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For its Builder Base counterpart, see Baby Dragon/Builder Base.
Baby Dragon info.png
Super Troop Symbol.png


"This fire-breathing hatchling is shy around other air units, but leave it alone and it will throw a fit! When not around other air units, Baby Dragons become enraged and gain bonus damage and attack speed."

Baby Dragon1.png Baby Dragon2.png Baby Dragon3.png Baby Dragon4.png
Level 1 & 2 Level 3 Level 4 Level 5
Baby Dragon6.png Baby Dragon7.png Baby Dragon8.png
Level 6 Level 7 Level 8

Summary

  • The Baby Dragon is the 11th Troop unlocked in the standard Barracks. It is a fearsome flying unit and is capable of attacking both ground and air units with splash damage.
  • When no allied aerial units are within 4.5 tiles from the Baby Dragon, its Tantrum ability becomes active. Baby Dragons far enough from other air units inflict more damage and attack faster.
  • Baby Dragons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Baby Dragons will proceed to attack the nearest structure.

Strategies

Offensive Strategy

  • The Baby Dragon could be considered more versatile than the Dragon. They have about half the health and damage values, but they inflict much more damage when enraged.
    • An attack using Baby Dragons would be less vulnerable to Seeking Air Mines, since it will only destroy 10 housing space of troops, compared to the Dragon which occupies 20 housing space. However, since the quantity of troops have increased, a horde of Baby Dragons would be more vulnerable to AOE damage, such as Wizard Towers and Air Bombs, since there are more individual units compared to the lower quantity but more durable Dragons. However, one could bring in Healing Spells to mitigate the splash damage.
  • Baby Dragons are especially good at funneling and destroying outer buildings to guide troops into the center of the base. They have relatively high health and can deal a lot of damage in their tantrums.
    • If you intend to funnel with Baby Dragons, you can consider bringing a Balloon to check and tank Seeking Air Mines which will kill the Baby Dragon prematurely. Also consider the location of Air Defenses; if they cover the edge, it can quickly kill the Baby Dragon.
  • Baby Dragons are excellent farming troops since they deal strong damage and have decent health. They can destroy outside collectors fast with the "enraged" ability. However, Air Defenses can cut them down, so it is recommended to have some sort of initial phase to deal with one or two of them. For example, use Lightning Spells to zap out the Air Defenses.
  • They can take on and defeat low-level defending Archer Queens by themselves which makes them a good choice to deal with the Queen if she is easily reachable. However, nearby defenses can turn the tide in the defending Archer Queen's favor.
  • Baby Dragons are a common troop found in low-level Clan Castles, especially in Clan Wars. Deploying 20-30 Archers in a circle around the Baby Dragon (away from the defenses) to finish it off.
  • At lower Town Hall levels, the lack of air targeting defenses makes them a formidable threat. Therefore, it is a good idea to bring one in your Clan Castle and drop them directly on those defenses to make them untargetable from the rest of the base.
    • From Town Hall 4 and above, an alternative is to use a ground army to destroy all air targeting defenses. After all of them have been destroyed, you can freely drop the Baby Dragon from the Clan Castle to clean up anything remaining.

Defensive Strategy

  • Baby Dragons are quite powerful air troops, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Baby Dragons.
  • Baby Dragons are wonderful Clan Castle Troops. As a flying unit, the Baby Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. To make use of his rage ability, a player can simply request just one Baby Dragon and fill the castle with ground troops.
  • Seeking Air Mines can one-shot Baby Dragons of relative level. Place them near Air Defenses to make sure they do not get destroyed.
  • Baby Dragons need to be alone in order for them to have their rage mechanic active. An Air Sweeper can clump them up and remove their advantage, though keep in mind

Upgrade Differences

  • The Baby Dragon undergoes significant visual changes at levels 3, 4 and 6.
    • Initially, it appears as a small lime green Dragon with the spikes and tips of its wings being orange. Its hands and feet are a dark orange that fades back into the body.
    • At level 3, the Baby Dragon's wings turn yellow.
    • At level 4, the Baby Dragon's wings turn into a pink-orange gradient and tongue turns pink.
    • At level 5, the Baby Dragon gains golden bracelets on each wrist.
    • At level 6, the Baby Dragon's wings turn blue and his tongue turns purple.
    • At level 7, the Baby Dragon's bracelets gain icy blue ornaments.
    • At level 8, the Baby Dragon's bracelets grow larger and turn completely gold, and its legs get a golden accent

