Balloon info
"These promoted skeletons have traded in their joy of destroying walls for a joy of destroying defenses. Deploy them to take out pesky mortars and cannons!"

Balloon1 Balloon3 Balloon5 Balloon6
Level 1-2 Level 3-4 Level 5 Level 6
Balloon7 Balloon8 Balloon9
Level 7 Level 8 Level 9

  • Summary
    • Balloons are the sixth overall troop unlocked in the Barracks, and is the first aerial unit unlocked in the Home Village, unlocked in Level 6 Barracks.
    • Balloons are "promoted" Wall Breakers that now attack from a hot air balloon. They drop bombs towards the ground with a large area splash damage, which can destroy a wide range of ground targets, but can be easily taken out by any anti air building (such as the Air Defense).
    • They are the slowest-moving and slowest-attacking troops in the game. However, they have the fourth-highest DPS for a troop in the game.
    • When they are defeated, Balloons drop to the ground and explode, dealing relatively minor damage (as compared to the damage of their bombs).
    • Balloons prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Balloons do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 or 13 Town Hall (if its Giga Tesla or Giga Inferno has been triggered) to be defensive buildings.
      Once all defenses are destroyed, Balloons become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

  • Offensive Strategy
    • It would be advisable to destroy all aerial defenses such as Archer Towers, Wizard Towers and Air Defenses before deploying Balloons. Also beware of the Clan Castle: ArchersMinions, Wizards and Dragons hiding in a Clan Castle will make short work of Balloons.
      • On the other hand, Lava Hounds and Dragons are good troops to support the Balloons.
    • Balloons are excellent when combined with Minions or Dragons. They can also be used to draw the Clan Castle Troops out. The death damage can also chip some buildings. Pair your Balloons with Rage Spell or Haste Spell to increase your army's speed and attack speed.
      • Balloons can be used to kill Clan Castle Troops due to its death splash, although it primarily goes to defenses. Group all the Clan Castle Troops together and as the Balloon gets destroyed by the defending troops it will use the death splash to chip or wipe out ground Clan Castle Troops such as Archers or Wizards beneath. This does not affect air troops.
    • Balloons are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers, then deploy a single Balloon. It will destroy every building. It takes a bit of patience, but it pays off at the end. With Single Player Campaigns, there are no time limits, so one Balloon will eventually destroy every building.
      • Important note: In many cases a single Balloon will take enough time to destroy the remaining buildings (commonly in the Single Player Campaign maps) that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned prior to that point). To prevent this from happening simply change the view every few moments (by panning or zooming).
    • When raiding other players, time is limited, so make sure you take out all the Air Defenses and other defensive buildings that can target Air Troops (e.g. Archer Towers, X-Bows) quickly so you can sweep up the raid.
    • Groups of three Balloons or more can usually overwhelm an Archer Tower. Nine Balloons is generally assured destruction unless there are Air Bombs or an Air Defense nearby.
    • If Elixir and time are not priorities, dropping a Dragon or a Lava Hound near an Air Defense before deploying Balloons can protect them from being attacked for a significant amount of time, much like Giants can occupy a Mortar.
    • You can also send Balloons after Air Defenses themselves, but this isn't recommended if the Balloons have a long distance to fly for they will be shot down quickly.
    • Balloons’ slow speed and relatively mediocre health leave them vulnerable to traps. Air Bombs can drastically reduce the health of Balloons when clustered together, potentially allowing defenses to rapidly destroy the entire group by picking them off one by one (1 shot per balloon)
    • Although Balloons are slow moving, their damage is excellent; a good option is to speed them up with a Rage Spell or a Haste Spell. "Rage-Balloons" is an effective, if not often used, strategy.
      • Balloons deal a lot of damage on their own at higher levels and the extra bonus from the Rage Spell usually isn't necessary and can be traded with two Haste Spells.
    • Beware of Wizard Towers and Hidden Teslas, as they can cause quite a bit of damage before being destroyed, allowing Archer Towers to then destroy your Balloons easily.
    • Early on, some people forget to build Air Defenses; Balloons (as well as Minions, Baby Dragons and Dragons if you can obtain them from Clan donations) are a great way to teach them the error of their ways.
      • Beware of Archer Towers, though; destroy or distract them first or they will destroy small groups of balloons quickly. Troops with high hitpoints, such as the Barbarian can be effective as distractions for Archer Towers.
    • Destroy the Air Defenses, as their sole purpose is to destroy air units (and they are very good at it). Mistakenly placing a Balloon while the Air Defenses remains active will cost you! Pairing Balloons with Dragons/Lava Hounds can allow the stronger units to tank the hits for a while.
    • Balloons can be very strong if you know how to use them, but never train an army of only Balloons; Clan Castle troops can make short work of them! Bring other troops to help out in this department. However at around TH8 most people began using Dragons in their army which can counter many clan castle troops.
    • If the Clan Castle happens to have a ton of Archers or other low health troops in it, a single balloon can be used to take them all out with the death damage.
      • However, this usually does not occur, since in higher trophy ranges, higher health troops such as Wizards and Dragons would be more likely to occupy the Castle.
  • Defensive Strategy
    • Due to the Balloon's slow movement speed and melee range, an Air Defence at equivalent level can wipe out a single Balloon in two hits. It is recommended to deploy balloons in swarms, but be careful of Air Bombs too.
    • Generally, high-level Balloons are relatively decent as a defensive unit: its powerful bombs can destroy groups of ground troops, usually in a single hit, making them very dangerous. If a player is attacking only with troops that cannot target air units (Barbarians, Giants, Goblins, etc.), the Balloon is perfect for defending in those cases as it cannot be destroyed except by Lightning Spells or Poison Spells. It is especially effective against hordes of Barbarians, Goblins and Valkyries as it does splash damage, but its slow movement speed means that most troops can easily outrun it.
    • From a defensive standpoint, it takes quite a few Archers to take out the Balloon, which effectively weakens the raid. Its only major weaknesses are air troops capable of attacking air, such as Minions, which can destroy it easily without fear of counterattack. A single similar-level Wizard (up to level 3) is also able to destroy a Balloon due to its high damage output, but only if it has sufficient range to fire twice before the Balloon closes (the Balloon will destroy the Wizard in one shot). Beyond level 3, two Wizards would be required.
      • However, under normal circumstances, one should not be too conservative in trying to destroy a defensive Balloon, since it will be able to deal more damage and reduce the amount of time the attacker has before the raid ends.
    • At lower levels the Balloon has such low HP that it is vulnerable to being taken down by two Air Bombs. Consequently, a great way to defend against lower-leveled Balloons is using a grouped pair of Air Bombs; they can take an entire group out before they get a chance to get healed with a Healing Spell. However, this can also hurt your chances of winning if the bombs target a small group of balloons, or other, stronger, air units like the Dragon that has an extremely high health pool which render air bombs ineffective.
    • If your opponent does not have any troops/spells that can attack air, a Balloon in the Clan Castle will teach them a lesson. Most low-TH level troops lack the ability to target Balloons and thus will be helpless against them.

  • Upgrade Differences
    • Appropriately, at each level the Balloon pilot resembles a similar-level Wall Breaker.
    • The Balloon undergoes significant visual changes at levels 3, 6, and 8.
      • At level 3, the Balloon receives wooden armour attached to the sides of the envelope underneath its rigging.
      • At level 5, the Balloon's basket gain golden spikes attached to its side and the bombs it drops become golden in colour.
      • At level 6, the Balloon's red envelope turns to black with a white skull on it, and the wooden armor become gray-black steel.
      • At level 7, the Balloon's steel armor gets plated with miniature golden spikes, it also gains larger golden spikes that replace some of the old spikes. A light inside the Balloon can be seen. The bombs it drops look like the level 5 and 6 Bombs.
      • At level 8, the Balloon's envelope is now dark red, but the skull pattern is retained. The golden spikes on its armor are replaced with thicker silver ones, while the spikes on the basket are removed.
      • At level 9, the Balloon's envelope gets back its black base color with an icy blue fade on the sides. It gets golden spikes on its armor as well as spiky icicles underneath the basket.

  • Trivia
    • You can have a maximum of 56 Balloons at one time in a complete set of fully upgraded Army Camps. This number increases to 65 if you include the 9 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 18 Balloons with three level 5 or higher Clone Spells.
    • Due to a peculiarity of the Balloon attack, the first bomb a Balloon drops on an individual building does damage the instant it is dropped; the last bomb it drops will do no damage.
    • Balloons "hover around" slightly while they are attacking.
    • A level 6 or 7 Balloon has the same design on its exterior as a Seeking Air Mine (a black sphere with a broad white skull), which suits as both do extremely high damage per hit.
    • Although piloted by former Wall Breakers, Balloons do not use kamikaze-style attacks (though they do still explode on death).
    • While most levels of Balloons drop bombs that are carried by Wall Breakers of the same level, the level 6 and 7 Balloons do not drop barrels (see Upgrade Differences above).
    • Each of the four upgrades which upgrade the Balloon from level 2 to level 6 increases the Balloon's damage by 50%.
      • This is not true for level 7 and 8 Balloons, its damage being increased by about 20% for each of these levels.
    • A level 8 Balloon under a level 6 Rage Spell can do 1,982.4 damage per shot.
    • Currently, the Balloon is the only air troop that has no wings, aside from the seasonal Skeleton Barrel.
    • During late October 2016, the Balloon's training cost was temporarily reduced by 50% and it's training time changed to 1 minute and 20 seconds to celebrate Halloween.
    • The Balloon's design strongly resembles that of the Kirov Airship from the Command and Conquer games. They are both airships that deal massive damage to things right under them, both are very slow and can only target ground units.
Preferred Target Target Attack Type Damagetype Housing Space Housing Movement Speed Speed Attack Speed Attackspeed Barracks Level Required Barracks14 Range Range Death Damage Radius Range
Defenses Area Splash 1.2 Tile Radius (Ground Only) 5 10 3s 6 0.5 tiles 1.2 tiles
Training Time of Balloons
Number of Barracks available Training Time
Normal Train Time With 10% Boost With 15% Boost With 20% Boost
1 2m 1m 48s 1m 42s 1m 36s
2 1m 54s 51s 48s
3 40s 36s 34s 32s
4 30s 27s 25s 24s
Level Level Damage per Second Damage Damage per Attack Damage Damage Upon Death Deathdamage Hitpoints Hitpoint Training Cost Elixir Research Cost Elixir Laboratory Level Required Laboratory11 Research Time Stopwatch
1 25 75 25 150 1,750 N/A N/A N/A
2 32 96 32 180 2,250 150,000 2 12 hours
3 48 144 48 216 2,750 450,000 4 1d 12h
4 72 216 72 280 3,500 1,350,000 5 2 days
5 108 324 108 390 4,000 2,500,000 6 3 days
6 162 486 162 545 4,500 6,000,000 7 5 days
7 198 594 214 690 5,000 9,500,000 9 10 days
8 236 708 268 840 5,500 12,000,000 10 14 days
9 256 768 322 940 6,000 14,000,000 11 16 days

For additional statistics and information, see the Unit Calculators page.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerInferno DragonSuper Witch (Big Boy)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
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