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{{ClashRoyaleLink|Barbarians}}
 
{{ClashRoyaleLink|Barbarians}}
 
{{Protection}}
 
{{Protection}}
  +
{{For|a similar [[Builder Base Troops|Builder Base Troop]]|Raged Barbarian}}
{{Maintenance|TH12 Update}}
 
  +
 
[[File:Barbarian info.png|250px|center|link=]]
 
[[File:Barbarian info.png|250px|center|link=]]
   
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**The Barbarian is a male kilt-clad Scottish warrior with an angry, battle-ready expression, hungry for destruction. He has close-cropped blonde hair and a long, yellow horseshoe mustache.
 
**The Barbarian is a male kilt-clad Scottish warrior with an angry, battle-ready expression, hungry for destruction. He has close-cropped blonde hair and a long, yellow horseshoe mustache.
 
**The Barbarian is the first [[Army|troop]] unlocked in the [[Barracks]].
 
**The Barbarian is the first [[Army|troop]] unlocked in the [[Barracks]].
**{{PreferredTarget|None}}
+
**{{PreferredTarget|None}}
 
----
 
----
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
 
**[[Archer]]s and [[Giant]]s are commonly used to support Barbarians.
 
**[[Archer]]s and [[Giant]]s are commonly used to support Barbarians.
 
**Large hordes of Barbarians are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Barbarians are not very effective under heavy fire from splash damaging buildings. As such, players sometimes spread Barbarians to avoid them all being picked off in one group by a [[Mortar]], [[Wizard Tower]] or [[Bomb Tower]], as they deal splash damage.
 
**Large hordes of Barbarians are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Barbarians are not very effective under heavy fire from splash damaging buildings. As such, players sometimes spread Barbarians to avoid them all being picked off in one group by a [[Mortar]], [[Wizard Tower]] or [[Bomb Tower]], as they deal splash damage.
**Besides doing splash damage, the [[Mortar]] also knocks back any Barbarians it strikes by 2 tiles (sometimes this can even change the Barbarians' target, if it moves them closer to another building).
+
**Besides doing splash damage, the [[Mortar]] also knocks back any Barbarians it strikes by 2 tiles (sometimes this can even change the Barbarians' target if it moves them closer to another building).
 
**Players also sometimes use Barbarians first to test what [[Army|troops]] are in the defending player's [[Clan Castle]], where any [[Traps]] are, and where any [[Hidden Tesla]]s are.
 
**Players also sometimes use Barbarians first to test what [[Army|troops]] are in the defending player's [[Clan Castle]], where any [[Traps]] are, and where any [[Hidden Tesla]]s are.
**Barbarians can act as a "poor man's" distracting [[Army|troop]] in a similar fashion to [[Giant]]s; while they have far less health individually, a group of five Barbarians (the same housing requirement as one [[Giant]]) has approximately 75% of the health as a similar-level [[Giant]] (up to level 5) while doing nearly 4 times the damage (and costing approximately 20-25% of the [[Resources#Elixir|Elixir]] to train). Note that this strategy is far less effective if splash damage [[Defensive Buildings|defenses]] are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.
+
**Barbarians can act as a "poor man's" distracting [[Army|troop]] in a similar fashion to [[Giant]]s; while they have far less health individually, a group of five Barbarians (the same housing requirement as one [[Giant]]) has approximately 75% of the health as a similar-level [[Giant]] (up to level 5) while doing nearly 4 times the damage (and cost approximately 20-25% of the [[Resources#Elixir|Elixir]] to train). Note that this strategy is far less effective if splash damage [[Defensive Buildings|defenses]] are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.
**They are good to take out lone buildings, like [[Builder's Hut]]s placed far away to prevent full destruction.
+
**They are good to take out lone buildings, like [[Builder's Hut]]s placed far away to prevent full destruction.
 
**If a [[Mortar]] is exposed and otherwise undefended, a single Barbarian can easily destroy it as [[Mortar]]s cannot target [[Army|troops]] which are within 4 tiles of them.
 
**If a [[Mortar]] is exposed and otherwise undefended, a single Barbarian can easily destroy it as [[Mortar]]s cannot target [[Army|troops]] which are within 4 tiles of them.
 
**Barbarians, along with [[Archer]]s, are normally used in swarms to defeat [[Barbarian King]] or the [[Archer Queen]]. This is because they are inexpensive, and take up the minimum amount of housing space and therefore can be deployed in large numbers; the fact that [[Heroes|Hero]] attacks are single-target means that the [[Heroes|Hero]] can only kill one of the swarming [[Army|troops]] at a time.
 
