|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9||Level 10|
|Level 11||Level 12||Level 13||Level 14||Level 15|
- Barracks allow you to train troops that will be stationed in Army Camps.
- The troops' rate of training depend on the number of Barracks that can train said troops; the troop's training time is inversely proportional to the number of Barracks you have, and can be determined by dividing a troop's base training time (training time with one Barracks) by the number of available Barracks capable of training that troop, rounding down any fractions of seconds.
- For example, Barbarians have a base training time of 20 seconds. If you have four Barracks available, a Barbarian will take 5 seconds to train. However if you only have two Barracks available, a Barbarian will take 10 seconds to train.
- Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade one of your Barracks.
- Once you have queued troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
- There is also an option to boost troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
- Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
- When you click to boost the Barracks a clock appears for a few seconds.
- Destroying a Barracks in an attack does not disrupt its production of troops in any way.
- Troops that are trained are added to a training queue, shared by all Barracks and Dark Barracks. The queue has a maximum capacity equal to twice your Army Camp capacity. For example, if your Army Camps can hold 200 housing space, the training queue is able to hold 400 housing space. This is useful because you may queue troops prior to engaging in combat (either single-player or multiplayer), and troop training will continue until the entire queue has been trained.
- The queue is trained in the order that you select the troops, and one batch of troops is trained at a time. Troops of the same type will not be grouped together unless manually grouped afterwards, so players could, for instance, train Barbarians and Archers alternately.
- The first half of the queue (the first army's worth of troops) will enter the Army Camps when readied. Note that troops already in the Army Camps count as being in the first half of the queue, but do not appear in the queue.
- The second half of the queue (the second army's worth of troops) is shaded light red, and form a "reserve" - troops from the reserve will enter the Army Camps once troops in the Army Camps are used and space is freed. When ready, troops in the reserve will display a tick. When donating troops, troops in the reserve will be given away first if possible, only using the troops in the Army Camps if there are none available in the reserve.
- Note that if a troop in front of the queue cannot enter the Army Camps due to a lack of space to accommodate them (even if the Army Camp is not completely full), they will form the front of the reserve and block any troops behind them in the queue from entering the Army Camps unless moved away by the player.
- While troops are in the queue, they can be moved around by the player, changing the order in which they are trained. If a troop that is not yet ready is moved to the front of the queue, the Barracks will immediately stop training the previous troop and start training the new troop, but losing all training progress on the previous troop. On the other hand, if a reserve troop is moved to the front and there is space in the Army Camps for them, they will be moved immediately to the Army Camps.
- Troops in the queue can be removed whether they are ready or not. If they were ready, they will have to be re-trained if re-added into the queue.
- Barracks undergo significant visual changes at level 6, 8, 9, 10, 11, 12, 13 and 14.
- When initially constructed, the Barracks is a square building with a sloped red roof with a small window and door-less entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
- At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
- At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
- At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
- At level 5, a small wooden barrier (made of level 1 Walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The Wall, bones, and Bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the Walls for training purposes as the Archers do with the archery targets.
- At level 6, the Walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
- At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
- At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
- At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
- At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A head, obviously representing the P.E.K.K.A.
- At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
- At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
- At level 13, the grey metal on edges grow darker, the raised platform changes into mountain- like structure, the roof gets two black colored antennas and an electricity box to represent its ability to train Electro Dragons.
- The antennas produce electricity between while training.
- At level 14, the two black-colored antennas on the roof is replaced by an ice furnace. 3 Yetimites are seen in the furnace. The mountain-like structure is replaced by a purple colored platform on top of an iceberg. The box is replaced by the Yeti's basket, representing the Yeti and his Yetimites.
- At level 15, the purple coloured platform is replaced by a sturdy wooden ladder with a platform. Unlike the wooden platform from the 6-7 barracks, the wood seems to be thicker and sturdier. An air sock is also seen on the right side of the barracks' roof. The mechanical Dragon's head can be seen on the roof, clearly showing the ability to train Dragon Riders.
