Clash of Clans Wiki
Clash of Clans Wiki
mNo edit summary
mNo edit summary
Tag: Visual edit
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
{{ClashRoyaleLink|Baby Dragon}}
+
<noinclude>{{ClashRoyaleLink|Baby Dragon}}</noinclude>
 
{{Protection}}
 
{{Protection}}
 
{{For|the troop of the same name in the Home Village|Baby Dragon/Home Village}}
 
{{For|the troop of the same name in the Home Village|Baby Dragon/Home Village}}
Line 36: Line 36:
 
**Baby Dragons are great tanks for [[Beta Minion]]s, allowing them to be on the field for longer when they would otherwise be wiped out.
 
**Baby Dragons are great tanks for [[Beta Minion]]s, allowing them to be on the field for longer when they would otherwise be wiped out.
 
**Keep the Baby Dragons apart so their tantrum ability will be activated and deal extra damage.
 
**Keep the Baby Dragons apart so their tantrum ability will be activated and deal extra damage.
**If using an all-Baby Dragon attack, you may find it useful to hold some of your Baby Dragons in reserve so that the ones currently on the battlefield can easily utilise the ability. Then once these Baby Dragons start to die out, you can deploy the Baby Dragons in reserve to replace the ones you lost.
+
**If using an all-Baby Dragon attack, you may find it useful to hold some of your Baby Dragons in reserve so that the ones currently on the battlefield can easily utilize the ability. Then once these Baby Dragons start to die out, you can deploy the Baby Dragons in reserve to replace the ones you lost.
 
**The Baby Dragon can hit two buildings/{{B|Walls}} at once - however, it only targets one at a time. To make it hit two buildings, the Baby Dragon has to target an opponent's [[Guard Post]] troop that is between two buildings. While the Baby Dragon is shooting at it, it will hit its surrounding buildings.
 
**The Baby Dragon can hit two buildings/{{B|Walls}} at once - however, it only targets one at a time. To make it hit two buildings, the Baby Dragon has to target an opponent's [[Guard Post]] troop that is between two buildings. While the Baby Dragon is shooting at it, it will hit its surrounding buildings.
**If you have the [[Battle Machine]], you can use it to shield Baby Dragons from {{B|Archer Tower}}s and {{B|Hidden Tesla}}s. However note that the Battle Machine may not be able to hold its own against other ground defenses such as [[Double Cannon]]s and [[Crusher]]s!
+
**If you have the [[Battle Machine]], you can use it to shield Baby Dragons from {{B|Archer Tower}}s and {{B|Hidden Tesla}}s. However, note that the Battle Machine may not be able to hold its own against other ground defenses such as [[Double Cannon]]s and [[Crusher]]s!
 
**Disperse Baby Dragons in a manner that a [[Mega Tesla]] isn’t able to attack two with its Chain Lightning attack.
 
**Disperse Baby Dragons in a manner that a [[Mega Tesla]] isn’t able to attack two with its Chain Lightning attack.
  +
**You can use Baby Dragons to destroy Crushers and other ground-attacking defenses to give way for your ground troops, and, if possible, the Battle Machine.
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
 
**On defense, protect your [[Firecrackers]] and [[Air Bombs]] to prevent them from being taken out using other distraction buildings.
 
**On defense, protect your [[Firecrackers]] and [[Air Bombs]] to prevent them from being taken out using other distraction buildings.
 
**{{B|Archer Tower}}s set to fast attack mode are as powerful as Firecrackers when it comes to defending against Baby Dragons.
 
**{{B|Archer Tower}}s set to fast attack mode are as powerful as Firecrackers when it comes to defending against Baby Dragons.
**[[Air Bombs]] are the Baby Dragon's arch nemesis, since they can not only deal devastating splash damage, but also hard and comes in with an endless supply against it.
+
**[[Air Bombs]] are the Baby Dragon's arch-nemesis since they can not only deal devastating splash damage but also hard and comes in with an endless supply against it.
 
