- For the base version, see Barbarian.

"This colossal menace soaks up huge amounts of damage and bashes anything in his path. He guards his territory fiercely when defending, and can launch into a devastating rage when attacking once his Iron Fist ability is unlocked!"
Idle
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Barbarian King | Gladiator King | P.E.K.K.A King | Skeleton King |
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Jolly King | Primal King | Clockwork King | Party King |
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Champion King | Pirate King | Warrior King | Rogue King |
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Fierce King | Jungle King | Beat King | Golem King |
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Ice King | Lunar King | Shadow King | Summer King |
Pose
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Barbarian King | Gladiator King | P.E.K.K.A King | Skeleton King |
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Jolly King | Primal King | Clockwork King | Party King |
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Champion King | Pirate King | Warrior King | Rogue King |
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Fierce King | Jungle King | Beat King | Golem King |
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Ice King | Lunar King | Shadow King | Summer King |
KO
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Barbarian King | Gladiator King | P.E.K.K.A King | Skeleton King |
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Jolly King | Primal King | Clockwork King | Party King |
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Champion King | Pirate King | Warrior King | Rogue King |
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Fierce King | Jungle King | Beat King | Golem King |
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Ice King | Lunar King | Shadow King | Summer King |
Downed
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Barbarian King | Gladiator King | P.E.K.K.A King | Skeleton King |
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Jolly King | Primal King | Clockwork King | Party King |
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Champion King | Pirate King | Warrior King | Rogue King |
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Fierce King | Jungle King | Beat King | Golem King |
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Ice King | Lunar King | Shadow King | Summer King |
Preview
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Barbarian King | Gladiator King | P.E.K.K.A King | Skeleton King |
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Jolly King | Primal King | Clockwork King | Party King |
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Champion King | Pirate King | Warrior King | Rogue King |
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Fierce King | Jungle King | Beat King | Golem King |
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Ice King | Lunar King | Shadow King | Summer King |
Summary
- The Barbarian King is the first hero unlocked at Town Hall level 7. He is a larger, stronger, more aggressive, more impressive, and more powerful Barbarian.
- He is automatically summoned once the Barbarian King Altar is constructed, which costs 5,000 Dark Elixir. So, the Dark Elixir Storage is required to get him.
- The Barbarian King is an immortal unit (since he is a hero), so he only has to be summoned once. However, if he is injured or gets defeated in an attack, he must regenerate his health by sleeping for a period of time before he can be used again. The maximum period needed for him to regenerate depends on his level; the higher it is, the longer it takes for him to regenerate.
- When the Barbarian King is completely healed, a jingle will play.
- The Barbarian King will defend the village whenever he's not regenerating health from a previous attack. The Barbarian King only defends his territory around his platform and will retreat if lured too far out. If the village is attacked while he is regenerating health, his altar will be empty. If he locks onto a troop, he will follow that troop until he dies or that troop is killed. Once the troop is killed, and he is outside of his patrol zone, he will return to patrolling around his altar, even if the altar is destroyed. You do not need to knock out the Barbarian King to three star a base.
- Hero regeneration in the Home Village uses an "extra life" system: when fully regenerated, the Barbarian King has two "life bars", each with health equal to his maximum hitpoints. The first life bar is represented by the bar visible next to the King's level, with the second (the "extra life") represented by a heart placed at the end of the first life bar, with a "+1" when it is full.
- Any damage taken by the Barbarian King when attacking is first subtracted from the extra life bar, with the regular life bar only being reduced when the extra life bar is fully depleted. If the Barbarian King is defeated, a full life bar will be depleted; in particular, if the extra life bar is full when this occurs, it will be completely depleted without affecting the regular life bar. If the Barbarian King is damaged or defeated when defending, the life bars will be completely unaffected.
- Both the regular life bar and the extra life regenerate at the same rate, with the regular life bar regenerating fully before the extra life bar regenerates. The regeneration time listed in-game is the time taken for one of the two life bars to regenerate, meaning the time taken to regenerate both life bars after both have been emptied is twice the regeneration time.
