Clash of Clans Wiki
Clash of Clans Wiki
mNo edit summary
m (why do i feel like king was aware this whole time yet still makes long links anyway smh)
(24 intermediate revisions by 13 users not shown)
Line 3: Line 3:
 
{{Protection}}
 
{{Protection}}
   
[[File:Clan Castle8.png|200px|center|link=]]
+
[[File:Clan Castle9.png|240px|center|link=]]
   
 
<center>
 
<center>
Line 10: Line 10:
 
</center>
 
</center>
 
----
 
----
{| style="text-align:center; margin:auto; width: 475px;"
+
{| style="text-align:center; margin:auto; width: 600px;"
 
|-
 
|-
 
|[[File:Clan Castle Ruin.png|100px|link=]]
 
|[[File:Clan Castle Ruin.png|100px|link=]]
Line 16: Line 16:
 
|[[File:Clan Castle2.png|100px|link=]]
 
|[[File:Clan Castle2.png|100px|link=]]
 
|[[File:Clan Castle3.png|100px|link=]]
 
|[[File:Clan Castle3.png|100px|link=]]
 
|[[File:Clan Castle4.png|100px|link=]]
 
|-
 
|-
 
|'''Ruin'''
 
|'''Ruin'''
Line 21: Line 22:
 
|'''Level 2'''
 
|'''Level 2'''
 
|'''Level 3'''
 
|'''Level 3'''
 
|'''Level 4'''
|}
 
{| style="text-align:center; margin:auto; width: 550px;"
 
 
|-
 
|-
|[[File:Clan Castle4.png|100px|link=]]
 
 
|[[File:Clan Castle5.png|100px|link=]]
 
|[[File:Clan Castle5.png|100px|link=]]
 
|[[File:Clan Castle6.png|100px|link=]]
 
|[[File:Clan Castle6.png|100px|link=]]
 
|[[File:Clan Castle7.png|100px|link=]]
 
|[[File:Clan Castle7.png|100px|link=]]
 
|[[File:Clan Castle8.png|100px|link=]]
 
|[[File:Clan Castle8.png|100px|link=]]
  +
|[[File:Clan Castle9.png|120px|link=]]
 
|-
 
|-
|'''Level 4'''
 
 
|'''Level 5'''
 
|'''Level 5'''
 
|'''Level 6'''
 
|'''Level 6'''
 
|'''Level 7'''
 
|'''Level 7'''
 
|'''Level 8'''
 
|'''Level 8'''
  +
|'''Level 9'''
 
|}
 
|}
 
----
 
----
 
*'''Summary'''
 
*'''Summary'''
 
**A Clan Castle is needed for creating or joining a [[Clans|Clan]]. It houses [[troops]] which can either be placed as reinforcements during an [[Raids|attack]], or used as defenders when the player's base is under [[Raids|attack]].
 
