Clash of Clans Wiki
Clash of Clans Wiki

For the Builder Base counterpart, see Cannon/Builder Base.
Cannon20.png

"Cannons are great for point defense. Upgrade cannons to increase their firepower, but beware that your defensive turrets cannot shoot while being upgraded!"


Normal Mode

Cannon1.png Cannon2.png Cannon3.png Cannon4.png Cannon5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Cannon6.png Cannon7.png Cannon8.png Cannon9.png Cannon10.png
Level 6 Level 7 Level 8 Level 9 Level 10
Cannon11.png Cannon12.png Cannon13.png Cannon14.png Cannon15.png
Level 11 Level 12 Level 13 Level 14 Level 15
Cannon16.png Cannon17.png Cannon18.png Cannon19.png Cannon20.png
Level 16 Level 17 Level 18 Level 19 Level 20

Burst Mode

Cannon1.png Cannon2.png Cannon3.png Cannon4.png Cannon5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Cannon6.png Cannon7G.png Cannon8G.png Cannon9G.png Cannon10G.png
Level 6 Level 7 Level 8 Level 9 Level 10
Cannon11G.png Cannon12G.png Cannon13G.png Cannon14G.png Cannon15G.png
Level 11 Level 12 Level 13 Level 14 Level 15
Cannon16G.png Cannon17G.png Cannon18G.png Cannon19G.png Cannon20G.png
Level 16 Level 17 Level 18 Level 19 Level 20

Summary

  • The Cannon is a single-target defense that deals moderate damage. It is the first defensive structure that a player builds at the start of their Clash of Clans adventure. The player is required to build one during the tutorial.
  • Cannons are both cheap and quick to upgrade at lower levels.
  • Cannons can shoot any ground unit, such as Barbarians and Archers, but it can't shoot any air units, such as Dragons, Balloons, etc.
  • Starting from level 7, which requires Town Hall 6, the Master Builder can gear up a Cannon to make it resemble a Double Cannon, if he is available. This also requires at least one Double Cannon in the Builder Base to be level 4 or higher, which requires Builder Hall 4.

Strategies

Defensive Strategy

  • Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have very low hitpoints).
  • Cannons are very useful for keeping Giants from attacking other defenses.
  • You can defend Mortars and Wizard Towers by placing them within range of Cannons.
  • Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
    • They can also synergize well with Air Defenses specifically.
  • Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also fairly cheap and are among the most common defensive structures available, which makes them a good initial investment for defense.
  • As the description implies, they are best used for point defenses, so putting them a bit outside of your base would be effective.
  • At Town Hall 5 (and above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
  • A geared up Cannon is highly ineffective against swarms of smaller troops due to its slow rate of fire. It may deal lots of damage, but most of its cannonball shots prove useless due to smaller troops dying in few hits and is easily overwhelmed, due to its sluggish retargeting time.