**Barbarians, along with [[Archer]]s, are normally used in swarms to defeat [[Barbarian King]] or the [[Archer Queen]]. This is because they are inexpensive, and take up the minimum amount of housing space and therefore can be deployed in large numbers; the fact that [[Heroes|Hero]] attacks are single-target means that the [[Heroes|Hero]] can only kill one of the swarming [[Army|troops]] at a time.
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
 
**Barbarians are not too weak for [[Clan Castle]] [[Army|troops]] as they have relatively high health and damage for single housing space [[Army|troops]]. They are capable of soaking up a decent amount of damage, delaying attackers and allowing your fixed [[Defensive Buildings|defenses]] to take care of the rest. Because their housing space is only 1, you will be able to have a large amount of them in your [[Clan Castle]], making them more time consuming to lure out.
 
**Barbarians are not too weak for [[Clan Castle]] [[Army|troops]] as they have relatively high health and damage for single housing space [[Army|troops]]. They are capable of soaking up a decent amount of damage, delaying attackers and allowing your fixed [[Defensive Buildings|defenses]] to take care of the rest. Because their housing space is only 1, you will be able to have a large amount of them in your [[Clan Castle]], making them more time consuming to lure out.
***However, since the introduction of the [[Poison Spell]], low-hitpoint units such as the Barbarian are significantly less effective inside [[Clan Castle]]s.
+
***However, since the introduction of the [[Poison Spell]], low-HP units such as the Barbarian are significantly less effective inside [[Clan Castle]]s.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
**The Barbarian undergoes significant visual changes at levels 5, 6 and 7.
+
**The Barbarian undergoes significant visual changes at levels 5, 6 and 8.
 
***Initially, the Barbarian appears to be a short, muscular man wearing a brown kilt with a leather belt and a steel shield-shaped buckle. He also has spiked wristbands on both arms, as well as a short [[wikipedia:claymore|claymore]] in his right hand. He wears a pair of leather sandals on his feet.
 
***Initially, the Barbarian appears to be a short, muscular man wearing a brown kilt with a leather belt and a steel shield-shaped buckle. He also has spiked wristbands on both arms, as well as a short [[wikipedia:claymore|claymore]] in his right hand. He wears a pair of leather sandals on his feet.
 
***At level 3, the Barbarian gains a brown leather headband with an emblem on the center, and a bigger, longer claymore.
 
***At level 3, the Barbarian gains a brown leather headband with an emblem on the center, and a bigger, longer claymore.
 
***At level 5, the Barbarian’s headband is replaced with a horned helmet and his claymore turns into bronze.
 
***At level 5, the Barbarian’s headband is replaced with a horned helmet and his claymore turns into bronze.
 
***At level 6, the Barbarian wields a dark iron claymore and sports a mightier horned helmet of a dark gray color and gray horns pointing downward, similar to that of the [[Leagues|Master League]] symbol. All accouterments (kilt, belt, wristbands, and sandals) turn a darker shade of brown as well.
 
***At level 6, the Barbarian wields a dark iron claymore and sports a mightier horned helmet of a dark gray color and gray horns pointing downward, similar to that of the [[Leagues|Master League]] symbol. All accouterments (kilt, belt, wristbands, and sandals) turn a darker shade of brown as well.
***At level 7, the Barbarian replaces the dark claymore with a lighter-gray one that appears to be molten on each edge, and his horned helmet gains a gold accent along with gold horns. The spiked bracelets on his wrists turn black, and the spikes become gold.
+
***At level 7, the Barbarian replaces the dark claymore with a lighter-gray one that appears to be molten on each edge, and his horned helmet gains a gold accent along with gold horns. The spiked bracelets on his wrists turn black, and the spikes become gold. His belt buckle also becomes brass-colored.
  +
***At level 8, the Barbarian uses a new helmet with larger horns pointing upwards and fur on its front. His bracelets are now solid bands of metal and bronze.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
 
**Of the three [[Army|troops]] that occupy only one housing space (Barbarian, [[Archer]], and [[Goblin]]), the Barbarian has the highest health and does the second-most damage ([[Goblin]]s of similar level have higher damage per second). He is also the slowest-moving but fastest to [[Barracks|train]].
 
**Of the three [[Army|troops]] that occupy only one housing space (Barbarian, [[Archer]], and [[Goblin]]), the Barbarian has the highest health and does the second-most damage ([[Goblin]]s of similar level have higher damage per second). He is also the slowest-moving but fastest to [[Barracks|train]].
 