**A Clan Castle is needed for creating or joining a [[Clans|Clan]]. It houses [[troops]] which can either be placed as reinforcements during an [[Raids|attack]], or used as defenders when the player's base is under [[Raids|attack]].
**Players begin the game with a ruined Clan Castle. While it is in ruins, it is surrounded by [[obstacles]] (plants and stones) and cannot be moved. Rebuilding a Clan Castle requires 10,000 [[Gold]] but does not require a free [[Builder]] and its reconstruction happens instantly. Once it is rebuilt, players are able to create a [[Clans|Clan]] or join an existing one. The Clan Castle can also be moved once it is rebuilt (you do not need to join a [[Clans|Clan]] first or remove any surrounding [[obstacles]]).
+
**Players begin the game with a ruined Clan Castle. While it is in ruins, it is surrounded by [[obstacles]] (plants and stones) and cannot be moved. Rebuilding a Clan Castle requires 10,000 [[Gold]] but does not require a free [[Builder]], and its reconstruction happens instantly. Once it is rebuilt, players are able to create a [[Clans|Clan]] or join an existing one. The Clan Castle can also be moved once it is rebuilt (you do not need to join a [[Clans|Clan]] first or remove any surrounding [[obstacles]]).
**Once players join a [[Clans|Clan]], they have the ability to "Request" once every 20 minutes (or faster if the clan has a "Donation Request Wait Time" [[Clan Perks|perk]] or if they bypass this wait time by using [[Gems]]). Also, players can add a message to tell other players what [[troops]] they would like. Other [[Clans|Clan]] members will see the request in the Clan Chat and can donate a certain number of [[troops]], [[spells]] or [[Siege Machines|siege machines]] to the Clan Castle (depending on the clan level and the player's Clan Castle level).
+
**Once players join a [[Clans|Clan]], they have the ability to "Request" once every 20 minutes (or faster if the clan has a "Donation Request Wait Time" [[Clan Perks|perk]] or if they bypass this wait time by using [[Gems]]). Also, players can add a message to tell other players what [[troops]] they would like, and can even enforce specific requests to only allow other players to donate what's requested. Other [[Clans|Clan]] members will see the request in the Clan Chat and can donate a certain number of [[troops]], [[spells]] or [[Siege Machines|siege machines]] to the Clan Castle (depending on the clan level and the player's Clan Castle level).
***Starting at level 4, players can request for one housing space's worth of [[Spells]] from their clan mates; level 7 Clan Castles or higher allows them to hold two housing space worth of spells.
+
***Starting at level 4, players can request for one housing space's worth of [[Spells]] from their clanmates; level 7 Clan Castles or higher allows them to hold two housing space worth of spells.
***Starting at level 6, players can request for [[Siege Machines]] from their clan mates.
+
***Starting at level 6, players can request for [[Siege Machines]] from their clanmates.
  +
***If the troops/spells are depleted before the Wait Time ends, the time remaining is displayed on top of the clan castle.
  +
***There is currently a glitch whereby the time remaining is not displayed if the only thing missing is the siege machine.
 
**Players can use Clan Castle reinforcements during battle, and any troops housed inside the Clan Castle can defend the player's village whenever he/she is offline.
 
**Players can use Clan Castle reinforcements during battle, and any troops housed inside the Clan Castle can defend the player's village whenever he/she is offline.
***Players can choose to toggle the defense status of defending Clan Castle troops, to either ''guard mode'' or ''sleep mode''. In guard mode, troops housed inside will defend the player's village from attacks, whilst in sleep mode, troops housed inside will not do so. The latter mode can be useful to save Clan Castle troops for attacking, especially in [[Clan Wars]].
+
***Players can choose to toggle the defence status of defending Clan Castle troops, to either ''guard mode'' or ''sleep mode''. In guard mode, troops housed inside will defend the player's village from attacks, whilst in sleep mode, troops housed inside will not do so. The latter mode can be useful to save Clan Castle troops for attacking, especially in [[Clan Wars]].
**Players receive [[Experience|experience points]] for each [[Troops|troop]] they donate. 1 [[Experience|experience point]] is earned for every housing space of [[troops]] donated; for example, donating 1 [[Archer]] earns 1 [[Experience|experience point]] whereas a [[Giant]] will earn 5 [[Experience|experience points]] and a [[Dragon]] 20 [[Experience|experience points]]. Players can normally donate a maximum of 5 [[troops]] per request, though up to 8 can be donated in a higher level Clan with the "Donation Limit" [[Clan Perks|perk]]. Every housing unit of [[troops]] donated counts towards the "[[Achievements#Friend in Need|Friend in Need" achievement]].
+
**Players receive [[Experience|experience points]] for each [[Troops|troop]] they donate. 1 [[Experience|experience point]] is earned for every housing space of [[troops]] donated; for example, donating 1 [[Archer]] earns 1 [[Experience|experience point]] whereas a [[Giant]] will earn 5 [[Experience|experience points]] and a [[Dragon]] 20 [[Experience|experience points]]. Players can normally donate a maximum of 6 [[troops]] per request, though up to 9 can be donated in a higher level Clan with the "Donation Limit" [[Clan Perks|perk]]. Every housing unit of [[troops]] donated counts towards the [[Achievements#Friend in Need|"Friend in Need" achievement]].
 
***Players receive 5 [[Experience]] for each housing space of spells donated; so each [[Dark Spells|Dark Spell]] or [[Freeze Spell]] yields 5 Experience, while 10 Experience is gained for each 2-space Elixir Spell donated. Each Spell donated will count towards the [[Achievements#Sharing is Caring|Sharing is Caring]] achievement.
 