- For the King to participate in battle, the regular life bar must be full. If the regular life bar is not full after a battle, the Barbarian King will have to sleep for a period to regenerate the regular life bar before he can be used for battle, proportional to the amount of missing health on the regular life bar.
- Hero regeneration after a Multiplayer Battle starts as soon as the player begins to search for a Multiplayer opponent. So, if the player spent some time searching for an opponent to attack before completing an attack, part of the regeneration will be completed by the time the player returns to his/her village. However, if the player cancels the attack by pressing "End Battle" before completing an attack, the regeneration will be reset. This effect is more noticeable in the highest leagues below legend where a significant amount of time can be spent searching for such opponents.
- The Barbarian King has very high health but moderate damage so he is best used as a tank. Deploy him first to distract the defenses then deploy lower health units (like the Archer Queen) to do the damage. However, at lower levels, like Town Hall 7-9 you might want him inside the base since your heroes are good damagers. Another way to use him is for funneling. He is very clear where to funnel and his ability (Iron Fist) makes the funnel very easy.
- Starting at level 5, the Barbarian King obtains an ability called Iron Fist which can be used on the battlefield. It partially heals him by a set amount per level of the Iron Fist, summons a horde of additional Barbarians, and grants the Barbarian King and his summoned Barbarians increased damage and speed. This does not stack with the Rage Spell and does not affect any other troops, including other Barbarians belonging to the regular army. This ability gets more powerful every fifth level.
- If the ability is unlocked, once the Barbarian King is deployed, his icon in the troop deployment window becomes the activation method for Iron Fist. Simply click on his icon again and Iron Fist will be activated.
- If the ability has not been used before the Barbarian King is about to be defeated, it will, by default automatically activate. However, this feature can be toggled off in the settings (by turning off "Automatically use Hero Abilities on KO").
- The Barbarian King summons Barbarians equal to the level of your Barbarians researched in your Laboratory (e.g. if you can train level 5 Barbarians, the Barbarian King will summon level 5 Barbarians). These Barbarians are not affected by the Power Potion.
Strategy
Offensive
- The four Home Village heroes serve different roles in raids. The Barbarian King is the tank specialist, while the Archer Queen is the damage specialist, the Grand Warden is the support specialist and the Royal Champion is the defense specialist.
- The Barbarian King can often be used to create funnels; if there are no gaps in nearby Walls, he will stay outside the Walls and clear out buildings placed outside. As he is able to tank a lot of damage, he can be used to clear areas covered by high-DPS defenses, like a Tesla or X-Bow farm (where multiple of the same defense type is grouped to provide concentrated damage). However, air troops may be better suited for the funnel if anti-air DPS is lacking in such areas, and one should still be wary of single-target Inferno Towers, which can quickly defeat him and end the funnel.
- A common way to use the Barbarian King is as a tank, to distract the defenses to allow troops with low hitpoints to survive. For example, you may use him with the Archer Queen; he tanks the damage and the Archer Queen inflicts the damage. This is a common use and starting phase for the heroes in air attacks, where they serve little purpose with the main army. The Grand Warden can also be shielded by the Barbarian King at the same time because of his Life Aura.
- When attacking, he can be deployed just like any other unit. When he is damaged, he must sleep to regenerate health before he can be used again. The regeneration time is directly proportional to how much health he must recover. He can be instantly brought up to full health with Gems.
- He is best used with support from ranged troops, such as the Archer or Wizard.
- He is also good for helping to destroy the remaining buildings of a village, after most or all defenses have been destroyed.
- The Barbarian King can be easily swarmed by a group of Archers or Barbarians, as he only attacks one target at a time and has a somewhat slow attack speed against swarms.
- As the Iron Fist ability recovers some health, you should let your Barbarian King take some damage before activating this ability to maximize the recovered health provided by activating the ability. The exception is at the end of a successful battle where the Barbarian King survives with taking very little or no damage, because if the ability isn't activated after battle he will automatically activate it, recovering health. The Iron Fist ability can be used to speed up the process of clearing the base.
