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For the Builder Base version, see Builder Barracks.
For the Dark Elixir version, see Dark Barracks.
For the Clan Capital version, see Clan Capital Barracks.

"The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles."


Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18

Summary

  • Barracks is a building that allows you to train troops. Troops that are trained will be stationed in the Army Camps.
  • Upgrading the Barracks unlocks new troop types. There are a total of 18 troops unlockable in the Barracks, though additional troops may be made available as part of Events.
    • Some of these troops also have Super variations that will also be available through the Barracks.
  • Training Troops in the Barracks does not cost any resources or time, though each troop type has a housing space requirement that controls how many of that type of troop can fit into an army.
  • The Barracks is still able to train troops even when being upgraded, and will do so without penalty, as troops are trained instantly.

Upgrade Differences

  • When initially constructed, the Barracks is a square building with a sloped red roof with a small window and door-less entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
  • At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
  • At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
  • At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
  • At level 5, a small wooden barrier (made of level 1 Walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two femurs appears on the ground in front of the door. The Wall, bones, and Bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the Walls for training purposes as the Archers do with the archery targets.
  • At level 6, the Walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two femurs disappears.
  • At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining femur disappears.
  • At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
  • At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
  • At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A helmet, obviously representing the P.E.K.K.A.
  • At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
  • At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
  • At level 13, the grey metal on edges grow darker, the raised platform changes into mountain- like structure, the roof gets two black colored antennas and an electricity box to represent its ability to train Electro Dragons.
    • The antennas produce electricity between while training.
  • At level 14, the two black-colored antennas on the roof is replaced by an ice furnace. 3 Yetimites are seen in the furnace. The mountain-like structure is replaced by a purple colored platform on top of an iceberg. The box is replaced by the Yeti's basket, representing the Yeti and his Yetimites.
  • At level 15, the purple coloured platform is replaced by a sturdy wooden ladder with a platform. Unlike the wooden platform from the 6-7 barracks, the wood seems to be thicker and sturdier. An air sock is also seen on the right side of the barracks' roof. The mechanical Dragon's head can be seen on the roof, clearly showing the ability to train Dragon Riders.
    • When training troops, the mouth of the Dragon Rider at the top opens.
  • At level 16, the wooden ladder becomes reinforced with stronger wood, and the spikes are replaced with metal plating. Purple crystals can be seen next to the entrance of the Barracks. On the roof, the air sock is gone, and the mechanical Dragon head is replaced with a mechanical glove with a triangle symbol on it, representing the ability to train the Electro Titan.
  • At level 17, the metallic hand is replaced with large, spiky tree root that has broken the barracks roof, which represents the ability to train Root Riders. The purple crystals are replaced by smaller tree roots in a flower pot. The metal platings are replaced with white stones with a golden frame at the bottom. The ladder does not change though. The purple parts of the roof are now colored in a light gray color. The platform at the side of the building, the wooden planks turn red and are rotated 90 degrees.
  • At level 18, the roof is now fully repaired, but this time the color changes into a grey color, and the same applies to the ladder. The spiky root is replaced with a pair of spears, representing the ability to train the Thrower. The white stones at the roof are replaced with blue ones, while the others are replaced with black stone. The The top of the raised platform changes into a metal box which contains a large auger (which may likely resemble the Battle Drill) , and the flower pot disappears.

Statistics

Town Hall Level 1 2 3 4 5 6 7 8 9
Number Available 1 1 1 1 1 1 1 1 1
10 11 12 13 14 15 16 17
1 1 1 1 1 1 1 1
Size Size
3x3
Level
Level
Unlocked Unit
Troops
Hitpoints
Hitpoints
Build Cost Elixir Build Time
Time
Experience Gained Experience Town Hall Level Required
Town Hall
1 Barbarian 250 100 10s 3 1
2 Archer 290 500 15s 3 1*
3 Giant 330 2,500 2m 10 1*
4 Goblin 370 5,000 30m 42 2
5 Wall Breaker 420 20,000 2h 84 3
6 Balloon 470 120,000 4h 120 4
7 Wizard 520 270,000 6h 146 5
8 Healer 580 600,000 12h 207 6
9 Dragon 650 1,000,000 1d 293 7
10 P.E.K.K.A 730 1,400,000 1d 12h 360 8
11 Baby Dragon 810 2,600,000 2d 415 9
12 Miner 900 3,700,000 4d 587 10
13 Electro Dragon 980 6,000,000 5d 657 11
14 Yeti 1,050 7,000,000 7d 777 12
15 Dragon Rider 1,150 9,000,000 7d 4h 786 13
16 Electro Titan 1,250 11,000,000 8d 831 14
17 Root Rider 1,350 12,600,000 9d 881 15
18 Thrower 1,450 15,000,000 11d 974 16

*According to the game files, the Barracks can be upgraded all the way to level 3, but this is however impossible to do before upgrading the Town Hall to level 2.