***Players receive 5 [[Experience]] for each housing space of spells donated; so each [[Dark Spells|Dark Spell]] or [[Freeze Spell]] yields 5 Experience, while 10 Experience is gained for each 2-space Elixir Spell donated. Each Spell donated will count towards the [[Achievements#Sharing is Caring|Sharing is Caring]] achievement.
  +
****In Clans that are level 7 or below, players can only donate 1 spell to each request; in clans that are level 8 or above, players can donate 2 spells to the same request.
****Only one spell can be donated to each request at a time, and this is independent of Clan Perks. This is regardless of whether or not that one spell takes up 1 or 2 housing space.
 
 
***Players receive 30 [[Experience]] for each [[Siege Machines|Siege Machine]] donated.
 
***Players receive 30 [[Experience]] for each [[Siege Machines|Siege Machine]] donated.
 
**The Clan Castle is home to the [[Treasury]], which receives loot earned from [[Star Bonus]]es, [[Clan Wars]] and [[Clan Games]]. This replaces the previous War Loot storage space, and is not dependent on the actual level of the Clan Castle itself. Attackers can only steal a very small percentage (3%) of the loot stored within the [[Treasury]] so one should not claim the loot until they feel they need them.
 
**The Clan Castle is home to the [[Treasury]], which receives loot earned from [[Star Bonus]]es, [[Clan Wars]] and [[Clan Games]]. This replaces the previous War Loot storage space, and is not dependent on the actual level of the Clan Castle itself. Attackers can only steal a very small percentage (3%) of the loot stored within the [[Treasury]] so one should not claim the loot until they feel they need them.
Line 54: Line 56:
 
**The Clan Castle [[troops]] are very important up in higher [[Trophy Leagues|leagues]]. This is because they can distract and possibly kill attacking [[troops]], reducing the attacking army size and wasting precious seconds.
 
**The Clan Castle [[troops]] are very important up in higher [[Trophy Leagues|leagues]]. This is because they can distract and possibly kill attacking [[troops]], reducing the attacking army size and wasting precious seconds.
 
**If your Clan Castle is in 'guard' mode and enemy troops come within a 12-tile radius of your Clan Castle, any [[troops]] donated by your clanmates will file out to attack. While defending, [[troops]] from your Clan Castle are able to jump over {{H|walls}}. This is also true for [[Heroes]].
 
**If your Clan Castle is in 'guard' mode and enemy troops come within a 12-tile radius of your Clan Castle, any [[troops]] donated by your clanmates will file out to attack. While defending, [[troops]] from your Clan Castle are able to jump over {{H|walls}}. This is also true for [[Heroes]].
**When the Clan Castle is selected, the activation radius can be seen like the range of a [[Defensive Buildings|defense]]. It is the only building (other than [[Defensive Buildings|defenses]] and [[Heroes|Hero Altars]]) that demonstrates this behavior.
+
**When the Clan Castle is selected, the activation radius can be seen like the range of a [[Defensive Buildings|defence]]. It is the only building (other than [[Defensive Buildings|defenses]] and [[Heroes|Hero Altars]]) that demonstrates this behaviour.
**If the Clan Castle is destroyed when defending, any [[troops]] remaining inside will not be able to deploy for the battle. They are perfectly safe, however, and can be used subsequently in attack or defense as usual.
+
**If the Clan Castle is destroyed when defending, any [[troops]] remaining inside will not be able to deploy for the battle. They are perfectly safe, however, and can be used subsequently in attack or defence as usual.
 
***This can happen when only air troops are used to destroy it, and some or all of the [[troops]] inside can only target ground troops (and thus will not deploy), or (more rarely) if the Clan Castle is destroyed by [[Spells]] before it can deploy troops.
 
