m (Reverted edits by Bbqsaucey (talk) to last version by InTheBagNebby) |
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__NOTOC__ __NOEDITSECTION__ |
__NOTOC__ __NOEDITSECTION__ |
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− | {{ClashRoyaleLink|Cannon}} |
+ | <noinclude>{{ClashRoyaleLink|Cannon}}</noinclude> |
{{Protection}} |
{{Protection}} |
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{{For|the Home Village building with the same name|Cannon/Home Village}} |
{{For|the Home Village building with the same name|Cannon/Home Village}} |
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− | [[File: |
+ | [[File:Cannon9B.png|170px|center|link=]] |
<center>'''''"The iconic ground defense, built to last! This classic makes the Master Builder a bit sentimental."'''''</center> |
<center>'''''"The iconic ground defense, built to last! This classic makes the Master Builder a bit sentimental."'''''</center> |
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| '''Level 4''' |
| '''Level 4''' |
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|} |
|} |
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− | {| style="text-align:center; margin:auto; width: |
+ | {| style="text-align:center; margin:auto; width: 500px;" |
| [[File:Cannon5B.png|80px|link=]] |
| [[File:Cannon5B.png|80px|link=]] |
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| [[File:Cannon6B.png|80px|link=]] |
| [[File:Cannon6B.png|80px|link=]] |
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| [[File:Cannon7B.png|80px|link=]] |
| [[File:Cannon7B.png|80px|link=]] |
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| [[File:Cannon8B.png|80px|link=]] |
| [[File:Cannon8B.png|80px|link=]] |
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+ | | [[File:Cannon9B.png|80px|link=]] |
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|- |
|- |
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| '''Level 5''' |
| '''Level 5''' |
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| '''Level 7''' |
| '''Level 7''' |
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| '''Level 8''' |
| '''Level 8''' |
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+ | | '''Level 9''' |
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|} |
|} |
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---- |
---- |
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**Cannons have a high rate of fire and a decent range. |
**Cannons have a high rate of fire and a decent range. |
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**Cannons are very good point defenses that can deal massive damage to ground tanks, as long as they are protected. |
**Cannons are very good point defenses that can deal massive damage to ground tanks, as long as they are protected. |
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− | **You can defend [[Multi Mortar]]s and [[Crusher]]s by placing them within range of Cannons. |
+ | **You can defend with splash damaging defenses such as [[Multi Mortar]]s and [[Crusher]]s by placing them within range of Cannons. |
**Make sure Cannons are placed within range of [[Firecrackers]] or [[Air Bombs]], because Cannons are unable to target air units. |
**Make sure Cannons are placed within range of [[Firecrackers]] or [[Air Bombs]], because Cannons are unable to target air units. |
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**Upgrade these structures first at lower levels, as they are one of your main [[Defensive Buildings|ground defenses]]. They are also the cheapest and one of the most common [[Defensive Buildings|defensive structure]] available, which makes them a good initial investment. |
**Upgrade these structures first at lower levels, as they are one of your main [[Defensive Buildings|ground defenses]]. They are also the cheapest and one of the most common [[Defensive Buildings|defensive structure]] available, which makes them a good initial investment. |
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<center> |
<center> |
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<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
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+ | {{GoldPassForm|Building}} |
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{{BuilderBaseNumberAvailable |
{{BuilderBaseNumberAvailable |
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| BH1=1 |
| BH1=1 |
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{{BuildingSize|3x3}} |
{{BuildingSize|3x3}} |
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{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
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− | ! Level {{Res|RES=Level}} |
+ | ! Level<br />{{Res|RES=Level}} |
− | ! Damage per Second {{Res|RES=Damage}} |
+ | ! Damage per Second<br />{{Res|RES=Damage}} |
− | ! Damage per Shot {{Res|RES=Damage}} |
+ | ! Damage per Shot<br />{{Res|RES=Damage}} |
− | ! Hitpoints {{Res|RES=Hitpoint}} |
+ | ! Hitpoints<br />{{Res|RES=Hitpoint}} |
− | ! Build Cost {{Res|RES=GoldB}} |
+ | ! Build Cost<br />{{Res|RES=GoldB}} |
− | ! Build Time {{Res|RES=Time}} |
+ | ! Build Time<br />{{Res|RES=Time}} |
− | ! [[Experience]] Gained {{Res|RES=XP}} |
+ | ! [[Experience]] Gained<br />{{Res|RES=XP}} |
− | ! [[Builder Hall]] Level Required {{Res|RES=Builder Hall}} |
+ | ! [[Builder Hall]] Level Required<br />{{Res|RES=Builder Hall}} |
|- |
|- |
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| 1 |
| 1 |
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| 50 |
| 50 |
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| 500 |
| 500 |
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− | | 10,000 |
+ | |class="GoldPass bCost"| 10,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 1m |
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⚫ | |||
+ | |class="GoldPass EXP"| 7 |
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⚫ | |||
| 1 |
| 1 |
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|- |
|- |
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| 55 |
| 55 |
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| 575 |
| 575 |
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− | | 20,000 |
+ | |class="GoldPass bCost"| 20,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 5m |
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− | | 5m |
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+ | |class="GoldPass EXP"| 17 |
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− | | 17 |
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| 3 |
| 3 |
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|- |
|- |
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| 61 |
| 61 |
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| 661 |
| 661 |
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− | | 50,000 |
+ | |class="GoldPass bCost"| 50,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 2h |
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− | | 2h |
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+ | |class="GoldPass EXP"| 84 |
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− | | 84 |
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| 3 |
| 3 |
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|- |
|- |
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| 67 |
| 67 |
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| 760 |
| 760 |
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− | | 200,000 |
+ | |class="GoldPass bCost"| 200,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 8h |
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− | | 8h |
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+ | |class="GoldPass EXP"| 169 |
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− | | 169 |
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| 4 |
| 4 |
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|- |
|- |
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| 74 |
| 74 |
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| 874 |
| 874 |
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− | | 600,000 |
+ | |class="GoldPass bCost"| 600,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 1d |
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− | | 1d |
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+ | |class="GoldPass EXP"| 293 |
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− | | 293 |
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| 5 |
| 5 |
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|- |
|- |
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| 81 |
| 81 |
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| 1,005 |
| 1,005 |
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− | | 1,000,000 |
+ | |class="GoldPass bCost"| 1,000,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 1d |
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− | | 1d |
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+ | |class="GoldPass EXP"| 293 |
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− | | 293 |
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| 6 |
| 6 |
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|- |
|- |
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| 89 |
| 89 |
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| 1,156 |
| 1,156 |
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− | | 1,800,000 |
+ | |class="GoldPass bCost"| 1,800,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 2d |
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− | | 2d |
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+ | |class="GoldPass EXP"| 415 |
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− | | 415 |
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| 7 |
| 7 |
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|- |
|- |
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| 98 |
| 98 |
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| 1,329 |
| 1,329 |
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− | | 2,500,000 |
+ | |class="GoldPass bCost"| 2,500,000 |
+ | |class="GoldPass bTime" style="white-space:nowrap;"| 3d |
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− | | 3d |
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+ | |class="GoldPass EXP"| 509 |
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− | | 509 |
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| 8 |
| 8 |
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+ | |- |
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⚫ | |||
+ | | 135 |
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+ | | 108 |
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+ | | 1,395 |
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+ | |class="GoldPass bCost"| 3,300,000 |
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+ | |class="GoldPass bTime" style="white-space:nowrap;"| 4d |
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+ | |class="GoldPass EXP"| 587 |
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⚫ | |||
|} |
|} |
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{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
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</center> |
</center> |
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{{BuildingsMenuBB}} |
{{BuildingsMenuBB}} |
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+ | |||
+ | [[de:Kanone (Bauarbeiterbasis)]] |
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+ | <noinclude> |
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[[Category:Buildings]] |
[[Category:Buildings]] |
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[[Category:Defenses]] |
[[Category:Defenses]] |
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[[Category:Builder Base]] |
[[Category:Builder Base]] |
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+ | </noinclude> |
Revision as of 22:43, 17 September 2020
- For the Home Village building with the same name, see Cannon/Home Village.
Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
- Summary
- Cannons are a defensive building in the Builder Base. They are unlocked at Builder Hall level 2 (they are fixed from their ruin), and are the first defensive building in the Builder Base.
- Cannons are both cheap and quick to upgrade at lower levels.
- Cannons can shoot any ground units, such as Raged Barbarians, but not any air units, such as Beta Minions or Baby Dragons.
- Defensive Strategy
- Cannons have a high rate of fire and a decent range.
- Cannons are very good point defenses that can deal massive damage to ground tanks, as long as they are protected.
- You can defend with splash damaging defenses such as Multi Mortars and Crushers by placing them within range of Cannons.
- Make sure Cannons are placed within range of Firecrackers or Air Bombs, because Cannons are unable to target air units.
- Upgrade these structures first at lower levels, as they are one of your main ground defenses. They are also the cheapest and one of the most common defensive structure available, which makes them a good initial investment.
- Offensive Strategy
- Cannons are one of the few defensive structures that cannot attack air units. This makes them easy pickings for Beta Minions or Baby Dragons if they are not within range of Firecrackers, Archer Towers, Hidden Teslas, or Air Bombs.
- The Beta Minions' Long Shot ability allows them to destroy a cannon while out of range if there are enough and placed correctly.
- Cannons are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Sneaky Archers or Raged Barbarians.
- You can destroy a lone cannon without any distraction buildings with three Sneaky Archers of relative level.
- Cannons are one of the few defensive structures that cannot attack air units. This makes them easy pickings for Beta Minions or Baby Dragons if they are not within range of Firecrackers, Archer Towers, Hidden Teslas, or Air Bombs.
- Upgrade Differences
- Cannons undergo significant changes at levels 2, 3, 4, and 7. Their upgrade differences correspond to Cannons in the Home Village of equal level.
- At level 1, the Cannon consists of a short dark metal barrel mounted on a crude, four-legged wooden platform.
- At level 2, the Cannon's base receives a wooden stabilizer tied to the legs with ropes.
- At level 3, the Cannon's leg stabilizer becomes stouter and the cannon becomes larger. The base itself rotates 45 degrees within the 3x3 square (ostensibly to accommodate the later, larger upgrades of the Cannon).
- At level 4, the Cannon barrel receives two decorative latitudinal ridges, one midway along the barrel and one at the rear. The platform's leg stabilizer is removed in favor of a larger and stouter main support platform with much shorter legs.
- At level 5, the Cannon base's wooden legs are replaced with metal ones and its metal ring which it pivots on gets wider.
- At level 6, pieces of metal bolted by a metal bolt are added to the side of the cannon.
- At level 7, the wooden base is discarded for a white stone or metal platform with four short brass-trimmed legs. The Cannon barrel's decorative center ridge is trimmed with a ring of brass.
- At level 8, the other decorative ridge around the rear of the barrel also receives brass trimming, as well as a pair of opposing brass straps or clamps securing it to the platform.
- The appearances of the cannonball changes with level, along with its size.
- When first constructed, the cannon shoots small, light grey color balls.
- At level 2, it shoots bigger balls.
- At level 4, the balls becomes even bigger and becomes darker.
- At level 6, it gains spikes around the ball.
- At level 7, the ball becomes bigger again.
- At level 8, the ball that is shot now glows.
- Cannons undergo significant changes at levels 2, 3, 4, and 7. Their upgrade differences correspond to Cannons in the Home Village of equal level.
- Trivia
- The Cannon is automatically repaired when the player upgrades to Builder Hall level 2, even though the Master Builder does not appear to repair it.
- When viewing your village, the Cannons will appear to aim randomly about. However, they will mostly be aiming away from the Builder Hall. If the Cannons (or the Builder Hall) are moved, the Cannons will instantly orient themselves to point away from the Builder Hall's new relative location. This remains true even when the Cannons are being upgraded, though it will not move.
- The Cannon is able to rotate in a full 360 degrees.
- The Cannon's barrel expands slightly whenever it shoots.
Icon Descriptions
Tapping this icon displays information about the Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Cannon to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Cannon is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Cannon to the next level, at the cost of one Hammer of Building if you have one. When the Cannon is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
Gold Pass modifiers
Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Size |
---|
3x3 |
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Build Cost |
Build Time |
Experience Gained |
Builder Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 62 | 50 | 500 | 10,000 | 1m | 7 | 1 |
2 | 68 | 55 | 575 | 20,000 | 5m | 17 | 3 |
3 | 76 | 61 | 661 | 50,000 | 2h | 84 | 3 |
4 | 83 | 67 | 760 | 200,000 | 8h | 169 | 4 |
5 | 92 | 74 | 874 | 600,000 | 1d | 293 | 5 |
6 | 101 | 81 | 1,005 | 1,000,000 | 1d | 293 | 6 |
7 | 111 | 89 | 1,156 | 1,800,000 | 2d | 415 | 7 |
8 | 122 | 98 | 1,329 | 2,500,000 | 3d | 509 | 8 |
9 | 135 | 108 | 1,395 | 3,300,000 | 4d | 587 | 9 |
Range | Attack Speed | Damage Type | Unit Type Targeted |
---|---|---|---|
9 | 0.8s | Single Target | Ground |
Builder Base Buildings | |
---|---|
Defensive Buildings | Cannon • Double Cannon • Archer Tower • Hidden Tesla • Firecrackers • Crusher • Guard Post • Air Bombs • Multi Mortar • O.T.T.O's Outpost (Zappy) • Roaster • Giant Cannon • Mega Tesla • Lava Launcher • X-Bow • Walls Traps: Push Trap • Spring Trap • Mine • Mega Mine |
Resource Buildings | Builder Hall (Magic Items) • Gold Mine • Elixir Collector • Gold Storage • Elixir Storage • Gem Mine • B.O.B Control |
Army Buildings | Builder Barracks • Army Camp • Star Laboratory • Battle Machine Altar • Reinforcement Camp • Healing Hut • Battle Copter Altar |
Other Buildings | Boat • Decorations • Obstacles • Clock Tower • Elixir Cart |