1.Please Add Nepal Flag
2.Loot/Raid search be made by exlr rather than gold
3.wall upgrade from th 8 can be made by using exlr/gold specially for lvl8 walls
1.Please Add Nepal Flag
2.Loot/Raid search be made by exlr rather than gold
3.wall upgrade from th 8 can be made by using exlr/gold specially for lvl8 walls
Zegaloft12 wrote:
Gaming-Zoro wrote:
It's reasonable, it's because that elixir can be easily capped out easily at TH8, wall upgrades have huge jumps upon Th8 and above, having maxed out elixir is a huge pain and will mostly serve no purpose until you get to Th9.
It's pretty hard to get it capped out when you get attacked by 3 almost-max TH9s, and losing 600k of each from those attacks PER DAY.
Yeah, that issue of yours, probably just me, I farm too hard every day.
Gaming-Zoro wrote:
Not really. The first time walls were offered as elixer also, it was level 6 walls. They since have moved it up to level 9 walls.
When you take a look at the disparity of elixer/gold even a TH 6 starts to feel it a bit and TH 7 feels it even more. TH 8 is a huge disparity.
level 6 walls cost 10,526,250 gold. level 7 walls cost 41,052,500 gold. level 8 walls cost 128,552,500 gold.
By the time you are working on level 8 walls, you need to get roughly as much gold as you have farmed within the entire game to date.
Asking for level 8 walls to be elixer also is only going down 1 level from current and still 2 levels above the initial update. With the huge increase between level 7 and 8, it is definitely not unreasonable.
Zegaloft12 wrote: How come 1 is ruled out? I see no reason how it can be categorized as such, 2 is well not needed as costs are VERY VERY low. 3 is available back then but was removed due to reasons I don't know, but Th8 is a haven for having maxed out elixir as most upgrades require gold and the only stuff elixir can be spent on is limited.
On the ruled out list on forums:
3. Add new flags to the game: Unfortunately, adding a flag for each country is not possible because that would cause an excess of data and lag on weaker devices which run the application. This has nothing to do with any country and does not mean any country is more important than another, but for now the number of the flags will stay the same.
Another problem if they add more flags would be that the others would be angry. It should be all flags or none.
And the third one won't effect TH8s but it will affect TH9s greatly as they attack TH8s for elixir specially since Lego walls can already be upgraded with elixir so TH9s can dump their elixir. Supercell removed it because it was elixir go dry at TH9 and I doubt they are going to put it back again.
How is wall being upgrade through Elixer reasonable? I think majority are impatient and want an easier route. This game is really meant to be time consuming. Not a game that you can overcome in a week or month. There is a reason to why walls are upgrade by gold and not Elixer anymore. Elixer for Troops and Gold of Defenses. Why make walls cost Elixer just so it can be easier to obtain max walls? If people ask for lvl 8 walls to be Elixer cost, soon majority might as well ask for all walls to be upgrade through Elixer.
@ gaming-zero, I think you may have your facts a bit crossed. Walls USED to be only upgraded by gold. That is not the case anymore. There was an update that allowed walls (from level 6 up) to also be upgraded with elixer. After that, they upped that level from 6 to 9. So walls can be upgraded with gold and elixer now but only level 9 and up.
The issue is not within the time consumption or ease of upgrading walls but within the disparity of resources used. When naturally capping out on DE and elixer in order to upgrade walls causes loss through not only being farmed but also by failure to store. This promotes premature upgrading of a Town Hall, rather than lose resources (especially DE).
Some of the disparity can be curbed by using a high elixer cost army (if you consider that to be elixer used, rather than lost). However, it is not wise to do that with DE, especially with how much DE is needed at TH 9.
There is no complaint about how hard or time consuming the game is, only the idea that a balance is preferred when it comes to resources. The level 9 walls and above do it, my opinion is that the disparity for level 8 walls also warrant it.
@ ahsuntry, I am not sure that the argument that TH 9's need to gain elixer from TH 8's who are working on walls and have heaps of elixer as disparity is valid. Farming should be taking advantage when they are saving up, not when they cant spend.
I guess the GOLD and Elixer cost walls could work but the issue is the time consumption. It take an enormaous amount of time to obtain gold to upgrade a decent amount of walls.
Sure Elixer is cap more easily but the resources are unlimited and never-ending generated. So what if some loot goes to waste or is stolen? Capping out the storages right after it was looted when max is easily done.
Also, many don't rush for storages being too full or other related issues. It's due to their inexperience of how to "correctly" play or didn't even know what "MAX out" means. You can also include their desires for the stronger troops (like dragons or Archer Queen) or defense (like X-Bows and Infernos).
FYI- it's Zoro, not Zero.
sry about the name flub.
Ya, by the time walls are done there has been millions of elixer spent on high elixer armies to make up the disparity AND the cap of DE is threatened. There is no real reason to stay at TH 8 when being farmed for DE and the cap is within reach.
There is definitely a threshold. Many efficient players do care when it is known that the resources can go to better means at TH 9. There is no real reason to stay at TH 8 and max walls (other than its easier to get gold from TH 7).
What is fun is finding that threshold and having the accomplishment of completing 3/4 of the walls and gaining max gold, elixer and DE by the time you hit TH 9.
Agreed on the rushers.
From what I understand, it was resource balancing that caused Supercell to add elixir-upgraded walls in the first place, but it was the fact that elixir became so much more difficult to raid at TH7-8 as a result that caused them to restrict it to level 9 walls and above.
With elixir being used for level 6 walls, you could (as long as you had a free builder) spend yourself down to under 75k elixir before you logged off, leaving only a few thousand for an attacker to steal. This was severely hurting the elixir economy, as people were having trouble finding bases that provided enough elixir to replace what they used to train their army. At level 9, people can't spend down their elixir past 1 million, which means that it's still reasonably common to find 150k-200k elixir available to raid. Moving that down to level 8 walls would put the cutoff at 500k, which would be a significant reduction in the amount of raidable elixir.
This, I believe, is the point Ahsuntry was attempting to make above.
@ Spottra, I believe that the claim was "it will affect TH9s greatly as they attack TH8s for elixir" although the point of TH 7 and TH 8 also attacking TH8s for elixir is addressable.
With saving for upgrades and research, it is my opinion that having only max TH 8 as unfarmable for gold and elixir (DE is still wide open) is not as big a loss (search-wise) as the initial level 6 and 7 walls (with many benefits of resource balancing).
Just saying that it is not an unreasonable request of the original poster.
It is also never an unreasonable request to have a flag to represent a country although I agree that it really should be no flags to avoid all problems.
Supercell needs to look at resource management at all levels (I am dreading maxing royals at TH 9) to avoid promotion of premature leveling. There are SO many bad players out there, just saying.