***This can happen when only air troops are used to destroy it, and some or all of the [[troops]] inside can only target ground troops (and thus will not deploy), or (more rarely) if the Clan Castle is destroyed by [[Spells]] before it can deploy troops.
**Try to place the Clan Castle somewhere near the center of the village so that the [[troops]] within will respond to attacks quickly from any direction. This will also make the clan castle hard to trigger, allowing the reinforcements to maximize damage inflicted on attacking troops.
+
**Try to place the Clan Castle somewhere near the centre of the village so that the [[troops]] within will respond to attacks quickly from any direction. This will also make the clan castle hard to trigger, allowing the reinforcements to maximize damage inflicted on attacking troops.
**Keep in mind that once enemy [[troops]] ''that have no favorite target'' become aware of defending Clan Castle [[troops]], they will target those Clan Castle [[troops]] <u>before</u> they target any buildings. This urge will even prompt them to break through a [[Walls|wall]] if necessary to get to the defending [[troops]]. As such, placement of a Clan Castle full of [[Archer]]s behind an interior [[Walls|wall]] will force attacking [[troops]] to break the {{H|walls}} before attacking surrounding buildings, whether this is desired or not.
+
**Keep in mind that once enemy [[troops]] ''that have no favourite target'' become aware of defending Clan Castle [[troops]], they will target those Clan Castle [[troops]] <u>before</u> they target any buildings. This urge will even prompt them to break through a [[Walls|wall]] if necessary to get to the defending [[troops]]. As such, placement of a Clan Castle full of [[Archer]]s behind an interior [[Walls|wall]] will force attacking [[troops]] to break the {{H|walls}} before attacking surrounding buildings, whether this is desired or not.
**This building has a lot of hitpoints (generally third only to the [[Town Hall]] and [[Eagle Artillery]]), making it a very good building for absorbing damage while your defenses attack.
+
**This building has a lot of hitpoints (generally third only to the [[Town Hall]] and [[Eagle Artillery]]), making it a very good building for absorbing damage while your defences attack.
**Although the Clan Castle is a very useful building for defensive purposes, this is not considered as a defensive building. Keep this in mind if your base would be attacked by strategies including defense-targeting troops.
+
**Although the Clan Castle is a very useful building for defensive purposes, it is not considered as a defensive building. Keep this in mind if your base would be attacked by strategies including defence targeting troops.
**Defensive [[Troops|units]] that survive an attack, ''regardless of their health level'', will return to the Clan Castle at full health (if deployed offensively, they will need to be replaced).
+
**Defensive [[Troops|units]] that survive an attack, ''regardless of their health level'', will return to the Clan Castle at full health. This is in contrast to when these Clan Castle troops are deployed offensively; they are expended if deployed in an attack.
  +
***If a unit that splits into sub troops upon death (like a [[Golem]] or [[Lava Hound]]) does die and split into sub troops, this does not count as surviving the attack, even if their sub troops survive the attack, and so they will not return to the Clan Castle.
**If a base gets attacked by air units, only the [[troops]] that can attack air units ([[Archer]]s, [[Wizard]]s, [[Dragon]]s, {{H|Baby Dragon}}s, [[Minion]]s and [[Witch]]es in that order) will come and defend. All other [[troops]] will stay inside the Clan Castle until ground units are deployed.
+
**If a base gets attacked by air units, only the [[troops]] that can attack air units will come and defend. All other [[troops]] will stay inside the Clan Castle until ground units are deployed.
**[[Archer]]s are great entry level Clan Castle [[troops]], as they offer a substantial defense against both air and ground [[troops]] for little cost. Their primary advantage is their ability to shoot from behind walls. However, an attacker with a [[Poison Spell]] will be able to quickly kill them.
+
**[[Archer]]s are great entry-level Clan Castle [[troops]], as they offer a substantial defence against both air and ground [[troops]] for little cost. Their primary advantage is their ability to shoot from behind walls. However, an attacker with a [[Poison Spell]] or a Dragon will be able to quickly kill them.
**[[Dragon]]s are a very commonly used Clan Castle [[Troops|troop]] at [[Town Hall]] level 6 and above, especially in [[Clan Wars]]. They are resistant to single [[Poison Spell]]s and do high splash damage against both ground and air [[troops]]. However, they have come to be expected by many players, who will likely have a strategy to eliminate them. (Such as pairing up many dragons with Balloons, the Dragons can elliminate the defending dragon easily.)
+
**[[Dragon]]s and [[Electro Dragon]]s are very commonly used Clan Castle [[Troops|troop]], especially in [[Clan Wars]]. They are resistant to single [[Poison Spell]]s and do high damage against both ground and air [[troops]]. However, they have come to be expected by many players, who will likely have a strategy to eliminate them, such as using a high-level [[Archer Queen]] or Dragons of their own.
 
