|Level 1||Level 2||Level 3||Level 4||Level 5||Level 6|
|Level 7||Level 8||Level 9||Level 10||Level 11|
- The Army Camps are where your troops go when they're done training. All troops except Barbarians, Archers, and Goblins will take up more than one housing space. Upgrading and building more Army Camps lets you store more troops, allowing higher chances of victory in raids.
- They continue to function even when they are being upgraded, allowing you to keep your armies at full capacity at all times.
- Unlike Clan Castle troops, troops stationed in the Army Camp do not defend your village during an attack. In fact, they do not appear on the attacker's map at all (Army Camps, full or not, will appear empty to an attacker).
- The maximum housing spaces you can have for your troops is 300 (4 Army Camps x 75 spaces). This increases to 345 if you include the extra 45 in a level 9 or higher Clan Castle at Town Hall 13 or 14.
- Heroes do not use Army Camps. They instead use their respective Altars.
- You should not surround your Army Camps with Walls, as they do not need protection. Army Camps also occupy a lot of space (4x4). More Walls are needed to contain them when the extra Walls can be used to surround Defensive Buildings that are already inside the Walls, strengthening the defense.
- It is always preferable to initially build all available Army Camps and then upgrade the lowest-level ones first. Every time you upgrade (except upgrading to level 2) the Camp only gains 5 more housing space and it costs more Elixir the more you upgrade. The next level is usually much more expensive than the one before it.
- Army Camps have a unique hitbox, unlike other buildings. That means that attacking troops will have to walk right to the center where the campfire is located in order to attack the Army Camp.
- Clan Castle troops do not go into the Army Camp when donated and thus do not take housing space in the Army Camp; they instead go to the Clan Castle.
- If you look closely, you can see reactions from some troops when you tap on the Army Camp. For example, Barbarians raise their swords, Archers pump their fists in the air and Minions sneeze.
- You can dismiss any troops from the Army Camps, but the troop cost is not refunded.
- The Army Camp undergoes significant visual changes at levels 2, 7, 8, and 10.
- When initially constructed, the Army Camp is a large open grassy area with a cooking fire in the center.
- At level 2, a bare spit appears over the fire, and the fire appears to be larger.
- At level 3, a carrot appears on the spit.
- At level 4, the carrot is replaced with a chicken/turkey. Two bones are sticking out.
- At level 5, the chicken/turkey is replaced with a pig.
- At level 6, the pig is replaced with a bull and more rocks are added around the fire. The bull has a ring in its nose, and it is a dark reddish-brown color.
- At level 7, the spit and food disappear. Instead, the cooking fire is surrounded by large black rocks with sharp edges.
- At level 8, the black rocks glow bright red and it has a slight glow around the rocks. The rock on the far right shrinks in size. It suggests that the rocks have been burned. There also appear to be more jagged rocks surrounding the fire.
- At level 9, the black rocks turn purple. The rocks change their position and size to be more uniform; all being very similar in size and having 3 rocks on each end. 6 sets of bars are also added above the fire, 3 going horizontal and 3 going vertical.
- At level 10, the glowing black rocks are removed, and instead, the campfire rests atop a stone platform, with metallic corner pieces on each corner, each with a decorative golden ring. The campfire is surrounded by flat stones that cover a significant portion of the grass around the Army Camp.
- At level 11, the fire pit becomes larger and the edges become more "flat". The sides have metal support, the corners gain golden chains, and the corners are no longer diagonal shaped pieces.
|August 2, 2012||Introduction of the Army Camp, with 6 levels.|
|October 27, 2012||Troops stationed in the Army Camps no longer disappear after raids if the Army Camps are destroyed.|
|November 19, 2012||Added the level 7 Army Camp.|
|February 5, 2013||The notification now pops up if the Army Camps are full of trained troops. This was suggested by many players on forums.|
|June 17, 2013||Added the level 8 Army Camp.|
|January 29, 2014||Army Camps now display used capacity next to their name when they are selected.|
|September 16, 2014||Added an ability to remove troops from Army Camps.|
|October 22, 2014||Army Camp contents are now visible to visitors in the Army Camp info screen.|
|December 11, 2014||Heavily decreased hitpoints at all levels.
|July 1, 2015||Increased hitpoints at level 7 and 8.
|March 21, 2016||Retextured levels 4-6 Army Camp.|
|October 12, 2016||Troops in Army Camps now face at any different direction instead of facing at one direction.|
|December 18, 2017||Added the level 9 Army Camp.|
|June 11, 2018||Added the level 10 Army Camp.|
|June 26, 2018||Reduced build time at levels 3-9.
|April 2, 2019|
|December 9, 2019||Resized the Army Camp from 5x5 to 4x4.|
|October 12, 2020||Added the level 11 Army Camp.|
|April 12, 2021||
- A special form of Army Camp appears in a few single-player levels, including Goblin Gauntlet, Maginot Line, and High Pressure. They are 2 by 2 in size, and behave like an Obstacle; they cannot be attacked, and troops can be deployed on top of them.
