No edit summary |
No edit summary |
||
Line 37: | Line 37: | ||
|healingspelllevel = 4 |
|healingspelllevel = 4 |
||
|armynotes = rest of troops is your choice: more wiz/archer/hog |
|armynotes = rest of troops is your choice: more wiz/archer/hog |
||
− | |step1 = you should kill cc troops or this strategy wont work! |
+ | |step1 = you should kill cc troops or this strategy wont work! (use wizards/archers) |
|step2 = wizard tower and giant bombs are most powerful defenses against hog riders then the aim is to stay alive from their damage u should use healing spell when they're damaged by them |
|step2 = wizard tower and giant bombs are most powerful defenses against hog riders then the aim is to stay alive from their damage u should use healing spell when they're damaged by them |
||
|step3 = always check where u want to deploy hog riders (to avoid giant bombs) |
|step3 = always check where u want to deploy hog riders (to avoid giant bombs) |
||
Line 45: | Line 45: | ||
|step7 = when all defenses destroyed use wizards and archers to destroy every thing |
|step7 = when all defenses destroyed use wizards and archers to destroy every thing |
||
|step8 = its better to deploy archers and wizards while the hog riders clearing defenses(where u started with hogs) |
|step8 = its better to deploy archers and wizards while the hog riders clearing defenses(where u started with hogs) |
||
− | | |
+ | |executionintro = Giant_Bomb damage against hog riders |
Level 1 giant bomb damage 262.5 |
Level 1 giant bomb damage 262.5 |
||
Level 2 giant bomb damage 300 instantly kills level 1 Hog_Rider |
Level 2 giant bomb damage 300 instantly kills level 1 Hog_Rider |
||
Line 51: | Line 51: | ||
Level 4 giant bomb damage 375 instantly kills level 3 Hog_Rider |
Level 4 giant bomb damage 375 instantly kills level 3 Hog_Rider |
||
*level 4+ hog rider wont die with single giant bomb But dies with paired giant bombs |
*level 4+ hog rider wont die with single giant bomb But dies with paired giant bombs |
||
+ | Dont forget |
||
+ | |||
+ | |executionnotes = Townhall |
||
+ | TH 8: 3xlevel 3 Giantbombs |
||
+ | TH 9: 4xlevel 3 Giantbombs |
||
+ | TH 10: 5xlevel 4 Giantbombs |
||
Dont forget |
Dont forget |
||
|conclusion = Done |
|conclusion = Done |
Revision as of 14:12, 18 December 2014
Hog Riders +Healing spell (TH: 8-10, Trophies: 1700-2600)(Instructions)
By: | Saeedbs |
---|---|
Town Hall Level: | 8-10 |
Trophy Level: | 1700-2600 |
Introduction: | this strategy is very effective for bases which giant bombs are outside of walls |
---|
Army Composition: | Minimum Troop Housing Space Required: 200
rest of troops is your choice: more wiz/archer/hog |
---|
Execution: | Giant_Bomb damage against hog riders
Level 1 giant bomb damage 262.5 Level 2 giant bomb damage 300 instantly kills level 1 Hog_Rider Level 3 giant bomb damage 337.5 instantly kills level 2 Hog_Rider Level 4 giant bomb damage 375 instantly kills level 3 Hog_Rider *level 4+ hog rider wont die with single giant bomb But dies with paired giant bombsDont forget
Townhall
TH 8: 3xlevel 3 Giantbombs TH 9: 4xlevel 3 Giantbombs TH 10: 5xlevel 4 GiantbombsDont forget |
---|
Conclusion: | Done |
---|