  +
**[[Ice Golem]]s, although doing low damage, can also often be seen defending in Clan Castles, because of its high hitpoints (for the space it takes) and its ability to freeze attacking units around it when it is destroyed.
  +
----
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
**It is crucial to try to lure the [[troops]] out of the defending Clan Castle when attacking. Players can do this by deploying a single [[Troops|unit]] within the range of the enemy's Clan Castle. This is to prevent a situation where players are forced to fight these [[troops]] within range of the enemy's [[Defensive Buildings|defenses]]. It's also useful to know what type of defending [[troops]] are in the Clan Castle before deploying the whole army (e.g. you don't want to deploy mass [[Barbarian]]s when the enemy has [[Balloon]]s defending his base). If you cannot reach the castle's radius from the outside of the base, then use 1-2 [[Hog Rider|Hog Rider(s)]], as they can get closer by jumping over {{H|walls}}.
+
**It is crucial to try to lure the [[troops]] out of the defending Clan Castle when attacking. Players can do this by deploying a single [[Troops|unit]] within the range of the enemy's Clan Castle. This is to prevent a situation where players are forced to fight these [[troops]] within range of the enemy's [[Defensive Buildings|defences]]. It's also useful to know what type of defending [[troops]] are in the Clan Castle before deploying the whole army (e.g. you don't want to deploy mass [[Barbarian]]s when the enemy has [[Balloon]]s defending his base). If you cannot reach the castle's radius from the outside of the base, then use 1-2 [[Hog Rider|Hog Rider(s)]], as they can get closer by jumping over {{H|walls}}.
**Note that Skeletons and Bats (spawned from spells or [[Witch]]es) will not activate the Clan Castle and cause it to deploy its troops. This means you should not use a spell spawning these to lure the Clan Castle troops, but conversely it makes them an excellent choice to take out the Clan Castle if it is undefended somehow (Bats will not attack the Clan Castle however, as they target defenses).
+
**Note that Skeletons and Bats (spawned from spells or [[Witch]]es) will not activate the Clan Castle and cause it to deploy its troops. This means you should not use a spell spawning these to lure the Clan Castle troops, but conversely, it makes them an excellent choice to take out the Clan Castle if it is undefended somehow (Bats will not attack the Clan Castle, however, as they target defences).
**Once the enemy [[troops]] are fully lured out (if your luring [[troops|troop(s)]] die before all enemy [[Troops|units]] are deployed, you will need another lure) then take them out with a [[Lightning Spell]] or [[Poison Spell]] or lure them out further and dispatch them with whatever [[troops]] you have.
+
**After luring the [[troops]] out, a player can choose to surrender the battle (if you decide these [[troops]] put you in a disadvantageous position), ignore them (not recommended), kill them with a [[Lightning Spell]] or [[Poison Spell]] or lure them farther away from the [[Defensive Buildings|defensive buildings]] before battling them with your own [[troops]]. Note that once deployed, Clan Castle [[troops]] no longer have a trigger radius and will travel the entire length of the map to attack any enemy [[Troops|units]]. Use this to your advantage to draw them as far away from the defensive buildings as possible.
 
**When weaker [[troops]] come out of a Clan Castle, wait till they are fully lured out and then use a Lightning Spell or Poison Spell to get rid of them. These two spells only damages defending [[troops]] (not your own troops), so you may use it while the defenders have engaged your attacking [[troops]] without fear of friendly fire.
**After luring the [[troops]] out, a player can choose to surrender the battle (if you decide these [[troops]] put you in a disadvantageous position), ignore them (not recommended), kill them with a [[Lightning Spell]] or [[Poison Spell]] or lure them farther away from the [[Defensive Buildings|defensive buildings]] before battling them with your own [[troops]]. Note that once deployed, Clan Castle [[troops]] no longer have a trigger radius and will travel the entire length of the map to attack any enemy [[Troops|units]]. Use this to your advantage to draw them as far away from the [[Defensive Buildings|defensive buildings]] as possible.
 
**An easy way of handling strong [[troops]] is to lure them far away from the base. Place one [[Giant]] at a far side, wait for the [[Troops]] to come close, and then deploy [[Archer]]s in a circle around them; they should be taken down easily. This technique also works on [[Heroes]], although it is harder and [[Heroes]] can't be lured far away from their trigger radius.
+
**An easy way of handling strong [[troops]] is to lure them far away from the base. Place one [[Giant]] at a far side, wait for the [[Troops]] to come close, and then deploy [[Archer]]s in a circle around them; they should be taken down easily. This technique also works on [[Heroes]], although it is harder and [[Heroes]] can't be lured far away from their trigger radius. Another way to deal with them is to deploy [[Wizard]]s, as they have a higher DPS per housing space compared to archers.
  +
**If your army is not strong enough, then instead use 1 [[Earthquake Spell|earthquake spell]] and 7 same or higher level lightning spells to destroy the clan castle, preventing the troops from coming out.
**When weaker [[troops]] come out of a Clan Castle, use a [[Lightning Spell]] or [[Poison Spell]] to get rid of them. These two spells only damages defending [[troops]] (not your own troops), so you may use it while the defenders have engaged your attacking [[troops]] without fear of friendly fire.
 