- The Barbarian King can be healed by Healing Spell or a Healer. However, since he is a hero, this occurs at 55% of the rate of that of normal troops.
- Avoid using the ability when the King approaches a Bomb Tower or an area where you suspect a Giant Bomb will be, unless you desperately need to recover health. If you do so, the summoned Barbarians will most likely be wiped out by the resulting explosion. However, this becomes much less of an issue with higher level Barbarian King because when the Bomb explodes, it's likely not all of the Barbarians have spawned in yet so only a few of them die.
- When you are facing single target Inferno Tower, activate the Barbarian King's ability before he is targeted by the it. This way the spawned Barbarians can distract the Inferno Tower and keep the King alive for longer.
- Enable "Automatically use Hero Abilities on KO" in the settings, as there is no real downside to doing so; his hero ability enhances his survivability and boosts his damage output.
- Since the Barbarian King's ability will summon those that benefit from Laboratory upgrades, it is highly recommended to do so if you use him often, as they will become stronger and destroy buildings faster.
Defensive
- Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units, so protect him with splash-damaging defenses.
- It is a good idea to place the Altar in the middle of a group of storages or other areas that you wish to protect, such as he will patrol around them.
- The Barbarian King is the only hero that can't target aerial units. Despite this, he can still stall air units that do not have a preferred target such as Dragons, because such air units will target him even though he poses no threat to them.
- Unlike troops in the Clan Castle, the Barbarian King cannot be lured to the edge of the map and then destroyed out of range of the defenses (unless his altar is near the edge). If his target moves out of his patrol area, he will retreat and engage another enemy inside his patrol area. If no enemies remain in his patrol area, he will resume patrolling.
- Although the Barbarian King cannot be lured outside of his patrol range, he will lure attacking troops towards him, sometimes ignoring the structure they were originally targeting. This may be a problem in some cases; if you put the Barbarian King near your Town Hall, the attacking troops can be lured toward the Barbarian King, and consequently get closer to the Town Hall. In other cases, this could be beneficial as it draws enemies in the line of fire.
- Single-target Inferno Towers (if you have them) are excellent countermeasures against Barbarian Kings, as they are able to tear through his health quickly once they reach maximum damage. This usually forces the opponent to use a Freeze Spell to save their King, however, whether or not the opponent chooses to do so, the summoned Barbarians from the King's ability will usually overwhelm the Inferno Tower. Consequently, the Inferno Tower itself should be protected by splash damage defenses or traps such as the Bomb Tower or a Giant Bomb.
Against a Barbarian King
- If a defensive King is causing trouble to your troops, use some small troops, such as Barbarians or Wizards behind a tanking troop. This will ensure the King is defeated with minimal loss in troops.
- If the base has no Archer Queen, or if she is far enough away from the Barbarian King, then attack with air troops, away from buildings that target air troops. You may have to deploy ground troops periodically in order to keep the Barbarian King in an area where your air troops may safely attack the King, so this strategy may not always be effective.
- Air troops such as Balloons and Minions have little to worry from a Barbarian King; he can usually be ignored in such cases. While the Barbarian King cannot retaliate against air troops, he can still distract them away from other valuable targets, such as the Town Hall.
- Although swarms of troops are effective against the Barbarian King, the P.E.K.K.A is also effective for taking down low level Barbarian Kings.
- The Barbarian King will never go farther than 7 tiles from his altar so troops placed over 7 tiles away can attack him without retaliation. In particular, the Grand Warden can snipe him in this way if he is properly placed.
- If the Barbarian King moves the troops may come into range of the Barbarian King's tile and be attacked.
- You can negate his damage by using the Eternal Tome ability of the Grand Warden, but he is generally not considered to be a major threat at higher levels and you may find it more useful to save the ability for tackling a more heavily-defended section of the base or for negating a powerful threat (such as the Giga Tesla or Giga Inferno's explosion).
