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C.O.O.K.I.E info
"C.O.O.K.I.E doesn’t just sweeten the battlefield with fierce fighting, this baked battler goes in armed with a pirouetting pretzel attack, dealing splash damage. It may leave devastation in its wake, but that’s the way the cookie crumbles."

Level 3-11


  • The C.O.O.K.I.E was a temporary troop that was available in the Cookie Rumble event. It is unlocked when 3,000 Sweet Elixir is accumulated.
  • The C.O.O.K.I.E has moderate hitpoints but boasts extremely high damage per second, capable of one-shotting almost any structure or ground unit. Its attacks do splash damage in the area around it, much like the Valkyrie.
  • C.O.O.K.I.Es have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the C.O.O.K.I.Es will proceed to attack the nearest structure.


Offensive Strategy

  • A group of C.O.O.K.I.Es can take out pretty much anything with one swipe, so clump them in twos and threes and use Rage Spells and Haste Spells to move them across the whole base.
  • The fact that they can take out anything with pretty much one swipe and with splash like the Valkyrie, making them effective in taking out clumps of Clan Castle troops.
    • However, while the Valkyrie will move around to hit more targets with one swipe, the C.O.O.K.I.E will not do so. The C.O.O.K.I.E also boasts a slower first-attack speed, so will be less effective against a continuous wave of troops.
  • Although C.O.O.K.I.E can often destroy Walls in one hit, it will behave as any other ground troop that cannot bypass them, and will opt to go for the nearest building it can easily reach. Be sure to use Wall Breakers or make a proper funnel in order to make sure that C.O.O.K.I.E goes where you want it to go.
    • Root Riders are an excellent choice for this, since they can break Walls they pass through and serve as a fantastic tank for C.O.O.K.I.E.
  • Pairing C.O.O.K.I.E with an Invisibility Spell is a good idea, as they can freely destroy buildings without taking fire in return.

Defensive Strategy

  • One major weakness of C.O.O.K.I.E is that it cannot attack air troops. Exploit this by having air units in your Clan Castle to defend, as they cannot be touched by C.O.O.K.I.E.
  • Use Walls to cordon off important buildings from C.O.O.K.I.E. If it reaches a building, it will be destroyed promptly, so it is in one's best interests to prevent C.O.O.K.I.E from reaching it in the first place.
  • Other methods of stalling C.O.O.K.I.E can prove worthwhile:
    • Skeleton Traps can spawn a small wave of Skeletons, buying your defenses extra time.
    • The Tornado Trap can hold C.O.O.K.I.Es in place for a short period.
    • The Invisibility Spell Tower can temporarily make important buildings invisible if a nearby one should be destroyed, forcing the C.O.O.K.I.E to move to another target. However, this can potentially backfire if the Invisibility Spell ends up making C.O.O.K.I.E invisible.


Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash (Ground) 10 20 1.5s 1 0.6 tiles
Training Time of C.O.O.K.I.Es
Barracks available Barracks upgrading
1m 2m
Damage per Second
Damage per Attack
Town Hall Level Required
Town Hall
3 8,600 12,900 800 8
4 8,800 13,200 1,000 9
5 9,000 13,500 1,100 10
6 9,200 13,800 1,350 11
7 9,400 14,100 1,550 12
8 9,600 14,400 1,700 13
9 9,800 14,700 1,900 14
10 10,000 15,000 2,200 15
11 10,200 15,300 2,400 16


  • You could have a maximum of 32 C.O.O.K.I.Es at one time in a complete set of fully upgraded Army Camps. On the battlefield, you could clone an additional 16 C.O.O.K.I.Es with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 48 C.O.O.K.I.Es.
  • The following structures and units can survive a single attack from a C.O.O.K.I.E, under specific circumstances:
    • Level 16 Walls can survive a single hit against level 3 or 4 C.O.O.K.I.Es, while level 17 Walls can survive a single hit against C.O.O.K.I.Es up to level 8.
    • The defending Barbarian King normally does not have enough health to survive a single attack against any level of C.O.O.K.I.E, even if he is at max level. However, with the help of a defending Apprentice Warden, it is possible for him to survive lower-level C.O.O.K.I.Es attacks. Assuming a max-level Apprentice Warden is used, the Barbarian King needs to be at least level 83 to survive a single hit from level 3 C.O.O.K.I.E. A level 95 Barbarian King is capable of surviving a level 9 C.O.O.K.I.E attack with an Apprentice Warden.
    • The M.O.M.M.A in the Single Player Campaign has enough health to survive multiple hits from C.O.O.K.I.E, and can even survive a single hit from a C.O.O.K.I.E boosted by a Rage Spell. The Dragon Cave in the earlier Dragon's Lair level is also able to survive one hit from a C.O.O.K.I.E.
  • The C.O.O.K.I.E has a similar concept to the Super Mini P.E.K.K.A from Clash Royale, being shaped like one and capable of doing impossibly high damage per hit.
  • He has the highest damage out of all units and defenses in the game.
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