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For similar Bats spawned by the Night Witch in the Builder Base, see Night Witch/Bat.
Bat info
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"Bats are frightfully fast and deadly in swarms, but are easily wiped out by splash damage."

NightWitchBat1
Bat

Summary

  • Bats are summoned by Bat Spells. Unlike their Builder Base counterpart, they target defenses.
  • These are just like Skeletons, however they fly. This allows them to evade ground defenses.
  • Like Skeletons, Bats do not trigger traps or Clan Castle troops.
  • Bats prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Bats do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
    Once all defenses are destroyed, Bats become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
  • Bats do 15% of their regular damage to resource buildings. In particular, this affects their interaction with the Town Hall's Giga Tesla and Giga Inferno, as they are considered both a defense and a resource building.
  • Bats are considered to take 1 housing space for determining its interactions with the Tornado Trap and Clone Spell.

Strategies

Offensive

  • Bats don't deal much damage, but they have power in numbers. When using Bat Spells to attack, it is often recommended to use several Bat Spells at once, so that the resulting mass of Bats are easily able to quickly plow their way through defenses.
  • They can be used to cover your troops by distracting and clearing defenses in an area, but due to their low hitpoints they often need cover themselves. Freeze Spells must be used to stop splash or multi-targeting defenses or the Bats will be killed quickly.
  • Consider taking out threats to Bats with your other troops before attacking with Bat Spells. Ideally you will want to destroy any Wizard Towers in the planned area of attack (or distract/freeze that tower when the Bats reach it), as well as any multi-target Inferno Towers or Scattershots.
  • They are also good as a distraction, but skeleton spell is better for this purpose, as the skeleton spell spawns skeletons with shields, which helps them to take more damage, and spawns more skeletons, thus distracting defenses for longer.

Defensive

Statistics

Preferred Target Attack Type Targets Movement Speed Attack Speed Range
Defenses Single Target Ground & Air 56 2s 0.8 tiles
Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints
30 60 20

Trivia

  • The Bats resemble the in-life bat species called "Desmodus rotundus" (common vampire bat). The common vampire bat is a hematophagous bat species that primarily feeds on the blood of livestock, which is done by biting their prey while they are sleeping. In Clash of Clans, Bats attack in a similar way by biting their enemies.
  • The Bat from the Bat Spell has the second highest Movement Speed from any troop in the game, with 56.
  • Bats spawned from the Bat Spell are slower than ones spawned by the Night Witch.
  • The Bat's appearance does not change when the Bat Spell is upgraded, similar to the Skeletons when upgrading the Skeleton Spell.
  • The Bat does not leave upon-death skeletons; they simply fade away when destroyed.
  • Bats' death sound is not unique, as it shares the death sound with Lava Pups' and Ice Pups’’. However, they have unique sounds when summoned and attacking.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky Ball
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket Spear
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly

For similar Bats spawned by the Bat Spell in the Home Village, see Bat Spell/Bat.
Bat info
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"Bats are frightfully fast and deadly in swarms, but are easily wiped out by splash damage."

NightWitchBat1
Level 1

Summary

  • Bats are periodically summoned by the Night Witch to aid her in battle. They are just like Skeletons, however they fly. This allows them to evade ground defenses.
  • Bats don't deal much damage, but they have power in numbers.
  • If the Night Witch has her "Bat Swarm" ability unlocked, a few Bats will spawn upon being activated manually, or upon death. Similarly to Raged Barbarians, they will become enraged for the first few seconds upon deployment, increasing their damage output and movement speed.
  • Bats have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops or Zappies (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

Strategies

Offensive Strategy

  • Try to take out the Crusher(s) with the Bats and the Night Witch so you can swarm the village with many ground units.
  • The Bats can help the Night Witch take out many defensive buildings before she gets targeted.
  • Try to taking out the Air Bombs and the Roaster with the Battle Machine for support as they are splash damage air targeting defenses.
    • The Roaster is especially dangerous because it can take out hordes of Bats while also capable of attacking ground troops as well. Try to use tanks like Boxer Giants and the Battle Machine to distract the Roaster to let the bats destroy it.

Defensive Strategy

  • Protect your defenses using Air Bombs and the Roaster.
  • A single Mine set to air, at any level, will make short work of any Bats.
  • Hidden Teslas and Archer Towers (set to fast attack) can quickly pick off Bats.
  • Use ground defenses to take out the Night Witch before she can summon many Bats. A good candidate for this purpose is the Double Cannon, which can kill a Night Witch in one burst.
  • Make sure to adequately protect your Builder Hall with many air defenses to prevent Bats from taking them out.
  • Put your Guard Post near a Roaster or some Mines in air mode, as most of the bats will be attracted to the Guard Post troops, where the defenses can kill them all.

Statistics

Preferred Target Attack Type Targets Movement Speed Attack Speed Range
Any Single Target Ground & Air 57 2s 0.8 tiles
Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints
20 40 10

Trivia

  • The Bats resemble the in-life bat species called "Desmodus rotundus" (common vampire bat). The common vampire bat is a hematophagous bat species that primarily feeds on the blood of livestock, which is done by biting their prey while they are sleeping. In Clash of Clans, Bats attack in a similar way by biting their enemies.
  • The Bat from the Night Witch has the highest Troop Movement Speed from any troop in the game, with 57, the next highest is 56 being the home village bat.
  • The Bat's appearance does not change when the Night Witch is upgraded, similar to the Skeletons when upgrading the Witch.
  • The Bat does not leave upon-death skeletons; they simply fade away when destroyed.
  • The Bat is a sub-troop that originated from Clash Royale.
  • Bats' death sound is not unique, as it shares a death sound with Lava Pups. However, they have unique sounds when summoned and attack.
Builder Base Army
Troops Raged BarbarianSneaky ArcherBoxer GiantBeta MinionBomberBaby DragonCannon CartNight Witch (Bat) • Drop Ship (Skeleton) • Power P.E.K.K.AHog GliderElectrofire Wizard
Heroes Battle MachineBattle Copter

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