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Battle Ram info
"Four Barbarians holding a big log race ahead to batter down their target, dealing big bonus damage if they connect; then they fight on with their swords!"

Battle Ram1
Level 1-11

Summary

  • The Battle Ram was a temporary troop released in August 2017 as part of the Clashiversary events. It was available from UTC 07:00 4/8/17 to UTC 07:00 11/8/17, and again from UTC 07:00 31/8/17 to UTC 07:00 7/9/17.
  • When deployed, the Battle Ram moves quickly and will attempt to ram the nearest target at speed, dealing moderately high damage if successful. When its hitpoints are depleted or when it has hit a target, it will break apart to reveal four Barbarians.
  • Battle Rams prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Wall exists on the battlefield.
    If all Wall segments are destroyed, Battle Rams become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
  • Just like the Ice Wizard before it, the Battle Ram cannot be donated.
  • The Battle Ram cannot be upgraded in the Laboratory, but its stats scale by Town Hall level; higher Town Halls will have stronger Battle Rams. At Town Hall level , the Battle Ram deals damage and has hitpoints. Its spawned Barbarians, in the Battle Ram's first appearance, did damage per second and had health. In the Battle Ram's second appearance, its spawned Barbarians do damage per second and has health.

Offensive Strategy

  • Battle Rams are cheap to train yet they do a lot of damage should they successfully hit a target.
  • A Rage Spell will help the Battle Ram do a lot more damage than it would normally do. With the Rage Spell's support, the Battle Ram would be able to do over 1,000 damage at Town Hall 11 (over 4,000 damage to Walls). However the Rage Spell's area of effect is relatively small compared to the whole village which makes it tough to utilize this technique properly.
  • Battle Rams can make substitute Wall Breakers since they are much cheaper than Wall Breakers are. However, they do less damage than Wall Breakers do and take more housing space in that regard alone, yet they spawn high level Barbarians regardless of whether or not they hit a wall.

Statistics

Battle Ram

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Barracks Level Required Barracks Range Range Spawned Barbarians
Walls (Damage x4) Ground 4 32 3 1 tile 4
Training Time of Battle Rams
1 Barracks 2 Barracks 3 Barracks 4 Barracks
2m 1m 40s 30s
Level Level Damage per HitDamage Damage vs. Walls Damage Hitpoints Hitpoints Town Hall Level Town Hall
1 115 460 90 1
2 142 568 111 2
3 168 672 132 3
4 195 780 153 4
5 222 888 174 5
6 249 996 195 6
7 276 1,104 216 7
8 303 1,212 237 8
9 330 1,320 258 9
10 357 1,428 279 10
11 384 1,536 300 11

Barbarian

Preferred Target Favorite Target Attack Type Damage Type Movement Speed Movement Speed Range Range
Any Ground 16 0.4 tiles
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints Town Hall Level Town Hall
1 9 9 37 1
2 11 11 46 2
3 13 13 55 3
4 15 15 63 4
5 17 17 72 5
6 19 19 81 6
7 21 21 90 7
8 23 23 98 8
9 25 25 107 9
10 27 27 116 10
11 30 30 125 11

Trivia

  • A battering ram is a siege engine that originated in ancient times and was designed to break open the masonry walls of fortifications or splinter their wooden gates. In its simplest form, a battering ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. The earliest depiction of a possible battering ram is from the tomb of the 11th Dynasty noble Khety, where a pair of soldiers advance towards a fortress under the protection of a mobile roofed structure, carrying a long pole that may represent a simple battering ram.
  • Between its two appearances, the Battle Ram was reworked.
    • Its housing space was decreased to 4 (from 5).
    • Its Barbarians' damage and hitpoints were greatly increased.
    • It now deals 4x damage to Walls and now preferentially targets them.
  • You could have a maximum of 60 Battle Rams at one time in a complete set of fully upgraded Army Camps. On the battlefield, you could clone an additional 20 Battle Rams with two fully upgraded Clone Spells for a total of 80 Battle Rams.
  • The Battle Ram is one of the five units associated with Barbarians, the others being the Raged Barbarian, Barbarian King, Super Barbarian, and the Pumpkin Barbarian.
  • There is a special event where players must win ten Multiplayer Battles, using at least one-tenth of their army size in Battle Rams, which will reward players with 500 Experience and 250 Gems when completed.
  • Unlike their Clash Royale counterpart, the "ram" is wielded by four Barbarians instead of two. The Battle Ram in this game will also attack defensive troops if given the chance, unlike the Clash Royale counterpart which strictly only attacks buildings.
  • The Barbarians from the Battle Ram are not affected by the Barbarian King's Iron Fist ability.
  • After it became unavailable to train, players that still had Battle Rams could keep them in their Army Camps, at least until the October 2018 update, when all such temporary troops disappeared after their period ended. This was also true for the Ice Wizard.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky Ball
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket Spear
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly
Temporary Contents
Temporary Events Mashup MadnessCookie RumbleDragon FestivalSuper Troop SpotlightStreak EventClash with Haaland
Temporary Troops Ice WizardBattle RamPumpkin BarbarianGiant SkeletonSkeleton BarrelEl PrimoParty WizardRoyal GhostRam RiderBarcherHog WizardLavaloon (Lavaloon Pup) • Witch Golem (SkeletonBig Boy) • C.O.O.K.I.EFirecrackerAzure DragonBarbarian KickerGiant Thrower
Temporary Spells Santa's SurpriseBirthday BoomBag of FrostmitesYellow Card
Temporary Traps Pumpkin BombSanta StrikeFreeze TrapShrink Trap
Temporary Resource Buildings Sour Elixir CauldronGingerbread BakeryDragon PinataSuper Ice BathFootball Camp
Other Temporary Contents Arcade Cabinet

Battle Ram info
"Four Barbarians holding a big log race ahead to batter down their target, dealing big bonus damage if they connect; then they fight on with their swords!"

