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Battle Ram info
"Four Barbarians holding a big log race ahead to batter down their target, dealing big bonus damage if they connect; then they fight on with their swords!"

Battle Ram1
Level 1-11


  • The Battle Ram was a temporary troop released in August 2017 as part of the Clashiversary events. It was available from UTC 07:00 4/8/17 to UTC 07:00 11/8/17, and again from UTC 07:00 31/8/17 to UTC 07:00 7/9/17.
  • When deployed, the Battle Ram moves quickly and will attempt to ram the nearest target at speed, dealing moderately high damage if successful. When its hitpoints are depleted or when it has hit a target, it will break apart to reveal four Barbarians.
  • Battle Rams prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Wall exists on the battlefield.
    If all Wall segments are destroyed, Battle Rams become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
  • Just like the Ice Wizard before it, the Battle Ram cannot be donated.
  • The Battle Ram cannot be upgraded in the Laboratory, but its stats scale by Town Hall level; higher Town Halls will have stronger Battle Rams. At Town Hall level , the Battle Ram deals damage and has hitpoints. Its spawned Barbarians, in the Battle Ram's first appearance, did damage per second and had health. In the Battle Ram's second appearance, its spawned Barbarians do damage per second and has health.

Offensive Strategy

  • Battle Rams are cheap to train yet they do a lot of damage should they successfully hit a target.
  • A Rage Spell will help the Battle Ram do a lot more damage than it would normally do. With the Rage Spell's support, the Battle Ram would be able to do over 1,000 damage at Town Hall 11 (over 4,000 damage to Walls). However the Rage Spell's area of effect is relatively small compared to the whole village which makes it tough to utilize this technique properly.
  • Battle Rams can make substitute Wall Breakers since they are much cheaper than Wall Breakers are. However, they do less damage than Wall Breakers do and take more housing space in that regard alone, yet they spawn high level Barbarians regardless of whether or not they hit a wall.


Battle Ram

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Barracks Level Required Barracks Range Range Spawned Barbarians
Walls (Damage x4) Ground 4 32 3 1 tile 4
Training Time of Battle Rams
1 Barracks 2 Barracks 3 Barracks 4 Barracks
2m 1m 40s 30s
Level Level Damage per HitDamage Damage vs. Walls Damage Hitpoints Hitpoints Town Hall Level Town Hall
1 115 460 90 1
2 142 568 111 2
3 168 672 132 3
4 195 780 153 4
5 222 888 174 5
6 249 996 195 6
7 276 1,104 216 7
8 303 1,212 237 8
9 330 1,320 258 9
10 357 1,428 279 10
11 384 1,536 300 11


Preferred Target Favorite Target Attack Type Damage Type Movement Speed Movement Speed Range Range
Any Ground 16 0.4 tiles
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints Town Hall Level Town Hall
1 9 9 37 1
2 11 11 46 2
3 13 13 55 3
4 15 15 63 4
5 17 17 72 5
6 19 19 81 6
7 21 21 90 7
8 23 23 98 8
9 25 25 107 9
10 27 27 116 10
11 30 30 125 11


  • A battering ram is a siege engine that originated in ancient times and was designed to break open the masonry walls of fortifications or splinter their wooden gates. In its simplest form, a battering ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. The earliest depiction of a possible battering ram is from the tomb of the 11th Dynasty noble Khety, where a pair of soldiers advance towards a fortress under the protection of a mobile roofed structure, carrying a long pole that may represent a simple battering ram.
  • Between its two appearances, the Battle Ram was reworked.
    • Its housing space was decreased to 4 (from 5).
    • Its Barbarians' damage and hitpoints were greatly increased.
    • It now deals 4x damage to Walls and now preferentially targets them.
  • You could have a maximum of 80 Battle Rams at one time in a complete set of fully upgraded Army Camps. On the battlefield, you could clone an additional 40 Battle Rams with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 120 Battle Rams.
  • The Battle Ram is one of the five units associated with Barbarians, the others being the Raged Barbarian, Barbarian King, Super Barbarian, and the Pumpkin Barbarian.
  • There is a special event where players must win ten Multiplayer Battles, using at least one-tenth of their army size in Battle Rams, which will reward players with 500 Experience and 250 Gems when completed.
  • Unlike their Clash Royale counterpart, the "ram" is wielded by four Barbarians instead of two. The Battle Ram in this game will also attack defensive troops if given the chance, unlike the Clash Royale counterpart which strictly only attacks buildings.
  • The Barbarians from the Battle Ram are not affected by the Barbarian King's Iron Fist ability.
  • After it became unavailable to train, players that still had Battle Rams could keep them in their Army Camps, at least until the October 2018 update, when all such temporary troops disappeared after their period ended. This was also true for the Ice Wizard.
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