|Ruin||Level 1||Level 2||Level 3|
|Level 4||Level 5||Level 6||Level 7|
|Level 8||Level 9||Level 10|
- A Clan Castle is needed for creating or joining a Clan. It houses Troops which can either be placed as reinforcements during an Attack, or used as defenders when the player's base is under Attack.
- Players begin the game with a ruined Clan Castle. While it is in ruins, it is surrounded by obstacles (plants and stones) and cannot be moved. Rebuilding a Clan Castle requires 10,000 Gold but doesn't require a free Builder or any time. Once it is rebuilt, players are able to create a Clan or join an existing one. The Clan Castle can also be moved once it is rebuilt (you do not need to join a Clan first or remove any surrounding Obstacles).
- Once players join a Clan, they have the ability to "Request" once every 20 minutes (or faster if the clan has a "Donation Request Wait Time" Perk or if they bypass this wait time by using Gems). Also, players can add a message to tell other players what troops they would like, and can even enforce specific requests to only allow other players to donate what's requested. Other Clan members will see the request in the Clan Chat and can donate a certain number of Troops, Spells or Siege Machines to the Clan Castle (depending on the clan level and the player's Clan Castle level).
- Starting at level 4, players can request for one housing space's worth of Spells from their clanmates; level 7 Clan Castles or higher allows them to hold two housing space worth of spells, and a level 10 Clan Castle allows them to hold three housing space worth of spells.
- Starting at level 6, players can request for Siege Machines from their clanmates.
- If the troops/spells are depleted before the Wait Time ends, the time remaining is displayed on top of the clan castle. There is currently a glitch whereby the time remaining is not displayed if the only thing missing is the siege machine.
- Players can use Clan Castle reinforcements during battle, and any troops housed inside the Clan Castle can defend the player's village whenever they're offline.
- Players can choose to toggle the defense status of defending Clan Castle troops, to either guard mode or sleep mode. In guard mode, troops housed inside will defend the player's village from attacks, whilst in sleep mode, troops housed inside will not do so. The latter mode can be useful to save Clan Castle troops for attacking, especially in Clan Wars.
- Players receive experience points for each Troop they donate. 1 experience point is earned for every housing space of Troops donated; for example, donating 1 Archer earns 1 experience point whereas a Giant will earn 5 Experience Points and a Dragon 20 experience points. Players can normally donate a maximum of 6 troops per request, though up to 9 can be donated in a higher level Clan with the "Donation Limit" perk. Every housing unit of troops donated counts towards the "Friend in Need" achievement.
- Players receive 5 Experience for each housing space of spells donated; so each Dark Spell or Freeze Spell yields 5 Experience, while 10 Experience is gained for each 2-space Elixir Spell donated, and 15 for the Clone Spell. Each Spell donated will count towards the Sharing is Caring achievement.
- In Clans that are level 3 or below, players can only donate 1 spell to each request; in level 4-7 clans, players can donate 2 spells to a request, and in level 8 or higher clans, players can donate 3 spells to a request.
- Players receive 30 Experience for each Siege Machine donated.
- Players receive 5 Experience for each housing space of spells donated; so each Dark Spell or Freeze Spell yields 5 Experience, while 10 Experience is gained for each 2-space Elixir Spell donated, and 15 for the Clone Spell. Each Spell donated will count towards the Sharing is Caring achievement.
- The Clan Castle is home to the Treasury, which receives loot earned from Star Bonuses, Clan Wars and Clan Games. This replaces the previous War Loot storage space, and is not dependent on the actual level of the Clan Castle itself. Attackers can only steal a very small percentage (3%) of the loot stored within the Treasury so one shouldn't claim the loot until they feel they need them.
- The Clan Castle troops are very important up in higher leagues. This is because they can distract and possibly kill attacking troops, reducing the attacking army size and wasting precious seconds.
- If your Clan Castle is in 'guard' mode and enemy troops come within a 12-tile radius of your Clan Castle, any troops inside will file out to attack. While defending, troops from your Clan Castle and defending heroes are able to jump over walls too.
- If the Clan Castle is destroyed when defending, any troops remaining inside will not be able to deploy for the battle. However, they will be still safe otherwise.
- This can happen if the troops inside can't target the units deployed. For example, if there is a Balloon and a Minion in the castle while a Dragon is deployed, only the Minion appears. If the Dragon destroys the castle and ground troops are deployed afterwards, the Balloon never appears.
