Execution: | (No execution intro) - Find a base you want to raid, which is reasonable to raid and has what you want.
- Start with dropping your golems which are a little spaced apart and let the splash damage turrets lock onto them. If there are CC troops, let them also lock on to the golems and they will later be taken out by wizards.
- Drop all your earth quake spells around the middle of the base to weaken the walls so you can break through them very easily.
- Step 2 to here should all be done quickly, because the golems are dying. Send in 5 wall breakers on both sides to let the golems in the base. Don't let any splash damage turret hit them.
- Follow up with 4 wizards, 2 on each side of where you are attacking, to create a funnel. Then drop a rage spell on top of the wizards and golems so the CC troops (if they were even there) can get destroyed and/or the wizards and destroy buildings to make the funnel faster.
- once the funnel is made, drop all 3 pekkas, king and queen (if you have her), and drop a heal spell on top of everyone to keep them alive.
- Use a jump spell for the golems to get over any extra row of walls, but don't do it on the damaged walls, because the kill squad will destroy it quickly, which is why we weakened it. If there is no extra layer of walls, SAVE IT!!! You might need it on 99% situations. It would suck if they our troops were stuck on a wall when you had 5 seconds left and ONE BUILDING.
- Use the rest of the wizards either behind the kill squad or for cleaning up buildings. You can also use them for destroying a defense or two if they are locked onto your golems or any tank troops you have.
- Drop a rage spell on the majority of your troops, and overall, this should be an unstoppable kill squad.
- Use hero's ability if needed.
(No execution notes) |
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