- For the Builder Base counterpart, see Cannon/Builder Base.
- For the Clan Capital counterpart, see Cannon/Clan Capital.
- For the merged version, see Ricochet Cannon.
Normal Mode
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Level 21
Geared Up- Normal Mode
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Level 21
Geared Up- Burst Fire
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Level 21
Summary
- The Cannon is a single-target defense that deals moderate damage. It is the first defensive structure that a player builds at the start of their Clash of Clans adventure. The player is required to build one during the tutorial.
- Cannons are both cheap and quick to upgrade at lower levels.
- Cannons can shoot any ground unit, such as Barbarians and Archers, but it can't shoot any air units, such as Dragons, Balloons, etc.
- Starting from level 7, which requires Town Hall 6, the Master Builder can gear up a Cannon to make it resemble a Double Cannon, if he is available. This also requires at least one Double Cannon in the Builder Base to be level 4 or higher, which requires Builder Hall 4.
- At Town Hall 16, two level 21 Cannons that are not geared up can be merged to form a Ricochet Cannon.
Strategies
Defensive Strategy
- Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have very low hitpoints). They can also pick off Archers or Wizards that are used in an attempt to set a funnel.
- Cannons are very useful for keeping Giants from attacking other defenses.
- You can defend Mortars and Wizard Towers by placing them within range of Cannons.
- Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
- They can also synergize well with Air Defenses specifically.
- Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also fairly cheap and are among the most common defensive structures available, which makes them a good initial investment for defense.
- As the description implies, they are best used for point defenses, so putting them a bit outside of your base would be effective.
- At Town Hall 5 (and above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
- A geared up Cannon is highly ineffective against swarms of smaller troops due to its slow rate of fire. It may deal lots of damage, but most of its cannonball shots prove useless due to smaller troops dying in few hits and is easily overwhelmed, due to its sluggish retargeting time.
- In contrast, however, geared-up cannons are more effective against single-target high hitpoint troops. It can easily decimate medium troops, such as Giants, Hog Riders, Valkryies and Miners (if they are by themselves), and can deal tons of damage to Golems, Ice Golems, and P.E.K.K.As. Because of this, geared-up cannons should be placed further within the base rather than outside to maximize their damage output. (This strategy is best for Town Halls 7-11).
Offensive Strategy
- Cannons are one of the defensive buildings that cannot attack air units. This makes them easy pickings for Balloons, Dragons, or Minions if they are not within the range of Air Defenses, Archer Towers, X-Bows (on ground and air mode), Hidden Teslas, or Wizard Towers.
- Cannons are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians. They can also be overwhelmed with higher health units such as Giants or P.E.K.K.As.
- Strong solo troops such as the Super Barbarian or Valkyrie can destroy a Cannon even when surrounded by trash buildings if it has low support.
Upgrade Differences
- The Cannon undergoes significant visual changes at level 5, 6, 10, 11, 12, 14, 16, 18, 19, 20, and 21.
- When initially constructed, the Cannon consists of a short dark metal barrel mounted on a crude four-legged wooden rotational mount made of multiple planks on top of a circular metal plate.
- At level 2, the whole Cannon is bigger. The wood of rotational mount is now one whole piece instead of multiple wooden planks, the legs are rotated 45 degrees and receives wooden stabilizers tied to each legs with ropes.
- At level 3, the barrel is bigger and receives two decorative latitudinal ridges, one midway along the barrel and one at the rear. The wood of rotational mount is replaced with metal and bottom circular metal plate becomes bigger. The platform's leg stabilizer is removed in favor of a larger and stouter main support platform with the rotational mount is fitted inside, receives riveted metal plates on the sides to anchor the barrel more firmly to the rotational mount, and the wooden legs are replaced with shorter metal legs with a rivet.
- At level 4, the top of rotational mount is reverted to wood again. The main support is polished, the riveted metal plates and legs are removed for a stone foundation.
