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"Bomb Towers bombard nearby ground troops and go up in a big BOOM when destroyed! Melee units best stand clear!"
|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9|
- The Bomb Tower is a Defensive Building, unlocked at Town Hall level 8, that throws bombs at ground troops, dealing splash damage similarly to the Wizard Tower. However, unlike the Wizard Tower, it cannot attack air units.
- When its health is reduced to zero, the bomb underneath the tower will be primed, and will explode 1 second afterwards, dealing splash damage to all ground units within 2.75 tiles of it, similar to a Giant Bomb.
- Place it where hordes of ground troops are to be expected. You can protect Air Defenses with a Bomb Tower; the two defenses complement each other, as they cover each other's weaknesses; the Bomb Tower can deal with ground troops while the Air Defense deals with air troops.
- It can be also used in place of the Wizard Tower to complement a Mortar if Wizard Towers are needed elsewhere in the base. Again, it is capable of covering most of the Mortar's blind spot, but only if they are placed next to each other.
- Due to the one second delay before the death bomb goes off, it's best to place it in an area where troops would be likely to stay for a while.
- It is best used as a core building where the bulk of troops will go. Since its bomb only goes off when it dies, it will die with all the troops in the core. Most strategies try to funnel troops into the core and defeat the base from there.
- Bomb Towers are quintessential against Witch-based armies. Starting from level 2, they can one-shot Skeletons, and having a very quick attacking speed combined with a large splash means they can hold off the Skeletons for an extremely long time. Once they get overwhelmed (either by having extremely large amounts of Skeletons or being attacked by Witches) their bomb can destroy the Skeletons and damage the Witches.
- You could potentially defeat ranged troops with the Bomb Tower by exposing them into a Tornado Trap. The Tornado Trap could pull them closer to the Bomb Tower, in range of the death damage, while also dealing damage to them faster. This is quite crippling to hordes of Wizards and Bowlers.
- Air troops are totally immune to the Bomb Tower. All air strategies will be almost unaffected by the Bomb Tower.
- If the Bomb Tower of an enemy's base is exposed, a small number of troops can be used to take it out (due to its low hitpoints). This will reduce the amount of damage inflicted to your overall army as a result of its damage and explosion.
- To avoid having the majority of your attacking force being caught within the radius of its resulting explosion, consider deploying a tank unit (Giant or Golem) to soak up the damage. Avoid using melee units (such as Barbarians) in tandem with the tank units, as they will likely be damaged by the tower too.
- When using ranged troops such as Archers or Wizards, make sure that you spread them out so that not all of them take damage from its attacks.
- Be on a look-out for empty 4x2 spaces near Bomb Towers. It may indicate the presence of double Giant Bombs, which, combined with the Bomb Tower’s explosion, will wreak havoc on hog-based armies.
- If you haven't used the Barbarian King's Iron Fist yet, never use it when the Barbarian King is engaging a Bomb Tower, unless you desperately need to regain health. The Bomb Tower's death damage will wipe out most, if not all, of the summoned Barbarians, once the King has destroyed the tower.
- Miners do not burrow fast enough to avoid the death damage of the Bomb Tower. So, whenever you attack with Miners, either destroy the Bomb Tower beforehand or place a Healing Spell to offset the damage caused after death.
- The Grand Warden's range is long enough that he can snipe a Bomb Tower without exposing himself into damage from it.
- Freeze Spells cannot prevent nor delay the Bomb Tower's death damage from happening, so do not bother to save your troops from its death damage by casting a Freeze spell on it. Invisibility Spells cannot save your troops from the death damage either.
- The Bomb Tower undergoes significant visual changes at all levels except level 2 and 6.
- When initially constructed, the Bomb Tower appears as a wooden platform supported by a wooden lattice. The pillars are all reinforced with a dark gray spiked metal base, as well as wooden guards with iron spikes protecting each base, in addition to golden chains on each pillar. The wooden platform is guarded on all sides with battlements, and there are four bombs resembling that of the level 1 and 2 Bomb on top of the tower. There is also a large bomb, resembling that of the level 1 and 2 Bomb, placed underneath the tower.
- At level 2, the wooden guards gain a steel plating on their perimeters. In addition to that, the walls of the battlements atop the tower are made of stone, but still retain their wooden corners.