Battle Ram1
Level 1-5

Summary

  • The Battle Ram is a troop available in the Clan Capital, available when the Battle Ram Barracks is constructed (this requires the Barbarian Camp district to be unlocked, and hence requires Capital Hall level 2).
  • Like its temporary Home Village counterpart, the Battle Ram targets the nearest enclosing Wall (using AI similar to that of a Wall Breaker), dealing moderate damage if it connects against buildings, but extremely high damage against Walls (enough to instantly destroy a Wall of equal level).
  • Regardless of whether it succeeds in hitting its target, four Barbarians will appear afterwards.
  • Battle Rams prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Wall exists on the battlefield.
    If all Wall segments are destroyed, Battle Rams become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.

Strategy

Offensive

  • The battle ram plays the same purpose as the Wall Breaker, Super Wall Breaker and the Bomber ; being used to make holes in the base to attack. It is best to spawn them after a few troops have already been spawned, and to first check for traps, especially the Log Trap.
  • The only difference between the Battle Ram and the Wall Breaker family is that the Barbarians will continue to fight after they connect with their targets. Although not doing much damage themselves, they can still destroy low HP buildings to funnel other important troops further into the core.
  • Battle Rams can be deployed in swarms; multiple Battle Rams can spawn an army of Barbarians, very capable of taking down many single target defenses, as well as other multi-target defenses such as the Super Wizard Tower. Be sure to pair this strategy with a Rage Spell or a Healing Spell, as splash defenses such as the Bomb Tower, Mines, or Mega Mines, can wipe out the horde of Barbarians that comes after the Battle Ram breaks apart.
  • It can be useful to use a few Battle Rams to break open closed Wall compartments that have been cleared out (by air attacks, for example) if only to expand the deployment zone, as that zone is based on the area ground troops can reach from the district's starting zone(s).

Defensive

  • Place defenses that deal high DPS (e.g. Multi Cannon) and the Log Trap near anywhere where you think a Battle Ram might spawn. A Zap Trap upgraded to at least level 2 can stop a Battle Ram if placed in front of a Wall, making it a good choice to stop a single Ram.
  • Splash defenses like the Multi Mortar, Bomb Tower, and Crusher can swiftly wipe out the Barbarians after their Battle Ram has been destroyed. Be sure to pair these defenses with point defenses so the two of them can destroy battle rams, along with their barbarians, easily.

Statistics

Preferred Target
Favorite Target
Attack Type
Damage Type
Housing Space
Housing Space
Movement Speed
Movement Speed
Range
Range
Spawned Barbarians
Troop Capacity
Walls (Damage x40) Area Splash (Ground Only) 5 16 0.75 tiles 4
Level
Level
Damage
Damage
Damage vs Walls Damage Hitpoints
Hitpoints
1 125 5,000 800
2 163 6,520 900
3 200 8,000 1,000
4 238 9,520 1,100
5 275 11,000 1,200

History

Patch Description
May 2, 2022 Added the Battle Ram to the Clan Capital in its eponymous update, with 5 levels. Battle Ram1
December 21, 2022
  • Reduced the Battle Ram's damage at all levels:
    • Level 1: Damage250 -> 125
    • Level 2: Damage325 -> 163
    • Level 3: Damage400 -> 200
    • Level 4: Damage475 -> 238
    • Level 5: Damage550 -> 275
  • Increased the Battle Ram's damage multiplier against Walls (x20 -> x40);
  • Reduced the Battle Ram's hitpoints at levels 2-5:
    • Level 2: Hitpoints950 -> 900
    • Level 3: Hitpoints1,100 -> 1,000
    • Level 4: Hitpoints1,250 -> 1,100
    • Level 5: Hitpoints1,400 -> 1,250
May 15, 2023 An AI fix now prevents Battle Rams from getting stuck if they happened to target a wall piece which didn’t have any free space around it.

Gallery

Trivia

  • A battering ram is a siege engine that originated in ancient times and was designed to break open the masonry walls of fortifications or splinter their wooden gates. In its simplest form, a battering ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. The earliest depiction of a possible battering ram is from the tomb of the 11th Dynasty noble Khety, where a pair of soldiers advance towards a fortress under the protection of a mobile roofed structure, carrying a long pole that may represent a simple battering ram.
  • You can have a maximum of 50 Battle Rams at one time in a complete set of fully upgraded Army Camps.
  • The Battle Ram first appeared in clash of clans in the 2016 Clashiversary event , when the builder left the village. During the first week of the event, the Barbarian became the Builder, allowing access the the Battle Ram troop.
  • The Battle Ram is one of the five units associated with Barbarians, the others being the Raged Barbarian, Barbarian King, Super Barbarian, and the Pumpkin Barbarian.
  • The troop is based of the 4 elixir Battle Ram card. However, while this battle ram targets walls, the Clash Royale counterpart targeted buildings.
  • This is one of 2 troops in the Clan Capital that was a previous Limited Time Troop in the Home Village. The other being the Skeleton Barrel which is part of the Skeleton Barrels "Squad".
Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Power P.E.K.K.AHog RaidersSuper DragonMountain GolemInferno DragonSuper MinerMega Sparky
Spells Healing SpellJump SpellLightning SpellFrost SpellRage SpellGraveyard SpellEndless Haste Spell

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