 6 Level 7 Level 8 Level 9 Level 10
Archer Tower11G.png Archer Tower12G.png Archer Tower13G.png Archer Tower14G.png Archer Tower15G.png
Level 11 Level 12 Level 13 Level 14 Level 15
Archer Tower16G.png Archer Tower17G.png Archer Tower18G.png Archer Tower19G.png Archer Tower20G.png
Level 16 Level 17 Level 18 Level 19 Level 20

Summary

  • Archer Towers are a single-target defense in the Home Village. They are the second defense available to players and the first defense to attack aerial troops, unlocked at Town Hall 2.
  • Archer Towers are extremely versatile structures. They are able to target both ground and air units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.
  • Starting from level 10, which is at Town Hall 8, an Archer Tower can be geared up by the Master Builder if he is available and at least one Archer Tower in the Builder Base is upgraded to level 6, which is at Builder Hall 6. This gives the Archer Tower a "Fast Attack" mode, which increases its damage output at the expense of its range, like the Archer Towers in Builder Base.

Strategies

Defensive Strategy

  • Archer Towers can target both ground and air units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
  • As Archer Towers have the ability to target both ground and air units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
  • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
  • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
  • Place Fast-Attack Archer Towers in particular weak-spots or possible “Queen Walk” areas. It can quickly take down any sponges such as Giants, P.E.K.K.As, Dragons and even Lava Hounds, and also can deal damage to an Archer Queen in a Queen Walk.
  • Placing a Wizard Tower or Air Bomb near an Archer Tower can help with its single-target weakness, especially against hordes of Minions and Balloon Parades.

Offensive Strategy

  • Their ability to target both ground and air units makes Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
  • When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
  • The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.
  • At higher levels, Archer Towers are placed outside Walls with low-health buildings. Strong solo troops like a Super Barbarian or a Valkyrie can destroy it.

Upgrade Differences

  • Archer Towers undergo significant visual changes at levels 3, 4, 5, 6, 9, 11, 13, 16, 18, and 20.
    • When initially constructed, the Archer Tower has an open wooden lattice supporting a flat wooden platform; an exterior wooden ladder leads from the ground to the platform level. From levels 2 through 5, the lattice structure and wooden platform both receive additional reinforcement.
    • At level 2, the Archer Tower gets 4 short posts on the top and the wood gets thicker. The ladder also moves to the left.
    • At level 3, the Archer Tower gets gray stone paddings on the legs and the short posts connect each other on the platform. The ladder moves back to the middle.
    • At level 4, the Archer Tower has the paddings turn into supports and two small green flags is added under the platform. The wood slightly changes color and the ladder is now to the right.
    • At level 5, the Archer Tower gets a solid stone base which connects each support with the ladder moving to the left.
    • At level 6, the lattice supports and ladder are removed, and solid vertical supports are added. The wooden platform receives stone battlements and the green flag is extended to cover the interior.
    • At level 7, the stone battlements around the platform are reinforced and the solid stone base is taller to completely obscure the interior.
    • At level 8, the Archer Tower receives metal braces at the bottom of each leg.
    • At level 9, the Archer Tower's flags get shorter to reveal the interior again and the braces on each leg gets bigger and have spikes.
    • At level 10, the flags get larger again, golden plates get placed around the whole tower, additional golden plates get added to the middle of the wooden supports and the wooden supports gets darker.
    • At level 11, the color scheme completely changes as all the wood is replaced with dark iron, the braces on each leg merges with the middle golden plate covering most of the corner and the battlements receive dark iron shields on each corner.
    • At level 12, the tower gains brass guard shields on the top corners. The base of the tower has brass plating on the sides and reinforced corner guards with new spikes and brass ornaments on it.
    • At level 13, the tower's battlements are overhauled, sporting metallic corner pieces with a red-colored shield on each corner. The tower's corner guards' spikes at the base turn golden. The planks where the Archers stand also switch directions, and are now dark gray in color.
    • At level 14, the corner pieces turn white and now sport golden spikes. The battlements themselves become bronze. Large golden spikes replace the smaller spiked braces, and the base is reinforced by a stone lining.
    • At level 15, the foundations of the tower become a two-toned smooth concrete-like material. The spikes on the foundations disappear, the brass ornaments becomes bigger. The corner pieces at the top of the tower become black stone with slightly smaller spikes.
    • At level 16, the corner pieces are white-topped gray blocks, and are slightly lower to be more in line with the draped battlements. The spikes on the pieces are now absent. The foundations of the tower are now overhauled again, with its pillars being steel-gray with similarly colored bolts, as well as electric coils on the sides. The part of the tower just below the corner pieces is now dark blue in color.
    • At level 17, the battlements gain golden guards, and golden lining is present on the base and on the corner pieces of the tower. The bolts are now golden in color as well.
    • At level 18, the battlements corners turn snow blue and the golden guards shrink a little. There are now small spikes on the bottom of each pillar that are colored snow blue. Under the grey plates on the pillars, you can see a little bit of purple. The gold lining is changed to snow blue lining. Under the flag, some light can be seen from inside the tower. The planks at the top turn blue in color.
    • At level 19, the Archer Tower gains golden edges surrounding the top of the tower. The ice on top grows in size. The spikes at the bottoms are more larger in size.
  • The number of and apparent level of the Archers atop the tower also change with level.
    • When first constructed, the Archer Tower has two Archers on its platform, with the appearance of a level 1 (or 2) Archer, and shoots normal arrows.
    • At level 4, they shoot flaming arrows until the Archer Tower is level 7.
    • At level 5, the Archers' appearance changes to that of a level 3 (or 4) Archer.
    • At level 7, a third Archer appears, and they start shooting purple arrows (until level 11).
    • At level 8, the Archers' appearance changes to that of a level 5 Archer.
    • At level 10, the Archers' arrows begin to explode on impact.
    • At level 11, the Archers' appearance changes to that of a level 6 Archer and they shoot flaming arrows.
    • At level 13, the Archers' appearance changes to that of a level 7 Archer. The arrows they shoot are flaming reddish-pink.
    • At level 16, the Archers' appearance changes to that of a level 8 Archer.
    • At level 19, the Archers' appearance changes to that of a level 9 Archer.
  • Gearing up the Archer Tower will remove, relocate or trim most of the footings to a shape perpendicular to the floor, ostensibly to allow the tower to be lowered. On certain levels, it will also center the Archer Tower inside the grass plot on which it stands (un-geared Archer Towers are often a bit behind the center of the plot).