**Another way to deal with a large number of weaker [[troops]] is to draw them out and deploy [[Wizard]]s if a [[Lightning Spell]] or [[Poison Spell]] is not available. The [[Wizard]]'s high splash damage can one-shot entire groups of low-health [[troops]].
 
 
**Remember that even if a Clan Castle has no [[Clan Badge|Clan shield]], it can still have [[troops]] in it from previous clans.
 
**Remember that even if a Clan Castle has no [[Clan Badge|Clan shield]], it can still have [[troops]] in it from previous clans.
  +
----
  +
*'''Deployment Order'''
  +
**When multiple troops are stationed in a Clan Castle, they are deployed in a predetermined order using three criteria.
  +
***The first criteria is housing space; troops with lower housing space will leave the Clan Castle before troops with higher housing space. For example, a [[Balloon]] (taking 5 housing space) will always leave the Clan Castle before a [[Dragon]] (taking 20 housing space).
  +
***Between troops with the same housing space, the deployment order is determined by an internal ID. This ID creates a seemingly arbitrary choice of a deployment order, but generally, troops that have been added to the game earlier (or appear before others, if added at the same time) deploy before troops added to the game later. The below list shows all deployment orders between troops with the same housing space:
  +
****'''1 housing space:''' [[Barbarian]] > [[Archer]] > [[Goblin]]
  +
****'''2 housing space:''' [[Wall Breaker]] > [[Minion]]
  +
****'''5 housing space:''' [[Giant]] > [[Balloon]] > [[Hog Rider]] > [[Super Barbarian]]
  +
****'''6 housing space:''' [[Bowler]] > [[Miner]] > [[Headhunter]]
  +
****'''8 housing space:''' [[Valkyrie]] > [[Super Wall Breaker]]
  +
****'''10 housing space:''' {{H|Baby Dragon}} > [[Super Giant]]
  +
****'''15 housing space:''' [[Ice Golem]] > [[Inferno Dragon]]
  +
****'''30 housing space:''' [[Golem]] > [[Lava Hound]] > [[Electro Dragon]] (this interaction only appears in the [[Single Player Campaign]]'s Goblin Castle and currently cannot occur in player bases)
  +
***For troops of the same type, they leave from lowest to highest level, so a level 2 [[Archer]] always deploys before a level 4 one.
  +
**Between June 2017 and March 2020, troops left the Clan Castle roughly in the order in which they were donated, but this appeared inconsistent and was never fully understood.
 
**Prior to the June 2017 update, troops left the Clan Castle in the order: [[Barbarian]]s, [[Archer]]s, [[Goblin]]s, [[Giant]]s, [[Wall Breaker]]s, [[Balloon]]s, [[Wizard]]s, [[Healer]]s, [[Dragon]]s, [[P.E.K.K.A]]s, {{H|Baby Dragon}}s, [[Miner]]s, [[Minion]]s, [[Hog Rider]]s, [[Valkyrie]]s, [[Golem]]s, [[Witch]]es, [[Lava Hound]]s, [[Bowler]]s, and also left from lowest to the highest level.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
**The Clan Castle undergoes significant visual changes when it is initially repaired (level 1), and when it is upgraded to level 2, 5 and 8. Much of the detail of the top of the Clan Castle is obscured by your [[Clan Symbol]] once you create or join a [[Clans|Clan]], however.
+
**The Clan Castle undergoes significant visual changes when it is initially repaired (level 1), and when it is upgraded to level 2, 5, 8, and 9. Much of the detail of the top of the Clan Castle is obscured by your [[Clan Symbol]] once you create or join a [[Clans|Clan]]. However, one can put the castle into sleep mode and thus hiding the clan symbol.
 
***When it first appears, it is ruined (it looks like the top has collapsed or the building has been damaged by an explosion).
 