Trivia

  • You can have a maximum of 30 Baby Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 34 if you include the 4 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 12 Baby Dragons with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle).
  • A Baby Dragon's shadow is oval, not dragon-shaped.
  • Baby Dragon's wings are undersized. Unlike the Dragon, it doesn't seem to have enough wingspan to support flight, yet this has no impact on gameplay.
  • The Baby Dragon's upon-death skeleton is human shaped, similar to the other troops.
  • The fireballs that the Baby Dragon shoots are similar to the ones fired by Lava Hounds/Lava Pups.
  • When a Baby Dragon is enraged, a small purple lightning bolt appears over it.
  • When the Baby Dragon disappears upon death or at the end of a battle, it explodes into Dark Elixir, even though it is an Elixir troop.

Comparisons

  • The Baby Dragon, along with the Miner and Ice Golem, is one of the three troops in the Home Village to be directly transferred from one of Supercell's other games, Clash Royale.
  • The Baby Dragon was one of the only troop(s) in the game that didn't have upgrade differences.
    • This trait was previously used with the Witch, before the Town Hall 11 Update. At one point, when you upgraded the Baby Dragon to level 3, it's wings didn't change color at all. With the October 2016 update, Levels 3 & 4 were given pink wings (Level 4 shares the same pink wings of level 5 Baby Dragons.)
  • It is the only troop to appear in both the Home Village and the Builder Base.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range Ability Damage Increase Ability Attack Speed Increase
None Area Splash 0.3 Tile Radius (Ground & Air) 10 20 1s 11 2.75 tiles 100% 50%
Training Time of Baby Dragons
1 Barracks 2 Barracks 3 Barracks 4 Barracks
6m 3m 2m 1m 30s
Level
Level
Damage per Second
Damage
Damage per Attack*
Damage
Hitpoints
Hitpoints
Training Cost
Elixir
Research Cost
Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 75 75 1,200 5,000 N/A N/A N/A
2 85 85 1,300 6,000 2,500,000 3d 7
3 95 95 1,400 7,000 3,500,000 5d 8
4 105 105 1,500 8,000 4,500,000 7d 8
5 115 115 1,600 9,000 7,000,000 9d 9
6 125 125 1,700 10,000 9,000,000 12d 10
7 135 135 1,800 11,000 15,000,000 15d 12h 11
8 145 145 1,900 12,000 17,000,000 16d 12h 12

*Double this stat to find the Baby Dragon's enraged damage.

Super Troop Boost
Super Troop
Super Troops
Boost Cost
Dark Elixir
Baby Dragon Level Required
Level
Inferno Dragon 25,000 6
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn

For its Home Village counterpart, see Baby Dragon/Home Village.
Baby Dragon info.png
"Cute, snuggly and prone to fire-spitting tantrums. Rampant destruction has never been so adorable."

Baby Dragon1.png Baby Dragon2.png Baby Dragon3.png Baby Dragon4.png Baby Dragon5.png
Level 1-8 Level 9-11 Level 12-14 Level 15-16 Level 17-18

Summary

  • The Baby Dragon is a flying troop unlocked when the Builder Barracks is upgraded to level 6.
  • Baby Dragons have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
  • Like its Home Village counterpart, its damage output increases when it is separated from other allied air units by a distance of at least 4.5 tiles. However, this is controlled by its ability, Tantrum, which is unlocked at level 2.
  • Compared to its Home Village counterpart, it moves slightly faster but has a slightly shorter range.
  • Baby Dragons are air troops so they cannot be hit by ground-targeting defenses.

