
- For the Clan Capital counterpart, see Bomb Tower/Clan Capital.

"Bomb Towers bombard nearby ground troops and go up in a big BOOM when destroyed! Melee units best stand clear!"

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12
Summary
- The Bomb Tower is a defensive building, unlocked at Town Hall level 8, that throws bombs at ground troops, dealing splash damage similarly to the Wizard Tower. However, unlike the Wizard Tower, it cannot attack air units.
- When destroyed, the bomb underneath the tower will be primed, and will explode 1 second afterwards, dealing splash damage to all ground units within 2.75 tiles of it, similar to a Giant Bomb.
Strategies
Defensive Strategies
- Place it where hordes of ground troops are to be expected. You can protect Air Defenses with a Bomb Tower; the two defenses complement each other, as they cover each other's weaknesses; the Bomb Tower can deal with ground troops while the Air Defense deals with air troops.
- It can be also used in place of the Wizard Tower to complement a Mortar if Wizard Towers are needed elsewhere in the base. Again, it is capable of covering most of the Mortar's blind spot, but only if they are placed next to each other.
- Due to the one second delay before the death bomb goes off, it's best to place it in an area where troops would be likely to stay for a while.
- It is best used as a core building where the bulk of troops will go. Since its bomb only goes off when it dies, it will die with all the troops in the core. Most strategies try to funnel troops into the core and defeat the base from there.
- Bomb Towers are quintessential against Witch-based armies. Starting from level 2, they can one-shot Skeletons, and having a very quick attacking speed combined with a large splash means they can hold off the Skeletons for an extremely long time. Once they get overwhelmed (either by having extremely large amounts of Skeletons or being attacked by Witches) their bomb can destroy the Skeletons and damage the Witches.
- You could potentially defeat ranged troops with the Bomb Tower by exposing them into a Tornado Trap. The Tornado Trap could pull them closer to the Bomb Tower, in range of the death damage, while also dealing damage to them faster. This is quite crippling to hordes of Wizards and Bowlers.
- Bomb Towers, when upgraded to max level, can serve as a deterrent to Blizzard (Super Wizards in a Battle Blimp) attacks, as their damage when destroyed will instantly kill Super Wizards should they land on the Bomb Tower. Placing them where one thinks a Blizzard will be strongest can prevent effective value from such attacks.
- If the Bomb Tower is not at maximum level, the death damage will still be able to severely damage the Super Wizards if they are caught in it, though some extra damage from traps (such as a Bomb) will be needed to finish them off. However, note that level 6 or lower Bomb Towers may be instantly destroyed by the Blimp's own death damage, triggering its death damage prematurely.
- The same principle can be applied against Super Archers in a Blimp, though extra damage will be required at relative level since the Super Archer has more hitpoints.
- However, it cannot blow up Throwers, since they have much higher hitpoints, and extra traps are needed to destroy them.
Offensive Strategies
- Air troops are totally immune to the Bomb Tower. All air strategies will almost be unaffected by the Bomb Tower.
- As the Bomb Tower is a defensive building, it will still be capable of funneling Balloons and Lava Hounds (assuming there are no Air Defenses remaining), and can possibly make them move away from your desired target, or into traps.
- If the Bomb Tower of an enemy's base is exposed, a small number of troops can be used to take it out (due to its low hitpoints). This will reduce the amount of damage inflicted to your overall army as a result of its damage and explosion.
- To avoid having the majority of your attacking force being caught within the radius of its resulting explosion, consider deploying a tank unit (Giant or Golem) to soak up the damage. Avoid using melee units (such as Barbarians) in tandem with the tank units, as they will likely be damaged by the tower too.
- When using ranged troops such as Archers or Wizards, make sure that you spread them out so that not all of them take damage from its attacks.
- Be on a look-out for empty 4x2 spaces near Bomb Towers. It may indicate the presence of double Giant Bombs, which, combined with the Bomb Tower’s explosion, will wreak havoc on hog-based armies.
- If you have not used the Barbarian King's Barbarian Puppet yet, never use it when the Barbarian King is engaging a Bomb Tower, unless you desperately need to regain health. The Bomb Tower's death damage will wipe out most, if not all, of the summoned Barbarians, once the King has destroyed the tower.
- Miners do not burrow fast enough to avoid the death damage of the Bomb Tower. So, whenever you attack with Miners, either destroy the Bomb Tower beforehand or place a Healing Spell to offset the damage caused after death.
- The Grand Warden's range is long enough that he can snipe a Bomb Tower without exposing himself into damage from it.