**When you tap on an [[Army Camp]], all the Barbarians stationed there will briefly raise their sword.
 
**When you tap on an [[Army Camp]], all the Barbarians stationed there will briefly raise their sword.
**{{MaximumTroopCount}} You can also summon 24 additional Barbarians with a maximum-level [[Barbarian King]].
+
**{{MaximumTroopCount}} You can also summon 30 additional Barbarians with a maximum-level [[Barbarian King]].
 
**The level 6 Barbarian's helmet greatly resembles the [[w:c:elderscrolls:Iron_Helmet (Skyrim)|iron helmet]] from [[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]. It is also the one worn by the Last Dragonborn in Skyrim's trailer.
 
**The level 6 Barbarian's helmet greatly resembles the [[w:c:elderscrolls:Iron_Helmet (Skyrim)|iron helmet]] from [[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]. It is also the one worn by the Last Dragonborn in Skyrim's trailer.
 
***This is re-used in Clash Royale as a card called Elite Barbarians. The normal Barbarians in Clash Royale are based on Level 1 Barbarians in Clash of Clans.
 
***This is re-used in Clash Royale as a card called Elite Barbarians. The normal Barbarians in Clash Royale are based on Level 1 Barbarians in Clash of Clans.
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**Barbarians are one of only three [[Army|troops]] that are nonfictional. All the other [[Army|troops]] (except [[Archer]]s and [[Miner]]s) are based on mythological humans/creatures.
 
**Barbarians are one of only three [[Army|troops]] that are nonfictional. All the other [[Army|troops]] (except [[Archer]]s and [[Miner]]s) are based on mythological humans/creatures.
 
**On 4/8/17, low-level Barbarians could be seen working on buildings in place of [[Builder]]s in the Home Village owing to the latter's departure. A week later, on 11/8/17, their role was then taken over by the [[Giant]]s.
 
**On 4/8/17, low-level Barbarians could be seen working on buildings in place of [[Builder]]s in the Home Village owing to the latter's departure. A week later, on 11/8/17, their role was then taken over by the [[Giant]]s.
**The Barbarian is the Elixir troop that requires the least amount of [[Elixir]] to upgrade to maximum level, at 12,700,000 Elixir.
 
   
 
<center>
 
<center>
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
{| border="0" cellpadding="1" cellspacing="1" id="barbarian-table-1" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="preferred target" | Preferred Target {{Res|RES=Target}}
+
! Preferred Target {{Res|RES=Target}}
! data-type="attack type" | Attack Type {{Res|RES=Damage Type}}
+
! Attack Type {{Res|RES=Damage Type}}
! data-type="housing space" | {{H|Army Camp|Housing Space}} {{Res|RES=Housing}}
+
! {{H|Army Camp|Housing Space}} {{Res|RES=Housing}}
! data-type="movement speed" | [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
+
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
! data-type="attack speed" | Attack Speed {{Res|RES=Attack Speed}}
+
! Attack Speed {{Res|RES=Attack Speed}}
! data-type="barracks level" | [[Barracks]] Level Required {{Res|RES=Barracks}}
+
! [[Barracks]] Level Required {{Res|RES=Barracks}}
! data-type="range" | Range {{Res|RES=Range}}
+
! Range {{Res|RES=Range}}
 
|-
 
|-
 
| None
 
| None
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|}
 
|}
   
{| class="wikitable troop-training-time-table" border="0" cellpadding="1" cellspacing="1" id="training-time" style="text-align: center; width: 650px;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 650px;"
! colspan="2" style="text-align: center; width: 650px" |<big>'''Training Time of Barbarians'''</big>
+
! colspan="5" style="text-align: center; width: 650px" |<big>'''Training Time of Barbarians'''</big>
 
|-
 
|-
!Number of [[Barracks]] that aren't under upgrade
+
! rowspan="2"| Number of [[Barracks]] available
!Training Time
+
! colspan="4"| Training Time
 
