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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
{{Protection}}
 
{{Protection}}
  +
{{For|a similar building in the Builder Base|Mine}}
   
 
[[File:Bomb info.png|center|200px|link=]]
 
[[File:Bomb info.png|center|200px|link=]]
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|[[File:Bomb5.png|link=]]
 
|[[File:Bomb5.png|link=]]
 
|[[File:Bomb7.png|link=]]
 
|[[File:Bomb7.png|link=]]
  +
|[[File:Bomb 9.png|67px|link=]]
 
|-
 
|-
|'''Level 1 & 2'''
+
|'''Level 1-2'''
|'''Level 3 & 4'''
+
|'''Level 3-4'''
|'''Level 5 & 6'''
+
|'''Level 5-6'''
|'''Level 7 & 8'''
+
|'''Level 7-8'''
  +
|'''Level 9'''
 
|}
 
|}
 
----
 
----
 
*'''Summary'''
 
*'''Summary'''
 
**Bombs are inexpensive [[traps]] that remain hidden until they are activated by an attacking [[Troops|troop]] moving into their trigger radius.
 
**Bombs are inexpensive [[traps]] that remain hidden until they are activated by an attacking [[Troops|troop]] moving into their trigger radius.
  +
**Once triggered, Bombs must be re-armed, which can be done for free and takes place automatically after logging into the game.
**Once triggered, Bombs must be re-armed, for a small fee, in order to trigger again during an enemy raid. For example, if one's [[Layouts|village]] successfully defends against an attack, but several Bombs are triggered, then any attacks after that will not have to deal with those Bombs until they are re-armed.
 
**Although they are the weakest of all the [[Traps]], Bombs can still have a positive impact on the effectiveness of a village's defense if properly placed. But only if they are always re-armed after triggering.
+
**Although they are the weakest of all the [[Traps]], Bombs can still have a positive impact on the effectiveness of a village's defense if properly placed, but only if they are always re-armed after triggering.
 
**Even though Bombs are classified as "[[Defensive Buildings]]", they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
 
**Even though Bombs are classified as "[[Defensive Buildings]]", they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
 
**The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy [[Troops|ground troop]] within 3 tiles. This delay means that you'll want to place the Bomb in an area where troops are likely to remain for a period of time, like right next to a building they're attacking.
 
**The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy [[Troops|ground troop]] within 3 tiles. This delay means that you'll want to place the Bomb in an area where troops are likely to remain for a period of time, like right next to a building they're attacking.
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*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
**A Bomb will destroy an equivalent-level wall breaker ''at all levels''. Since wall breaker A.I. targets wall junctions, place Bombs at outside perimeter intersections and corners for maximum effect.
+
**A Bomb can destroy an equivalent-level [[Wall Breaker]]. Since wall breaker A.I. targets wall junctions, place Bombs at outside perimeter intersections and corners for maximum effect.
 
**One defensive strategy commonly used for the placement of Bombs is to position them along the outside wall, behind external buildings. The external buildings serve to delay the enemy [[troops]] until they've grouped up, so that when they attack the wall, the Bomb hits many troops at once. This is most effective against low-health [[troops]], though grouping enough Bombs together can be a serious hazard for [[Giant]]s, too.
 
**One defensive strategy commonly used for the placement of Bombs is to position them along the outside wall, behind external buildings. The external buildings serve to delay the enemy [[troops]] until they've grouped up, so that when they attack the wall, the Bomb hits many troops at once. This is most effective against low-health [[troops]], though grouping enough Bombs together can be a serious hazard for [[Giant]]s, too.
 
**Alternatively, some players decide to place a group of Bombs around a [[Defensive Buildings|Defensive building]] on the outside of their base, to act as a trap for enemy [[Giant]]s. Placing a [[Spring Trap]] at the entrance to these trapped defense structures makes them even more effective.
 
**Alternatively, some players decide to place a group of Bombs around a [[Defensive Buildings|Defensive building]] on the outside of their base, to act as a trap for enemy [[Giant]]s. Placing a [[Spring Trap]] at the entrance to these trapped defense structures makes them even more effective.
 
**Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won't trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
 
**Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won't trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
** Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your Bombs. For example, a group of 2-3 Bombs placed between a pair of [[Resource Buildings|resource collectors]] is very likely to destroy an entire group of [[Goblin]]s as they pass from one collector to the next.
+
**Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your Bombs. For example, a group of 2-3 Bombs placed between a pair of [[Resource Buildings|resource collectors]] is very likely to destroy an entire group of [[Goblin]]s as they pass from one collector to the next.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
  +
**When initially constructed the Bomb appears as a spherical iron shell with a fuse.
 
**At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
 
**At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
 
**At level 5, the Bomb is encased in two metal shells that have several golden bumps on their surface.
 
**At level 5, the Bomb is encased in two metal shells that have several golden bumps on their surface.
 
**At level 7, the Bomb is encased in two golden shells with no bumps on surface.
 
**At level 7, the Bomb is encased in two golden shells with no bumps on surface.
  +
**At level 9, the Bomb takes the shape of a truncated icosahedron with spikes.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
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|TH5=4
 
|TH5=4
 
|TH7=6
 
|TH7=6
  +
|TH13=7
 
}}
 
}}
 
{{BuildingSize|1x1}}
 
{{BuildingSize|1x1}}
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
! Level
 
! Level
 
! Damage
 
! Damage
 
! [[Resource Buildings#Gold|Cost]] {{Res|RES = Gold}}
 
! [[Resource Buildings#Gold|Cost]] {{Res|RES = Gold}}
! [[Resource Buildings#Gold|Re-Arm Cost]] {{Res|RES = Gold}}
 
 
! Build Time
 
! Build Time
 
! [[Experience]] Gained {{Res|RES = XP}}
 
! [[Experience]] Gained {{Res|RES = XP}}
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| 20
 
| 20
 
| 400
 
| 400
 
| style="white-space: nowrap;" | N/A
|50
 
| style="white-space: nowrap;"| N/A
 
 
| 0
 
| 0
 
| 3
 
| 3
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| 24
 
| 24
 
| 1,000
 
| 1,000
|100
 
 
| style="white-space: nowrap;" | 15m
 
| style="white-space: nowrap;" | 15m
 
| 30
 
| 30
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| 29
 
| 29
 
| 10,000
 
| 10,000
|150
 
 
| style="white-space: nowrap;" | 2h
 
| style="white-space: nowrap;" | 2h
 
| 84
 
| 84
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| 35
 
| 35
 
| 100,000
 
| 100,000
| 200
 
 
| style="white-space: nowrap;" | 8h
 
| style="white-space: nowrap;" | 8h
 
| 169
 
| 169
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| 42
 
| 42
 
| 1,000,000
 
| 1,000,000
| 250
 
 
| style="white-space: nowrap;" | 1d
 
| style="white-space: nowrap;" | 1d
 
| 293
 
| 293
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| 54
 
| 54
 
| 1,500,000
 
| 1,500,000
| 300
 
 
| style="white-space: nowrap;" | 2d
 
| style="white-space: nowrap;" | 2d
 
| 415
 
| 415
 
| 9
 
| 9
 
|-
 
|-
|7
+
| 7
|63
+
| 72
|2,000,000
+
| 2,000,000
  +
| style="white-space: nowrap;" | 3d
|350
 
  +
| 509
|3d
 
|509
+
| 10
|10
+
|-
  +
| 8
  +
| 92
  +
| 2,500,000
  +
| style="white-space: nowrap;" | 4d
  +
| 587
 
| 11
 
|-
 
|-
|8
+
|9
|72
+
|112
|2,500,000
+
|4,000,000
|400
+
|6d
|4d
+
|720
|587
+
|13
|11
 
 
|}
 
|}
   
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
! Trigger Radius
 
! Trigger Radius
 
! Damage Radius
 
! Damage Radius
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! Favorite Target
 
! Favorite Target
 
|-
 
|-
| 1.5 tiles
+
| 1 tile
 
| 3 tiles
 
| 3 tiles
 
| Area Splash
 
| Area Splash

Revision as of 14:09, 10 January 2020

For a similar building in the Builder Base, see Mine.
Bomb info

"Nothing says 'STAY OUT' quite like a good old-fashioned hidden bomb."


