FANDOM


For the Builder Base version, see Builder Barracks.
Barracks13

"The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles."


Barracks1 Barracks2 Barracks3 Barracks4 Barracks5 Barracks6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Barracks7 Barracks8 Barracks9 Barracks10 Barracks11 Barracks12 Barracks13
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13

  • Summary
    • Barracks allow you to train Troops using Elixir. These troops after being trained will be stationed in Army Camps.
    • Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade one of your Barracks.
    • Once you have queued Troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
    • There is also an option to boost Troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
      • Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
    • When you click to boost the Barracks a clock appears for a few seconds.
    • Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
    • You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
      • You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will continue to create Troops even after the Army Camps are filled; these queued troops will then fill your Army Camps once the existing troops have been used.
      • You may queue Troops to 'hide' Elixir while you are offline, as long as your Army Camps are full. Currently up to 370,200 Elixir can be hidden in this fashion by queuing one level 3 Electro Dragon, 11 level 8 P.E.K.K.As and one level 9 Wizard (can replace 6 P.E.K.K.As with 5 Electro Dragons) if the player has 251/280 Army Camp spaces occupied. When you return you simply un-queue the training queue to reclaim your hidden Elixir.
        • However, as of the 12/10/16 update, if you do this, you can no longer simultaneously hide Dark Elixir by queuing Dark Elixir Troops.
    • A Barracks will maintain its queue if destroyed by enemy Troops, and will even continue to produce new units if your Army Camps have sufficient space.

  • Upgrade Differences
    • Barracks undergo significant visual changes at level 6, 8, 9, 10,11, and 13.
      • When initially constructed, the Barracks is a square building with a sloped red roof with a small window and doorless entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
      • At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
      • At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
      • At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
      • At level 5, a small wooden barrier (made of level 1 walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The wall, bones, and bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the walls for training purposes as the archers do with the archery targets.
      • At level 6, the walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
      • At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
      • At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
      • At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
      • At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A head.
      • At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
      • At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
      • At level 13, the grey metal on edges grow darker, the raised platform changes into mountain like structure, the roof has got two black coloured antennas to represent its ability to train Electro Dragons.

  • Trivia
    • Since the 2012 Christmas update, Barracks emit a warm glow of light while training Troops.
    • If one of your Barracks is upgraded while training Troops, the Troops being trained in those barracks cannot be finished until after the upgrade! The Elixir you spent to queue them will be unavailable as well, as the Troops cannot be un-queued until that time, either.
    • Newly trained Troops walk through Walls to get to their assigned Army Camp. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
    • If you have any Troops queued up inside a Barracks while is it being upgraded, they will not count toward the "Troop capacity after training" calculation until the upgrade finishes.
    • If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Elixir. Many players take advantage of this by filling their Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Elixir.
    • As part of the Christmas 2014 update, the troops of the level 3 and 4 Barracks were swapped. That now ends up with Giants being unlocked at Barracks level 3 and Goblins at level 4.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Barracks, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder. When the Barracks is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Barracks to the next level, at the cost of one Hammer of Building if you have one. When the Barracks is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon Boost1hTapping this icon boosts your troop and Siege Machine training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    PlaceholderTapping this icon resumes a paused boost to your troop and Siege Machine training. This icon is only shown if you have an active troop and Siege Machine training boost that was paused by a maintenance break.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
Number Available 1 2 2 3 3 3 4 4 4 4 4 4
Size Size
3x3
Level Build Cost Elixir Build Time Experience Gained XP Hitpoints Town Hall Level Required Unlocked Unit
1 200 10s 3 250 1 Barbarian
2 1,000 1m 7 290 1 Archer
3 2,500 15m 30 330 1 Giant
4 5,000 1h 60 370 2 Goblin
5 10,000 4h 120 420 3 Wall Breaker
6 80,000 8h 169 470 4 Balloon
7 240,000 12h 207 520 5 Wizard
8 700,000 16h 240 580 6 Healer
9 1,000,000 1d 293 650 7 Dragon
10 1,500,000 2d 415 730 8 P.E.K.K.A
11 2,500,000 3d 509 810 9 Baby Dragon
12 3,250,000 5d 657 900 10 Miner
13 4,000,000 8d 831 980 11 Electro Dragon
Elixir Training Times of Elixir Troops Elixir
Troop Number of Barracks Available
1 Barracks 2 Barracks 3 Barracks 4 Barracks
Barbarian 20s 10s 6s 5s
Archer 24s 12s 8s 6s
Giant 2m 1m 40s 30s
Goblin 28s 14s 9s 7s
Wall Breaker 1m 30s 20s 15s
Balloon 2m 1m 40s 30s
Wizard 2m 1m 40s 30s
Healer 8m 4m 2m 40s 2m
Dragon 12m 6m 4m 3m
P.E.K.K.A 12m 6m 4m 3m
Baby Dragon 6m 3m 2m 1m 30s
Miner 2m 1m 40s 30s
Electro Dragon 24m 12m 8m 6m

For additional statistics and information, see the Unit Calculators page.

Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryGiga TeslaWalls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutMaster Builder's HutClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden Altar
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's Caravan
Community content is available under CC-BY-SA unless otherwise noted.