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For the Builder Base building with the same name, see Archer Tower/Builder Base.
Archer Tower16

"Archer Towers have much longer range than Cannons, and unlike Cannons they can attack flying enemies."



Archer Tower1 Archer Tower2 Archer Tower3 Archer Tower4 Archer Tower5 Archer Tower6 Archer Tower7 Archer Tower8
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Archer Tower9 Archer Tower10 Archer Tower11 Archer Tower12 Archer Tower13 Archer Tower14 Archer Tower15 Archer Tower16
Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16
Archer Tower1 Archer Tower2 Archer Tower3 Archer Tower4 Archer Tower5 Archer Tower6 Archer Tower7 Archer Tower8
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Archer Tower9 Archer Tower10G Archer Tower11G Archer Tower12G Archer Tower13G Archer Tower14G Archer Tower15G Archer Tower16G
Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16

  • Summary
    • Archer Towers are a single target defense in the Home Village.
    • Archer Towers are extremely versatile structures. They are able to target both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.
    • Starting from level 10, an Archer Tower can be geared up by the Master Builder if he is available and at least one Archer Tower in the Builder Base is upgraded to level 6. This gives the Archer Tower a "Fast Attack" mode, which increases its damage output at the expense of its range, like the Archer Towers in Builder Base.

  • Defensive Strategy
    • Archer Towers can target both Ground and Air Units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
    • As Archer Towers have the ability to target both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
    • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
    • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
  • Offensive Strategy
    • Their ability to target both Ground and Air Units makes Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
    • When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
    • The best choices for attack are high health troops combined with low health, high attack Troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.

  • Upgrade Differences
    • Archer Towers undergo significant visual changes at levels 6, 11 and 14.
      • When initially constructed, the Archer Tower has an open wooden lattice supporting a flat wooden platform; an exterior wooden ladder leads from the ground to the platform level. From levels 2 through 5, the lattice structure and wooden platform both receive additional reinforcement.
      • At level 2, the Archer Tower gets 4 short posts on the top and the wood gets thicker. The ladder also moves to the left.
      • At level 3, the Archer Tower gets gray stone paddings on the legs and the short posts connect each other on the platform. The ladder moves back to the middle.
      • At level 4, the Archer Tower has the paddings turn into supports and a small green flag is added under the platform. The wood slightly changes color and the ladder is now to the right.
      • At level 5, the Archer Tower gets a solid stone base which connects each support with the ladder moving to the left.
      • At level 6, the lattice supports and ladder are removed, and solid vertical supports are added. The wooden platform receives stone battlements and the green flag is extended to cover the interior.
      • At level 7, the stone battlements around the platform are reinforced and the solid stone base is taller to completely obscure the interior.
      • At level 8, the Archer Tower receives metal braces at the bottom of each leg.
      • At level 9, the Archer Tower's flags get shorter to reveal the interior again and the metal on each leg turns into spikes.
      • At level 10, the flags get larger again, golden plates get placed around the whole tower and the wooden supports gets darker.
      • At level 11, the color scheme completely changes as all the wood is replaced with dark iron, and the battlements receive dark iron shields on each corner. The large green flags are now draped from atop the battlements, rather than directly underneath them.
      • At level 12, the tower gains golden-brown guard shields on the top corners. The base of the tower has orange-brown plating on the sides and reinforced corner guards with new spikes and brass ornaments on it.
      • At level 13, the tower's battlements are overhauled, sporting metallic corner pieces with a red-colored shield on each corner. The tower's corner guards' spikes at the base turn golden. The planks where the Archers stand also switch directions, and are now dark gray in color.
      • At level 14, the corner pieces turn white and now sport golden spikes. The battlements themselves become bronze. Large golden spikes replace the smaller spiked braces, and the base is reinforced by a stone lining.
      • At level 15, the foundations of the tower become a two-toned smooth concrete-like material. The spikes on the foundations disappear, instead being replaced by large ring-shaped ornaments. The corner pieces at the top of the tower become black stone with slightly smaller spikes.
      • At level 16, the corner pieces are white-topped gray blocks, with golden lining beneath them, and are slightly lower to be more in line with the draped battlements. The spikes on the pieces are now absent. The foundations of the tower are now overhauled again, with its pillars being steel-gray with similarly colored bolts, as well as radiator-like structures on the sides. The part of the tower just below the corner pieces is now dark blue in color.
    • The number of and apparent level of the Archers atop the tower also change with level.
      • When first constructed, the Archer Tower has two Archers on its platform, with the appearance of a level 1 (or 2) Archer, and shoots normal arrows.
      • At level 4, they shoot flaming arrows until the Archer Tower is level 7.
      • At level 5, the Archers' appearance changes to that of a level 3 (or 4) Archer.
      • At level 7, a third Archer appears, and they start shooting purple arrows (until level 11).
      • At level 8, the Archers' appearance changes to that of a level 5 Archer.
      • At level 10, the Archers' arrows begin to explode on impact.
      • At level 11, the Archers' appearance changes to that of a level 6 Archer and they shoot flaming arrows.
      • At level 13, the Archers' appearance changes to that of a level 7 Archer. The arrows they shoot are flaming reddish-pink.
      • At level 16, the Archers' appearance changes to that of a level 8 Archer.
    • Gearing up the Archer Tower will remove, relocate or trim most of the footings to a shape perpendicular to the floor, ostensibly to allow the tower to be lowered. On certain levels, it will also center the Archer Tower inside the grass plot on which it stands (un-geared Archer Towers are often a bit behind the center of the plot).