- At level 5, the barrel is bigger and used a darker metal, the decorative ridges are thicker and trimmed to be more pointed, one more is added around the muzzle.
- At level 6, the rotational mount is raised, and the wooden base and stone foundation are discarded for a taller white stone platform with a pair of gold plate is added to the right edge of the platform and its opposing side, and four short gold-trimmed wooden legs.
- At level 7, the barrel's decorative middle ridges is made of gold and the bottom rotational mount has a straight edge. There are two additional gold plates perpendicular to the first pair and they are all wider, the side of them also receive a steel bolt with a gold top.
- At level 8, the rear decorative ridge also becomes gold.
- At level 9, the muzzle decorative ridge also becomes gold. The bottom rotational mount also becomes gold and four golden spikes are added to the top of the base no occupied by the side gold plate. The gold trimming on the legs is much bigger and the wooden leg is replaced with dark metal with cone-shaped spike.
- At level 10, the barrel is entirely made of gold and bigger. The main body of the barrel receives triangular reinforcing plates and the decorative ridge are flattened to be a band, with a wider one added to its neck.
- At level 11, the barrel is transformed into black metal and it is made of lets of flat faces so it is no longer as circular. The triangular plates become fan-shaped and he neck decorative band used a lighter gray metal. The rotational mount and the gold spikes on top of the base also turns into black metal. The legs becomes prominent black crystal footings.
- At level 12, the neck band is mostly trimmed down and replaced with a red hot ring behind the muzzle. The muzzle band changes from smooth to plated. The triangular plates glows orange under it because of the heat. The rotational mount and the spikes are removed, and gold plate on the base receives a dark red band. The footings are now some small black rocks surrounding a pointed crystal glowing a dull red which is brighter at the tip, similar to the level 4 X-Bow.
- At level 13, the fan-shaped plates turn into more of a kite shape with a metal rectangle bar at the back, the orange outline now fully surrounds the plates, and a kite-shaped spike is added between the plates on the top of the barrel, which also merged the middle and back decorative bands. The barrel is raised. The neck decorative band now touches the back band and split into pieces that connects to the muzzle plates with strips, with flat gold spike on each plate around the muzzle. The dark red band on the base turns to a dark-gray and the white stone platform is replaced with material similar to the black crystal as it glows a dull red unevenly. The black rocks in the footings turn golden.
- At level 14, the barrel is much wider. The triangular plates change to a trapezoidal shape and the rectangle bars becomes gold, the orange outline cover it too. The hemisphere at the back is also heated up to an orange color. The strips fastened with nails are now fused to the muzzle itself, there are less of them but are wider, the spikes become bigger, and the ring inside now glows orange as well. The inner muzzle uses a lighter gray metal color it glows a dim red. The base is now a lava pool, a white stone foundation surrounds it and gold linings on the foundation inner edge. Each corner has a cube with three golden spikes protruding.
- At level 15, the barrel becomes octagonal shaped with two gray metal bands around the neck and muzzle of the barrel, with the neck one held in place with golden circular bolts and a small golden ring hanging from a fitting on each side. In between these two metal bands is a glowing yellow. The rear of the barrel is riveted with metallic strips replacing the trapezoidal plates, having a gold band around where the gold bar was. The muzzle itself is much larger. The base gains some black stone pieces on the corners replacing the spikes, the inner gold lining is replaced golden plates covering most of the remaining edge.
- At level 16, the band around the muzzle is now even bigger and fused with the muzzle; The band with golden pentagonal bolts now is fully made of gold covering the yellow glow. The kite-shaped spike and the metallic strips are replaced by a metal band with spikes on each side, a thick metal plate run across the back from the top of the band. The base is no longer a lava pool, the rotational mount is visible again and is an octagonal black metal, the base is made of a two-step white stone, mostly covered with blue carpet and gold linings that almost forms an octagon by touching the hypotenuse of the corners while leaving a bit of the stairs visible. The corners are made of black metal in the shape of right-angle triangular prism which extends a bit more at the foundation, the top has a pentagonal bolt.
