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|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9||Level 10|
|Level 11||Level 12||Level 13||Level 14||Level 15|
- Barracks allow you to train troops using Elixir. These troops after being trained will be stationed in Army Camps.
- The troops' rate of training depend on the number of Barracks that can train said troops; the troop's training time is inversely proportional to the number of Barracks you have, and can be determined by dividing a troop's base training time (training time with one Barracks) by the number of available Barracks capable of training that troop, rounding down any fractions of seconds.
- Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade one of your Barracks.
- Once you have queued troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
- There is also an option to boost troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
- Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
- When you click to boost the Barracks a clock appears for a few seconds.
- Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
- You may queue more troops than your Army Camps can hold. This is useful for two reasons:
- You may queue troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will continue to create troops even after the Army Camps are filled; these queued troops will then fill your Army Camps once the existing troops have been used.
- You may queue troops to 'hide' Elixir while you are offline, as long as your Army Camps are full. Currently up to 437,100 Elixir can be hidden in this fashion by queuing ten level 4 Electro Dragons, one level 9 P.E.K.K.A, and one level 10 Wizard if the player has 271/300 Army Camp spaces occupied. When you return you simply un-queue the training queue to reclaim your hidden Elixir.
- Destroying a Barracks in an attack does not disrupt its production of troops in any way.
- Barracks undergo significant visual changes at level 6, 8, 9, 10, 11, 12, 13 and 14.
- When initially constructed, the Barracks is a square building with a sloped red roof with a small window and door-less entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
- At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
- At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
- At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
- At level 5, a small wooden barrier (made of level 1 Walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The Wall, bones, and Bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the Walls for training purposes as the Archers do with the archery targets.
- At level 6, the Walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
- At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
- At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
- At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
- At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A head, obviously representing the P.E.K.K.A.
- At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
- At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
- At level 13, the grey metal on edges grow darker, the raised platform changes into mountain- like structure, the roof gets two black colored antennas and an electricity box to represent its ability to train Electro Dragons.
- At level 14, the two black-colored antennas on the roof is replaced by an ice furnace. 3 Yetimites are seen in the furnace. The mountain-like structure is replaced by a purple colored platform on top of an iceberg. The box is replaced by the Yeti's basket, representing the Yeti and his Yetimites.
- At level 15, a wooden ladder with a platform appears on the left side and replaces the iceberg. The mechanical Dragon's head can be seen on the roof, clearly showing the ability to train Dragon Riders.
|Discover New Troops|
|Unlock Archer in the Barracks||10||5|
|Unlock Healer in the Barracks||100||10|
|Unlock Dragon in the Barracks||1,000||20|
- The Barracks was in the original release of the game on August 2, 2012, with 10 levels.
- In November 19, 2012 update, you can now boost up your Barracks, starting at level 4. Also, Barracks now emit a warm glow of light when training troops.
- The January 10, 2013 update reduced upgrade cost of level 8 Barracks by 30%.
- The March 12, 2013 update made it so that if a Barracks is being upgraded, its queued troops no longer count towards the "Troop capacity after training" count in the Barracks' training screen.
- The May 23, 2013 update improved Barracks where you could browse through Barracks by tapping arrows.
- The December 5, 2013 update added "Training capacity" to Barracks info and upgrade screens.
- The January 29, 2014 update reduced boost cost and duration of Barracks from 4 hours/20 gems to 2 hours/10 gems.
- The December 11, 2014 update increased the Barracks HP on almost all levels, and moved the Giant to be the third troop unlocked and the Goblin to be the fourth.
- The July 1, 2015 update gave the Barracks an update:
- Improved the Barracks interface:
- Train your army with a new Training button just above Attack - no more Barracks-hunting
- Army Overview lets you view, request troops and edit your army, including spells!
- Increased HP of levels 5-10 Barracks:
- Level 5 increased from 410 to 420.
- Level 6 increased from 450 to 470.
- Level 7 increased from 490 to 520.
- Level 8 increased from 530 to 600.
- Level 9 increased from 570 to 720.
- Level 10 increased from 610 to 860.
- Improved the Barracks interface:
- The December 10, 2015 update reduced army boosts to 5 gems for 1 hour of boost. Troops can now also be queued in sequence like the Spell Factory.