- Freeze Spells cannot prevent nor delay the Bomb Tower's death damage from happening, so do not bother to save your troops from its death damage by casting a Freeze Spell on it. Invisibility Spells cannot save your troops from the death damage either.
Upgrade Differences
- The Bomb Tower undergoes significant visual changes at all levels except level 2 and 6.
- When initially constructed, the Bomb Tower appears as a wooden platform supported by a wooden lattice. The pillars are all reinforced with a dark gray spiked metal base, as well as wooden guards with iron spikes protecting each base, in addition to golden chains on each pillar. The wooden platform is guarded on all sides with battlements, and there are four bombs resembling that of the level 1 and 2 Bomb on top of the tower. There is also a large bomb, resembling that of the level 1 and 2 Bomb, placed underneath the tower.
- At level 2, the wooden guards gain a steel plating on their perimeters. In addition to that, the walls of the battlements atop the tower are made of stone, but still retain their wooden corners.
- At level 3, the Bomb Tower gains a major overhaul. The corner guards are now made entirely of metal. The battlements have expanded, now covering the entirety of the platform, and are now made of dark gray metal with marble corners braced with brass plating. The gaps between the corner guards are now filled with skulls completing the perimeter. All the bombs on and under the tower are now golden, resembling those used by the level 5 Wall Breaker and level 5-6 Balloon. The black color theme and the skulls indicate that this level is unlocked at Town Hall level 9.
- At level 4, the spikes on the corner guards are now golden, and now are more numerous than the ones found on the level 3 Bomb Tower. In addition to that, the battlements are now red, with golden linings. The bombs used all resemble the level 5 and 6 Bomb. The red color theme and the lava at the bottom indicate that this level is unlocked at Town Hall level 10.
- At level 5, the corner guards are now golden with large golden spikes. The battlements are now white with golden linings, and the lava at the bottom becomes yellow, which indicate that this level is unlocked at Town Hall level 11.
- At level 6, the battlements become even larger, and a large golden guard is placed around the top of the structure.
- At level 7, the Bomb Tower's color scheme changes; the corner guards on the base become metallic gray with bolts replacing the spikes, and the guard is now blue and gray; the chains on the guard are absent, but the spikes become larger. The corners of the top of the tower are now cream-colored and golden strips connect these. The bombs have a new color scheme, now being encased in red-colored linings with red spikes with metal bumps.
- At level 8, the bottom guards change to a dark turquoise color with 2 metal plates with small snowy blue spikes on them. The pillars and the platform's sides are now colored snowy blue. The whole tower is slightly taller. On each corner of the railings there are yellow colored reinforcers. The platform is a normal turquoise and the bombs at the top are removed.
- At level 9, the bottom guards lose their spikes and change to black reinforcements with 2 golden grooves on them. The pillars, and the top of the Bomb Tower's platform turn emerald-green. The side of the platform is decorated with a golden meander pattern, with golden spikes at the edges of the building. The space on top of the building appears to expand slightly, and black, stone reinforcements are added at the corners of the tower, making it appear more castle-like. The tops of the corners are topped with golden slabs. The glow from below the bomb tower glows brighter, and the bomb gains golden armor around it, similar to a level 7-8 bomb.
- At level 10, the pillars and the top of the Bomb Tower's platform are replaced with varying shades of purple. The bomb below the tower also turns purple. Red frames are added on each of the tower's pillars and one is added below the top of the platform. The platform itself is surrounded by gold and purple frames.
- At level 11, the battlements turn grey and gain golden spikes facing outwards at the top. The pillars and the floor of the platform are now made out of red wood. The platform now changes to red, grey and dark grey colors. At the front, a green leaf symbol is added to the tower. The bottom guards are also colored grey, but the at the top, they are replaced with golden guards with 2 spikes each on each corner. The entire tower appears to be strangled by curling tree branches with leaves. The Bomb underneath turns brown and the lava at the bottom disappears.
- At level 12, the Bomb Tower's appearance completely changes to a grey color with some blue and yellow on it. The battlements are now thicker, with shields at the sides with a yellow gem at the center, at the corners are blue Eagle wing supports with a gear each, and the platform is now painted in a bluish-grey color. The pillars are now made out of stone, and at the pillar supports, the top golden plates are replaced with reinforced stone, while the rest of it are now smooth with a groove in between. The spikes are now repositioned within the center, with one spike present in each layer of the corner pillar supports, and the bomb underneath reverts to the color it was before.
- The unit in the Bomb Tower appears to be a Bomber, despite the Bomber being a Builder Base-exclusive troop (and the Bomb Tower being added before the Builder Base was added). The Bomber's appearance changes with level of the Bomb Tower.
