Hog Riders +Healing spell
(TH: 8-10, Trophies: 1700-2600)(Instructions)By: | Saeedbs |
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Town Hall Level: | 8-10 |
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Trophy Level: | 1700-2600 |
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Introduction: | this strategy is very effective for bases which giant bombs are outside of walls |
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Army Composition: | (No army intro) 200(not specified) rest of troops is your choice: more wiz/archer/hog |
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Execution: | Giant_Bomb damage against hog riders
Level 1 giant bomb damage 262.5
Level 2 giant bomb damage 300 instantly kills level 1 Hog_Rider
Level 3 giant bomb damage 337.5 instantly kills level 2 Hog_Rider
Level 4 giant bomb damage 375 instantly kills level 3 Hog_Rider
*level 4+ hog rider wont die with single giant bomb But dies with paired giant bombs
Don't forget - you should kill cc troops or this strategy wont work! (use wizards/archers)
- wizard tower and giant bombs are most powerful defenses against hog riders then the aim is to stay alive from their damage u should use healing spell when they're damaged by them
- always check where u want to deploy hog riders (to avoid giant bombs)
- use giants as distraction in spot which u want to start (specially if u start from a wizard tower)
- then deploy all hog riders where most of defenses grouped
- support them with healing spell when they take splash damage near wizard tower or where u predict there would be giant bomb
- when all defenses destroyed use wizards and archers to destroy every thing
- its better to deploy archers and wizards while the hog riders clearing defenses(where u started with hogs)
Townhall
TH 8: 3xlevel 3 Giantbombs
TH 9: 4xlevel 3 Giantbombs
TH 10: 5xlevel 4 Giantbombs
Don't forget |
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