Offensive Strategy

Upgrade Differences

  • Cannons undergo significant visual changes at levels 2, 3, 4, 7, 9, 10, 11, 12, 14, 16, 18 and 20. The Cannon barrel and support platform both increase in size at almost every level.
    • When initially constructed, it consists of a short dark metal barrel mounted on a crude four-legged circular wooden platform.
    • At level 2, the base receives a wooden stabilizer tied to the legs with ropes.
    • At level 3, the leg stabilizer becomes stouter. The base itself rotates 45 degrees within the 3x3 square (ostensibly to accommodate the later, larger upgrades of the Cannon).
    • At level 4, the barrel receives two decorative latitudinal ridges, one midway along the barrel and one at the rear. The platform's leg stabilizer is removed in favor of a larger and stouter main support platform with much shorter legs.
    • At level 5, the wooden legs are replaced with metal ones and its metal ring which it pivots on gets wider.
    • At level 6, the base receives a pair of what appear to be metal plates bolted on opposite sides of the platform to anchor the barrel more firmly to the rotational mount. The pivot it sits on is replaced with metal as well.
    • At level 7, the wooden base is discarded for a white stone platform with four short gold-trimmed legs. The barrel's decorative center ridge is trimmed with a ring of gold.
    • At level 8, the other decorative ridge around the rear of the barrel also receives gold trimming, as well as a pair of opposing gold plate securing it to the platform.
    • At level 9, it receives a third gold-trimmed decorative ridge around the muzzle of the barrel, and two additional thicker gold plates perpendicular to the first pair. The plates also receive a steel bolt with a gold top on each end.
    • At level 10, the barrel is entirely made of gold. The main body of the Cannon barrel receives triangular reinforcing plates. The top of the base gain some gold spikes filling in the space the straps does not cover. The platform's legs become dark metal trimmed in gold with small gold spikes.
    • At level 11, the barrel is transformed into black metal. The triangular plates become bigger. The ring behind the muzzle become more flat and used a lighter grey metal. The gold spikes on the base also turns into black metal and the legs becomes prominent black crystal footings.
    • At level 12, it has a red hot ring behind the muzzle. The muzzle changes from smooth to plated. The triangular plates gains an outline glowing orange because of the heat. The gold strap on the base receives a dark red band and the black metal spikes are removed. The footings are now black rocks surrounding a red crystals as the footing, similar to the level 4 X-Bow's base.
    • At level 13, the triangular plates turn into more of a kite shape, the orange outline is a lot more pronounced and a kite-shaped spike is added between the plates. The barrel is now sleeker and raised. The barrel looks a little shorter than the level 12. The barrel is lined with strips fastened with gold nails over the red hot ring behind the muzzle. The gold strap on the base turns to a dark-gray metal and the white part is replaced with red. The black rocks in the footings turn golden.
    • At level 14, it levitates above the pool of lava. The triangular plates change to a trapezoidal shape and the rectangle bars in the back of the Cannon becomes gold, the orange outline cover it too. The hemisphere at the back is also heated up to an orange color. The barrel is a lot shorter than level 13. The strips fastened with nails are now fused to the Cannon itself, the nails become spiky and the ring inside now glows orange as well. The inner muzzle has a silvery color it glows in dim red. The base becomes a white stone structure and a layer of gold linings surrounding a lava pool. Each corner has a cube with three golden spikes protruding.
    • At level 15, the barrel becomes octagonal shaped with two metal bands around the front of the barrel, with the back one held in place with golden bolts and a small golden ring hanging from a fitting on each side. In between these two metal bands is a glowing yellow. The rear of the barrel is secured with metallic fittings replacing the trapezoidal plates. The muzzle itself is much larger. The base gains some black stone pieces on the corners replacing the spikes and golden straps covering between the corners.
    • At level 16, instead of being suspended above a lava pool, the body has now connected to the base once again. The band around the muzzle is now even bigger and more octagonal; The band with golden bolts now is fully made of gold covering the yellow glow. The kite-shaped spike and the metallic fitting is replaced with spikes. The base now has dark gray metal corners being nailed down and has a two-step blue floor and gold details around the corners.
    • At level 17, the golden band now has spikes similar the main body of level 16, while the main body is now grooved rather than spiked, and the back of the Cannon is also golden. The gold details on the base are more pronounced, and on the corner, golden pentagonal bolts replace the normal nail.
    • At level 18, the body is now a dark turquoise and the barrel has a purple lining. The golden kite-shaped spikes and fittings returns, with the fittings connects the main body and the front of the cannon with turquoise spike on top. The muzzle is covered with a golden band and under the band it becomes purple. The base is now turquoise, the corners the same dark turquoise on the cannon and corners gain footings similar to the fittings. The edges also have what looks like level 5 walls on its side. The inner muzzle shine, most of the kite-shaped spikes and the bolt on the corners of the base turn into a snow blue metal.
    • At level 19, the main body of the barrel has more gold extending to the muzzle. The fittings on the main body also gets a layer gold covering most of it and the spike, the front of the fitting is sharpened. The kite-shaped spikes are now more flat and triangular. The bass ring has gotten bigger and shinier. The base has spikes on the edges and its footings are larger.
    • At level 20, the body is now a purplish-black. The main body has a thick golden square wave pattern in a ring of groove. A thin ring of gold band with a small triangle is extended with a green metal with the same pattern. The golden muzzle is covered in a layer of the purplish-black stone with the inner muzzle purple ring turn green, purplish-black and shines green. The base is filled with greenish water. The corners are made of the purplish-black stone with gold lining on it, with the connection looks like level 3 walls with a purple tint.
  • The appearances of the cannonball change with level.
    • When first constructed, it is light grey and extremely small.
    • At level 2, it becomes bigger.
    • At level 4, it becomes even bigger and darker.
    • At level 6, it gains spikes all over.
    • At level 8, it is glowing a faint yellow.
    • At level 10, it is a dodecahedron with a small gap between each pentagonal pyramidal plates.
    • At level 12, the shape doesn't change but it is red hot with an orange glow around it with fire particles when traveling.
    • At level 13, it is a lot bigger, glowing in bright yellow and the fine particles are a lot more pronounced.
    • At level 20, it glows green instead of yellow.
  • Gearing up the Cannon adds an additional, identical barrel alongside the original one. Also, the ridges which surround Cannons (starting from level 7) get extended and appear to surround both the Cannons, which makes it appear as if two cannons merged into one. However, the one exception is the level 20 Cannon, where the two cannons are barely touching at all.