- Try to place the Clan Castle somewhere near the center of the village so that the troops within will respond to attacks quickly from any direction. This will also make the clan castle hard to trigger, allowing the reinforcements to maximize damage inflicted on attacking troops.
- Keep in mind that once enemy troops that have no favorite target become aware of defending Clan Castle troops, they will target those Clan Castle troops before they target any buildings. This urge will even prompt them to break through a wall if necessary to get to the defending troops. As such, placement of a Clan Castle full of Archers behind an interior wall will force attacking troops to break the walls before attacking surrounding buildings, whether this is desired or not.
- This building has a lot of hitpoints (generally third only to the Eagle Artillery and Town Hall), making it a very good building for absorbing damage while your defenses attack.
- Although the Clan Castle is a very useful building for defensive purposes, the game categorizes it as a resource building.
- Defensive troops that survive an attack, regardless of their health level, will return to the Clan Castle at full health. Offensive troops never return.
- Archers are great entry-level Clan Castle troops, as they offer a substantial defense against both air and ground troops for little cost. Their primary advantage is their ability to shoot from behind walls. However, an attacker with a Poison Spell or a Dragon will be able to quickly kill them.
- Dragons,Electro Dragons, and sometimes Inferno Dragons are very commonly used Clan Castle troop, especially in Clan Wars. They are resistant to single Poison Spells and do high damage against both ground and air troops. However, they have come to be expected by many players, who will likely have a strategy to eliminate them, such as using a high-level Archer Queen or Dragons of their own.
- High-leveled Balloons do a lot of damage and can easily dispose of unprepared ground armies, but cannot do anything against air attacks. Nevertheless, the threat it poses for its relatively low housing requirement means it is often used to fill Clan Castles that are partly occupied by Dragons or Electro Dragons.
- Witches are a less common, though still widely used Clan Castle troop. Its main gimmick is summoning Skeletons to distract the enemy. With multiple Witches in a Clan Castle, they can easily overwhelm unprepared attackers, though their low hitpoints means they easily fall to Poison or Lightning Spells.
- Ice Golems, although doing low damage, can also often be seen defending in Clan Castles, because of its high hitpoints (for the space it takes) and its ability to freeze attacking units around it when it is destroyed.
- It is crucial to try to lure the troops out of the defending Clan Castle when attacking. Players can do this by deploying a single unit within the range of the enemy's Clan Castle. This is to prevent a situation where players are forced to fight these troops within range of the enemy's defenses. It's also useful to know what type of defending troops are in the Clan Castle before deploying the whole army (e.g. you don't want to deploy mass Barbarians when the enemy has Balloons defending his base). If you cannot reach the castle's radius from the outside of the base, then use 1-2 Hog Rider(s), as they can get closer by jumping over walls.
- If the enemy base is too big to lure (which will often be the case at higher levels), use a beginning phase like an Electrone or Queen Walk.
- Note that Skeletons and Bats (spawned from spells or Witches) will not activate the Clan Castle and cause it to deploy its troops. This means you should not use a spell spawning these to lure the Clan Castle troops, but conversely, it makes them an excellent choice to take out the Clan Castle if it is undefended somehow (Bats will not attack the Clan Castle, however, as they target defenses).
- After luring the troops out, a player can choose to surrender the battle (if you decide these troops put you in a disadvantageous position), ignore them (not recommended), kill them with a Lightning Spell or Poison Spell or lure them farther away from the defensive buildings before battling them with your own troops. Note that once deployed, Clan Castle troops no longer have a trigger radius and will travel the entire length of the map to attack any enemy units. Use this to your advantage to draw them as far away from the defensive buildings as possible.
- When weaker troops come out of a Clan Castle, wait till they are fully lured out and then use a Lightning Spell or Poison Spell to get rid of them. These two spells only damages defending troops (not your own troops), so you may use it while the defenders have engaged your attacking troops without fear of friendly fire.
- An easy way of handling strong troops is to lure them far away from the base. Place one Giant at a far side, wait for the Troops to come close, and then deploy Archers or Wizards in a circle around them; they should be taken down easily. This technique also works on Heroes, although it is harder and Heroes can't be lured far away from their trigger radius.
- Remember that even if a Clan Castle has no Clan shield, it can still have troops in it from previous clans.