- At level 1, the Bomber appears to resemble that of a level 1-4 Bomber from the Builder Base.
- At level 3, the Bomber resembles a level 5-8 Bomber.
- At level 4, the Bomber resembles a level 11-12 Bomber.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
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Gold Pass modifiers 

ⓘ |
ApplyReset |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | ||
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Size ![]() |
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3x3 |
Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Damage when destroyed![]() |
Hitpoints![]() |
Cost![]() |
Build Time![]() |
Experience Gained![]() |
Town Hall Level Required![]() |
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1 | 24 | 26.4 | 150 | 650 | 700,000 | 12h | 207 | 8 |
2 | 28 | 30.8 | 180 | 700 | 1,000,000 | 18h | 254 | 8 |
3 | 32 | 35.2 | 220 | 750 | 1,300,000 | 1d | 293 | 9 |
4 | 40 | 44 | 260 | 850 | 1,800,000 | 1d 12h | 360 | 10 |
5 | 48 | 52.8 | 300 | 1,050 | 1,900,000 | 1d 18h | 388 | 11 |
6 | 56 | 61.6 | 350 | 1,300 | 2,000,000 | 2d | 415 | 11 |
7 | 64 | 70.4 | 400 | 1,600 | 4,000,000 | 3d | 509 | 12 |
8 | 72 | 79.2 | 450 | 1,900 | 5,000,000 | 4d | 587 | 13 |
9 | 84 | 92.4 | 500 | 2,300 | 6,000,000 | 4d 12h | 623 | 14 |
10 | 94 | 103.4 | 550 | 2,500 | 7,000,000 | 5d | 657 | 15 |
11 | 104 | 114.4 | 600 | 2,700 | 8,500,000 | 6d 12h | 749 | 16 |
12 | 114 | 125.4 | 650 | 2,900 | 20,000,000 | 15d | 1,099 | 17 |
Supercharges
These additional levels can be attained at Town Hall 17 once the maximum level of the building has been attained. These Supercharges will be removed when a new level of this building is added.
Charge Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Hitpoints![]() |
Cost![]() |
Build Time![]() |
Experience Gained![]() |
Town Hall Level Required![]() |
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1 | 119 | 130.9 | 2,900 | 10,000,000 | 4d | 587 | 17 |
2 | 119 | 130.9 | 3,000 | 6,000,000 | 6d | 720 | 17 |
Range
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Attack Speed
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Damage Type
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Unit Type Targeted
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6 tiles | 1.1s | Splash - 1.5 tiles | Ground |
Icon Descriptions
![]() | Tapping this icon displays information about the Bomb Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. |
![]() | Tapping this icon begins upgrading the Bomb Tower to the next level, if you have enough resources and a free Builder (or B.O.B). When the Bomb Tower is at maximum level, this icon is not shown. |
![]() | Tapping this icon instantly upgrades the Bomb Tower to the next level, at the cost of one Hammer of Building if you have one. When the Bomb Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. |
History
February 21, 2013 | DarkMetronaJ suggested adding the Bomb Tower. |
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January 4, 2016 | The Bomb Tower first appeared in Clash Royale. |
Patch | Description |
October 6, 2016 | Announced the Bomb Tower, with 5 levels. ![]() ![]() ![]() ![]() ![]() |
October 12, 2016 | Added the Bomb Tower. |
October 13, 2016 | Fixed an issue with Bomb Tower pack. |
June 27, 2017 | Changed the design of the Bomb Tower by changing the Bomber on top into a Bomber from the Builder Base. Prior to this update, the Bomber on top of the tower resembled a Wall Breaker with red goggles. |
October 11, 2017 | Added the level 6 Bomb Tower. ![]() |
June 11, 2018 |
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June 26, 2018 |
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April 2, 2019 |
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February 28, 2020 |
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March 30, 2020 | Added the level 8 Bomb Tower. ![]() |
April 12, 2021 |
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December 9, 2021 | Reduced build costs at levels 1 to 8: |
May 2, 2022 | Fixed graphics of Bomb Tower that caused troops to be hidden under its crater. |
October 10, 2022 |
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December 12, 2023 | Added the level 11 Bomb Tower. ![]() |
November 25, 2024 | Added the level 12 Bomb Tower. ![]() |
February 10, 2025 | Reduced upgrade time at level 6 from 3d -> 2d. ![]() |
Trivia
General
- The Skeleton atop the Bomb Tower is confirmed to be a Bomber, as stated by its description in Clash Royale.
- You are able to see lava under the level 4 Bomb Tower.
- The bombs at level 7 Bomb Tower does not resemble one of the Bomb's levels.