History
Patch | Description |
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January 9, 2013 | Announced the Barbarian King. |
January 10, 2013 | ![]() ![]() ![]() |
February 5, 2013 |
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May 23, 2013 | Added levels 31-40 Barbarian King. |
January 29, 2014 | Added the Iron Fist ability. |
July 3, 2014 |
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September 16, 2014 | Reduced hero regeneration times greatly on all levels. |
October 22, 2014 | Hero icons now show hero ability status in replays. |
December 11, 2014 | Hero ability icons now show remaining hitpoints and start flashing when low. |
July 1, 2015 | Improved the Barbarian King's A.I, where he would less likely to target Walls, and would not continue bashing through Walls to get to a destroyed target. |
October 12, 2016 | Changed the Barbarian King's info image. |
December 19, 2016 | |
December 18, 2017 |
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March 5, 2018 | Barbarian King's Iron Fist ability no longer affect Barbarians that aren't summoned from his ability. |
June 11, 2018 | Added levels 51-60 Barbarian King. |
June 26, 2018 |
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April 2, 2019 | ![]() |
June 18, 2019 | Added levels 61-65 Barbarian King. |
December 9, 2019 | Added levels 66-70 Barbarian King. |
March 30, 2020 |
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June 22, 2020 | Added levels 71-75 Barbarian King. |
October 12, 2020 |
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October 26, 2020 | Fixed skin names not changing when changing Hero with the arrows (in the "Change Skin" menus). |
December 7, 2020 |
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April 12, 2021 |
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June 15, 2021 | Fixed the Barbarian King occasionally doing 360-degree turns during attacks. |
December 9, 2021 |
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Trivia
- Every attack he makes on a building or unit creates a tiny explosion.
- The Barbarian King lives in the Town Hall according to a tweet by Supercell.
- When the Barbarian King 'falls' in battle, an explosion occurs and a bright beam of light is sent up into the sky temporarily. He is then seen standing dazed with stars flying around his head for the remainder of the battle.
- Each successive upgrade of the Barbarian King adds approximately 2.5% health and 2% damage, but every five levels also add a constant two minutes to his total regeneration time. As a consequence, the Barbarian King's regeneration rate changes as he levels.
Regeneration rate for each level; click to enlarge
- The Barbarian King is shown to be smaller than the Giants in Clash-A-Rama, which contradicts a heroes trailer saying that he is bigger than a Giant.
- While attacking or in Village Edit Mode, if the Barbarian King Altar is empty and the King becomes fully regenerated, the Altar sparkles, but the King will not appear.
- The first person to max out Barbarian King and Archer Queen was the player named jessiebrar. (during the initial release of heroes, the max level for both heroes was 30.)
- Prior to the January 29th, 2014 update that introduced hero abilities, and prior to the October 12th, 2020 update that removed guard button for all heroes and made heroes heal automatically after the raid, the original description for the Barbarian King and the Archer Queen were "Heroes can attack enemy villages or guard your village. Heroes can be injured, but are immortal. Heal them by letting them sleep or using the Heal button. Heroes won't defend the village while sleeping."
- The Barbarian King's hair used to be vegas gold that contrasts with regular Barbarians' hair color. In his new appearance, however, his hair color is now yellow like regular Barbarians.
- The Barbarian King was also a part of the Town Hall Level 7 Starter Pack which came with the Barbarian King, a level 3 Hidden Tesla and 1,200 gems which cost $9.99.
- The Skeleton King from Clash Royale shares a name with one of the Barbarian King's skins. They share a similar summoning ability, but the Skeleton King summons Skeletons instead of Barbarians.
- His crown is tilting when he is defeated in battle, this is barely noticable and he must be at a certain position in order to see it
Skins
- When you tap on him he will yell a low pitched battle cry, stand still for a moment and play an animation. The battle cry and animation varies between skins:
- In the default skin, the Barbarian King has two battle cries (one is identical to the sound he makes when deployed, and the other is a normal battle cry); which battle cry he makes when tapped in this case is random. He also makes a welcome-gesture with his iron fist.