- At level 17, the golden band now has big spike on each side and is wide enough to cover the slanted faces in the middle of the barrel, while the main body is now grooved rather than spiked, and thick metal plate and the back of the barrel is also golden. The gold details on the base now fully covers the stairs and even the blue carpet on the first step. The pentagonal bolt on the top of each corner is replaced the with a bigger golden pentagonal screw.
- At level 18, the barrel uses deep green metal, at the back is a layer of purple metal then another layer of deep green metal. The golden kite-shaped spikes and grey metal strips returns, and the strips are much thicker and connect the main body and the neck, the front of the strip has a deep green spike on top and the back is gold, and the kite-shaped spike is covered with a layer of icy blue metal. The muzzle is covered with a golden band, under the band is a layer of purple metal and the inner muzzle is icy blue. The base sinks down and has a deep turquoise carpet with a ring of purple metal. The corner is also made of deep green metal with two steps, the top is a layer of icy blue metal, and their footing is similar to the strip on the barrel also having the deep green spike. The edges also have what looks like two connected level 5 gold Walls.
- At level 19, the gold band around the muzzle extends a bit, with a thin layer of grey metal also added to the back. The strips on the main body has a layer gold covering most of it, including the spike, the front of the strip is trimmed to a point. The kite-shaped spikes are now a triangular plate which extends to the back while the gold underneath them is thicker extends more to the front. An icy blue metal band is added at the back of the barrel over the gold that is behind the strip, which connects to the icy blue metal plate. The gold has gotten shinier. The edge of the base has gold spikes and the footings are trapezoidal with a bigger spike.
- At level 20, the body is now a green metal, with a layer of gold then a layer of purplish-black stone. The main body has a thick golden square wave pattern in a ring. The stone is carved in a way leaving a thin ring of gold band, the gold layer is also carved away leaving a triangle on top and showing the green metal layer; the stone on the neck have a triangle carved out letting green metal have the same pattern as the gold. The muzzle ring uses purplish-black stone instead of icy blue metal and shines green inside. The base is filled with greenish water, the rotational mount is made of purplish-black stone with a small footing on the side. The corners are also made of the purplish-black stone with a thin layer of foundation and gold linings starting from the edge, travels on top, then turn down at the corner. The edge looks like one level 3 Wall with a purple tint connecting to the corners.
- At level 21, the body is now a purple metal. The main body alternates between a golden Town Hall 15 symbol at the top (upside-down hollow equilateral triangle) and a golden spike on a purple metal band, underneath is a wider gold band then dark purple metal. The muzzle is made of a gold band covered with a thinner dark purple metal band, the inner muzzle shines magenta. The base is mostly dark purple metal and the rotational mount is made of dark purple metal, with the small footing turns into a spike, the spike and the axle is now red. The gold linings on the corners are removed, a right-angle piece of gold is reinforced with dark purple metal plate on the side and a right-angle purple metal piece on top. The edge looks like triangle prism with an equilateral triangle plate on top.
- The appearances of the cannonball change at certain levels.
- When first constructed, it is light gray and extremely small.
- At level 2, it becomes bigger.
- At level 4, it becomes even bigger and darker.
- At level 6, it gains spikes all over and is black.
- At level 8, it glows a faint yellow.
- At level 10, it is a dodecahedron with a small gap glowing yellow between each pentagonal pyramidal plates.
- At level 12, the shape does not change but it is red hot with a layer of orange molten metal around it and leaving behind fire particles when traveling.
- At level 13, it is a lot bigger, glowing in bright yellow, and surrounds by a lot more molten metal which creates much more fire particles.
- At level 20, it spins, glows green, the molten metal and fire particles glow cyan, and the pentagonal pyramidal plates become much taller and golden, acting like giant spikes.