- When multiple troops are stationed in a Clan Castle, they are deployed in a predetermined order using three criteria.
- The first criteria is housing space; troops with lower housing space will leave the Clan Castle before troops with higher housing space. For example, a Balloon (taking 5 housing space) will always leave the Clan Castle before a Dragon (taking 20 housing space).
- Between troops with the same housing space, the deployment order is determined by an internal ID. This ID creates a seemingly arbitrary choice of deployment order, but generally, troops that have been added to the game earlier (or appear before others, if added at the same time) deploy before troops added to the game later. The below list shows all deployment orders between troops with the same housing space:
- 1 housing space: Barbarian > Archer > Goblin
- 2 housing space: Wall Breaker > Minion
- 5 housing space: Giant > Balloon > Hog Rider > Super Barbarian
- 6 housing space: Bowler > Miner > Headhunter
- 8 housing space: Valkyrie > Super Wall Breaker > Rocket Balloon
- 10 housing space: Baby Dragon > Super Giant > Super Wizard
- 12 housing space: Witch > Super Archer > Super Minion
- 15 housing space: Ice Golem > Inferno Dragon
- 20 housing space: Dragon > Super Valkyrie
- 30 housing space: Golem > Lava Hound > Electro Dragon (this interaction only appears in the Single Player Campaign's Goblin Castle and currently cannot occur in player bases)
- For troops of the same type, they leave from lowest to highest level, so a level 2 Archer always deploys before a level 4 one.
- Between June 2017 and March 2020, troops left the Clan Castle roughly in the order in which they were donated, but this appeared inconsistent and was never fully understood.
- Prior to the June 2017 update, troops left the Clan Castle in the order: Barbarians, Archers, Goblins, Giants, Wall Breakers, Balloons, Wizards, Healers, Dragons, P.E.K.K.As, Baby Dragons, Miners, Minions, Hog Riders, Valkyries, Golems, Witches, Lava Hounds, Bowlers, and also left from lowest to the highest level.
- The Clan Castle undergoes significant visual changes when it is initially repaired (level 1), and when it is upgraded to level 2, 5, 7, 8, 9, and 10. Much of the detail of the top of the Clan Castle is obscured by your Clan Symbol once you create or join a Clan. However, one can put the castle into sleep mode and thus hiding the clan symbol.
- In its ruined state, the Clan Castle is completely collapsed, and only a corner of the base is intact.
- When you initially "rebuild" it to level 1, it appears as a square stone structure with sloped sides. It is adorned with a single-window, two grey metal doors and a wooden roof.
- At level 2, a battlemented platform is added to the wooden roof of the Clan Castle, resembling that of a level 8 Town Hall. A second window appears as well.
- At level 3, four corners of the Clan Castle receive wooden supports, and shields are added to each corner of the battlemented platform. the small mat sized paths right next to the doors change to steel as well.
- At level 4, the wooden supports are replaced with stone supports. The wooden roof is opened, revealing a ladder leading down inside the castle itself. The exterior of the Clan Castle receives gold embellishment on the doors, between the windows and on the shields.
- At level 5, the Clan Castle is painted the same as the level 9 Town Hall. The walls become vertical and the doors receive stone trim. The ladder is now changed to grey steps, and black shields are added to the corners of the Castle.
- At level 6, the Clan Castle still has the same grey-black coloring, however, the shields are changed to gold, the roof is completely enclosed, and the doors gain yellow stripes. The roof is now fully closed once again.
- At level 7, the Clan Castle retains its grey-black coloring, but its doors are much larger, plated with three golden stripes, with the keyhole on the middle stripe. The shields on the corners are changed, being gold with grey borders, and they are further reinforced with a golden stripe. Between these shields, there is one golden ring resembling a door knocker for each wall.
- At level 8, the Clan Castle takes on a new blue-grey color scheme. The giant gold-plated doors are replaced with giant grey doors with dark grey edges, with a golden keyhole in the middle. The shields are now replaced with spiked corner guards with bolts in the middle between the corner guards, and the bottom corners have been further reinforced. The top of the Clan Castle is now blue with golden battlements.
