Baby Dragons have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Like its Baby Dragon counterpart, its damage output increases when it is separated from other air units by a distance of at least 4.5 tiles. However, this is controlled by its ability, Tantrum, which is unlocked at level 2.
Compared to its Home Village counterpart, it moves slightly faster but has a slightly shorter range.
Baby Dragons are air troops so they cannot be hit by ground-targeting defenses.
Try to destroy Air Bombs first as they do the most damage to the Baby Dragons. You can use ground troops to destroy it as they cannot target ground.
Try to destroy Firecrackers that are sniping at your dragons from afar.
Baby Dragons are great tanks for Beta Minions, allowing them to be on the field for longer when they would otherwise be wiped out.
Keep the Baby Dragons apart so their tantrum ability will be activated and deal extra damage.
If using an all-Baby Dragon attack, you may find it useful to hold some of your Baby Dragons in reserve so that the ones currently on the battlefield can easily utilise the ability. Then once these Baby Dragons start to die out, you can deploy the Baby Dragons in reserve to replace the ones you lost.
The Baby Dragon can hit two buildings/Walls at once - however, it only targets one at a time. To make it hit two buildings, the Baby Dragon has to target an opponent's Guard Post troop that is between two buildings. While the Baby Dragon is shooting at it, it will hit its surrounding buildings.