  • Trivia
    • You don't need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks. Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
    • The Archer Tower is the first defense that you unlock that can attack air troops.
    • The number of Archers atop the tower is purely aesthetic. Archer Towers with three Archers at the top have the same range and rate of fire as towers with only two Archers at the top. Ironically, nor does Gearing Up the Archer Tower change the number of Archers atop it.
    • The Archer Tower is one of the three defenses that have Troops on the top of it, the other two being the Wizard Tower and the Bomb Tower.
    • When upgrading, the tower appears in the war base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
    • Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (which requires a level 8 Town Hall), the Archers atop a level 8 Archer Tower (the max level for Town Hall 7) resemble level 5 Archers.
    • A geared up level 16 Archer Tower in fast attack mode will deal the highest consistent DPS (260) out of all defensive structures that can target ground and air troops.
    • A player can build up to eight Archer Towers, which outnumbers any other defenses (not counting Walls).
    • The Cannon and the Archer Tower are able to be upgraded to the highest level, which is level 16.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Workshop, such as Level, Siege Machine Capacity and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder. When the Archer Tower is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeWeaponTapping this icon, which is shown only when the Town Hall is level 12, begins upgrading the Giga Tesla to the next level, if you have enough resources and a free Builder. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon HoBWeaponTapping this icon, which is shown only when the Town Hall is level 12, instantly upgrades the Giga Tesla to the next level, at the cost of one Hammer of Building if you have one. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon UpgradeTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Master Builder. When the Archer Tower is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Archer Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Archer Tower attack mode to attack air units. This icon is only displayed while the Archer Tower is in Ground mode.
    Icon AirTapping this icon switches the Archer Tower attack mode to attack ground units. This icon is only displayed while the Archer Tower is in Air mode.
    Icon GroundTapping this icon switches the Archer Tower to be deployed as an air unit. This icon is only displayed while the Archer Tower is in Ground mode.
    Icon AirTapping this icon switches the Archer Tower to be deployed as a ground unit. This icon is only displayed while the Archer Tower is in Air mode.
    Icon ReArmTapping this icon re-arms this Archer Tower. This icon is only displayed after this Archer Tower has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Archer Towers for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllPoRTapping this icon boosts the production of all the Resource collector buildings for 1 day at the cost of one Resource Potion. This icon is only shown if you have at least one Resource Potion.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Archer Tower.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Archer Tower.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon BrewSpellsTapping this icon opens up the Archer Tower's interface, allowing you to brew spells.
    Icon UpgradeTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder. When the Archer Tower is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Heroes if you have one. When the Archer Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoHTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Heroes.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GuardTapping this icon puts the Archer Tower to sleep. This icon only appears when the Archer Tower is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Archer Tower, whom will then help guard your village. This icon only appears when the Archer Tower is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Archer Tower for the displayed amount of Gems. This icon only appears when the Archer Tower is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Archer Tower's regeneration speed for 1 hour, reducing the time required to regenerate the Archer Tower by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon UpgradeTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder. When the Archer Tower is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Archer Tower to the next level, at the cost of one Hammer of Heroes if you have one. When the Archer Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while the Battle Machine is being rebuilt, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoHTapping this icon, which is displayed only while the Battle Machine is being upgraded, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building or Book of Heroes, where relevant.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon HealTapping this icon instantly heals the Archer Tower for the displayed amount of Gems. This icon only appears when the Archer Tower is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about the clan which the player owning the Clan Castle belongs to (this icon can appear when you are visiting another village). This icon only appears if the player owning the Clan Castle is in a Clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon MagicItemsTapping this icon displays information about your inventory of Magic Items.
    Icon GuardTapping this icon puts the Archer Tower to sleep, preventing any troops inside from guarding your village. This icon only appears when the Archer Tower is in Guard mode.
    Icon SleepTapping this icon awakens the Archer Tower , allowing any troops inside to help guard your village. This icon only appears when the Archer Tower is in Sleep mode.
    Icon Wall RingTapping this icon upgrades the Wall to the next level, if you have enough Wall Rings and a free Builder. When the Wall is at maximum level, this icon is not shown.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon Wall RingTapping this icon upgrades the selected Walls to the next level, if you have enough Wall Rings and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Archer Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Archer Tower is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Archer Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Archer Tower. If any Archer Tower is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Archer Tower to Burst mode. This icon only appears when the Archer Tower is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Archer Tower to Normal mode. This icon only appears when the Archer Tower is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon CTPTapping this icon boosts timers in the Builder Base, by a factor of eight for 30 minutes, at the cost of one Clock Tower Potion. This icon is only displayed if you have at least one Clock Tower Potion.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Icon GoldHVTapping this icon completely fills the Gold Storages, at the cost of one Rune of Gold. This icon is only shown if you have at least one Rune of Gold.
    Icon GoldBBTapping this icon completely fills the Gold Storages, at the cost of one Rune of Builder Gold. This icon is only shown if you have at least one Rune of Builder Gold.
    Icon ElixirHVTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Elixir. This icon is only shown if you have at least one Rune of Elixir.
    Icon ElixirBBTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Builder Elixir. This icon is only shown if you have at least one Rune of Builder Elixir.
    Icon DarkElixirTapping this icon completely fills the Dark Elixir Storage, at the cost of one Rune of Dark Elixir. This icon is only shown if you have at least one Rune of Dark Elixir.
    Icon Builder PotionTapping this icon boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon Boost1hTapping this icon boosts your siege machine training for 1 hour, reducing the time required to train Siege Machines by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your siege machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the siege machine training interface, allowing you to train Siege Machines.