**A [[Mega Mine]] set to Air can damage multiple Baby Dragons.
 
**A [[Mega Mine]] set to Air can damage multiple Baby Dragons.
 
**[[Mega Tesla|Mega Teslas]] are very powerful against Baby Dragons. Try to place splash damage defenses like Roasters and Air Bombs near it so that the [[Mega Tesla]] does not get distracted by smaller troops like bats.
 
**[[Mega Tesla|Mega Teslas]] are very powerful against Baby Dragons. Try to place splash damage defenses like Roasters and Air Bombs near it so that the [[Mega Tesla]] does not get distracted by smaller troops like bats.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
**The Baby Dragon undergoes significant visual changes at levels 3, 4 and 6.
+
**The Baby Dragon undergoes significant visual changes at levels 9, 12, and 17.
 
***Initially, it appears as a small lime green [[Dragon]] with the spikes and tips of its wings being orange. Its hands and feet are a dark orange that fades back into the body.
 
***Initially, it appears as a small lime green [[Dragon]] with the spikes and tips of its wings being orange. Its hands and feet are a dark orange that fades back into the body.
 
***At level 9, the Baby Dragon's wings turn yellow.
 
***At level 9, the Baby Dragon's wings turn yellow.
Line 58: Line 59:
 
**The Baby Dragon was added to the game on 22/5/2017.
 
**The Baby Dragon was added to the game on 22/5/2017.
 
**The Baby Dragon becomes larger and more purple when raged up.
 
**The Baby Dragon becomes larger and more purple when raged up.
  +
**When the Baby Dragon activates Tantrum, it becomes immobile for a moment.
 
**The Builder Base’s Baby Dragons, unlike all its other troops, are weaker than their Home Village counterparts.
 
**The Builder Base’s Baby Dragons, unlike all its other troops, are weaker than their Home Village counterparts.
   
 
<center>
 
<center>
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
  +
{{GoldPassForm|TroopBB}}
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
! Attack Type {{Res|RES=Damage Type}}
 
! Attack Type {{Res|RES=Damage Type}}
Line 78: Line 81:
 
|}
 
|}
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! Level {{Res|RES=Level}}
+
! Level<br />{{Res|RES=Level}}
! Damage per Second {{Res|RES=Damage}}
+
! Damage per Second<br />{{Res|RES=Damage}}
! Damage per Attack {{Res|RES=Damage}}
+
! Damage per Attack<br />{{Res|RES=Damage}}
! Tantrum Damage {{Res|RES=Special Ability}}
+
! Tantrum Damage<br />{{Res|RES=Special Ability}}
! Hitpoints {{Res|RES=Hitpoint}}
+
! Hitpoints<br />{{Res|RES=Hitpoint}}
! Number of Units per {{B|Army Camp}} {{Res|RES=Troop Capacity}}
+
! Number of Units per {{B|Army Camp}}<br />{{Res|RES=Troop Capacity}}
! [[Resource Buildings/Builder Base#Builder Elixir|Research Cost]] {{Res|RES=ElixirB}}
+
! [[Resource Buildings/Builder Base#Builder Elixir|Research Cost]]<br />{{Res|RES=ElixirB}}
! [[Star Laboratory]] Level Required {{Res|RES=Star Laboratory}}
+
! [[Star Laboratory|Research Time]]<br />{{Res|RES=Time}}
! [[Star Laboratory|Research Time]] {{Res|RES=Time}}
+
! [[Star Laboratory]] Level Required<br />{{Res|RES=Star Laboratory}}
 
|-
 
|-
 
| 1
 
| 1
Line 104: Line 107:
 
| 645
 
| 645
 
| 2
 
| 2
| 200,000
+
| class="GoldPass rCost"| 200,000
  +
| class="GoldPass rTime"| 5h
 
| 3
 
| 3
| 5h
 
 
|-
 
|-
 
| 3
 
| 3
Line 114: Line 117:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 710
 
| style="background-color:lemonchiffon; font-weight:bold;" | 710
 
| 2
 
| 2
| 240,000
+
| class="GoldPass rCost"| 240,000
  +
| class="GoldPass rTime"| 8h
 
