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|healingspelllevel = 4
 
|healingspelllevel = 4
 
|armynotes = rest of troops is your choice: more wiz/archer/hog
 
|armynotes = rest of troops is your choice: more wiz/archer/hog
|step1 = you should kill cc troops or this strategy wont work!
+
|step1 = you should kill cc troops or this strategy wont work! (use wizards/archers)
 
|step2 = wizard tower and giant bombs are most powerful defenses against hog riders then the aim is to stay alive from their damage u should use healing spell when they're damaged by them
 
|step2 = wizard tower and giant bombs are most powerful defenses against hog riders then the aim is to stay alive from their damage u should use healing spell when they're damaged by them
 
|step3 = always check where u want to deploy hog riders (to avoid giant bombs)
 
|step3 = always check where u want to deploy hog riders (to avoid giant bombs)
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|step7 = when all defenses destroyed use wizards and archers to destroy every thing
 
|step7 = when all defenses destroyed use wizards and archers to destroy every thing
 
|step8 = its better to deploy archers and wizards while the hog riders clearing defenses(where u started with hogs)
 
|step8 = its better to deploy archers and wizards while the hog riders clearing defenses(where u started with hogs)
|executionnotes = Giant_Bomb damage against hog riders
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|executionintro = Giant_Bomb damage against hog riders
 
Level 1 giant bomb damage 262.5
 
Level 1 giant bomb damage 262.5
 
Level 2 giant bomb damage 300 instantly kills level 1 Hog_Rider
 
Level 2 giant bomb damage 300 instantly kills level 1 Hog_Rider
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Level 4 giant bomb damage 375 instantly kills level 3 Hog_Rider
 
Level 4 giant bomb damage 375 instantly kills level 3 Hog_Rider
 
*level 4+ hog rider wont die with single giant bomb But dies with paired giant bombs
 
*level 4+ hog rider wont die with single giant bomb But dies with paired giant bombs
  +
Dont forget
  +
  +
|executionnotes = Townhall
  +
TH 8: 3xlevel 3 Giantbombs
  +
TH 9: 4xlevel 3 Giantbombs
  +
TH 10: 5xlevel 4 Giantbombs
 
Dont forget
 
Dont forget
 
|conclusion = Done
 
|conclusion = Done

Revision as of 14:12, 18 December 2014

Only here to force source mode editing

Hog Riders +Healing spell (TH: 8-10, Trophies: 1700-2600)(Instructions)
By:Saeedbs
Town Hall Level:8-10
Trophy Level:1700-2600
Introduction:this strategy is very effective for bases which giant bombs are outside of walls
Army Composition:
Minimum Troop Housing Space Required: 200
Troop and Spell TypeQuantityMin LvlHousing
Archers20520
Giants2510
Wizards5520
Hog Riders262130
Healing Spells346
Totals--180+6
rest of troops is your choice: more wiz/archer/hog
Execution:
Giant_Bomb damage against hog riders
              Level 1 giant bomb damage 262.5
              Level 2 giant bomb damage 300 	instantly kills	level 1 Hog_Rider
              Level 3 giant bomb damage 337.5	instantly kills	level 2 Hog_Rider
              Level 4 giant bomb damage 375    instantly kills level 3 Hog_Rider
            *level 4+ hog rider wont die with single giant bomb But  dies with paired giant bombs
Dont forget
  1. you should kill cc troops or this strategy wont work! (use wizards/archers)
  2. wizard tower and giant bombs are most powerful defenses against hog riders then the aim is to stay alive from their damage u should use healing spell when they're damaged by them
  3. always check where u want to deploy hog riders (to avoid giant bombs)
  4. use giants as distraction in spot which u want to start (specialy if u start from a wizard tower)
  5. then deploy all hog riders where most of defenses grouped
  6. support them with healing spell when they take splash damage near wizard tower or where u predict there would be giant bomb
  7. when all defenses destroyed use wizards and archers to destroy every thing
  8. its better to deploy archers and wizards while the hog riders clearing defenses(where u started with hogs)
Townhall
 TH 8:  3xlevel 3 Giantbombs
 TH 9:  4xlevel 3 Giantbombs
 TH 10: 5xlevel 4 Giantbombs
Dont forget
Conclusion:Done