- At level 21, it glows pink and the molten metal and particles glow orange again.
- Gearing up the Cannon adds an additional, identical barrel alongside the original one.
- At level 7 to 12, the ridges which surround Cannons get extended and appear to surround both the Cannons.
- At level 13 and 14, the kite-shaped spike is place in between the Cannons. From now on, any notable protrusion around the back, neck, or muzzle will usually fuse into one ring.
- At level 15, 18, 19, and 21, instead of having the normal top feature in between the Cannons, it is replaced a strip while each Cannon still has the normal feature on top.
- However, the one exception is the level 20 Cannon, where the two cannons do not have any extra details.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 2 | 2 | 2 | 2 | 3 | 3 | 5 | 5 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 5 | 6 | 7 | 7 | 7 | 7 | 7 | 3* |
Size |
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3x3 |
*If both Ricochet Cannons are built.
Normal Mode
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Build Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 9 | 7.2 | 420 | 250 | 10s | 3 | 1 |
2 | 11 | 8.8 | 470 | 1,000 | 2m | 10 | 1 |
3 | 15 | 12 | 520 | 4,000 | 10m | 24 | 2 |
4 | 19 | 15.2 | 570 | 16,000 | 45m | 51 | 3 |
5 | 25 | 20 | 620 | 50,000 | 1h | 60 | 4 |
6 | 31 | 24.8 | 670 | 100,000 | 2h | 84 | 5 |
7 | 40 | 32 | 730 | 150,000 | 4h | 120 | 6 |
8 | 48 | 38.4 | 800 | 240,000 | 8h | 169 | 7 |
9 | 56 | 44.8 | 880 | 360,000 | 10h | 189 | 8 |
10 | 64 | 51.2 | 960 | 500,000 | 10h | 189 | 8 |
11 | 74 | 59.2 | 1,060 | 800,000 | 12h | 207 | 9 |
12 | 85 | 68 | 1,160 | 900,000 | 18h | 254 | 10 |
13 | 95 | 76 | 1,260 | 1,700,000 | 18h | 254 | 10 |
14 | 100 | 80 | 1,380 | 2,000,000 | 1d | 293 | 11 |
15 | 105 | 84 | 1,500 | 2,500,000 | 1d | 293 | 11 |
16 | 110 | 88 | 1,620 | 4,000,000 | 2d | 415 | 12 |
17 | 115 | 92 | 1,740 | 5,000,000 | 2d | 415 | 12 |
18 | 125 | 100 | 1,870 | 6,000,000 | 3d | 509 | 13 |
19 | 135 | 108 | 2,000 | 6,500,000 | 3d | 509 | 13 |
20 | 150 | 120 | 2,150 | 10,000,000 | 4d | 587 | 14 |
21 | 160 | 128 | 2,250 | 12,000,000 | 5d | 657 | 15 |
Range | Attack Speed | Damage Type | Unit Type Targeted |
---|---|---|---|
9 | 0.8s | Single Target | Ground |
Burst Mode
Level |
Damage per Second* |
Damage per Shot |
Hitpoints |
Build Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|
1 | N/A | N/A | 420 | 250 | 10s | 3 | 1 |
2 | N/A | N/A | 470 | 1,000 | 2m | 10 | 1 |
3 | N/A | N/A | 520 | 4,000 | 10m | 24 | 2 |
4 | N/A | N/A | 570 | 16,000 | 45m | 51 | 3 |
5 | N/A | N/A | 620 | 50,000 | 1h | 60 | 4 |
6 | N/A | N/A | 670 | 100,000 | 2h | 84 | 5 |
7 | 54 | 32 | 730 | 150,000 | 4h | 120 | 6 |
8 | 64 | 38.4 | 800 | 240,000 | 8h | 169 | 7 |