| 4
 
| 4
| 8h
 
 
|-
 
|-
 
| 4
 
| 4
Line 124: Line 127:
 
| 710
 
| 710
 
| 2
 
| 2
| 280,000
+
| class="GoldPass rCost"| 280,000
  +
| class="GoldPass rTime"| 12h
 
| 4
 
| 4
| 12h
 
 
|-
 
|-
 
| 5
 
| 5
Line 134: Line 137:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 781
 
| style="background-color:lemonchiffon; font-weight:bold;" | 781
 
| 2
 
| 2
| 320,000
+
| class="GoldPass rCost"| 320,000
  +
| class="GoldPass rTime"| 12h
 
| 4
 
| 4
| 12h
 
 
|-
 
|-
 
| 6
 
| 6
Line 144: Line 147:
 
| 781
 
| 781
 
| 2
 
| 2
| 360,000
+
| class="GoldPass rCost"| 360,000
  +
| class="GoldPass rTime"| 12h
 
| 4
 
| 4
| 12h
 
 
|-
 
|-
 
| 7
 
| 7
Line 154: Line 157:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 859
 
| style="background-color:lemonchiffon; font-weight:bold;" | 859
 
| 2
 
| 2
| 380,000
+
| class="GoldPass rCost"| 380,000
  +
| class="GoldPass rTime"| 12h
 
| 4
 
| 4
| 12h
 
 
|-
 
|-
 
| 8
 
| 8
Line 164: Line 167:
 
| 859
 
| 859
 
| 2
 
| 2
| 400,000
+
| class="GoldPass rCost"| 400,000
  +
| class="GoldPass rTime"| 12h
 
| 4
 
| 4
| 12h
 
 
|-
 
|-
 
| 9
 
| 9
Line 174: Line 177:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 950
 
| style="background-color:lemonchiffon; font-weight:bold;" | 950
 
| 2
 
| 2
| 1,000,000
+
| class="GoldPass rCost"| 1,000,000
  +
| class="GoldPass rTime"| 1d
 
| 5
 
| 5
| 1d
 
 
|-
 
|-
 
| 10
 
| 10
Line 184: Line 187:
 
| 950
 
| 950
 
| style="background-color:lemonchiffon; font-weight:bold;" | 3
 
| style="background-color:lemonchiffon; font-weight:bold;" | 3
| 1,200,000
+
| class="GoldPass rCost"| 1,200,000
  +
| class="GoldPass rTime"| 1d
 
| 5
 
| 5
| 1d
 
 
|-
 
|-
 
| 11
 
| 11
Line 194: Line 197:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,045
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,045
 
| 3
 
| 3
| 1,400,000
+
| class="GoldPass rCost"| 1,400,000
  +
| class="GoldPass rTime"| 2d
 
| 6
 
| 6
| 2d
 
 
|-
 
|-
 
| 12
 
| 12
Line 204: Line 207:
 
| 1,045
 
| 1,045
 
| 3
 
| 3
| 1,600,000
+
| class="GoldPass rCost"| 1,600,000
  +
| class="GoldPass rTime"| 2d
 
| 6
 
| 6
| 2d
 
 
|-
 
|-
 
| 13
 
| 13
Line 214: Line 217:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,150
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,150
 
| 3
 
| 3
| 2,400,000
+
| class="GoldPass rCost"| 2,400,000
  +
| class="GoldPass rTime"| 3d
 
| 7
 
| 7
| 3d
 
 
|-
 
|-
 
| 14
 
| 14
Line 224: Line 227:
 
| 1,150
 
| 1,150
 
| 3
 
| 3
| 2,600,000
+
| class="GoldPass rCost"| 2,600,000
  +
| class="GoldPass rTime"| 3d
 
| 7
 
| 7
| 3d
 
 
|-
 
|-
 
| 15
 
| 15
Line 234: Line 237:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,265
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,265
 
