Execution: | (No execution intro) - Deploy a barbarian in all the blank spaces inside the territory (if any) to check if there is a trap in those blank spaces.
- Deploy 1 Barbarian (if required, deploy more) to lure the troops, if any, in the clan castle. If there are, kill them using archers before deploying the giants.
- Deploy a giant outside the wall near a bigger air defense and spawn 1-2 wall breakers behind it so that every defense attacks the giant and the wall breaker is not affected (be careful of splash damage).
- After the wall has been destroyed deploy the rest of the giants.
- After the nearest air defense is destroyed, deploy 1-2 healers, depending on the damage sustained by the giants.
- Now, deploy the wizards to help the Giants and put a rage spell surrounding the giants and the wizards
- While this is being done use the rest of the barbarians and archers to destroy the outside buildings
- As soon as the archers and barbarians have finished taking out the outside buildings, use 1-2 wall breakers to destroy the walls nearest to them so that they can get inside and help the wizards and giants.
- the healing spell should be used whenever needed (most preferably when your troops are very injured).
- send in the barbarian king (if you have) with the wizards in step 6
(No execution notes) |
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