History

  • The Archer Tower was in the original release of the game on August 2, 2012, with 10 levels.
  • The September 12 2012 balance changes improved the Archer Tower at level 5 onwards.
  • The September 18 2012 update gave the Archers atop the Archer Tower an upgrade differences at higher levels. Previously, the Archer(s) atop the building did not have upgrade differences.
  • The February 5 2013 update added the level 11 Archer Tower.
  • The May 23 2013 update added an additional Archer Tower available at Town Hall level 10.
  • The November 6 2013 update added the level 12 Archer Tower and reduced upgrade times of most levels.
  • The December 5 2013 update changed the levels 4-8 Archer Tower designs. Here are what the levels 4-8 looked like prior.
  • The September 16 2014 update added the level 13 Archer Tower.
  • The December 11 2014 update adjusted hitpoints for the Archer Tower at all levels (except level 8), reducing them at levels 1-7 but increasing them at the other levels. It also made it so that the Archer Towers shoot twice as fast.
  • The July 1 2015 update increased the Archer Tower's HP on levels 7 onwards and allowed Archer Towers' arrows to travel faster so they miss less of their shots at range.
  • The December 10 2015 update added an additional Archer Tower available at Town Hall level 11.
  • The July 20 2016 update added the level 14 Archer Tower.
  • The October 12 2016 update reduced upgrade costs of levels 11-13 Archer Tower.
  • The June 27 2017 update added the level 15 Archer Tower and reduced upgrade costs of levels 9-14 Archer Tower.
  • The June 29 2017 update allowed the Archer Tower to be geared up, starting at level 10.
  • The June 11 2018 update added the level 16 Archer Tower, reduced DPS of level 12-14 Archer Tower, and gave the levels 11-15 visual changes. Here are what the levels 11, 12, 13, 14 and 15 looked like prior.
  • The June 26 2018 update reduced upgrade times of levels 4-15 Archer Tower.
  • The October 23 2018 update changed the levels 11-16 Archer Tower designs. Here are what the levels 11-16 looked like prior.
  • The February 22 2019 update reduced DPS of Archer Tower for level 10 onwards.
  • The April 2 2019 update added the level 17 Archer Tower, reduced upgrade times of levels 6-16 Archer Tower, and reduced upgrade costs of levels 10-16 Archer Tower.
  • The March 30 2020 update added the level 18 Archer Tower, and made the gear up show properly in village preview.
  • The October 12 2020 update added the level 19 Archer Tower.
  • The January 20 2021 balance changes fixed geared-up Archer Tower initial projectile coordinate (now it correctly appears to fire from the tower, rather than the air above the tower).
  • The April 12 2021 update reduced upgrade times of levels 2-16 Archer Tower (except for levels 3, 4, 6 and 8), and reduced upgrade costs of levels 8-13 Archer Tower.
  • The June 15 2021 update added the level 20 Archer Tower.