| 3
 
| 3
| 3,400,000
+
| class="GoldPass rCost"| 3,400,000
  +
| class="GoldPass rTime"| 4d
 
| 8
 
| 8
| 4d
 
 
|-
 
|-
 
| 16
 
| 16
Line 244: Line 247:
 
| 1,265
 
| 1,265
 
| 3
 
| 3
| 3,600,000
+
| class="GoldPass rCost"| 3,600,000
  +
| class="GoldPass rTime"| 4d
 
| 8
 
| 8
| 4d
 
 
|-
 
|-
 
| 17
 
| 17
Line 254: Line 257:
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,392
 
| style="background-color:lemonchiffon; font-weight:bold;" | 1,392
 
| 3
 
| 3
| 4,100,000
+
| class="GoldPass rCost"| 4,100,000
  +
| class="GoldPass rTime"| 5d
 
| 9
 
| 9
| 5d
 
 
|-
 
|-
 
| 18
 
| 18
Line 264: Line 267:
 
| 1,392
 
| 1,392
 
| style="background-color:lemonchiffon; font-weight:bold;" | 4
 
| style="background-color:lemonchiffon; font-weight:bold;" | 4
| 4,300,000
+
| class="GoldPass rCost"| 4,300,000
  +
| class="GoldPass rTime"| 5d
 
| 9
 
| 9
| 5d
 
 
|}
 
|}
 
{{UCB}}
 
{{UCB}}
Line 272: Line 275:
 
</center>
 
</center>
 
{{TroopsMenuBB}}
 
{{TroopsMenuBB}}
  +
  +
<noinclude>
 
[[Category:Troops]]
 
[[Category:Troops]]
 
[[Category:Air Troops]]
 
[[Category:Air Troops]]
 
[[Category:Special Abilities]]
 
[[Category:Special Abilities]]
 
[[Category:Builder Base Troops]]
 
[[Category:Builder Base Troops]]
  +
</noinclude>

Revision as of 08:11, 5 September 2020

For the troop of the same name in the Home Village, see Baby Dragon/Home Village.
Baby Dragon info
"Cute, snuggly and prone to fire-spitting tantrums. Rampant destruction has never been so adorable."

Baby Dragon1 Baby Dragon2 Baby Dragon3 Baby Dragon4 Baby Dragon5
Level 1-8 Level 9-11 Level 12-14 Level 15-16 Level 17-18

  • Summary
    • The Baby Dragon is a flying mini tank that spits fireballs at its target. The fireballs have slight area damage.
    • The Baby Dragon is unlocked once the Builder Barracks is upgraded to level 6.
    • Baby Dragons have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops or Zappies (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
    • Like its Baby Dragon counterpart, its damage output increases when it is separated from other air units by a distance of at least 4.5 tiles. However, this is controlled by its ability, Tantrum, which is unlocked at level 2.
    • Compared to its Home Village counterpart, it moves slightly faster but has a slightly shorter range.
    • Baby Dragons are air troops so they cannot be hit by ground-targeting defenses.