9 | 75 | 44.8 | 880 | 360,000 | 10h | 189 | 8 |
10 | 86 | 51.2 | 960 | 500,000 | 10h | 189 | 8 |
11 | 100 | 59.2 | 1,060 | 800,000 | 12h | 207 | 9 |
12 | 116 | 68 | 1,160 | 900,000 | 18h | 254 | 10 |
13 | 129 | 76 | 1,260 | 1,700,000 | 18h | 254 | 10 |
14 | 143 | 84 | 1,380 | 2,000,000 | 1d | 293 | 11 |
15 | 156 | 92 | 1,500 | 2,500,000 | 1d | 293 | 11 |
16 | 162 | 96 | 1,620 | 4,000,000 | 2d | 415 | 12 |
17 | 170 | 100 | 1,740 | 5,000,000 | 2d | 415 | 12 |
18 | 175 | 104 | 1,870 | 6,000,000 | 3d | 509 | 13 |
19 | 189 | 112 | 2,000 | 6,500,000 | 3d | 509 | 13 |
20 | 202 | 120 | 2,150 | 10,000,000 | 4d | 587 | 14 |
21 | 216 | 128 | 2,250 | 12,000,000 | 5d | 657 | 15 |
Range |
Time Between Bursts |
Shots Per Burst |
Damage Type |
Unit Type Targeted |
---|---|---|---|---|
7 | 1.6s | 4 shots | Single Target | Ground |
*These damage per second values are seen in-game and are approximations; it does not necessarily do this much DPS if it cannot utilise the full potential of its bursts.
Gear Up Statistics
Gear Up Cost |
Gear Up Time |
Home Village Cannon Level Required |
Double Cannon Level Required |
---|---|---|---|
1,500,000 | 2d | 7 | 4 |
Achievements
High Gear | ||
---|---|---|
Description | Rewards | Rewards |
Gear up 1 building using the Master Builder | 20 | 10 |
Gear up 2 buildings using the Master Builder | 200 | 30 |
Gear up 3 buildings using the Master Builder | 2,000 | 50 |
Icon Descriptions
Tapping this icon displays information about the Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Cannon to the next level, if you have enough resources and a free Builder (or B.O.B). When the Cannon is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Cannon to the next level, at the cost of one Hammer of Building if you have one. When the Cannon is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
Tapping this icon gears up the Cannon, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Cannon is already geared up, this icon will not appear. | |
This icon informs you that the Cannon cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Cannon. If any Cannon is already geared up, this icon will not appear. | |
This icon indicates that the Cannon is currently set to Normal mode, to attack units in the usual manner. Tapping this icon switches the Cannon to Burst mode. This icon only appears when the Cannon is geared up, and is in Normal mode. | |
This icon indicates that the Cannon is currently set to Burst mode, to attack units with burst shots. Tapping this icon switches the Cannon to Normal mode. This icon only appears when the Cannon is geared up, and is in Burst mode. | |
History
Patch | Type | Description |
---|---|---|
August 2, 2012 | The Cannon was present in the original release of the game with 10 levels, and four of them to build.