- An Army Camp also appears as an "obstacle" in the "Playground" level used to try out Super Troops.
- When you move your Army Camp, any troops there will wait until it is placed in its new position, at which time they will move towards the place where you put it.
- When a troop finishes training, smoke appears in the Army Camp that the troop will go to.
- When your Army Camps are full they will display a full sign on top. However, you can't see this sign when upgrading the Army Camp, because it is replaced by the building upgrade's progress bar.
- The housing spaces of Army Camps are calculated jointly rather than individually. For example, a player who has 4 level 6 Army Camps will be able to hold 10 Dragons even though each individual Army Camp has 50 housing spaces. As a result, two of the four Army Camps will appear to hold 3 Dragons that the army camps can't hold individually.
- The Army Camp, Barracks and Laboratory are the oldest army buildings.
- The Army Camp, along with Barracks and Dark Barracks are the only army buildings to have more of their kinds available instead of 1.
- The Army Camp is the only army building which is not bought in shop and is already in the base when you first open the game.
|Tapping this icon begins upgrading the Army Camp to the next level, if you have enough resources and a free Builder. When the Army Camp is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Army Camp to the next level, at the cost of one Hammer of Building if you have one. When the Army Camp is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Tapping this icon opens up the troop training interface, allowing you to train troops.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
||Build Cost||Build Time
||Experience Gained||Town Hall Level Required|
"Your troops are stationed in Army Camps. Each camp can house only one troop type at a time. Some troops can be upgraded to fit more units per camp!"
- The Army Camp houses Builder Base Troops which you can use for Versus Battles.
- Army Camps take up a 3x3 space.
- Each Army Camp houses one particular type of troop, rather than collectively housing a combination of troops. The number of troops that each Army Camp can house will depend on the level of that troop.
- Each Camp trains instantaneously and does not cost any Builder Elixir.
- You must have all your Army Camps full before you can start a Versus Battle.
- All the troops in the Army Camps that are trained will be used up even if you do not deploy them, though this is not a significant issue because of the instant training.
- The build cost and build time for the Army Camp increases the more Army Camps you own. At Builder Hall level 8, you can have a maximum of six Army Camps.
- Unlike Army Camps in the Home Village, they cannot be upgraded. However, most troops allow more of their kind to fit in a single Army Camp if they are sufficiently upgraded in the Star Laboratory.
- Army Camps don't have a lot of hitpoints, so place them outside the base or in the corners as a distraction as they do nothing on defense.
- If you can manage to put it in a defense's range it might kill a couple of Raged Barbarians or Sneaky Archers and catch the opponent off-guard.
- Try to take out Army Camps with a single small unit, such as a Sneaky Archer or a Beta Minion for extra percentage in the attack.
- Unlike the Army Camp in the Home Village, these Army Camps take more time to build and cost more Elixir per quantity. It is the only building, other than the Builder's Hut in the Home Village, for which the build cost increases with the number built.
- The Army Camp in the Builder Base has a 3x3 space, unlike the Army Camps in the Home Village which have a 4x4 space (which were formerly 5x5).
- Unlike other buildings that are equivalent to the Home Village buildings, the Army Camp, Archer Tower, and Walls have their own designs in Builder Base.
- On 26/6/2017, the fifth Army Camp originally intended for Builder Hall level 6 which was to cost 1,500,000 Builder Elixir and take one day to build, was removed, leaving Builder Hall level 6 with only four Army Camps. This Army Camp subsequently re-appeared when Builder Hall 7 was introduced, this time costing 2,500,000 Builder Elixir and taking 2 days to build.
- In the Single Player Campaign level Goblin Gauntlet, there appears to be a 2x2 Army Camp down the bottom of the base, although it appears to be different than this Army Camp, but is related more to the level 1 Army Camp from the Home Village.
|Tapping this icon opens up the troop training interface, allowing you to train troops.|
|Builder Hall Level||1||2||3||4||5||6||7||8||9|
|Number of Army Camps||Build Cost
*The first Army Camp is already there when you enter the Builder Base, and is automatically repaired upon upgrading to Builder Hall level two.
|Builder Base Buildings|
|Defensive Buildings||Cannon • Double Cannon • Archer Tower • Hidden Tesla • Firecrackers • Crusher • Guard Post • Air Bombs • Multi Mortar • Roaster • Giant Cannon • Mega Tesla • Lava Launcher • Walls |
Traps: Push Trap • Spring Trap • Mine • Mega Mine
|Resource Buildings||Builder Hall (Magic Items) • Gold Mine • Elixir Collector • Gold Storage • Elixir Storage • Gem Mine • O.T.T.O Hut|
|Army Buildings||Builder Barracks • Army Camp • Star Laboratory • Battle Machine Altar|
|Other Buildings||Boat • Decorations • Obstacles • Clock Tower|