  • Offensive Strategy
    • Try to destroy Air Bombs first as they do the most damage to the Baby Dragons. You can use ground troops to destroy it as they cannot target ground.
    • Try to destroy Firecrackers that are sniping at your dragons from afar.
    • Baby Dragons are great tanks for Beta Minions, allowing them to be on the field for longer when they would otherwise be wiped out.
    • Keep the Baby Dragons apart so their tantrum ability will be activated and deal extra damage.
    • If using an all-Baby Dragon attack, you may find it useful to hold some of your Baby Dragons in reserve so that the ones currently on the battlefield can easily utilize the ability. Then once these Baby Dragons start to die out, you can deploy the Baby Dragons in reserve to replace the ones you lost.
    • The Baby Dragon can hit two buildings/Walls at once - however, it only targets one at a time. To make it hit two buildings, the Baby Dragon has to target an opponent's Guard Post troop that is between two buildings. While the Baby Dragon is shooting at it, it will hit its surrounding buildings.
    • If you have the Battle Machine, you can use it to shield Baby Dragons from Archer Towers and Hidden Teslas. However, note that the Battle Machine may not be able to hold its own against other ground defenses such as Double Cannons and Crushers!
    • Disperse Baby Dragons in a manner that a Mega Tesla isn’t able to attack two with its Chain Lightning attack.
    • You can use Baby Dragons to destroy Crushers and other ground-attacking defenses to give way for your ground troops, and, if possible, the Battle Machine.
  • Defensive Strategy
    • On defense, protect your Firecrackers and Air Bombs to prevent them from being taken out using other distraction buildings.
    • Archer Towers set to fast attack mode are as powerful as Firecrackers when it comes to defending against Baby Dragons.
    • Air Bombs are the Baby Dragon's arch-nemesis since they can not only deal devastating splash damage but also hard and comes in with an endless supply against it.
    • A Mega Mine set to Air can damage multiple Baby Dragons.
    • Mega Teslas are very powerful against Baby Dragons. Try to place splash damage defenses like Roasters and Air Bombs near it so that the Mega Tesla does not get distracted by smaller troops like bats.

  • Upgrade Differences
    • The Baby Dragon undergoes significant visual changes at levels 9, 12, and 17.
      • Initially, it appears as a small lime green Dragon with the spikes and tips of its wings being orange. Its hands and feet are a dark orange that fades back into the body.
      • At level 9, the Baby Dragon's wings turn yellow.
      • At level 12, the Baby Dragon's wings and tongue turn pink.
      • At level 15, the Baby Dragon gains golden bracelets on each wrist.
      • At level 17, the Baby Dragon's wings turn blue and his tongue turns purple.

  • Trivia
    • The Baby Dragon was added to the game on 22/5/2017.
    • The Baby Dragon becomes larger and more purple when raged up.
    • When the Baby Dragon activates Tantrum, it becomes immobile for a moment.
    • The Builder Base’s Baby Dragons, unlike all its other troops, are weaker than their Home Village counterparts.
Attack Type Damage Type Movement Speed Movement Speed Attack Speed Attack Speed Builder Barracks Level Required Builder Barracks Range Range Special Ability Special Ability
Area Splash 20 1s 6 2.5 tiles Tantrum
Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Tantrum Damage
Special Ability
Hitpoints
Hitpoints
Number of Units per Army Camp
Troop Capacity
Research Cost
Builder Elixir
Research Time
Time
Star Laboratory Level Required
Star Laboratory
1 40 40 N/A 645 2 N/A N/A N/A
2 40 40 56 645 2 200,000 5h 3
3 44 44 61.6 710 2 240,000 8h 4
4 44 44 70.4 710 2 280,000 12h 4
5 48 48 76.8 781 2 320,000 12h 4
6 48 48 86.4 781 2 360,000 12h 4
7 53 53 95.4 859 2 380,000 12h 4
8 53 53 106 859 2 400,000 12h 4
9 58 58 116 950 2 1,000,000 1d 5
10 58 58 116 950 3 1,200,000 1d 5
11 64 64 128 1,045 3 1,400,000 2d 6
12 64 64 140.8 1,045 3 1,600,000 2d 6
13 70 70 154 1,150 3 2,400,000 3d 7
14 70 70 168 1,150 3 2,600,000 3d 7
15 77 77 184.8 1,265 3 3,400,000 4d 8
16 77 77 200.2 1,265 3 3,600,000 4d 8
17 85 85 221 1,392 3 4,100,000 5d 9
18 85 85 221 1,392 4 4,300,000 5d 9

Template:UCB

Builder Base Army
Troops Raged BarbarianSneaky ArcherBoxer GiantBeta MinionBomberBaby DragonCannon CartNight Witch (Bat) • Drop Ship (Skeleton) • Power P.E.K.K.AHog GliderElectrofire Wizard
Heroes Battle MachineBattle Copter