- For its Clan Capital version, see Battle Ram/Clan Capital.
- For the troop, see Barbarian.
![]() |
Not available This troop was only available in certain events, and can only be used for the duration of the event. Currently, this troop is not available. |

![]() |
Level 1-11 |
Summary
- The Battle Ram was a temporary troop released in August 2017 as part of the Clashiversary events. It was available from UTC 07:00 4/8/17 to UTC 07:00 11/8/17, and again from UTC 07:00 31/8/17 to UTC 07:00 7/9/17.
- When deployed, the Battle Ram moves quickly and will attempt to ram the nearest target at speed, dealing moderately high damage if successful. When its hitpoints are depleted or when it has hit a target, it will break apart to reveal four Barbarians.
- Battle Rams prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Wall exists on the battlefield.
If all Wall segments are destroyed, Battle Rams become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. - Like all other temporary troops, the Battle Ram cannot be donated.
- The Battle Ram cannot be upgraded in the Laboratory, but its stats scale by Town Hall level; higher Town Halls will have stronger Battle Rams. At Town Hall level , the Battle Ram deals damage and has hitpoints. Its spawned Barbarians, in the Battle Ram's first appearance, did damage per second and had health. In the Battle Ram's second appearance, its spawned Barbarians do damage per second and has health.
Offensive Strategy
- Battle Rams are cheap to train yet they do a lot of damage should they successfully hit a target.
- A Rage Spell will help the Battle Ram do a lot more damage than it would normally do. With the Rage Spell's support, the Battle Ram would be able to do over 1,000 damage at Town Hall 11 (over 4,000 damage to Walls). However, the Rage Spell's area of effect is relatively small compared to the whole village which makes it tough to utilize this technique properly.
- Battle Rams can make as substitute Wall Breakers since they are much cheaper than Wall Breakers are. However, they do much less damage than Wall Breakers do and take more housing space in that regard alone, yet they spawn high level Barbarians regardless of whether or not they hit a wall.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Battle Ram
Preferred Target ![]() |
Attack Type ![]() |
Housing Space ![]() |
Movement Speed ![]() |
Barracks Level Required ![]() |
Range ![]() |
Spawned Barbarians |
---|---|---|---|---|---|---|
Walls (Damage x4) | Ground | 4 | 32 | 3 | 1 tile | 4 |
Training Time of Battle Rams | |||
---|---|---|---|
1 Barracks | 2 Barracks | 3 Barracks | 4 Barracks |
2m | 1m | 40s | 30s |
Level ![]() |
Damage per Hit![]() |
Damage vs. Walls ![]() |
Hitpoints ![]() |
Town Hall Level ![]() |
---|---|---|---|---|
1 | 115 | 460 | 90 | 1 |
2 | 142 | 568 | 111 | 2 |
3 | 168 | 672 | 132 | 3 |
4 | 195 | 780 | 153 | 4 |
5 | 222 | 888 | 174 | 5 |
6 | 249 | 996 | 195 | 6 |
7 | 276 | 1,104 | 216 | 7 |
8 | 303 | 1,212 | 237 | 8 |
9 | 330 | 1,320 | 258 | 9 |
10 | 357 | 1,428 | 279 | 10 |
11 | 384 | 1,536 | 300 | 11 |
Barbarian
Preferred Target ![]() |
Attack Type ![]() |
Movement Speed ![]() |
Range ![]() |
---|---|---|---|
Any | Ground | 16 | 0.4 tiles |
Level ![]() |
Damage per Second ![]() |
Damage per Attack ![]() |
Hitpoints ![]() |
Town Hall Level ![]() |
---|---|---|---|---|
1 | 9 | 9 | 37 | 1 |
2 | 11 | 11 | 46 | 2 |
3 | 13 | 13 | 55 | 3 |
4 | 15 | 15 | 63 | 4 |
5 | 17 | 17 | 72 | 5 |
6 | 19 | 19 | 81 | 6 |
7 | 21 | 21 | 90 | 7 |
8 | 23 | 23 | 98 | 8 |
9 | 25 | 25 | 107 | 9 |
10 | 27 | 27 | 116 | 10 |
11 | 30 | 30 | 125 | 11 |
Trivia
- A battering ram is a siege engine that originated in ancient times and was designed to break open the masonry walls of fortifications or splinter their wooden gates. In its simplest form, a battering ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. The earliest depiction of a possible battering ram is from the tomb of the 11th Dynasty noble Khety, where a pair of soldiers advance towards a fortress under the protection of a mobile roofed structure, carrying a long pole that may represent a simple battering ram.
- Between its two appearances, the Battle Ram was reworked.
- Its housing space was decreased to 4 (from 5).
- Its Barbarians' damage and hitpoints were greatly increased.
- It now deals 4x damage to Walls and now preferentially targets them.
- You could have a maximum of 60 Battle Rams at one time in a complete set of fully upgraded Army Camps. On the battlefield, you could clone an additional 20 Battle Rams with two fully upgraded Clone Spells These total to a maximum of 80 Battle Rams.
- The Battle Ram is one of the five units associated with Barbarians, the others being the Raged Barbarian, Barbarian King, Super Barbarian, and the Pumpkin Barbarian.
- There is a special event where players must win ten Multiplayer Battles, using at least one-tenth of their army size in Battle Rams, which will reward players with 500 Experience and 250 Gems when completed.
- Unlike their Clash Royale counterpart, the "ram" is wielded by four Barbarians instead of two. The Battle Ram in this game will also attack defensive troops if given the chance, unlike the Clash Royale counterpart which strictly only attacks buildings.