Achievements

Discover New Troops
Description Experience Rewards Gems Rewards
Unlock Archer in the Barracks 10 5
Unlock Wall Breaker in the Barracks 100 10
Unlock Dragon in the Barracks 1,000 20

Icon Descriptions

Tapping this icon displays information about the Barracks, such as Level and Hitpoints.
Tapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder (or B.O.B). When the Barracks is at maximum level, this icon is not shown.
Tapping this icon instantly upgrades the Barracks to the next level, at the cost of one Hammer of Building if you have one. When the Barracks is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Tapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
Tapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
Tapping this icon resumes a paused boost to your troop training. This icon is only shown if you have an active troop training boost that was paused by a maintenance break.
Tapping this icon opens up the troop training interface, allowing you to train troops.

History

Patch Description
August 2, 2012 Introduction of the Barracks, with 10 levels.
November 19, 2012
  • Barracks can now be boosted using gems, starting at level 4.
  • Barracks now emit a warm glow of light when training troops.
January 10, 2013 Reduced upgrade cost at level 8 from 1,000,000 to 700,000. Elixir
March 12, 2013 Its queued troops no longer count towards the "Troop capacity after training" count in the Barracks' training screen if the Barracks is being upgraded.
May 23, 2013 You can now browse through Barracks by tapping arrows.
December 5, 2013 Added "Training capacity" to Barracks info and upgrade screens.
January 8, 2014
  • Reduced boost cost from 25 gems to 20 gems. Gems
  • Increased duration from 45 minutes to 4 hours. Time
January 29, 2014 Reduced boost cost and duration from 4 hours/20 gems to 2 hours/10 gems. Gems
December 11, 2014
  • Swapped the level 3 and 4 unlock order; Giants are now the third troop unlocked and the Goblins are the fourth.
  • Increased hitpoints at levels 2 to 10:
    • Level 2: 270 -> 290 Hitpoints
    • Level 3: 280 -> 330 Hitpoints
    • Level 4: 290 -> 370 Hitpoints
    • Level 5: 310 -> 410 Hitpoints
    • Level 6: 320 -> 450 Hitpoints
    • Level 7: 340 -> 490 Hitpoints
    • Level 8: 350 -> 530 Hitpoints
    • Level 9: 390 -> 570 Hitpoints
    • Level 10: 420 -> 610 Hitpoints
July 1, 2015
  • Improved the Barracks interface:
    • Train your army with a new Training button just above Attack - no more Barracks-hunting
    • Army Overview lets you view, request troops and edit your army, including spells!
  • Increased hitpoints at levels 5 to 10:
    • Level 5: 410 -> 420 Hitpoints
    • Level 6: 450 -> 470 Hitpoints
    • Level 7: 490 -> 520 Hitpoints
    • Level 8: 530 -> 600 Hitpoints
    • Level 9: 570 -> 720 Hitpoints
    • Level 10: 610 -> 860 Hitpoints
December 10, 2015
  • Reduced army boosts to 5 gems for 1 hour of boost. Gems
  • Troops can now be queued in sequence like the Spell Factory.
March 21, 2016 Army Overview now shows time until training/brewing is complete, also accounting for active boosts.
May 24, 2016
  • Added level 11 and 12 Barracks, with the introduction of the Baby Dragon and Miner.
  • You can now drag troops/spells anywhere into a training queue - training progress is transferred.
  • Changed the "Training Finished" sound effect from this to this.
October 12, 2016
  • Revamped Army Training, merging all Barracks and Dark Barracks queues into a single queue (whose capacity is now dependent on Army Camp levels rather than Barracks levels), and adjusting troops' training times to be inversely proportional to the number of Barracks capable of training a troop. This was first suggested by Keeper3082 on forums, on October 25, 2012.
  • Added Quick Train, a feature allowing players to save specific army presets and quickly train said presets with a single button.
  • Increased boost cost to 30 gems - though this boosted all Barracks and Dark Barracks at once; boosting individual Barracks was no longer possible.
June 11, 2018 Added the level 13 Barracks, with the introduction of the Electro Dragon.
Barracks13
June 26, 2018
  • Reduced upgrade times at levels 3 to 12:
    • Level 3: 2h -> 1h Time
    • Level 4: 4h -> 3h Time
    • Level 5: 10h -> 8h Time
    • Level 6: 16h -> 12h Time
    • Level 7: 1d -> 16h Time
    • Level 8: 2d -> 1d 12h Time
    • Level 9: 4d -> 2d 12h Time
    • Level 10: 6d -> 4d Time
    • Level 11: 8d -> 6d Time
    • Level 12: 10d -> 7d Time
April 2, 2019
  • Reduced upgrade times at levels 2 to 13:
    • Level 2: 30m -> 1m Time
    • Level 3: 1h -> 15m Time
    • Level 4: 3h -> 1h Time
    • Level 5: 8h -> 4h Time
    • Level 6: 12h -> 8h Time
    • Level 7: 16h -> 12h Time
    • Level 8: 1d 12h -> 16h Time
    • Level 9: 2d 12h -> 1d Time
    • Level 10: 4d -> 2d Time
    • Level 11: 6d -> 3d Time
    • Level 12: 7d -> 5d Time
    • Level 13: 12d -> 8d Time
  • Reduced upgrade costs at levels 9 to 12:
    • Level 9: 1,500,000 -> 1,000,000 Elixir
    • Level 10: 2,000,000 -> 1,500,000 Elixir
    • Level 11: 3,000,000 -> 2,500,000 Elixir
    • Level 12: 4,000,000 -> 3,250,000 Elixir
December 9, 2019 Added the level 14 Barracks, with the introduction of the Yeti.
Barracks14
June 15, 2021 Added the level 15 Barracks, with the introduction of the Dragon Rider.
Barracks15
December 9, 2021 Reduced upgrade costs at levels 6 to 12. Elixir
October 10, 2022
  • Added the level 16 Barracks, with the introduction of the Electro Titan.
    Barracks16
  • Merged the Barracks into one building; training time at maximum availability was unchanged.
  • Doubled the upgrade costs and times of level 5 to 15 Barracks to compensate for only needing to upgrade one Barracks.
  • Troops can now be trained in the Barracks while it is upgrading, but at a reduced speed of 50%.
December 12, 2023
  • Added the level 17 Barracks, with the introduction of the Root Rider.
    Barracks17
  • Reduced upgrade costs at levels 9 and 10:
    • Level 9: 1,200,000 -> 1,000,000 Elixir
    • Level 10: 1,700,000 -> 1,400,000 Elixir
  • Reduced upgrade times at levels 15 and 16:
    • Level 15: 10d 12h -> 9d 12h Time
    • Level 16: 16d -> 12d Time
November 15, 2024 Added the level 18 Barracks, with the introduction of the Thrower.
Barracks18
November 15, 2024 Reduced upgrade times at levels 2 to 4:
  • Level 2: 1m -> 30s Time
  • Level 3: 10m -> 5m Time
  • Level 4: 1h -> 30m Time
March 24, 2025
  • Reduced upgrade costs at levels 8, 13, 15, and 18:
    • Level 8: 800,000 -> 600,000 Elixir
    • Level 13: 6,500,000 -> 6,000,000 Elixir
    • Level 15: 10,000,000 -> 9,000,000 Elixir
    • Level 18: 21,000,000 -> 15,000,000 Elixir
  • Reduced upgrade times at levels 2 to 13 (except 4), 17, and 18:
    • Level 2: 30s -> 15s Time
    • Level 3: 5m -> 2m Time
    • Level 5: 4h -> 2h Time
    • Level 6: 12h -> 4h Time
    • Level 7: 18h -> 6h Time
    • Level 8: 1d -> 12h Time
    • Level 9: 1d 12h -> 1d Time
    • Level 10: 2d 12h -> 1d 12h Time
    • Level 11: 3d -> 2d Time
    • Level 12: 5d -> 4d Time
    • Level 13: 6d -> 5d Time
    • Level 17: 12d -> 9d Time
    • Level 18: 15d -> 11d Time