History

  • The Cannon was in the original release of the game, with 10 levels.
  • The September 12 2012 balance changes improved the Cannon at level 5 onwards.
  • The October 27 2012 update added the level 11 Cannon.
  • The November 19 2012 update added an additional Cannon available at Town Hall level 9.
  • The May 23 2013 update added an additional Cannon available at Town Hall level 10.
  • The June 17 2013 update added the level 12 Cannon.
  • The December 11 2014 update increased the Cannon's HP on almost all levels.
  • The February 24 2015 update added the level 13 Cannon.
  • The April 30 2015 update reduced the level 1 Cannon's building time from 1 minute to 10 seconds and also allowed its range to be visible even when under construction.
  • The July 1 2015 update increased the Cannon's HP on level 7 onwards.
  • The December 10 2015 update added the additional Cannon available at Town Hall level 11.
  • The May 24 2016 update added the level 14 Cannon.
  • The August 25 2016 balance changes increased the Cannon's DPS for level 11 onwards.
  • The October 12 2016 update reduced upgrade costs of levels 12-13 Cannon.
  • The May 22 2017 update allowed the Cannon to be geared up, starting at level 7.
  • The June 27 2017 update added the level 15 Cannon and reduced upgrade cost of levels 10-14 Cannon.
  • The June 11 2018 update added the level 16 Cannon.
  • The June 26 2018 update reduced upgrade times of levels 4-15 Cannon.
  • The February 22 2019 update reduced the Cannon's DPS for level 10 onwards.
  • The April 2 2019 update added the level 17 Cannon, reduced the upgrade times of levels 7-16 Cannon, and reduced upgrade costs of levels 10-16 Cannon.
  • The December 9 2019 update added the level 18 Cannon.
  • The January 16 2020 balance changes increased the level 18 Cannon HP from 1,860 to 1,870.
  • The February 28, 2020 balance changes decreased level 16-17 Cannon DPS from 125/132 to 124/130.
  • The March 30 2020 update made the gear up show properly in village preview.
  • The June 22 2020 update added the level 19 Cannon.
  • The April 12 2021 update added the level 20 Cannon, reduced the upgrade times of levels 2-14 Cannon (except for levels 7 and 9), and reduced upgrade costs of levels 9-16 Cannon.

Trivia

  • When viewing your village, the Cannons will appear to aim randomly about. However, they will always be (generally) aiming away from the Town Hall. If the Cannons (or the Town Hall) are moved, the Cannons will instantly orient themselves to point away from the Town Hall's new relative location. This remains true even when the Cannons are being upgraded (except that upgrading Cannons always instantaneously point directly away from the Town Hall with no random movement).
  • The Cannon's barrel expands slightly whenever it shoots.
  • If the details of the Cannon are opened immediately after gearing up, it will display the DPS as half that of a normal Cannon instead of burst information. This is likely a bug and easily fixed by reloading the game.
  • In the Single Player Campaign, the Cannon that appears in the "Payback" level is weaker than a normal level 1 Cannon, doing only 2 damage per second and only having 250 hitpoints. Oddly, that Cannon is also not considered a defensive building.
  • In Clash Royale, the Cannon resembles a level 4 Cannon from Clash of Clans.
    • The card "Royal Giant" also weilds a level 7 Cannon from Clash of Clans, and when he is upgraded to Star Level 2 or above, this cannon takes the appearance of a level 10 Cannon from Clash of Clans.