- The Barbarians from the Battle Ram are not affected by the Barbarian King's Iron Fist ability.
- After it became unavailable to train, players that still had Battle Rams could keep them in their Army Camps, at least until the October 2018 update, when all such temporary troops disappeared after their period ended. This was also true for the Ice Wizard.
- For its Home Village version, see Battle Ram/Home Village.
- For the troop, see Barbarian.

![]() |
Level 1-5 |
Summary
- The Battle Ram is a troop available in the Clan Capital, available when the Battle Ram Barracks is constructed (this requires the Barbarian Camp district to be unlocked, and hence requires Capital Hall level 2).
- Like its temporary Home Village counterpart, the Battle Ram targets the nearest enclosing Wall (using AI similar to that of a Wall Breaker), dealing moderate damage if it connects against buildings, but extremely high damage against Walls (enough to instantly destroy a Wall of equal level).
- Regardless of whether it succeeds in hitting its target, four Barbarians will appear afterwards.
- Battle Rams prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Wall exists on the battlefield.
If all Wall segments are destroyed, Battle Rams become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
Strategy
Offensive
- The Battle Ram plays the same purpose as the Wall Breaker, Super Wall Breaker and the Bomber ; being used to make holes in the base to attack. It is best to spawn them after a few troops have already been spawned, and to first check for traps, especially the Log Trap.
- The only difference between the Battle Ram and the Wall Breaker family is that the Barbarians will continue to fight after they connect with their targets. Although not doing much damage themselves, they can still destroy low HP buildings to funnel other important troops further into the core.
- Battle Rams can be deployed in swarms; multiple Battle Rams can spawn an army of Barbarians, very capable of taking down many single target defenses, as well as other multi-target defenses such as the Super Wizard Tower. Be sure to pair this strategy with a Rage Spell or a Healing Spell, as splash defenses such as the Bomb Tower, Mines, or Mega Mines, can wipe out the horde of Barbarians that comes after the Battle Ram breaks apart.
- It can be useful to use a few Battle Rams to break open closed Wall compartments that have been cleared out (by air attacks, for example) if only to expand the deployment zone, as that zone is based on the area ground troops can reach from the district's starting zone(s).
Defensive
- Place defenses that deal high DPS (e.g. Multi Cannon) and the Log Trap near anywhere where you think a Battle Ram might spawn. A Zap Trap upgraded to at least level 2 can stop a Battle Ram if placed in front of a Wall, making it a good choice to stop a single Ram.
- Splash defenses like the Multi Mortar, Bomb Tower, and Crusher can swiftly wipe out the Barbarians after their Battle Ram has been destroyed. Be sure to pair these defenses with point defenses so the two of them can destroy battle rams, along with their Barbarians, easily.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ApplyReset |
Preferred Target![]() |
Attack Type![]() |
Housing Space![]() |
Movement Speed![]() |
Range![]() |
Spawned Barbarians![]() |
Battle Ram Barracks Level Required ![]() |
---|---|---|---|---|---|---|
Walls (Damage x40) | Area Splash (Ground Only) | 5 | 16 | 0.75 tiles | 4 | 1 |
Level![]() |
Damage![]() |
Damage vs Walls ![]() |
Hitpoints ![]() |
Battle Ram Barracks Level ![]() |
---|---|---|---|---|
1 | 125 | 5,000 | 800 | 1 |
2 | 163 | 6,520 | 900 | 2 |
3 | 200 | 8,000 | 1,000 | 3 |
4 | 238 | 9,520 | 1,100 | 4 |
5 | 275 | 11,000 | 1,200 | 5 |
History
Gallery
Trivia
- A battering ram is a siege engine that originated in ancient times and was designed to break open the masonry walls of fortifications or splinter their wooden gates. In its simplest form, a battering ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. The earliest depiction of a possible battering ram is from the tomb of the 11th Dynasty noble Khety, where a pair of soldiers advance towards a fortress under the protection of a mobile roofed structure, carrying a long pole that may represent a simple battering ram.
- You can have a maximum of 50 Battle Rams at one time in a complete set of fully upgraded Army Camps.
- The Battle Ram first appeared in clash of clans in the 2016 Clashiversary event , when the builder left the village. During the first week of the event, the Barbarian became the Builder, allowing access the the Battle Ram troop.
- The Battle Ram is one of the five units associated with Barbarians, the others being the Raged Barbarian, Barbarian King, Super Barbarian, and the Pumpkin Barbarian.
- The troop is based off the 4 Elixir Battle Ram card in Clash Royale. However, while this Battle Ram targets Walls, the Clash Royale counterpart targets buildings.
- It is one of 2 troops in the Clan Capital that was a previous Limited Time Troop in the Home Village. The other being the Skeleton Barrel which is part of the Skeleton Barrels "Squad".
Clan Capital Army | |
---|---|
Troops | Super Barbarian • Sneaky Archers • Super Giant • Battle Ram (Barbarian) • Minion Horde • Super Wizard • Rocket Balloons • Skeleton Barrels (Skeleton) • Flying Fortress (Skeleton Glider • Skeleton) • Raid Cart (Siege Cart • Barbarian) • Power P.E.K.K.A • Hog Raiders • Super Dragon • Mountain Golem • Inferno Dragon • Super Miner • Mega Sparky |
Spells | Healing Spell • Jump Spell • Lightning Spell • Frost Spell • Rage Spell • Graveyard Spell • Endless Haste Spell |