Trivia

  • You don't need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks. Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
  • The number of Archers atop the tower is purely aesthetic. Archer Towers with three Archers at the top have the same range and rate of fire as towers with only two Archers at the top (although the individual Archers, which take turns to fire, will have different firing rates). This remains true if the Archer Tower is geared up and set to Fast Attack mode.
  • The Archer Tower is one of the three defenses that have troops on the top of it, the other two being the Wizard Tower and the Bomb Tower.
  • When upgrading, the tower appears in the war base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
  • Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (which requires a level 8 Town Hall), the Archers atop a level 8 Archer Tower (the max level for Town Hall 7) resemble level 5 Archers.
  • A geared-up level 20 Archer Tower in Fast Attack mode will deal the highest consistent DPS (280) of all defensive structures that can target ground and air troops, not including the level 8 Inferno Tower in Single Target mode after 5.25 seconds.
  • The level 11 Archer Tower in LOST & CROWNED short film contradicts the current design of level 11 Archer Tower.
  • A player can build up to eight Archer Towers, which outnumbers any other defensive building (not counting traps or Walls).
  • A max level Archer Tower set to Fast Attack hides the navy blue spike on the bottom of it.
  • Interestingly, the Archer(s) from the Archer Tower deal more damage than normal Archers.
  • Despite the description implying that Archer Towers have longer range than Cannons, the Cannons have only a 9 tile range, while an Archer Tower has 10 tile range, which barely makes a difference.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon Upgrade.pngTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder. When the Archer Tower is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GearUp.pngTapping this icon gears up the Archer Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Archer Tower is already geared up, this icon will not appear.
Icon NoGearUp.pngThis icon informs you that the Archer Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Archer Tower. If any Archer Tower is already geared up, this icon will not appear.
Icon LongRange.pngThis icon indicates that the Archer Tower is set to Long Range mode, to attack units in the usual manner. Tapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
Icon FastAttack.pngThis icon indicates that the Archer Tower is set to Fast Attack mode, to attack units quickly but with a reduced range. Tapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.



Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 0 1 1 2 3 3 4 5 6 7 8 8 8 8
Size Size
3x3

Long Range Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 11 5.5 380 1,000 1m 7 2
2 15 7.5 420 2,000 15m 30 2
3 19 9.5 460 5,000 45m 51 3
4 25 12.5 500 20,000 3h 103 4
5 30 15 540 80,000 5h 134 5
6 35 17.5 580 180,000 8h 169 5
7 42 21 630 360,000 10h 189 6
8 48 24 690 700,000 12h 207 7
9 56 28 750 900,000 14h 224 8
10 63 31.5 810 1,200,000 18h 254 8
11 70 35 890 1,500,000 1d 293 9
12 75 37.5 970 2,500,000 1d 12h 360 10
13 80 40 1,050 3,200,000 2d 12h 464 10
14 92 46 1,130 5,500,000 5d 657 11
15 104 52 1,230 7,000,000 7d 777 11
16 116 58 1,330 10,000,000 9d 881 12
17 122 61 1,410 12,000,000 12d 1,018 12
18 128 64 1,510 14,000,000 15d 1,138 13
19 134 67 1,600 16,000,000 16d 1,175 13
20 140 70 1,700 17,500,000 17d 1,211 14
Range Range Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target
10 0.5s Single Target Ground & Air

Fast Attack Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 N/A N/A 380 1,000 1m 7 2
2 N/A N/A 420 2,000 15m 30 2
3 N/A N/A 460 5,000 45m 51 3
4 N/A N/A 500 20,000 3h 103 4
5 N/A N/A 540 80,000 5h 134 5
6 N/A N/A 580 180,000 8h 169 5
7 N/A N/A 630 360,000 10h 189 6
8 N/A N/A 690 700,000 12h 207 7
9 N/A N/A 750 900,000 14h 224 8
10 126 31.5 810 1,200,000 18h 254 8
11 140 35 890 1,500,000 1d 293 9
12 150 37.5 970 2,500,000 1d 12h 360 10
13 160 40 1,050 3,200,000 2d 12h 464 10
14 184 46 1,130 5,500,000 5d 657 11
15 208 52 1,230 7,000,000 7d 777 11
16 232 58 1,330 10,000,000 9d 881 12
17 244 61 1,410 12,000,000 12d 1,018 12
18 256 64 1,510 14,000,000 15d 1,138 13
19 268 67 1,600 16,000,000 16d 1,175 13
20 280 70 1,700 17,500,000 17d 1,211 14
Range Range Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target
7 0.25s Single Target Ground & Air

Gear Up Statistics

Gear Up Cost Gold Gear Up Time Time Home Village Archer Tower Level Required Level Builder Base Archer Tower Level Required Level
4,000,000 7d 10 6
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutGiga TeslaGiga Inferno (TH13)Giga Inferno (TH14)Walls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutMaster Builder's Hut