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Bowler info
"This big blue dude digs the simple things in life - Dark Elixir drinks and throwing rocks. His massive boulders bounce off their targets and hit again behind it for a double strike!"

Bowler1 Bowler3
Level 1 & 2 Level 3

  • Summary
    • The Bowler is a deadly troop that throws a large boulder that bounces once dealing splash damage on the initial bounce and dealing splash damage when it lands.
    • The Bowler is the first ground troop that can attack multiple targets in a straight line.
    • The Bowler's boulder will only roll long enough to hit two targets.
    • Bowlers have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Bowlers will proceed to attack the nearest structure.

  • Offensive Strategy
    • The Bowler doesn't have a lot of hitpoints so it can be taken out when not protected, so be sure it is behind tanks like Golems or Giants.
      • Using many Bowlers can be a really strong attacking strategy as they can take out multiple buildings quickly. They are expensive dark elixir units, second only to the witch per housing space, but nevertheless, they are effective when farming Elixir.
    • The Bowler can be a great unit for funneling due to their ability to be able to hit 2 structures at any given time. This allows better funneling compared to using Wizards. However, they take up more army camp space.
  • Defensive Strategy
    • The Eagle Artillery can deal great damage to multiple Bowlers at once. Two shots from a volley will wipe out a whole group of Bowlers.
    • Try to spread out your defenses so that the Bowlers cannot hit all of them at once.
    • Isolate your Town Hall from other buildings so the Bowlers cannot hit it as part of their boulders' second bounces.

  • Upgrade Differences
    • At the initial level, the Bowler is a blue muscular humanoid creature that wears a loincloth around his waist bound to him with rope and carries a large boulder in the shape of a bowling ball. He has pointed ears and red, sunken eyes. His hands and feet resemble those of a Giant. He also has a yellow band on both arms.
    • At level 3, the Bowler's boulder gains pink, elixir coloured crystals sticking out of it, similar to the level 5 Golem.

  • Trivia
    • The Bowler was introduced in the 21 March 2016 update.
    • You can have a maximum of 53 Bowlers at one time in a complete set of fully upgraded Army Camps. This number increases to 61 if you include the 8 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 28 Bowlers with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 89 Bowlers.
    • When clicking on the Army Camp, the Bowler turns away from the screen, like the Lava Hound.
    • The Bowler is the only troop whose death sound is not unique. It shares a death sound with the Wizard.
    • The Bowler's level 3 upgrade is tied with the Golem's level 6 upgrade as the most expensive Dark Elixir upgrades.
    • In May 4th 2016 update, the Bowler's first attack starts faster, similar to the Valkyrie buffs.
    • Part of the May 4th 2016 update, the Bowler's training time has been decreased from 8 minutes to 5 minutes.
    • The May 24th 2016 update reduced the Bowler's housing space from 8 to 6.
    • The Bowler was originally a troop idea for Clash Royale, but being scrapped, it was shared with Clash of Clans.
      • Ultimately, the Bowler was added in one of Clash Royale's updates.
      • Also, the description in Clash Royale is similar to the one in Clash of Clans.
Preferred Target Attack Type Housing Space Movement Speed Attack Speed Dark Barracks Level Required Range
None Area Splash 6 14 2.2s 7 3 tiles from first target - can hit (a) second target(s)
Training Time of Bowlers
Number of level 7 Dark Barracks Training Time
1 2 minutes
2 1 minute
Level Damage per Second Damage per Attack Hitpoints Training Cost Dark Elixir Research Cost Dark Elixir Laboratory Level Required Research Time
1 65 143 290 130 N/A N/A N/A
2 75 165 310 150 120,000 8 10 days
3 85 187 350 170 200,000 9 14 days

For additional statistics and information, see the Unit Calculators page.

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