- At level 9, the clan castle takes on a ice blue-black color scheme. The spikes are gone and the shield color is black with a grey outline. The yellow attachments turn to a icy blue slab connecting the shields to the roof. The battlements are now thicker and sloped down. The roof itself is also icy blue, along with the doors and the pillars. The door's lock is now bigger, with triangular pieces at the sides. The foundation of the pillars are now entirely black, and taller. The bottoms of the foundations are reinforced further with 2 small light purple-blue piece, at each side of the reinforcements. The pieces have a half-rounded triangular prism shape, with cut being along the bottom left to the top right. Along the middle and near the top of each piece is a small navy blue spike, similar to the level 14 Elixir Storage.
- The Clan Castle was in the original release of the game on August 2, 2012, with 4 levels.
- The August 30, 2012 update fixed the troop donation bug.
- In November 19, 2012 update, defending Clan Castle troops can now jump over Walls, and the Clan Castle now has an activation radius.
- In a maintenance break on November 23, 2012, the Clan Castle's hitpoints were increased because people were destroying it with spells (particularly the Santa's Surprise) before it could deploy any troops.
- In January 10, 2013 update, the Clan Castle received an update:
- Clan members now get a troop donation score (counted as Clan Castle housing space filled).
- The "Friend in Need" achievement now counts donated troops in terms of Clan Castle housing space filled.
- The April 17, 2013 update gave the Clan Castle an update:
- Added the level 5 Clan Castle.
- Clan troop donation information is now visible to all players, not just Clan members.
- If Clan Castle has space for more troops, "Request" message displayed on top of it.
- Clan Castle troops deploy faster to the battlefield.
- When your village is under attack from flying units only, your melee troops will stay inside the Clan Castle.
- The June 17, 2013 update gave the Clan Castle an update:
- Added speed up option to next Clan Castle troop request.
- Players can now attach a custom message to a clan troop request.
- Battle will not end automatically if player has unused Clan Castle troops.
- The August 15, 2013 maintenance break fixed issues with the Clan Castle.
- The September 17, 2013 maintenance break fixed a bug that caused troop donation bar seeming to be full even though Clan Castle wasn't.
- In January 29, 2014 update, the Clan Castle now display used capacity next to their name when they are selected.
- The April 9, 2014 update gave the Clan Castle a huge update:
- Added the level 6 Clan Castle.
- Clan Castles now protect war loot payouts and are lootable in battle.
- Higher level Clan Castles hold more loot.
- Only clan members can see what troops are hiding in the Clan Castle.
- Decreased the cost of level 5 Clan Castle upgrade.
- The May 16, 2014 update gave the Clan Castle an update:
- Dismiss donated troops from your War Base Clan Castle if they don't meet your standards.
- "Request/Full" texts are visible on the Clan Castle even while under upgrade.
- The September 16, 2014 update gave the Clan Castle a minor update:
- Defending Clan Castle troops now use all 4 Castle doors when coming out (overall speed of deploying is still the same as before).
- Troops can be dismissed from the Clan Castle. Previously, it was impossible to remove troops manually.
- The October 22, 2014 update increased War loot storage capacity on all levels.
- The December 2014 update reduced the Clan Castle's rebuilding cost from 40,000 Gold to 10,000 Gold.
- The December 10, 2015 "Town Hall 11" update gave the Clan Castle an update:
- The player can request reinforcement spells, not just troops, starting from Clan Castle level 4.
- The Goblin now targets the Clan Castle, doing 2x damage.
- Troop/Spell donation interface has been revamped and now shows existing donations.
- The January 26, 2016 update gave the Clan Castle an update:
- Clan Castles now house a well-protected resource bank: the Treasury.
- The previous concept of "War Loot Storage" has been removed from the Clan Castle info screen, etc.
- Treasury capacity is determined by Town Hall and Clan Perks levels. Clan Castle level has no effect.
- Clan Castle visuals have been updated with the removal of the small storages on the roof.
- Fixed bug where multiple Dark Spells could be donated to Clan Castle. Only one spell can be donated.
- The May 24, 2016 update gave the Clan Castle a minor update:
- Donate fully trained Troops/Spells from production queues even if your army is full.
- Gem Troops/Spells for donation directly from the donation context menu.
- The December 19, 2016 update added the level 7 Clan Castle (levels 5-6 upgrade costs and/or times decreased).
- The January 17, 2017 optional update improved the Clan Castle;
- Correct troop capacity is now shown when holding the troop CC icon (ex: some CC would show 25/20 troops available due to "queued CC troops").
- Fixed Clan Castle Spell capacity display for Clan Castle levels 1-6.
- In October 11, 2017 update, Donated troops will now travel through the Clan Path on the map.
- The December 2017 update added Magic Items to Clan Castle.
- The June 11, 2018 "Town Hall 12" update added the level 8 Clan Castle and added sleep mode, where it prevents your defending Clan Castle troops from defending your village, keeping them safe until the player needs them.
- The June 12, 2018 optional update made it so that Troop donation requests now get hidden from you if you cannot act on them (i.e. they only have open slots for things that you don't yet have access to).
- The June 26, 2018 balance changes reduced upgrade times of levels 2-7 Clan Castle.
- The October 23, 2018 update reduced gem donation cost of Balloon, Wizard, Dragon, P.E.K.K.A, Hog Rider, Valkyrie, Golem, Witch, Lava Hound, Bowler, Baby Dragon, Electro Dragon and increased gem cost donation of Giant and donating Siege Machine now gives 30 XP. Previously, it gave only 1 XP.
- The December 10, 2018 update gave the Clan Castle an update:
- Players can change the Siege Machines/Clan Castle choice after the battle begins but before the Siege Machine has been deployed.
- Fixed clan badge occasionally blinking for 1 frame when Clan Castle is in sleep mode.
- Donated Siege Machines gives 30 housing space to Clan Games tasks.
- The April 2, 2019 update reduced upgrade times of levels 2-6 Clan Castle and upgrade costs of levels 6 and 7 Clan Castle. The update also moved the Magic Items from the Clan Castle to the Town Hall.
- The December 9, 2019 "Town Hall 13" update added the level 9 Clan Castle.
- The March 30, 2020 gave the Clan Castle an update:
- A new option in the troop request menu allows for specific requests (and can also be toggled to restrict donations to max level donations).
- Clan Castle reinforcements are now sorted by the following criteria in order:
- Lowest housing space first.
- If housing space is equal, troops are sorted by internal IDs (creates a seemingly arbitrary choice of deployment order).
- If internal IDs are equal, then lowest level first.
- Friendly Challenge-specific Clan Castle Troops: like Legend League, once they are set they will remain unchanged until you replace them.
- Do not show CC spells in CC troop area in attack confirm screen if someone donates spells while the screen is open
- The March 30, 2020 optional update fixed a bug in the quick donate menu where if a max level unit had been requested and the player did not have the unit maxed but would taking into account their clan's donation perk the items would not be sorted in the expected order of requested items first.
- The April 2, 2020 maintenance break fixed bugs from Clan Castle:
- Fix the ability to donate lower than max level troops when max troops are requested.
- Fix an issue where 2 Siege Machines were occasionally found in a Clan Castle or where some players were able to receive Poison Spell before they should be able to.
- The June 22, 2020 update gave the Clan Castle an update:
- When saving donation requests the game also now includes Troops, Spells or Siege Machines that are already in the Clan Castle.
- Season Challenges’ Troop-based tasks have been rebalanced in order to be able to be completed with Clan Castle reinforcements from Town Hall 9 and up.
- Allow Quick Donation of any normal versions of Troops while the Super Troop version is enabled.
- In October 26, 2020 update, housing space of opponent's Clan Castle in the info screen during preparation of War is no longer visible (now there should be a question mark instead).
- In December 7, 2020 update, the Lightning Spells no longer cause damage to Clan Castles, like the storages.
- The April 12, 2021 "Town Hall 14" update gave the Clan Castle an update:
- Added the level 10 Clan Castle.
- Clan Castle donations were capped by Clan Castle level.
- Give proper error messages whenever donation to War Clan Castle fails.
- Apply Clan Perks (and donation level caps) immediately when doing war donations instead of first adding the unmodified troop and then applying modifiers later.
- The April 13, 2021 maintenance break fixed a bug where the "Rebuild Clan Castle" task in Starter Challenges could wrongly be completed by attacking a player who had already repaired their Clan Castle.
- The June 16, 2021 update fixed missing Clan name over Clan Castle.
- When the Clan Castle is selected, the activation radius can be seen. It and the hero altars are the only non-defensive buildings that demonstrate this behavior.
- When clanmates donate troops, they march into your Clan Castle from the Clan Path located on one edge of the clearing. When you donate troops to your clanmates, they march from your Army Camps to the Clan Path and fade away.