- The Gladiator King and P.E.K.K.A King perform the same animation when tapped, and share a slightly different, muffled battle cry.
- The Skeleton King makes the same sounds as the default King, but has a different animation where he takes off his head and bows to the player.
- The Jolly King waves his non-sword hand at the player (followed by raising his sword once) and makes a Santa Claus-esque laugh.
- The Primal King makes the same sounds as the default King, but has a different animation where he smashes his bone sword on the ground while using his non-sword hand to scratch the ground.
- The Clockwork King also raises his sword like most skins, but also raises and extends his non-sword hand. He also has a unique battle cry that sounds mechanical.
- The Party King plays his guitar before striking a pose, and a chord can be heard.
- The Champion King waves his sword in the air and grunts while a fanfare plays.
- The Pirate King grinds his hook (which replaces his non-sword hand) on his cutlass while making a grunt.
- The Warrior King spins his sword around before brandishing it toward the player.
- The Rogue King will take off his crown and bow toward the player. Like the original skin, he has two "cries".
- The Fierce King does a welcome-gesture like the default one.
- The Gladiator King, P.E.K.K.A King, Primal King, and the Champion King skins have four fingered hands, while the other skins, including the default one after the Town Hall 14 update introduced a new model for the default Barbarian King skin, have five fingered hands.
- The four fingered model for the Barbarian King prior to the Town Hall 14 update contradicts newer artwork of him in 2019 and 2020, which feature him with five fingered hands. However, the 2020 loading screen image shows the Barbarian King holding his sword with four fingered hands.
- This is the same case for the Jolly King skin and Skeleton King skin where they are shown with five fingered hands in battle and picture but are shown with four fingers in the 2020 Halloween loading screen and 2020 Winter loading screen.
- The four fingered model for the Barbarian King prior to the Town Hall 14 update contradicts newer artwork of him in 2019 and 2020, which feature him with five fingered hands. However, the 2020 loading screen image shows the Barbarian King holding his sword with four fingered hands.
- The Fierce King, A.K.A Savage King, was created by oni on Supercell Make.
- The Barbarian King is the first hero to have a skin, which is the Gladiator King, when Season Challenges were first added as part of the April 2nd 2019.
- The P.E.K.K.A King, Jolly King, and Champion King are the only skins for the Barbarian King that wield a glowing sword.
- With most of his skins, the Barbarian King will alternate between hitting the building with the sword and his fist. However, both types of strikes do equal damage.
- An exception is the Party King skin, where all of his attacks involve his guitar (which he attacks with in two different ways, either by slamming the guitar's body at the target or doing a stabbing motion with the guitar's body as a blade).
- The Pirate King skin uses his sword in both his attack animations, slicing the target in two different ways.
- The Barbarian King has the most current skins of any hero, currently 19.
- The Barbarian King's appearance was redesigned twice. Before Hero Skins were added, the original Barbarian King pre-rendered texture had visual changes at levels 10, 20 and 41.
- Initially, the Barbarian King used to appear similar to a giant Barbarian, with a steel crown, steel gauntlet, and steel shoulder guard. He used a blunt sword with a stone hilt.
- At level 10, his gauntlet changed from steel to gold.
- At level 20, his shoulder guard's edge turned to gold, and the central spike turned gold as well.
- At level 41, his crown turned gold.
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Levels 1-9 (Old Sprite) | Levels 10-19 (Old Sprite) | Levels 20-40 (Old Sprite) | Levels 41-60 (Old Sprite) |
Comparisons
- The Barbarian King is the only hero in the Home Village whose attack type is melee and can only attack ground units.
- At max level, the Barbarian King has the most HP out of any troop in the game.
- The Barbarian King and the Archer Queen were the first heroes added to the game.
