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"Nothing says 'STAY OUT' quite like a good old-fashioned hidden bomb."
|Level 1-2||Level 3-4||Level 5-6||Level 7-8||Level 9-10|
- Bombs are traps that remain hidden until they are activated by an attacking troop moving into their trigger radius like other traps. It is the first such trap unlocked.
- Once triggered, Bombs must be re-armed, which can be done for free and takes place automatically after logging into the game.
- Although they are the weakest of all the traps, Bombs can still have a positive impact on the effectiveness of a village's defense if properly placed, but only if they are always re-armed after triggering.
- Even though Bombs are classified as "Defensive Buildings", they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
- The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy ground troop within 3 tiles. This delay means that you'll want to place the Bomb in an area where troops are likely to remain for a period of time like right next to a building they're attacking.
- By itself, a single Bomb will not do a great deal of damage to even the weakest of troops (although every bit helps). However, several Bombs in a cluster can significantly damage or even destroy an entire group of Archers or Goblins.
- Bombs do only slight damage to high health troops but will destroy small troops. Try using tanks or high health troops like a Giant to absorb the Bomb.
- If you suspect that a particular location has Bombs in it, use a small troop, such as a Barbarian to trigger them. Do not send small troops en masse, or they may all be heavily damaged at best, or completely wiped out at worst.
- Air troops like Minions do not have to worry about Bombs as the Bombs cannot damage them.
- A Bomb can destroy an equivalent-level Wall Breaker. Since Wall Breaker A.I. targets wall junctions, place Bombs at outside perimeter intersections and corners for maximum effect.
- One defensive strategy commonly used for the placement of Bombs is to position them along the outside Wall, behind external buildings. The external buildings serve to delay the enemy troops until they've grouped up, so that when they attack the Wall, the Bomb hits many troops at once. This is most effective against low-health troops, though grouping enough Bombs together can be a serious hazard for Giants, too.
- Alternatively, some players decide to place a group of Bombs around a defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
- Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won't trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
- Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your Bombs. For example, a group of 2-3 Bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.
- Wall Breakers of equal or lower level in relation to the Town Hall level will get completely destroyed by a Bomb. Use this to ruin pathing for a potential Queen Charge or similar strategy.
- Bombs are useful against players who use a Battle Blimp filled with Sneaky Goblins who aim to use the Sneaky Goblins to quickly destroy the Town Hall. Since Bombs trigger even if the Sneaky Goblins are invisible, a sufficient amount of Bombs around the Town Hall can quickly kill the Sneaky Goblins and defuse this tactic. This is primarily more important at higher Town Hall levels, where Super Troops can be unlocked and the Town Hall can gain a devastating weapon.
- The Bomb goes through significant visual changes at all levels except levels 2, 4, 6, and 8.
- When initially constructed the Bomb appears as a spherical iron shell with a fuse.
- At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
- At level 5, the Bomb is encased in two metal shells that have several golden bumps on their surface.
- At level 7, the Bomb is encased in two golden shells with no bumps on the surface.
- At level 9, the Bomb takes the shape of a truncated icosahedron with spikes.
- The Bomb was present in the original release of the game.
- The November 2013 update allowed the Bomb, as with all other traps, to remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Bombs. The same update also added four more levels to the Bomb, for a total of five.
- The July 2014 update added the level 6 Bomb, and moved down the Town Hall requirement for level 5 Bomb to Town Hall 8 (from 9).
- The December 2015 "Town Hall 11" update reduced the re-arm costs for the Bomb, from 400/500/600/700/800/900 to 50/100/150/200/250/300 Gold for levels 1-6 respectively.
- The May 2017 update increased the Bomb's damage at all levels.
- The March 2018 update added the level 7 Bomb.
- The October 2018 "Clan War Leagues" update added the level 8 Bomb and reduced the detonation delay to 1.5 seconds (from 2 seconds).
- The April 2019 "Season Challenges" update removed re-arm costs for the Bomb entirely (as with all traps and reloadable defenses), instead automatically re-arming after logging into the game.
- The December 9th, 2019 "Town Hall 13" update added the level 9 Bomb.
- The March 2020 update reduced the upgrade costs of level 5-7 Bombs.
- A balance update in January 2021 increased the level 9 Bomb's damage from 112 to 125.
- The April 2021 update added the level 10 Bomb and reduced upgrade costs and/or times for Bomb levels 2, 5, 6 and 7.
- After exploding, the Bomb leaves a black scorched mark on the ground, and it fades away after a few seconds.
- The fuse on the Bomb is lit constantly, but it never burns up.
- If you trigger a Bomb just before the battle ends, the Bomb won't explode.
- After the December 17, 2015 update, a maxed out Bomb can instantly kill a group of summoned Skeletons, making Bombs very effective against Witch based attacks.
- The Bomb is the trap with the most levels in either village, with a total of 10.
|Tapping this icon displays information about the Bomb, such as Level, Damage Type and Targets.|
|Tapping this icon begins upgrading the Bomb to the next level, if you have enough resources and a free Builder. When the Bomb is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Bomb to the next level, at the cost of one Hammer of Building if you have one. When the Bomb is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
||Town Hall Level Required|
|Trigger Radius||Damage Radius||Damage Type||Unit Type Targeted||Favorite Target|
|1.5 tiles||3 tiles||Area Splash||Ground||None|
|Level 1 & 2||Level 3 & 4||Level 5 & 6||Level 7 & 8||Level 9 & 10|