Strategies

Offensive Strategy

  • Try to destroy Air Bombs first as they do the most damage to the Baby Dragons. You can use ground troops to destroy it as they cannot target ground.
  • Try to destroy Firecrackers that are sniping at your Baby Dragons from afar.
  • Baby Dragons are great tanks for Beta Minions, allowing them to be on the field for longer when they would otherwise be wiped out, even if this means their Tantrum ability can no longer activate.
  • Keep the Baby Dragons apart so their Tantrum ability will be activated and deal extra damage.
  • If using an all-Baby Dragon attack, you may find it useful to hold some of your Baby Dragons in reserve so that the ones currently on the battlefield can easily utilize the ability. Then, once these Baby Dragons start to die out, you can deploy the Baby Dragons in reserve to replace the ones you lost.
  • The Baby Dragon can hit two buildings/Walls at once - however, it only targets one at a time. To make it hit two buildings, the Baby Dragon has to target an opponent's Guard Post troop that is between two buildings. While the Baby Dragon is shooting at it, it will hit its surrounding buildings.
  • If you have the Battle Machine, you can use it to shield Baby Dragons from Archer Towers and Hidden Teslas. However, note that the Battle Machine may not be able to hold its own against other ground defenses such as Double Cannons and Crushers, which still needs to be taken out otherwise.
  • Disperse Baby Dragons in a manner that a Mega Tesla isn’t able to chain onto them.
  • You can use Baby Dragons to destroy Crushers and other ground-attacking defenses to give way for your ground troops, and, if possible, the Battle Machine. Once all the threatening defenses are down the ground troops can demolish the AA defenses and allow the rest of your dragons to take the base by storm.
  • While this may not be immediately obvious, lone Baby Dragons can decimate any defense one-on-one at full health if they are at relative levels.

Defensive Strategy

  • On defense, protect your Firecrackers and Air Bombs to prevent them from being taken out using other distraction buildings.
  • Archer Towers set to fast attack mode are as powerful as Firecrackers when it comes to defending against Baby Dragons.
  • Air Bombs are the Baby Dragon's arch-nemesis since they can not only deal devastating splash damage but also hard and comes in with an endless supply against it.
  • A Mega Mine set to Air can damage multiple Baby Dragons.
  • Mega Teslas are very powerful against Baby Dragons. Try to place splash damage defenses like Roasters and Air Bombs near it so that the Mega Tesla does not get distracted by smaller troops like Bats.

Upgrade Differences

  • The Baby Dragon undergoes significant visual changes at levels 9, 12, and 17.
    • Initially, it appears as a small lime green Dragon with the spikes and tips of its wings being orange. Its hands and feet are a dark orange that fades back into the body.
    • At level 9, the Baby Dragon's wings turn yellow.
    • At level 12, the Baby Dragon's wings and tongue turn pink.
    • At level 15, the Baby Dragon gains golden bracelets on each wrist.
    • At level 17, the Baby Dragon's wings turn blue and his tongue turns purple.

Trivia

  • You can have a maximum of 24 fully upgraded Baby Dragons in a set of Army Camps.
  • When the Baby Dragon activates Tantrum, it becomes immobile for a moment.
  • Unlike other Builder Base troops, the Baby Dragon in Builder Base doesn't visually differ from the Baby Dragon that's from the Home Village.
Attack Type Damage Type Movement Speed Movement Speed Attack Speed Attack Speed Builder Barracks Level Required Builder Barracks Range Range Special Ability Special Ability
Area Splash 20 1s 6 2.5 tiles Tantrum
Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Tantrum Damage
Special Ability
Hitpoints
Hitpoints
Number of Units per Army Camp
Troop Capacity
Research Cost
Builder Elixir
Research Time
Time
Star Laboratory Level Required
Star Laboratory
1 40 40 N/A 645 2 N/A N/A N/A
2 40 40 56 645 2 200,000 5h 3
3 44 44 61.6 710 2 240,000 8h 4
4 44 44 70.4 710 2 280,000 12h 4
5 48 48 76.8 781 2 320,000 12h 4
6 48 48 86.4 781 2 360,000 12h 4
7 53 53 95.4 859 2 380,000 12h 4
8 53 53 106 859 2 400,000 12h 4
9 58 58 116 950 2 1,000,000 1d 5
10 58 58 116 950 3 1,200,000 1d 5
11 64 64 128 1,045 3 1,400,000 2d 6
12 64 64 140.8 1,045 3 1,600,000 2d 6
13 70 70 154 1,150 3 2,400,000 3d 7
14 70 70 168 1,150 3 2,600,000 3d 7
15 77 77 184.8 1,265 3 3,400,000 4d 8
16 77 77 200.2 1,265 3 3,600,000 4d 8
17 85 85 221 1,392 3 4,100,000 5d 9
18 85 85 221 1,392 4 4,300,000 5d 9
Builder Base Army
Troops Raged BarbarianSneaky ArcherBoxer GiantBeta MinionBomberBaby DragonCannon CartNight Witch (Bat) • Drop Ship (Skeleton) • Super P.E.K.K.AHog Glider
Heroes Battle Machine