- The Barbarian King is one of the 13 units to appear in a Scenery, the others being the Barbarian, Goblin, Balloon, Hog Rider, P.E.K.K.A, Baby Dragon, Skeleton, Archer Queen, Grand Warden, Dragon Rider, Cannon Cart, and the Party Wizard. In its case, it appears in the Epic Winter Scenery, 9th Clashiversary Scenery (as Beat King), The Pumpkin Graveyard Scenery And the Snow Day Scenery.
- The Barbarian King is one of the five units associated with Barbarians, the others being the Raged Barbarian, Super Barbarian, Battle Ram, and the Pumpkin Barbarian.
- He and Archer Queen have the highest levels out of all the heroes and troops.

ApplyReset |
Preferred Target | Attack Type | Movement Speed | Attack Speed | Range | Search Radius |
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None | Melee (Ground Only) | 16 | 1.2s | 1 tile | 9 tiles |
Level![]() |
Damage per Second![]() |
Damage per Hit![]() |
Hitpoints![]() |
Regen Time![]() |
Ability Level![]() |
Upgrade Cost![]() |
Upgrade Time![]() |
Town Hall Level Required |
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1 | 120 | 144 | 1,700 | 10m | N/A | 5,000 | N/A | 7 |
2 | 122 | 146.4 | 1,742 | 10m | N/A | 6,000 | 4h | 7 |
3 | 124 | 148.8 | 1,786 | 10m | N/A | 7,000 | 6h | 7 |
4 | 127 | 152.4 | 1,830 | 10m | N/A | 8,000 | 8h | 7 |
5 | 129 | 154.8 | 1,876 | 12m | 1 | 10,000 | 10h | 7 |
6 | 132 | 158.4 | 1,923 | 12m | 1 | 11,000 | 12h | 8 |
7 | 135 | 162 | 1,971 | 12m | 1 | 12,000 | 14h | 8 |
8 | 137 | 164.4 | 2,020 | 12m | 1 | 13,000 | 16h | 8 |
9 | 140 | 168 | 2,071 | 12m | 1 | 14,000 | 18h | 8 |
10 | 143 | 171.6 | 2,123 | 14m | 2 | 15,000 | 20h | 8 |
11 | 146 | 175.2 | 2,176 | 14m | 2 | 17,000 | 22h | 9 |
12 | 149 | 178.8 | 2,230 | 14m | 2 | 19,000 | 1d | 9 |
13 | 152 | 182.4 | 2,286 | 14m | 2 | 21,000 | 1d 8h | 9 |
14 | 155 | 186 | 2,343 | 14m | 2 | 23,000 | 1d 16h | 9 |
15 | 158 | 189.6 | 2,402 | 16m | 3 | 25,000 | 2d | 9 |
16 | 161 | 193.2 | 2,462 | 16m | 3 | 27,000 | 2d | 9 |
17 | 164 | 196.8 | 2,523 | 16m | 3 | 29,000 | 2d | 9 |
18 | 168 | 201.6 | 2,586 | 16m | 3 | 31,000 | 2d | 9 |
19 | 171 | 205.2 | 2,651 | 16m | 3 | 33,000 | 2d | 9 |
20 | 174 | 208.8 | 2,717 | 18m | 4 | 35,000 | 2d 12h | 9 |
21 | 178 | 213.6 | 2,785 | 18m | 4 | 37,000 | 2d 12h | 9 |
22 | 181 | 217.2 | 2,855 | 18m | 4 | 39,000 | 2d 12h | 9 |
23 | 185 | 222 | 2,926 | 18m | 4 | 41,000 | 2d 12h | 9 |
24 | 189 | 226.8 | 2,999 | 18m | 4 | 43,000 | 2d 12h | 9 |
25 | 193 | 231.6 | 3,074 | 20m | 5 | 45,000 | 3d | 9 |
26 | 196 | 235.2 | 3,151 | 20m | 5 | 47,000 | 3d | 9 |
27 | 200 | 240 | 3,230 | 20m | 5 | 49,000 | 3d | 9 |
28 | 204 | 244.8 | 3,311 | 20m | 5 | 51,000 | 3d | 9 |