- Donated ground troops walk through Walls to get to your Clan Castle, rather than jumping over them.
- If a rebuilt Clan Castle is destroyed in a raid, it will exactly resemble the original Clan Castle ruins.
- This is true even after level 4, when it has taken on a different color scheme.
- It is also the only building that resembles the ruin of itself when destroyed.
- The Clan Castle ruin is repairable at Town Hall level 3 through regular gameplay. It is not available at earlier Town Hall levels, even with Gems, as it is impossible to construct and upgrade Gold Storages to accommodate the needed amount until Town Hall level 3.
- However, by using real-world money to purchase a resource pack at Town Hall level 2 (which allows players to overfill their storages), it is possible to obtain the necessary Gold to rebuild the Clan Castle at Town Hall level 2.
- The Winter Jam event that occurred during late 2019 before the release of Town Hall 13 and the Hammer Jam event in early 2021 temporarily halved the costs of buildings, making it possible for players with Town Hall 2 to rebuild the Clan Castle without needing to purchase resource packs.
- The "full" bubble will normally show if your Clan Castle is full of troops, but it will not show if you are not in a clan.
- While being upgraded, the countdown timer for the next troop request will be hidden by the countdown timer for the upgrade.
- The bubble shows Treasury icon if your Clan Castle is full of resources.
- A considerably loud sting plays when defensive donated troops exit from the Clan Castle. The audible sting seems to continue playing even after surrendering/ending battle and will not stop until the audio file is played all the way through. If the attacker deploys the offensive donated troops while the defensive troops exit from their castle, the music overlaps with two same loud stings.
- If the Clan Castle finished upgrading during preparation day it will still have the previous level capacity in the war map although when scouting the base it'll seem on its normal level with bigger capacity.
- The Clan Castle is similar to an obstacle in its initial state, like the Gem Mine, the Clock Tower and the Battle Machine Altar in the Builder Base.
- The Clan Castle is the only building in the Home Village that can be rebuilt.
- It is also the only building in the Home Village that is not found in the Shop but requires the cost of Resources to utilize (The Master Builder's Hut comes free).
|Tapping this icon displays information about the Clan Castle, such as Level, Troop Capacity, Hitpoints and Troops inside.|
|Tapping this icon begins upgrading the Clan Castle to the next level, if you have enough resources and a free Builder. When the Clan Castle is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Clan Castle to the next level, at the cost of one Hammer of Building if you have one. When the Clan Castle is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Tapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.|
|Tapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.|
|This icon informs you that your Clan Castle is full of troops, spells and siege machines. It will replace both Request icons if the Clan Castle is full.|
|Tapping this icon displays information about the clan which the player owning the Clan Castle belongs to. This icon only appears if the player owning the Clan Castle is in a Clan.|
|Tapping this icon displays information about your Treasury.|
|This icon indicates that the Clan Castle is currently set to Guard mode, meaning any troops inside will defend the village. Tapping this icon puts the Clan Castle to sleep, preventing any troops inside from guarding your village. This icon only appears when the Clan Castle is in Guard mode.|
|This icon indicates that the Clan Castle is currently set to Sleep mode, meaning any troops inside will not defend the village. Tapping this icon awakens the Clan Castle , allowing any troops inside to help guard your village. This icon only appears when the Clan Castle is in Sleep mode.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
||Siege Machine Capacity
||Laboratory Level Cap†
||Town Hall Level Required|
*Technically through normal gameplay only a Town Hall 3 or above player will have enough storage space to repair the Clan Castle, but players with lower Town Halls that purchase resource packs can repair the Clan Castle early - see the trivia above.
#Although the Clan Castle is present at Town Hall 1, it is in a ruined state and is not functional.
†The Laboratory level cap restricts levels of units donated to the maximum level allowed by that Laboratory level: for example, donating troops to a level 1 Clan Castle restricts the troops' level to the maximum allowed by a level 5 Laboratory (this does not restrict the types of troops donated except for Super Troops, which require the Laboratory to be able to upgrade the base troop to a level where the Super Troop can be boosted).
|Home Village Buildings|
|Defensive Buildings||Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Giga Tesla • Giga Inferno (TH13) • Giga Inferno (TH14) • Walls|
|Resource Buildings||Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury)|
|Army Buildings||Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House|
|Other Buildings||Boat • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • Master Builder's Hut|