- Both the level 9 Bomb Tower and the level 13 Wizard Tower have the exact same damage, being 84.
- The Bomb Tower's death explosion shares the same sound file as the Mortar's projectile landing sound, but is slowed down. This also applies to Giant Bomb, Lava Launcher, TH12's Electric Bomb, Ice Bomb, Poison Bomb (TH14, TH15, TH16), and the Mega Mine.
Comparisons
- The Bomb Tower is the only building in the Home Village that originated from Clash Royale.
- It is also one of the several buildings, along with the Cannon, Mortar, Hidden Tesla, X-Bow, Inferno Tower, and Elixir Collector, that appear in Clash Royale.
- The Bomb Tower is the only defense that does not make distinct sound effects when editing the village, as it uses the Mortar's sound effect when tapped and placed. The Eagle Artillery, while using the Cannon's sound effect when tapped, has its own unique sound effect when placed.
- With a range of 6 tiles, it is the defensive building with the shortest range in the Home Village.
- However, its Clan Capital version has the shortest range, with only 6 tiles (not counting the Crusher).
- The Bomb Tower, Mortar and the Town Hall are the only buildings to have a skull at Town Hall 9.
- The Bomb Tower, along with the Archer Tower and the Wizard Tower are the only defenses in Home Village to have troops on the top of it.
- The Bomber is the only Builder Base troop to stand atop a defense in the Home Village, the Bomb Tower.
- Along with the Cannon, Town Hall, and Builder's Hut, the Bomb Tower is one of the four buildings at Town Hall 14 to have a golden meander pattern.

- For the Home Village counterpart, see Bomb Tower/Home Village.

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Ruin | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
- Bomb Towers are a defense unlocked at Capital Hall level 2.
- Like the Bomb Tower in the Home Village, Bomb Towers throw bombs at enemy ground troops, dealing moderate area damage. When destroyed, the bomb underneath the tower will explode, doing significant area damage to enemy ground troops in the radius.
Strategies
Defensive Strategy
- Place it where hordes of ground troops are to be expected. You can protect Air Defenses with a Bomb Tower; the two defenses complement each other, as they cover each other's weaknesses; the Bomb Tower can deal with ground troops while the Air Defense deals with air troops.
- It can be also used in place of the Super Wizard Tower to complement a Multi Mortar if Super Wizard Towers are needed elsewhere in the base. Again, it is capable of covering most of the Multi Mortar's blind spot, but only if they are placed next to each other.
- Due to the one second delay before the death bomb goes off, it's best to place it in an area where troops would be likely to stay for a while.
- It is best used as a core building where the bulk of troops will go. Since its bomb only goes off when it dies, it will die with all the troops in the core. Most strategies try to funnel troops into the core and defeat the base from there.
- Bomb Towers are effective against smaller troops, namely Skeletons, Barbarians and Sneaky Archers, and it can also do significant damage to large groups of Super Giants or Hog Riders. Its fast attack speed can make it a more versatile backup to heavier splash defenses like the Rocket Artillery which are worse at handling extremely large swarms.
- One can place Bomb Towers to cover areas otherwise defended only by single-target defenses to prevent them being overwhelmed by Skeleton Barrels or Battle Ram Barbarians. Said single-target defenses can protect the Bomb Tower in return from high-hitpoint troops like the Power P.E.K.K.A, which the Bomb Tower does relatively poorly against.
- Zap Traps can be placed to assist with high-hitpoint units, though they may be better saved to protect more powerful defenses.
- A major weakness of the Bomb Tower is its helplessness against air attacks. Ensure that there is adequate air coverage where Bomb Towers will be stationed, to prevent it being easily picked off.
Offensive Strategy
- Air troops are totally immune to the Bomb Tower. All air strategies will almost be unaffected by the Bomb Tower.
- If the Bomb Tower of an enemy's base is exposed, a small number of troops can be used to take it out (due to its low hitpoints). This will reduce the amount of damage inflicted to your overall army as a result of its damage and explosion.
- Rocket Balloons or a Minion Horde is enough to take it out, due to its inability to target air troops. However, be mindful of nearby defenses that could target air troops, as well as Mines (set to air).
- When tackling Bomb Towers with a ground attack, a good basic strategy is to have a melee unit (such as a Super Giant) tank the damage while using ranged troops (such as Sneaky Archers) to do damage. The ranged troops will generally be unharmed by the Bomb Tower's regular attacks, though may be vulnerable to the death bomb, depending on what happens after the Bomb Tower is destroyed.