|-
 
|-
  +
! Normal Train Time
|1
 
  +
! With 10% Boost
|20 seconds
 
  +
! With 15% Boost
  +
! With 20% Boost
 
|-
 
|-
|2
+
| 1
  +
| 20s
|10 seconds
 
  +
| 18s
  +
| 17s
  +
| 16s
 
|-
 
|-
|3
+
| 2
  +
| 10s
|6 seconds
 
  +
| 9s
  +
| 8s
  +
| 8s
 
|-
 
|-
|4
+
| 3
  +
| 6s
|5 seconds
 
  +
| 6s
  +
| 5s
  +
| 5s
 
|-
  +
| 4
  +
| 5s
  +
| 4s
  +
| 4s
  +
| 4s
 
|}
 
|}
   
{| border="0" cellpadding="1" cellspacing="1" id="barbarian-table-2" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="level" | Level {{Res|RES=Level}}
+
! Level {{Res|RES=Level}}
! data-type="dps" | Damage per Second {{Res|RES=Damage}}
+
! Damage per Second {{Res|RES=Damage}}
!Damage per Attack {{Res|RES=Damage}}
+
! Damage per Attack {{Res|RES=Damage}}
! data-type="hitpoints" | Hitpoints {{Res|RES=Hitpoint}}
+
! Hitpoints {{Res|RES=Hitpoint}}
! data-type="training cost" | [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
+
! [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
! data-type="research cost" | [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
+
! [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
! data-type="laboratory level" | [[Laboratory]] Level Required {{Res|RES=Laboratory}}
+
! [[Laboratory]] Level Required {{Res|RES=Laboratory}}
! data-type="research time" | [[Laboratory|Research Time]] {{Res|RES=Time}}
+
! [[Laboratory|Research Time]] {{Res|RES=Time}}
 
|-
 
|-
 
| 1
 
| 1
 
| 8
 
| 8
|8
+
| 8
 
| 45
 
| 45
 
| 25
 
| 25
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| 2
 
| 2
 
| 11
 
| 11
|11
+
| 11
 
| 54
 
| 54
 
| 40
 
| 40
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| 3
 
| 3
 
| 14
 
| 14
|14
+
| 14
 
| 65
 
| 65
 
| 60
 
| 60
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| 4
 
| 4
 
| 18
 
| 18
|18
+
| 18
 
| 78
 
| 78
 
| 100
 
| 100
 
| 500,000
 
| 500,000
 
| 5
 
| 5
| 3 days
+
| 2 days
 
|-
 
|-
 
| 5
 
| 5
 
| 23
 
| 23
|23
+
| 23
 
| 95
 
| 95
 
| 150
 
| 150
 
| 1,500,000
 
| 1,500,000
 
| 6
 
| 6
| 5 days
+
| 3 days
 
|-
 
|-
 
| 6
 
| 6
 
| 26
 
| 26
|26
+
| 26
 
| 110
 
| 110
 
| 200
 
| 200
 
| 4,500,000
 
| 4,500,000
 
| 7
 
| 7
| 7 days
+
| 4 days
 
|-
 
|-
 
| 7
 
| 7
 
| 30
 
| 30
|30
+
| 30
| 125
+
| 145
 
| 250
 
| 250
 
| 6,000,000
 
| 6,000,000
 
| 8
 
| 8
| 9 days
+
| 5 days
 
|-
 
|-
 
| 8
 
| 8
 
| 34
 
| 34
 
| 34
 
| 34
| 140
+
| 205
 
| 300
 
| 300
 
| 8,000,000
 
| 8,000,000
 
| 9
 
| 9
| 10 days
+
| 8 days
 
|}
 
|}
 
{{UCH}}
 
{{UCH}}

Revision as of 11:45, 29 September 2019

For a similar Builder Base Troop, see Raged Barbarian.
Barbarian info
"This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages. Release a horde of Barbarians and enjoy the mayhem!"

Barbarian1 Barbarian3 Barbarian5 Barbarian6 Barbarian7 Barbarian8
Level 1 & 2 Level 3 & 4 Level 5 Level 6 Level 7 Level 8

  • Summary
    • The Barbarian is a male kilt-clad Scottish warrior with an angry, battle-ready expression, hungry for destruction. He has close-cropped blonde hair and a long, yellow horseshoe mustache.
    • The Barbarian is the first troop unlocked in the Barracks.
    • Barbarians have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Barbarians will proceed to attack the nearest structure.

  • Offensive Strategy
    • Archers and Giants are commonly used to support Barbarians.
    • Large hordes of Barbarians are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Barbarians are not very effective under heavy fire from splash damaging buildings. As such, players sometimes spread Barbarians to avoid them all being picked off in one group by a Mortar, Wizard Tower or Bomb Tower, as they deal splash damage.
    • Besides doing splash damage, the Mortar also knocks back any Barbarians it strikes by 2 tiles (sometimes this can even change the Barbarians' target if it moves them closer to another building).
    • Players also sometimes use Barbarians first to test what troops are in the defending player's Clan Castle, where any Traps are, and where any Hidden Teslas are.
    • Barbarians can act as a "poor man's" distracting troop in a similar fashion to Giants; while they have far less health individually, a group of five Barbarians (the same housing requirement as one Giant) has approximately 75% of the health as a similar-level Giant (up to level 5) while doing nearly 4 times the damage (and cost approximately 20-25% of the Elixir to train). Note that this strategy is far less effective if splash damage defenses are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.
    • They are good to take out lone buildings, like Builder's Huts placed far away to prevent full destruction.
    • If a Mortar is exposed and otherwise undefended, a single Barbarian can easily destroy it as Mortars cannot target troops which are within 4 tiles of them.
    • Barbarians, along with Archers, are normally used in swarms to defeat Barbarian King or the Archer Queen. This is because they are inexpensive, and take up the minimum amount of housing space and therefore can be deployed in large numbers; the fact that Hero attacks are single-target means that the Hero can only kill one of the swarming troops at a time.
  • Defensive Strategy
    • Barbarians are not too weak for Clan Castle troops as they have relatively high health and damage for single housing space troops. They are capable of soaking up a decent amount of damage, delaying attackers and allowing your fixed defenses to take care of the rest. Because their housing space is only 1, you will be able to have a large amount of them in your Clan Castle, making them more time consuming to lure out.
      • However, since the introduction of the Poison Spell, low-HP units such as the Barbarian are significantly less effective inside Clan Castles.