|Discover New Troops|
|Unlock Archer in the Barracks||10||5|
|Unlock Wall Breaker in the Barracks||100||10|
|Unlock Dragon in the Barracks||1,000||20|
|August 2, 2012||Introduction of the Barracks, with 10 levels.|
|November 19, 2012||
|January 10, 2013||Reduced upgrade cost at level 8 from 1,000,000 to 700,000.|
|March 12, 2013||Its queued troops no longer count towards the "Troop capacity after training" count in the Barracks' training screen if the Barracks is being upgraded.|
|May 23, 2013||You can now browse through Barracks by tapping arrows.|
|December 5, 2013||Added "Training capacity" to Barracks info and upgrade screens.|
|January 8, 2014||
|January 29, 2014||Reduced boost cost and duration from 4 hours/20 gems to 2 hours/10 gems.|
|December 11, 2014||
|July 1, 2015||
|December 10, 2015||
|March 21, 2016||Army Overview now shows time until training/brewing is complete, also accounting for active boosts.|
|May 24, 2016|
|October 12, 2016||
|June 11, 2018||Added the level 13 Barracks, with the introduction of the Electro Dragon.|
|June 26, 2018||
|April 2, 2019||
|December 9, 2019||Added the level 14 Barracks, with the introduction of the Yeti.|
|June 15, 2021||Added the level 15 Barracks, with the introduction of the Dragon Rider.|
|December 9, 2021||Reduced upgrade costs at level 6-12.|
- If you only have one Barracks that can train a particular troop and you upgrade the Barracks, any of that troop that is still in the queue will continue training at the base rate. Of course, no new instances of that troop can be trained until another Barracks is upgraded to allow training them, or until the upgrade completes.
- Newly trained troops walk through Walls to get to their assigned Army Camps. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
- If a troop has been boosted into their Super version, they appear as their normal versions when emerging from the Barracks, and will then detour to the Super Sauna to get transformed into their Super form before making to the Army Camps.
- Prior to October 23, 2018 update, the army category depicted Barracks with orange roofing, which is what the Barracks had in the beta version of the game.
- The level 10 Barracks can be seen in the Party Wizard Party Time video, although the Town Hall in this video is at level 7.
- If a troop upgrade finishes in your Laboratory while you have that particular troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level. This holds true even if you unqueue the troops without producing them.
- Although the P.E.K.K.A's appearance was changed since the June 17, 2013 update that also affected her 2D sprite, the P.E.K.K.A's helmet atop the Barracks remains unchanged with a classic appearance.
- In Clash Royale, the Barbarian Hut card closely resembles a level 1 Barracks from Clash of Clans, only that it now has a blue roof; however, from the enemy's point of view, it is red. The Barbarian Hut also has a small hole in the roof that the Barracks does not have, a keg of Elixir, and is more reinforced. Coincidentally, the Barbarian Hut only spawns Barbarians similarly to how the level 1 Barracks only allows the training of Barbarians.
- Although not being available as a card in Clash Royale, the Barracks can be seen in the Barbarian Bowl arena as a decoration.
- In Clash Quest, the Barracks resemble the level 1 Barracks from Clash of Clans. However, its roofing color seems to be copper instead of red, resembling the Barracks in the beta version of Clash of Clans.
- The Barracks, Army Camp and Laboratory are the oldest army buildings in the game.
- The Barracks, along with Army Camp and Dark Barracks are the only army buildings to have more of their kinds available, as opposed to one.
- If Altars do not count, the Barracks is the army building which has the highest level.
- The Barracks is the only army building to appear in Clash Quest.
|Tapping this icon displays information about the Barracks, such as Level and Hitpoints.|
|Tapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder. When the Barracks is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Barracks to the next level, at the cost of one Hammer of Building if you have one. When the Barracks is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Tapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.|
|Tapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.|
|Tapping this icon resumes a paused boost to your troop training. This icon is only shown if you have an active troop training boost that was paused by a maintenance break.|
|Tapping this icon opens up the troop training interface, allowing you to train troops.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
||Build Cost||Build Time
||Experience Gained||Town Hall Level Required|
|11||Baby Dragon||810||1,800,000||2d 12h||464||9|
|Training Times of Elixir Troops|
|Troop||Number of Barracks Available|
|1 Barracks||2 Barracks||3 Barracks||4 Barracks|
|Baby Dragon||6m||3m||2m||1m 30s|
|Dragon Rider||16m 40s||8m 20s||5m 33s||4m 10s|
|Super Barbarian||1m 40s||50s||33s||25s|
|Super Archer||4m 48s||2m 24s||1m 36s||1m 12s|
|Sneaky Goblin||1m 24s||42s||28s||21s|
|Super Giant||4m||2m||1m 20s||1m|
|Super Wall Breaker||4m||2m||1m 20s||1m|
|Rocket Balloon||3m 12s||1m 36s||1m 4s||48s|
|Super Wizard||5m||2m 30s||1m 40s||1m 15s|
|Inferno Dragon||9m||4m 30s||3m||2m 15s|