Comparisons

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon Upgrade.pngTapping this icon begins upgrading the Cannon to the next level, if you have enough resources and a free Builder. When the Cannon is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Cannon to the next level, at the cost of one Hammer of Building if you have one. When the Cannon is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GearUp.pngTapping this icon gears up the Cannon, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Cannon is already geared up, this icon will not appear.
Icon NoGearUp.pngThis icon informs you that the Cannon cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Cannon. If any Cannon is already geared up, this icon will not appear.
Icon Normal.pngThis icon indicates that the Cannon is currently set to Normal mode, to attack units in the usual manner. Tapping this icon switches the Cannon to Burst mode. This icon only appears when the Cannon is geared up, and is in Normal mode.
Icon Burst.pngThis icon indicates that the Cannon is currently set to Burst mode, to attack units with burst shots. Tapping this icon switches the Cannon to Normal mode. This icon only appears when the Cannon is geared up, and is in Burst mode.


Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 2 2 2 2 3 3 5 5 5 6 7 7 7 7
Size Size
3x3

Normal Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 9 7.2 420 250 10s 3 1
2 11 8.8 470 1,000 2m 10 1
3 15 12 520 4,000 10m 24 2
4 19 15.2 570 16,000 45m 51 3
5 25 20 620 50,000 2h 84 4
6 31 24.8 670 100,000 4h 120 5
7 40 32 730 200,000 8h 169 6
8 48 38.4 800 400,000 10h 189 7
9 56 44.8 880 600,000 12h 207 8
10 64 51.2 960 800,000 18h 254 8
11 74 59.2 1,060 1,250,000 1d 293 9
12 87 69.6 1,160 2,000,000 1d 12h 360 10
13 100 80 1,260 3,000,000 2d 12h 464 10
14 110 88 1,380 5,000,000 4d 12h 623 11
15 118 94.4 1,500 7,000,000 6d 720 11
16 124 99.2 1,620 9,000,000 9d 881 12
17 130 104 1,740 12,000,000 12d 1,018 12
18 139 111.2 1,870 14,000,000 15d 1,138 13
19 146 116.8 2,000 16,000,000 16d 1,175 13
20 154 123.2 2,150 17,500,000 17d 1,211 14
Range Range Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target
9 0.8s Single Target Ground

Burst Mode

Level
Level
Damage per Second*
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 N/A N/A 420 250 10s 3 1
2 N/A N/A 470 1,000 2m 10 1
3 N/A N/A 520 4,000 10m 24 2
4 N/A N/A 570 16,000 45m 51 3
5 N/A N/A 620 50,000 2h 84 4
6 N/A N/A 670 100,000 4h 120 5
7 54 32 730 200,000 8h 169 6
8 64 38.4 800 400,000 10h 189 7
9 75 44.8 880 600,000 12h 207 8
10 86 51.2 960 800,000 18h 254 8
11 100 59.2 1,060 1,250,000 1d 293 9
12 118 69.6 1,160 2,000,000 1d 12h 360 10
13 135 80 1,260 3,000,000 2d 12h 464 10
14 148 88 1,380 5,000,000 4d 12h 623 11
15 159 94.4 1,500 7,000,000 6d 720 11
16 167 99.2 1,620 9,000,000 9d 881 12
17 175 104 1,740 12,000,000 12d 1,018 12
18 186 111.2 1,870 14,000,000 15d 1,138 13
19 197 116.8 2,000 16,000,000 16d 1,175 13
20 208 123.2 2,150 17,500,000 17d 1,211 14
*These damage per second values are seen in-game and are approximations; it does not necessarily do this much DPS if it cannot utilise the full potential of its bursts.
Range Range Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target
7 Four-shot volley every 1.6 seconds Single Target Ground

Gear Up Statistics

Gear Up Cost Gold Gear Up Time Time Home Village Cannon Level Required Level Double Cannon Level Required Level
1,500,000 2d 7 4
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutGiga TeslaGiga Inferno (TH13)Giga Inferno (TH14)Walls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutMaster Builder's Hut