- At level 3, the Bomb Tower gains a major overhaul. The corner guards are now made entirely of metal. The battlements have expanded, now covering the entirety of the platform, and are now made of dark gray metal with marble corners braced with brass plating. The gaps between the corner guards are now filled with skulls completing the perimeter. All the bombs on and under the tower are now golden, resembling those used by the level 5 Wall Breaker and level 5-6 Balloon. The black color theme and the skulls indicate that this level is unlocked at Town Hall level 9.
- At level 4, the spikes on the corner guards are now golden, and now are more numerous than the ones found on the level 3 Bomb Tower. In addition to that, the battlements are now red, with golden linings. The bombs used all resemble the level 5 and 6 Bomb. The red color theme and the lava at the bottom indicate that this level is unlocked at Town Hall level 10.
- At level 5, the corner guards are now golden with large golden spikes. The battlements are now white with golden linings, and the lava at the bottom becomes yellow, which indicate that this level is unlocked at Town Hall level 11.
- At level 6, the battlements become even larger, and a large golden guard is placed around the top of the structure.
- At level 7, the Bomb Tower's color scheme changes; the corner guards on the base become metallic gray with bolts replacing the spikes, and the guard is now blue and gray; the chains on the guard are absent, but the spikes become larger. The corners of the top of the tower are now cream-colored and golden strips connect these. The bombs have a new color scheme, now being encased in red-colored linings with red spikes with metal bumps.
- At level 8, the bottom guards change to a dark turquoise color with 2 metal plates with small snowy blue spikes on them. The pillars and the platform's sides are now colored snowy blue. The whole tower is slightly taller. On each corner of the railings there are yellow colored reinforcers. The platform is a normal turquoise and the bombs are removed.
- The unit in the Bomb Tower appears to be a Bomber, despite the Bomber being a Builder Base exclusive troop (and the Bomb Tower being added before the Builder Base was added). The Bomber's appearance changes with level of the Bomb Tower.
- At level 1, the Bomber appears to resemble that of a level 1-4 Bomber from the Builder Base.
- At level 3, the Bomber resembles a level 5-8 Bomber.
- At level 4, the Bomber resembles a level 11-12 Bomber.
|February 21, 2013||DarkMetronaJ suggested adding the Bomb Tower.|
|October 6, 2016||Announced the Bomb Tower, with 5 levels.
|October 12, 2016||Added the Bomb Tower.|
|October 13, 2016||Fixed an issue with Bomb Tower pack.|
|June 27, 2017||Changed the design of the Bomb Tower by changing the Bomber on top into a Bomber from the Builder Base. Prior to this update, the Bomber on top of the tower resembled a Wall Breaker with goggles.|
|October 11, 2017||Added the level 6 Bomb Tower.|
|June 11, 2018||
|June 26, 2018||
|April 2, 2019||
|February 28, 2020||
|March 30, 2020||Added the level 8 Bomb Tower.|
|April 12, 2021||
- The Skeleton atop the Bomb Tower is confirmed to be a Bomber, as stated by its description in Clash Royale.
- The bombs at level 7 Bomb Tower doesn't resemble one of the Bomb's levels.
- Both the level 9 Bomb Tower and the level 13 Wizard Tower have the exact same damage, being 84.
- The Bomb Tower is the only building in the Home Village that originated from Clash Royale.
- The Bomb Tower is the only defense that does not make distinct sound effects when editing the village, as it uses the Mortar's sound effect when tapped and placed. The Eagle Artillery, while using the Cannon's sound effect when tapped, has its own unique sound effect when placed.
- With a range of 6 tiles, it is the defensive building with the shortest range in the Home Village.
- The Bomb Tower, Mortar and the Town Hall are the only buildings to have a skull at TH9 theme.
- The Bomb Tower, along with the Archer Tower and the Wizard Tower are the only defenses in Home Village to have troops on the top of it.
- Along with the Cannon, Town Hall, and Builder's Hut, the Bomb Tower is one of the four buildings at TH14 level to have a golden meander pattern.
|Tapping this icon displays information about the Bomb Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.|
|Tapping this icon begins upgrading the Bomb Tower to the next level, if you have enough resources and a free Builder. When the Bomb Tower is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Bomb Tower to the next level, at the cost of one Hammer of Building if you have one. When the Bomb Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
||Damage per Second
||Damage per Shot
||Damage when destroyed
||Town Hall Level Required|
|Range||Attack Speed||Damage Type||Unit Type Targeted|
|6 tiles||1.1s||Splash - 1.5 tiles||Ground|