29 | 208 | 249.6 | 3,394 | 20m | 5 | 53,000 | 3d | 9 |
30 | 213 | 255.6 | 3,478 | 22m | 6 | 55,000 | 4d | 9 |
31 | 217 | 260.4 | 3,565 | 22m | 6 | 57,000 | 4d | 10 |
32 | 221 | 265.2 | 3,655 | 22m | 6 | 59,000 | 4d | 10 |
33 | 226 | 271.2 | 3,746 | 22m | 6 | 61,000 | 4d | 10 |
34 | 230 | 276 | 3,840 | 22m | 6 | 63,000 | 4d | 10 |
35 | 235 | 282 | 3,936 | 24m | 7 | 65,000 | 5d | 10 |
36 | 239 | 286.8 | 4,034 | 24m | 7 | 68,000 | 5d | 10 |
37 | 244 | 292.8 | 4,135 | 24m | 7 | 71,000 | 5d | 10 |
38 | 249 | 298.8 | 4,238 | 24m | 7 | 74,000 | 5d | 10 |
39 | 254 | 304.8 | 4,344 | 24m | 7 | 77,000 | 5d | 10 |
40 | 259 | 310.8 | 4,453 | 26m | 8 | 80,000 | 6d | 10 |
41 | 275 | 330 | 4,564 | 26m | 8 | 86,000 | 6d | 11 |
42 | 281 | 337.2 | 4,678 | 26m | 8 | 92,000 | 6d | 11 |
43 | 287 | 344.4 | 4,795 | 26m | 8 | 98,000 | 6d | 11 |
44 | 293 | 351.6 | 4,915 | 26m | 8 | 104,000 | 6d | 11 |
45 | 299 | 358.8 | 5,038 | 28m | 9 | 110,000 | 6d 12h | 11 |
46 | 305 | 366 | 5,164 | 28m | 9 | 116,000 | 6d 12h | 11 |
47 | 312 | 374.4 | 5,293 | 28m | 9 | 122,000 | 6d 12h | 11 |
48 | 318 | 381.6 | 5,425 | 28m | 9 | 128,000 | 6d 12h | 11 |
49 | 325 | 390 | 5,561 | 28m | 9 | 134,000 | 6d 12h | 11 |
50 | 332 | 398.4 | 5,700 | 30m | 10 | 140,000 | 6d 12h | 11 |
51 | 339 | 406.8 | 5,843 | 30m | 10 | 146,000 | 7d | 12 |
52 | 346 | 415.2 | 5,990 | 30m | 10 | 152,000 | 7d | 12 |
53 | 353 | 423.6 | 6,140 | 30m | 10 | 158,000 | 7d | 12 |
54 | 361 | 433.2 | 6,294 | 30m | 10 | 164,000 | 7d | 12 |
55 | 369 | 442.8 | 6,452 | 32m | 11 | 170,000 | 7d | 12 |
56 | 377 | 452.4 | 6,614 | 32m | 11 | 178,000 | 7d | 12 |
57 | 385 | 462 | 6,780 | 32m | 11 | 186,000 | 7d | 12 |
58 | 393 | 471.6 | 6,950 | 32m | 11 | 194,000 | 7d | 12 |
59 | 401 | 481.2 | 7,124 | 32m | 11 | 202,000 | 7d | 12 |
60 | 410 | 492 | 7,303 | 34m | 12 | 210,000 | 7d | 12 |
61 | 418 | 501.6 | 7,486 | 34m | 12 | 217,000 | 7d | 12 |
62 | 426 | 511.2 | 7,673 | 34m | 12 | 224,000 | 7d | 12 |
63 | 435 | 522 | 7,865 | 34m | 12 | 230,000 | 7d | 12 |
64 | 444 | 532.8 | 8,062 | 34m | 12 | 235,000 | 7d | 12 |
65 | 453 | 543.6 | 8,264 | 36m | 13 | 240,000 | 7d | 12 |
66 | 462 | 554.4 | 8,470 | 36m | 13 | 250,000 | 7d 12h | 13 |
67 | 471 | 565.2 | 8,680 | 36m | 13 | 260,000 | 7d 12h | 13 |
68 | 480 | 576 | 8,890 | 36m | 13 | 270,000 | 7d 12h | 13 |
69 | 490 | 588 | 9,100 | 36m | 13 | 280,000 | 7d 12h | 13 |
70 | 500 | 600 | 9,300 | 38m | 14 | 290,000 | 8d | 13 |
71 | 510 | 612 | 9,500 | 38m | 14 | 292,000 | 8d | 13 |
72 | 520 | 624 | 9,700 | 38m | 14 | 294,000 | 8d | 13 |
73 | 530 | 636 | 9,900 | 38m | 14 | 296,000 | 8d | 13 |