Trivia

  • Newly trained troops walk through Walls to get to their assigned Army Camps. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
    • If a troop has been boosted into their Super version, they appear as their normal versions when emerging from the Barracks, and will then detour to the Super Sauna to get transformed into their Super form before making to the Army Camps.
  • Prior to October 23, 2018 update, the army category depicted Barracks with orange roofing, which is what the Barracks had in the beta version of the game.
  • The level 10 Barracks can be seen in the Party Wizard Party Time video, although the Town Hall in this video is at level 7.
  • If a troop upgrade finishes in your Laboratory while you have that particular troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level. This holds true even if you unqueue the troops without producing them.
  • Although the P.E.K.K.A's appearance was changed since the June 17, 2013 update that also affected her 2D sprite, the P.E.K.K.A's helmet atop the Barracks remains unchanged with a classic appearance.
  • In Clash Royale, the Barbarian Hut card closely resembles the level 1 Barracks from Clash of Clans, only that it now has a blue roof; however, from the enemy's point of view, it is red. The Barbarian Hut also has a small hole in the roof that the Barracks does not have, a keg of Elixir, and is more reinforced. Coincidentally, the Barbarian Hut only spawns Barbarians similarly to how the level 1 Barracks only allows the training of Barbarians.
  • Although not being available as a card in Clash Royale, the Barracks can be seen in the Barbarian Bowl arena as a decoration.
  • In Clash Quest, the Barracks resembled the level 1 Barracks from Clash of Clans. However, its roofing color seemed to be copper instead of red, resembling the Barracks in the beta version of Clash of Clans.

Comparisons

Gallery

Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithMulti-Archer TowerRicochet CannonMulti-Gear TowerFirespitterWall
Town Hall: Giga TeslaGiga Inferno (TH13TH14TH15TH16) • Inferno Artillery
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado TrapGiga Bomb
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryHero HallHero BannerDark Spell FactoryBlacksmithWorkshopPet House
Other Buildings Builder's HutHelper HutB.O.B's HutDecorationsObstaclesBoatAirshipForgeLoot CartTrader's ShopStrongman's CaravanSuper SaunaGoblin Workers' Stand
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