Bomb1 Bomb3 Bomb5 Bomb7 Bomb 9
Level 1-2 Level 3-4 Level 5-6 Level 7-8 Level 9

  • Summary
    • Bombs are inexpensive traps that remain hidden until they are activated by an attacking troop moving into their trigger radius.
    • Once triggered, Bombs must be re-armed, which can be done for free and takes place automatically after logging into the game.
    • Although they are the weakest of all the Traps, Bombs can still have a positive impact on the effectiveness of a village's defense if properly placed, but only if they are always re-armed after triggering.
    • Even though Bombs are classified as "Defensive Buildings", they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
    • The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy ground troop within 3 tiles. This delay means that you'll want to place the Bomb in an area where troops are likely to remain for a period of time, like right next to a building they're attacking.
    • By itself, a single Bomb will not do a great deal of damage to even the weakest of Troops (although every bit helps). However, several Bombs in a cluster can significantly damage or even destroy an entire group of Archers or Goblins.

  • Offensive Strategy
    • Bombs do only slight damage to high health troops but will destroy small troops. Try using tanks or high health troops like a Giant to absorb the bomb.
    • If you suspect that a particular location has Bombs in it, use a small troop, such as a Barbarian to trigger them. Do not send small troops en masse, or they may all be heavily damaged at best, or completely wiped out at worst.
    • Air troops like Minions do not have to worry about Bombs as the Bombs cannot damage them.
  • Defensive Strategy
    • A Bomb can destroy an equivalent-level Wall Breaker. Since wall breaker A.I. targets wall junctions, place Bombs at outside perimeter intersections and corners for maximum effect.
    • One defensive strategy commonly used for the placement of Bombs is to position them along the outside wall, behind external buildings. The external buildings serve to delay the enemy troops until they've grouped up, so that when they attack the wall, the Bomb hits many troops at once. This is most effective against low-health troops, though grouping enough Bombs together can be a serious hazard for Giants, too.
    • Alternatively, some players decide to place a group of Bombs around a Defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
    • Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won't trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
    • Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your Bombs. For example, a group of 2-3 Bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.

  • Upgrade Differences
    • When initially constructed the Bomb appears as a spherical iron shell with a fuse.
    • At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
    • At level 5, the Bomb is encased in two metal shells that have several golden bumps on their surface.
    • At level 7, the Bomb is encased in two golden shells with no bumps on surface.
    • At level 9, the Bomb takes the shape of a truncated icosahedron with spikes.

  • Trivia
    • After exploding, the Bomb leaves a black scorched mark on the ground, and it fades away after a few seconds.
      Bomb5 unarmed

      Unarmed

    • The fuse on the Bomb is lit constantly, but it never burns up.
    • If you light a Bomb just before the battle ends, the Bomb never explodes.
    • After the December 17, 2015 update a maxed out Bomb can instantly kill a group of summoned skeletons making bombs really effective against Witch based attacks.

Icon Descriptions

Icon InfoTapping this icon displays information about the Bomb, such as Level, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Bomb to the next level, if you have enough resources and a free Builder (or B.O.B). When the Bomb is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Bomb to the next level, at the cost of one Hammer of Building if you have one. When the Bomb is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 2 2 4 4 6 6
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 6 6 6 6 7 7 7 7
Size Size
1x1
Level Damage Cost Gold Build Time Experience Gained Experience Town Hall Level Required
1 20 400 N/A 0 3
2 24 1,000 15m 30 3
3 29 10,000 2h 84 5
4 35 100,000 8h 169 7
5 42 1,000,000 1d 293 8
6 54 1,500,000 2d 415 9
7 72 2,000,000 3d 509 10
8 92 2,500,000 4d 587 11
9 112 4,000,000 6d 720 13
Trigger Radius Damage Radius Damage Type Unit Type Targeted Favorite Target
1 tile 3 tiles Area Splash Ground None

Template:UCH

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