74 | 540 | 648 | 10,100 | 38m | 14 | 298,000 | 8d | 13 |
75 | 550 | 660 | 10,300 | 40m | 15 | 300,000 | 8d | 13 |
76 | 559 | 670.8 | 10,490 | 40m | 15 | 305,000 | 8d | 14 |
77 | 568 | 681.6 | 10,680 | 40m | 15 | 310,000 | 8d | 14 |
78 | 577 | 692.4 | 10,870 | 40m | 15 | 315,000 | 8d | 14 |
79 | 586 | 703.2 | 11,060 | 40m | 15 | 320,000 | 8d | 14 |
80 | 595 | 714 | 11,250 | 42m | 16 | 325,000 | 8d | 14 |
Iron Fist (Ability)
Ability Level | Damage Increase | Health Recovery | Speed Increase | Summoned Units | Ability Time |
---|---|---|---|---|---|
1 | 56 | 500 | 18 | 6 | 10s |
2 | 101 | 620 | 19 | 8 | 10s |
3 | 147 | 752 | 20 | 10 | 10s |
4 | 195 | 899 | 21 | 12 | 10s |
5 | 245 | 1,063 | 22 | 14 | 10s |
6 | 298 | 1,247 | 23 | 16 | 10s |
7 | 354 | 1,455 | 24 | 18 | 10s |
8 | 414 | 1,692 | 25 | 20 | 10s |
9 | 478 | 1,963 | 26 | 22 | 10s |
10 | 546 | 2,263 | 27 | 24 | 10s |
11 | 618 | 2,592 | 28 | 26 | 10s |
12 | 694 | 2,980 | 29 | 28 | 10s |
13 | 770 | 3,400 | 30 | 30 | 10s |
14 | 846 | 3,850 | 31 | 32 | 10s |
15 | 922 | 4,300 | 32 | 34 | 10s |
16 | 990 | 4,700 | 33 | 36 | 10s |
Skin Availability
Below is a table that lists all Barbarian King skins and the month in which they were available, in chronological order. Skins are divided into three classes: Gold denotes a skin that is/was featured as a Gold Pass skin in Season Challenges, while Standard and Legendary denote skins not available from the Gold Pass that were available only through a special offer. The associated footnotes denote further details on said special offer containing the skin.
Entries that are highlighted denote that the skin is available in the current Season Challenges season. Entries marked with a Gem denote that the skin is purchasable with Gems; all skins currently purchasable in this manner cost 1,500 .
¹ The Champion King was available in a special offer for the World Finals in 2020 and again in November 2021; it cost $9.99 USD (or equivalent).
² The Warrior King was available in a Lunar New Year offer in 2021 and again in 2022; it cost $9.99 USD (or equivalent).
³ The Fierce King was available in a special offer after the June 2021 update; it cost $3.99 USD (or equivalent).
4 The Beat King was available in a special offer for the August 2021 Clashiversary; it cost $9.99 USD (or equivalent).
5 The Ice King was available in a special offer during December 2021; it cost $9.99 USD (or equivalent).
6 The Lunar King was available in a special Lunar New Year offer during January 2022; it cost $9.99 USD (or equivalent).
7 The Summer King was available in a special offer during June 2022; it cost $9.99 USD (or equivalent).