The Loop (Games)
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|Level 1||Level 2||Level 3||Level 4|
|Level 5||Level 6||Level 7||Level 8||Level 9|
|Level 10||Level 11||Level 12||Level 13||Level 14|
- Barracks allow you to train Troops using Elixir. These troops after being trained will be stationed in Army Camps.
- The troops' rate of training depend on the number of Barracks that can train said troops; the troop's training time is inversely proportional to the number of barracks you have, and can be determined by dividing a troop's base training time (training time with one barracks) by the number of available barracks capable of training that troop, rounding down any fractions of seconds.
- For example, Barbarians have a base training time of 20 seconds. If you have four Barracks available, a Barbarian will take five seconds to train. However if you only have two Barracks available, a Barbarian will take ten seconds to train.
- Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade one of your Barracks.
- Once you have queued Troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
- There is also an option to boost Troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
- Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
- When you click to boost the Barracks a clock appears for a few seconds.
- Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
- You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
- You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will continue to create Troops even after the Army Camps are filled; these queued troops will then fill your Army Camps once the existing troops have been used.
- You may queue Troops to 'hide' Elixir while you are offline, as long as your Army Camps are full. Currently up to 437,100 Elixir can be hidden in this fashion by queuing ten level 4 Electro Dragons, one level 9 P.E.K.K.A, and one level 10 Wizard if the player has 271/300 Army Camp spaces occupied. When you return you simply un-queue the training queue to reclaim your hidden Elixir.
- However, as of the 12/10/16 update, if you do this, you can no longer simultaneously hide Dark Elixir by queuing Dark Elixir Troops.
- Destroying a Barracks in an attack does not disrupt its production of troops in any way.
- Upgrade Differences
- Barracks undergo significant visual changes at level 6, 8, 9, 10, 11, 12, 13 and 14.
- When initially constructed, the Barracks is a square building with a sloped red roof with a small window and door-less entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
- At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
- At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
- At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
- At level 5, a small wooden barrier (made of level 1 walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The wall, bones, and bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the walls for training purposes as the archers do with the archery targets.
- At level 6, the walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
- At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
- At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
- At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
- At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A head, obviously representing the P.E.K.K.A.
- At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
- At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
- At level 13, the grey metal on edges grow darker, the raised platform changes into mountain- like structure, the roof has got two black colored antennas and a electricity box to represent its ability to train Electro Dragons.
- At level 14, the two black-colored antennas on the roof is replaced by an ice furnace. 3 Yetimites are seen in the furnace. The mountain-like structure is replaced by a purple colored platform on top of an iceberg. The box is replaced by the Yeti's basket, representing the Yeti and his Yetimites.
- Barracks undergo significant visual changes at level 6, 8, 9, 10, 11, 12, 13 and 14.
- Since the 2012 Christmas update, Barracks emit a warm glow of light while training Troops.
- If you only have one Barracks that can train a particular troop and you upgrade the Barracks, any of that troop that is still in the queue will continue training at the base rate. Of course, no new instances of that troop can be trained until another Barracks is upgraded to allow training them, or until the upgrade completes.
- Newly trained Troops walk through Walls to get to their assigned Army Camp. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
- If a troop has been boosted into their Super version, they appear as their normal versions when emerging from the Barracks, and will then detour to the Super Troop barrel to get transformed into their Super form before making to the Army Camps.
- If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Elixir. Many players take advantage of this by filling their Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Elixir.
- As part of the Christmas 2014 update, the troops of the level 3 and 4 Barracks were swapped. That now ends up with Giants being unlocked at Barracks level 3 and Goblins at level 4.
- Icon Descriptions
Tapping this icon displays information about the Barracks, such as Level and Hitpoints. Tapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder. When the Barracks is at maximum level, this icon is not shown. Tapping this icon instantly upgrades the Barracks to the next level, at the cost of one Hammer of Building if you have one. When the Barracks is at maximum level, this icon is not shown. Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. Tapping this icon boosts your troop and Siege Machine training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost. Tapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion. Tapping this icon resumes a paused boost to your troop and Siege Machine training. This icon is only shown if you have an active troop and Siege Machine training boost that was paused by a maintenance break. Tapping this icon opens up the troop training interface, allowing you to train troops.
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