- In the March 21, 2016 update, Army Overview shows time until training/brewing is complete, also accounting for active boosts.
- The May 24, 2016 update gave the Barracks an update:
- Added the levels 11 and 12 Barracks.
- You can now drag troops/spells anywhere into a training queue - training progress is transferred.
- Changed the "Training Finished" sound effect. Prior to this update, the "Training Finished" sounded like this.
- The October 12, 2016 update revamped Army Training, merging all Barracks and Dark Barracks queues into a single queue (whose capacity is now dependent on Army Camp levels rather than Barracks levels), and adjusting troops' training times to be inversely proportional to the number of Barracks capable of training a troop. The update also added Quick Train, a feature allowing players to save specific army presets and quickly train said presets with a single button.
- The same update also increased the boost cost of the Barracks to 30 gems - though this boosted all Barracks and Dark Barracks at once; boosting individual Barracks was no longer possible.
- The June 11, 2018 update added the level 13 Barracks.
- The June 26, 2018 balance changes gave the Barracks an upgrade time reduction at levels 2-12.
- The April 2, 2019 update reduced upgrade times of level 1-13 Barracks and reduced upgrade costs of level 9-12.
- The December 9, 2019 update added the level 14 Barracks.
- The June 15, 2021 update added the level 15 Barracks.
- The Level 13 Barracks has electricity between the antennas on the roof while training.
- If you only have one Barracks that can train a particular troop and you upgrade the Barracks, any of that troop that is still in the queue will continue training at the base rate. Of course, no new instances of that troop can be trained until another Barracks is upgraded to allow training them, or until the upgrade completes.
- Newly trained troops walk through Walls to get to their assigned Army Camps. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
- If a troop upgrade finishes in your Laboratory while you have that particular troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you unqueue the troops without producing them; you will be credited the newly upgraded troop cost in Elixir.
- Although the P.E.K.K.A's appearance was changed since the June 17, 2013 update that also affected her 2D sprite, the P.E.K.K.A's helmet atop the Barracks remains unchanged with a classic appearance.
- Prior to the October 23, 2018 update that changed the shop, the army category depicted Barracks with orange roofing instead of red. This is because the roofing was orange in the beta version of the game.
- If Altars do not count, the Barracks is the Army Building which has the highest level.
- In Clash Royale, the Barbarian Hut card closely resembles a level 1 Barracks from Clash of Clans, only that it now has a blue roof; however, from the enemy's point of view, it is red. The Barbarian Hut also has a small hole in the roof that the Barracks does not have, a keg of Elixir, and is more reinforced. Coincidentally, the Barbarian Hut only spawns Barbarians similarly to how the level 1 Barracks only allows the training of Barbarians.
|Tapping this icon displays information about the Barracks, such as Level and Hitpoints.|
|Tapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder. When the Barracks is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Barracks to the next level, at the cost of one Hammer of Building if you have one. When the Barracks is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Tapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.|
|Tapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.|
|Tapping this icon resumes a paused boost to your troop training. This icon is only shown if you have an active troop training boost that was paused by a maintenance break.|
|Tapping this icon opens up the troop training interface, allowing you to train troops.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
||Build Cost||Build Time
||Experience Gained||Town Hall Level Required|
|11||Baby Dragon||810||2,000,000||2d 12h||464||9|
|Training Times of Elixir Troops|
|Troop||Number of Barracks Available|
|1 Barracks||2 Barracks||3 Barracks||4 Barracks|
|Baby Dragon||6m||3m||2m||1m 30s|
|Dragon Rider||16m 40s||8m 20s||5m 33s||4m 10s|
|Super Barbarian||1m 40s||50s||33s||25s|
|Super Archer||4m 48s||2m 24s||1m 36s||1m 12s|
|Sneaky Goblin||1m 24s||42s||28s||21s|
|Super Giant||4m||2m||1m 20s||1m|
|Super Wall Breaker||4m||2m||1m 20s||1m|
|Rocket Balloon||3m 12s||1m 36s||1m 4s||48s|
|Super Wizard||5m||2m 30s||1m 40s||1m 15s|
|Inferno Dragon||9m||4m 30s||3m||2m 15s|