- When using ranged troops such as Sneaky Archers or Super Wizards, make sure that you spread them out so that not all of them take damage from its attacks.
- Healing Spells are an effective means to counter the damage done by a Bomb Tower, though will be ineffective if a unit is destroyed in one hit.
- When using a Hog Raider-based attack, one should pay attention to the location of Bomb Towers. If not tackled by a prior attack, they and their death bomb can deal massive damage to a Hog Rider group.
- Be on a look-out for empty 4x2 spaces near Bomb Towers. It may indicate the presence of double Mega Mines, which, combined with the Bomb Tower’s explosion, will wreak havoc on hog-based armies.
- Skeleton-based attacks (involving Skeleton Barrels or the Graveyard Spell) should stay clear of Bomb Towers, which can quickly dispose of them, despite the latter spawning shielded skeletons. Consider supporting them with ranged troops or air troops.
- Having the Graveyard Spell spawning air Skeletons through the loss of air troops can prove viable, but they are easier to pick off by Spear Throwers or other anti-air defenses due to their lack of shields.
Upgrade Differences
- Bomb Towers undergo significant visual changes at levels 2, 4, and 5.
- When initially rebuilt, the Bomb Tower appears as a wooden platform supported by a wooden lattice. The pillars are all reinforced with a dark gray spiked metal base, as well as wooden guards with iron spikes protecting each base, in addition to golden chains on each pillar. The wooden platform is guarded on all sides with battlements, and there are four bombs at the peak of the tower and a large bomb, placed underneath the tower.
- At level 2, the wooden guards gain a steel plating on their perimeters. In addition, the walls of the battlements atop the tower are made of stone, but still retain their wooden corners.
- At level 3, both the four bombs and the large bomb at the top and bottom of the tower, respectively, seem to have enlarged. The wooden guards atop the tower are now encased with stone connecting the walls of the battlements. The base including the platform receives a bronze trim and plating with iron spikes.
- At level 4, both the four bombs and the large bomb at the top and bottom of the tower receive gold as plating. The base of the tower is now reinforced with a metal foundation against the ground and the spikes are replaced with gold. The walls atop the tower seem to have been elevated and replaced with gold. The wooden borders seem to be replaced with stone as well to connect the reinforced stone guards before. Lastly, the spikes guarding the platform of the tower seem to have enlarged as well.
- At level 5, the corners of the platform of the tower are now replaced with a much dominant color of gold and the entire wooden lattice that builds is now painted with red. The guards of the platform also receives a gold pattern that resembles a castle's wall. The base of the foundation is replaced with a gold symbol, instead of golden spikes.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ |
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Size ![]() |
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2x2 |
Number Available | District Hall Level | ||||
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1 | 2 | 3 | 4 | 5 | |
Barbarian Camp | 2 | 3 | 3 | 4 | 4 |
Balloon Lagoon | 2 | 2 | 2 | 2 | 2 |
Dragon Cliffs | 2 | 3 | 3 | 3 | 3 |
Skeleton Park | 3 | 4 | 4 | 4 | |
Goblin Mines | 1 | 1 | 2 | 2 |
Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Damage when Destroyed![]() |
Hitpoints![]() |
Build Cost![]() |
Capital Hall Level Required![]() |
District Hall Level Required![]() |
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1 | 65 | 71.5 | 300 | 2,000 | 4,500 | 2 | 1 |
2 | 75 | 82.5 | 350 | 2,250 | 9,000 | 3 | 2 |
3 | 85 | 93.5 | 400 | 2,500 | 18,000 | 5 | 3 |
4 | 95 | 104.5 | 450 | 2,750 | 30,000 | 7 | 4 |
5 | 105 | 115.5 | 500 | 3,000 | 50,000 | 9 | 5 |
Range ![]() |
Attack Speed ![]() |
Damage Type ![]() |
Unit Type Targeted ![]() |
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5 | 1.1s | Area Splash | Ground |
Icon Descriptions
![]() | Tapping this icon displays information about the Bomb Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. |
![]() | Tapping this icon contributes the Capital Gold you have into upgrading the Bomb Tower to the next level. When the Bomb Tower is at maximum level, this icon is not shown. |
![]() | Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan. |
![]() | Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan. |
History
- The Bomb Tower was added with the release of the Clan Capital on 2 May, 2022.
- On September 14, 2023, a balance change reduced the Bomb Tower's DPS at levels 2-5:
- Level 2: 80 -> 75
- Level 3: 95 -> 85
- Level 4: 110 -> 95
- Level 5: 125 -> 105
The Bomb Tower is a defensive building that appears in the Home Village and Clan Capital.
For their appearances in each village see the following pages: