Bat Spell info

"Summon an army of Bats anywhere on the battlefield!
Deploy aerial reinforcements wherever you need them most. Bats do not trigger traps."

  • Offensive Strategy
    • Bats can destroy most single-target exposed defenses relatively easily.
    • Bats can distract Air Defenses for air troops (Balloons, Lava Hounds, etc.) for some time.
    • Bats can be very effective in distracting Single-Target Inferno Towers from targeting your tanks (Golems, Lava Hounds, etc.). But, against Multi-Target Inferno Towers, the Bats will get killed fast.
    • It can be viable to use Bat Spells en masse with Lava Hounds, although this can be very costly in Dark Elixir. The Lava Hounds will be able to tank well for the bats (as well as shield them from Inferno Towers) while the bats do damage.
    • If defenses are targeting your tanks, place the Bat Spell on the defenses to destroy them.
    • A good strategy for Bat Spells would be to place a lot of them down near the center of the base, along with a Rage Spell and a Freeze Spell aiming to destroy single target Inferno Towers, Air Defenses, and the Eagle Artillery at the beginning of an attack. Anything else would be a bonus. Then use the rest of your attack to maul the rest of the base.

  • Defensive Strategy
    • Multi-targeting Inferno Towers are essential in stopping a horde of Bats quickly.
    • If Inferno Towers are unavailable (due to being upgraded, for example), having X-Bows set to air mode can also destroy Bats quickly. Archer Towers set to fast attack can also prove viable.
    • Air Bombs can be helpful to sweep up Bats that are following closely behind other air troops, but as the Bats cannot trigger the Air Bomb themselves, it may not be a reliable option.
    • Having a defensive Archer Queen and other Clan Castle troops that can target air can also be useful to defend Bats. The Bats will not attack these units; however they may be too fast to tackle. It may also be possible these defensive units target other air troops instead.
    • A massive swarm of bats may be terrifying but can easily be stopped by wizard towers, air bombs, and multi target inferno towers.

  • Trivia
    • The Bat Spell was added in the December 10th, 2018 update.
Radius Housing Space Brewing Time Targets Dark Spell Factory Level Required
3.5 tiles 1 3 minutes Defenses 5
Bats Stats
Preferred Target Attack Type Movement Speed Attack Speed Range Damage per Second Hitpoints
Defenses Air 56 2 Seconds 0.8 Tiles 30 20
Level Bats generated Cost Dark Elixir Research Cost Dark Elixir Research Time Laboratory Level Required
1 7 110 N/A N/A N/A
2 9 120 60,000 5d 8
3 11 130 80,000 6d 12h 8
4 16 140 120,000 8d 9
5 21 150 160,000 9d 10

For additional statistics and information, see the Unit Calculators page.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro Dragon
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce Golem
Heroes Barbarian KingArcher QueenGrand Warden
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone Slammer