  • Upgrade Differences
    • The Barbarian undergoes significant visual changes at levels 5, 6 and 8.
      • Initially, the Barbarian appears to be a short, muscular man wearing a brown kilt with a leather belt and a steel shield-shaped buckle. He also has spiked wristbands on both arms, as well as a short claymore in his right hand. He wears a pair of leather sandals on his feet.
      • At level 3, the Barbarian gains a brown leather headband with an emblem on the center, and a bigger, longer claymore.
      • At level 5, the Barbarian’s headband is replaced with a horned helmet and his claymore turns into bronze.
      • At level 6, the Barbarian wields a dark iron claymore and sports a mightier horned helmet of a dark gray color and gray horns pointing downward, similar to that of the Master League symbol. All accouterments (kilt, belt, wristbands, and sandals) turn a darker shade of brown as well.
      • At level 7, the Barbarian replaces the dark claymore with a lighter-gray one that appears to be molten on each edge, and his horned helmet gains a gold accent along with gold horns. The spiked bracelets on his wrists turn black, and the spikes become gold. His belt buckle also becomes brass-colored.
      • At level 8, the Barbarian uses a new helmet with larger horns pointing upwards and fur on its front. His bracelets are now solid bands of metal and bronze.

  • Trivia
    • Of the three troops that occupy only one housing space (Barbarian, Archer, and Goblin), the Barbarian has the highest health and does the second-most damage (Goblins of similar level have higher damage per second). He is also the slowest-moving but fastest to train.
    • When you tap on an Army Camp, all the Barbarians stationed there will briefly raise their sword.
    • You can have a maximum of 320 Barbarians at one time in a complete set of fully upgraded Army Camps. This number increases to 370 if you include the 50 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 168 Barbarians with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 538 Barbarians. You can also summon 30 additional Barbarians with a maximum-level Barbarian King.
    • The level 6 Barbarian's helmet greatly resembles the iron helmet from The Elder Scrolls V: Skyrim. It is also the one worn by the Last Dragonborn in Skyrim's trailer.
      • This is re-used in Clash Royale as a card called Elite Barbarians. The normal Barbarians in Clash Royale are based on Level 1 Barbarians in Clash of Clans.
    • Barbarians bear more than a passing resemblance to Hulk Hogan.
    • The Barbarian is the trademarked logo for Clash Of Clans.
    • An event lasted from 29/1/15 through 5/2/15, during which the Barbarian's training speed was 5 times faster, along with the Dragon.
    • As of the July 1, 2015 update, the training cost has been increased in levels 4-7.
    • Barbarians are one of only three troops that are nonfictional. All the other troops (except Archers and Miners) are based on mythological humans/creatures.
    • On 4/8/17, low-level Barbarians could be seen working on buildings in place of Builders in the Home Village owing to the latter's departure. A week later, on 11/8/17, their role was then taken over by the Giants.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Melee (Ground Only) 1 16 1s 1 0.4 tiles
Training Time of Barbarians
Number of Barracks available Training Time
Normal Train Time With 10% Boost With 15% Boost With 20% Boost
1 20s 18s 17s 16s
2 10s 9s 8s 8s
3 6s 6s 5s 5s
4 5s 4s 4s 4s
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Laboratory Research Time Time
1 8 8 45 25 N/A N/A N/A
2 11 11 54 40 50,000 1 6 hours
3 14 14 65 60 150,000 3 1 day
4 18 18 78 100 500,000 5 2 days
5 23 23 95 150 1,500,000 6 3 days
6 26 26 110 200 4,500,000 7 4 days
7 30 30 145 250 6,000,000 8 5 days
8 34 34 205 300 8,000,000 9 8 days

Template:UCH

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice Warden
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant Gauntlet
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste Vial
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly