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For the Builder Base building with the same name, see Cannon/Builder Base.
Cannon17

"Cannons are great for point defense. Upgrade cannons to increase their firepower, but beware that your defensive turrets cannot shoot while being upgraded!"



Cannon1 Cannon2 Cannon3 Cannon4 Cannon5 Cannon6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Cannon7 Cannon8 Cannon9 Cannon10 Cannon11 Cannon12
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12
Cannon13 Cannon14 Cannon15 Cannon16 Cannon17
Level 13 Level 14 Level 15 Level 16 Level 17
Cannon1 Cannon2 Cannon3 Cannon4 Cannon5 Cannon6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Cannon7G Cannon8G Cannon9G Cannon10G Cannon11G Cannon12G
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12
Cannon13G Cannon14G Cannon15G Cannon16G Cannon17G
Level 13 Level 14 Level 15 Level 16 Level 17

  • Summary
    • The Cannon is a single target defense that deals moderate damage. 
    • Cannons are both cheap and quick to upgrade at lower levels.
    • Cannons can shoot any ground units, such as Barbarians and Archers, but it can't hit any air units, such as Dragons and Balloons.
    • Starting from level 7, the Master Builder, if it is available, can gear up a Cannon to make it resemble a Double Cannon.

  • Defensive Strategy
    • Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
    • Cannons are very useful for keeping Giants from attacking other defenses.
    • You can defend Mortars and Wizard Towers by placing them within range of Cannons.
    • Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
    • Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
    • At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
    • A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
  • Offensive Strategy

  • Upgrade Differences
    • Cannons undergo significant visual changes at levels 7, 10, 11, 12, 14, and 16. The Cannon barrel and support platform both increase in size at almost every level.
      • When initially constructed, the Cannon consists of a short dark metal barrel mounted on a crude four-legged wooden platform.
      • At level 2, the Cannon's base receives a wooden stabilizer tied to the legs with ropes.
      • At level 3, the Cannon's leg stabilizer becomes stouter and the Cannon becomes larger. The base itself rotates 45 degrees within the 3x3 square (ostensibly to accommodate the later, larger upgrades of the Cannon).
      • At level 4, the Cannon barrel receives two decorative latitudinal ridges, one midway along the barrel and one at the rear. The platform's leg stabilizer is removed in favor of a larger and stouter main support platform with much shorter legs.
      • At level 5, the Cannon base's wooden legs are replaced with metal ones and its metal ring which it pivots on gets wider.
      • At level 6, the Cannon base receives a pair of what appear to be metal clamps or straps on opposite sides of the platform to anchor the barrel more firmly to the rotational mount. The pivot it sits on is replaced with metal as well.
      • At level 7, the wooden base is discarded for a white stone or metal platform with four short brass-trimmed legs. The Cannon barrel's decorative center ridge is trimmed with a ring of brass.
      • At level 8, the other decorative ridge around the rear of the barrel also receives brass trimming, as well as a pair of opposing brass straps or clamps securing it to the platform.
      • At level 9, the Cannon receives a third brass-trimmed decorative ridge around the muzzle of the barrel, and two additional brass straps or clamps perpendicular to the first pair. The straps or clamps also receive a bolt on each end.
      • At level 10, the Cannon barrel is entirely made of brass. The rear of the Cannon barrel receives triangular reinforcing plates, and the platform's legs become dark metal trimmed in brass with small spikes. The spikes are also gold and made of brass. Due to its color, it is often referred to as golden.
      • At level 11, the Cannon barrel is transformed into black metal, and the base receives prominent black footings. Some call it the "rock cannon" for its features
      • At level 12, the Cannon is accented with a red ring around the barrel as well as red crystals on each corner of the base to act as the footing, similar to the level 4 X-Bow's base. The brass strap on the base receives a dark red band. The mouth of the Cannon changes from smooth to plated. Often referred to as the "lava cannon" for its features and projectiles.
      • At level 13, the Cannon's footing is now lined with brass. The outline of the plates at the back of the barrel turns to orange, and the brass strap on the base turn to a dark-gray metal. The barrel is now sleeker and raised. The barrel looks a little shorter than the level 12. The barrel is lined with strips fastened with brass nails, and the base stone is now glowing red.
      • At level 14, the Cannon's base becomes a white stone structure surrounding a lava pool. Each corner has a cube with three golden spikes protruding. There are some gold bars in the inner base also. The Cannon itself levitates above the pool of lava. The plating on the sides of the barrel changes to a trapezoidal shape and the rectangle bars behind becomes brass, the orange outline cover it too. The hemisphere at the back of the Cannon is heated up to an orange color. The barrel is a lot shorter than the level 13 Cannon. The muzzle is more reflective and has a silvery color and the inner barrel glows in dim red.
      • At level 15, the Cannon's barrel becomes octagonal shaped with two metal bands around the front of the barrel held in place with golden bolts, and a small golden ring hanging from a fitting on each side. In between these two metal bands is a glowing lava-colored gap. The rear of the barrel is secured with metallic fittings, and the muzzle itself is much larger. The base gains some black stone pieces on the corners and golden bands on the sides. Often called the "Fireball Cannon" because its projectiles are large fireballs.
      • At level 16, the Cannon and its base change completely once again. Instead of being suspended above a lava pool, the main body of the Cannon has now connected to the base once again. The cannon is now gray with a golden bolted band around the barrel; there are also spikes on the barrel as well. The base now has dark gray metal corners and has a metallic floor with blue and gold details.
      • At level 17, the Cannon's golden band is replaced with a larger golden band with spikes, while the main body is now grooved rather than spiked. The back of the Cannon is also golden, and the gold details on the base are more pronounced.
    • The appearances of the cannonball change with level, along with its size.
      • When first constructed, the Cannon shoots small, light grey color balls.
      • At level 2, it shoots bigger balls.
      • At level 4, the balls become even bigger and darker.
      • At level 6, it gains spikes around the ball.
      • At level 7, the ball becomes bigger again.
      • At level 8, the ball it shoots is now glowing.
      • At level 10, the glow is hexagon patterned.
      • At level 12, the cannonball it shoots is now a small fireball.
      • At level 13, the fireball it shoots is now bigger.
    • Gearing up the Cannon adds an additional, identical barrel alongside the original one. Also, the ridges which surround Cannons (starting from level 7) get extended and appear to surround both the Cannons, which makes it appear as if one single cannon has divided itself into two.

  • Trivia
    • You are required to build a Cannon during the tutorial.
      • Cannons are the first defensive structure that a player builds at the start of their Clash of Clans adventure.
    • When viewing your village, the Cannons will appear to aim randomly about. However, they will always be (generally) aiming away from the Town Hall. If the Cannons (or the Town Hall) are moved, the Cannons will instantly orient themselves to point away from the Town Hall's new relative location. This remains true even when the Cannons are being upgraded (except that upgrading Cannons always instantaneously point directly away from the Town Hall with no random movement). 
    • The Cannon is able to rotate in a full 360 degrees.
    • The Cannon's barrel expands slightly whenever it shoots.
    • The Cannon and the Archer Tower have 17 upgrade levels, the highest of any building in the game.
    • As of the Air Sweeper update (see Version History), the level 1 Cannon's building time has been reduced from 1 minute to 10 seconds.
    • If the details of the Cannon are opened immediately after gearing up, it will display the DPS as half that of a normal cannon instead of burst information. This is likely a bug and easily fixed by reloading the game.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
    Icon UpgradeTapping this icon begins upgrading the Cannon to the next level, if you have enough resources and a free Builder. When the Cannon is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Cannon to the next level, at the cost of one Hammer of Building if you have one. When the Cannon is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GearUpTapping this icon gears up the Cannon, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Cannon is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Cannon cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Cannon. If any Cannon is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Cannon to Burst mode. This icon only appears when the Cannon is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Cannon to Normal mode. This icon only appears when the Cannon is geared up, and is in Burst mode.


    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
    Number Available 2 2 2 2 3 3 5 5 5 6 7 7
    Size Size
    3x3
    Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoint Build Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall12-5
    1 9 7.2 420 250 10s 3 1
    2 11 8.8 470 1,000 15m 30 1
    3 15 12 520 4,000 45m 51 2
    4 19 15.2 570 16,000 1h 60 3
    5 25 20 620 50,000 4h 120 4
    6 31 24.8 670 100,000 8h 169 5
    7 40 32 730 200,000 8h 169 6
    8 48 38.4 800 400,000 12h 207 7
    9 56 44.8 880 800,000 12h 207 8
    10 64 51.2 960 1,000,000 1d 293 8
    11 74 59.2 1,060 2,000,000 1d 12h 360 9
    12 87 69.6 1,160 3,000,000 2d 415 10
    13 100 80 1,260 4,000,000 3d 509 10
    14 110 88 1,380 5,500,000 5d 657 11
    15 118 94.4 1,500 7,000,000 6d 720 11
    16 125 100 1,620 10,000,000 9d 881 12
    17 132 105.6 1,740 12,000,000 12d 1,018 12
    Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoint Build Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall12-5
    1 N/A N/A 420 250 10s 3 1
    2 N/A N/A 470 1,000 15m 30 1
    3 N/A N/A 520 4,000 45m 51 2
    4 N/A N/A 570 16,000 1h 60 3
    5 N/A N/A 620 50,000 4h 120 4
    6 N/A N/A 670 100,000 8h 169 5
    7 80 32 730 200,000 8h 169 6
    8 96 38.4 800 400,000 12h 207 7
    9 112 44.8 880 800,000 12h 207 8
    10 128 51.2 960 1,000,000 1d 293 8
    11 148 59.2 1,060 2,000,000 1d 12h 360 9
    12 174 69.6 1,160 3,000,000 2d 415 10
    13 200 80 1,260 4,000,000 3d 509 10
    14 220 88 1,380 5,500,000 5d 657 11
    15 236 94.4 1,500 7,000,000 6d 720 11
    16 250 100 1,620 10,000,000 9d 881 12
    17 264 105.6 1,740 12,000,000 12d 1,018 12
    Gear Up Cost Gold Gear Up Time Stopwatch Home Village Cannon Level Required Level Double Cannon Level Required Level
    1,500,000 2 days 7 4
    Range Range Attack Speed Attackspeed Damage Type Damagetype Unit Type Targeted Target
    9 0.8s Single Target Ground
    Range Range Attack Speed Attackspeed Damage Type Damagetype Unit Type Targeted Target
    7 four-shot volley every 1.6 seconds Single Target Ground

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryGiga TeslaWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

    Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot CartStrongman's Caravan