    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
    Number Available 0 1 1 2 3 3 4 5 6 7 8 8
    Size Size
    3x3
    Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoint Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall12-5
    1 11 5.5 380 1,000 1m 7 2
    2 15 7.5 420 2,000 30m 42 2
    3 19 9.5 460 5,000 45m 51 3
    4 25 12.5 500 20,000 3h 103 4
    5 30 15 540 80,000 8h 169 5
    6 35 17.5 580 180,000 12h 207 5
    7 42 21 630 360,000 1d 12h 360 6
    8 48 24 690 720,000 2d 415 7
    9 56 28 750 1,000,000 2d 12h 464 8
    10 65 32.5 810 2,000,000 3d 509 8
    11 75 37.5 890 3,500,000 3d 12h 549 9
    12 83 41.5 970 5,000,000 4d 587 10
    13 92 46 1,050 6,500,000 5d 657 10
    14 108 54 1,130 8,000,000 6d 720 11
    15 120 60 1,230 9,500,000 8d 831 11
    16 134 67 1,330 11,000,000 11d 974 12
    Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoint Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall12-5
    1 N/A N/A 380 1,000 1m 7 2
    2 N/A N/A 420 2,000 30m 42 2
    3 N/A N/A 460 5,000 45m 51 3
    4 N/A N/A 500 20,000 3h 103 4
    5 N/A N/A 540 80,000 8h 169 5
    6 N/A N/A 580 180,000 12h 207 5
    7 N/A N/A 630 360,000 1d 12h 360 6
    8 N/A N/A 690 720,000 2d 415 7
    9 N/A N/A 750 1,000,000 2d 12h 464 8
    10 130 32.5 810 2,000,000 3d 509 8
    11 150 37.5 890 3,500,000 3d 12h 549 9
    12 172 43 970 5,000,000 4d 587 10
    13 196 49 1,050 6,500,000 5d 657 10
    14 220 55 1,130 8,000,000 6d 720 11
    15 240 60 1,230 9,500,000 8d 831 11
    16 260 65 1,330 11,000,000 11d 974 12
    Gear Up Cost Gold Gear Up Time Stopwatch Home Village Archer Tower Level Required Level Builder Base Archer Tower Level Required Level
    4,000,000 7 days 10 6
    Range Attack Speed Damage Type Unit Type Targeted
    10 0.5s Single Target Ground & Air
    Range Attack Speed Damage Type Unit Type Targeted
    7 0.25s Single Target Ground & Air

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryGiga TeslaWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (TreasuryMagic Items)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot CartStrongman's Caravan