| |
September 12 2012 | Balance Changes | Improved the Cannon at level 5 onwards. |
October 27 2012 | Update | Added the level 11 Cannon. |
November 19 2012 | Update | Added the fifth Cannon available at Town Hall level 9. |
May 23 2013 | Update | Added the sixth Cannon available at Town Hall level 10. |
June 17 2013 | Update | Added the level 12 Cannon. |
December 11 2014 | Update | Increased the Cannon's HP on almost all levels. |
February 24 2015 | Update | Added the level 13 Cannon. |
April 30 2015 | Update |
|
July 1 2015 | Update | Increased the Cannon's HP from level 7 onwards. |
December 10 2015 | Update | Added the seventh Cannon available at Town Hall level 11. |
May 24 2016 | Update | Added the level 14 Cannon. |
August 25 2016 | Balance Changes | Increased the Cannon's DPS for level 11 onwards. |
October 12 2016 | Update | Reduced upgrade costs of levels 12-13 Cannon. |
May 22 2017 | Update | Allowed the Cannon to be geared up, starting at level 7. |
June 27 2017 | Update | |
June 11 2018 | Update | Added the level 16 Cannon. |
June 26 2018 | Update | Reduced upgrade times of levels 4-15 Cannon. |
February 22 2019 | Update | Reduced the Cannon's DPS for level 10 onwards. |
April 2 2019 | Update |
|
December 9 2019 | Update | Added the level 18 Cannon. |
January 16 2020 | Balance Changes | Increased the level 18 Cannon HP from 1,860 to 1,870. |
February 28, 2020 | Balance Changes |
|
March 30 2020 | Update | Made the gear up show properly in village preview. |
June 22 2020 | Update | Added the level 19 Cannon. |
April 12 2021 | Town Hall 14 Update |
|
December 9, 2021 | Update | Reduced the upgrade costs of level 8-19 Cannons. |
October 10, 2022 | Town Hall 15 Update | Added the level 21 Cannon. |
May 15, 2023 | Update |
|
September 28, 2023 | Balance Changes | Reduced the DPS of level 12-20 Cannons:
|
June 3, 2024 | Balance Changes | Reduced the DPS of level 14-19 Cannons (normal mode only):
|
Trivia
- When viewing your village, the Cannons will appear to aim randomly about. However, they will always be (generally) aiming away from the Town Hall. If the Cannons (or the Town Hall) are moved, the Cannons will instantly orient themselves to point away from the Town Hall's new relative location. This remains true even when the Cannons are being upgraded (except that upgrading Cannons always instantaneously point directly away from the Town Hall with no random movement).
- The Cannon's barrel expands slightly whenever it shoots.
- If the details of the Cannon are opened immediately after gearing up, it will display the DPS as half that of a normal Cannon instead of burst information. This is likely a bug and easily fixed by reloading the game.
- In the Single Player Campaign, the Cannon that appears in the "Payback" level is weaker than a normal level 1 Cannon, doing only 2 damage per second and only having 250 hitpoints. Oddly, that Cannon is also not considered a defensive building.
- The Cannon is the only object in the game that appears in all 3 villages: Home Village, Builder Base, and Clan Capital.
Comparisons
- The Cannon is 1 of 5 defensive buildings in the Home Village that originated from Clash of Clans and appear in Clash Royale, the others being Mortar, Hidden Tesla, X-Bow, and the Inferno Tower.
- In Clash Royale, the Cannon resembles a level 4 Cannon before the May 15, 2023 update.
- The Royal Giant wields a level 7 Cannon before the May 15, 2023 update, and when he is upgraded to Star Level 2 or above, this cannon takes the appearance of a level 10 Cannon.
- In Clash Royale, the Cannon resembles a level 4 Cannon before the May 15, 2023 update.
- The Cannon is 1 of 9 defensive buildings in the Home Village that originated from Clash of Clans and appear in Clash Quest, the others being Walls, Archer Tower, Mortar, Air Defense, Wizard Tower, Hidden Tesla, X-Bow, and the Inferno Tower.
- The Cannon and Archer Tower have 21 upgrade levels, the most of any building in the game, if the separate upgrades of the Town Hall's Giga Tesla and Giga Inferno are excluded.
- The Cannon, Town Hall, Builder's Hut (when activated), and Bomb Tower are the only buildings to have a golden meander pattern at TH14 theme.
- The Cannon, Walls, Archer Tower, Mortar, Air Defense, and Wizard Tower are the oldest defenses in the game.
- The Cannon is one of the several defenses to appear in a loading screen image, the others being the Walls, Archer Tower, Wizard Tower, Eagle Artillery, Mortar, Air Defense (its rockets), and the Mega Tesla.
- The Cannon and Walls are also the first defenses to appear in a loading screen image.
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • B.O.B's Hut |