***When it first appears, it is ruined (it looks like the top has collapsed or the building has been damaged by an explosion).
***When you initially "rebuild" it to level 1, it appears as a square stone structure with sloped sides. It is adorned with a single window, two grey metal doors and a wooden roof.
+
***When you initially "rebuild" it to level 1, it appears as a square stone structure with sloped sides. It is adorned with a single-window, two grey metal doors and a wooden roof.
 
***At level 2, a battlemented platform is added to the wooden roof of the Clan Castle, resembling that of a level 8 [[Town Hall]]. A second window appears as well.
 
***At level 2, a battlemented platform is added to the wooden roof of the Clan Castle, resembling that of a level 8 [[Town Hall]]. A second window appears as well.
 
***At level 3, four corners of the Clan Castle receive wooden supports, and shields are added to each corner of the battlemented platform. the small mat sized paths right next to the doors change to steel as well.
 
***At level 3, four corners of the Clan Castle receive wooden supports, and shields are added to each corner of the battlemented platform. the small mat sized paths right next to the doors change to steel as well.
 
***At level 4, the wooden supports are replaced with stone supports. The wooden roof is opened, revealing a ladder leading down inside the castle itself. The exterior of the Clan Castle receives gold embellishment on the doors, between the windows and on the shields.
 
***At level 4, the wooden supports are replaced with stone supports. The wooden roof is opened, revealing a ladder leading down inside the castle itself. The exterior of the Clan Castle receives gold embellishment on the doors, between the windows and on the shields.
 
***At level 5, the Clan Castle is painted the same as the level 9 [[Town Hall]]. The walls become vertical and the doors receive stone trim. The ladder is now changed to grey steps, and black shields are added to the corners of the Castle.
 
***At level 5, the Clan Castle is painted the same as the level 9 [[Town Hall]]. The walls become vertical and the doors receive stone trim. The ladder is now changed to grey steps, and black shields are added to the corners of the Castle.
***At level 6, the Clan Castle still has the same grey-black coloring, however the shields are changed to gold, the roof is completely enclosed, and the doors gain yellow stripes. The roof is now fully closed once again.
+
***At level 6, the Clan Castle still has the same grey-black colouring, however, the shields are changed to gold, the roof is completely enclosed, and the doors gain yellow stripes. The roof is now fully closed once again.
***At level 7, the Clan Castle retains its gray-black coloring, but its doors are much larger, plated with three golden stripes, with the keyhole on the middle stripe. The shields on the corners are changed, being gold with grey borders, and they are further reinforced with a golden stripe. Between these shields, there is one golden ring resembling a door knocker for each wall.
+
***At level 7, the Clan Castle retains its grey-black colouring, but its doors are much larger, plated with three golden stripes, with the keyhole on the middle stripe. The shields on the corners are changed, being gold with grey borders, and they are further reinforced with a golden stripe. Between these shields, there is one golden ring resembling a door knocker for each wall.
***At level 8, the Clan Castle takes on a new blue-gray color scheme. The giant gold-plated doors are replaced with giant gray doors with dark gray edges, with a golden keyhole in the middle. The shields are now replaced with spiked corner guards with bolts in the middle between the corner guards, and the bottom corners have been further reinforced. The top of the Clan Castle is now blue with golden battlements.
+
***At level 8, the Clan Castle takes on a new blue-grey color scheme. The giant gold-plated doors are replaced with giant grey doors with dark grey edges, with a golden keyhole in the middle. The shields are now replaced with spiked corner guards with bolts in the middle between the corner guards, and the bottom corners have been further reinforced. The top of the Clan Castle is now blue with golden battlements.
  +
***At level 9, the clan castle takes on a ice blue-black color scheme. The spikes are gone and the shield color is black with a grey outline. The yellow attachments turn to a icy blue slab connecting the shields to the roof. The battlements are now thicker and sloped down. The roof itself is also icy blue, along with the doors and the pillars. The door's lock is now bigger, with triangular pieces at the sides. The foundation of the pillars are now entirely black, and taller. The bottoms of the foundations are reinforced further with 2 small light purple-blue piece, at each side of the reinforcements. The pieces have a half-rounded triangular prism shape, with cut being along the bottom left to the top right. Along the middle and near the top of each piece is a small navy blue spike, similar to the level 14 [[Elixir Storage]].
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
 
**When clanmates donate [[troops]], they march into your Clan Castle from the Clan Path located on one edge of the clearing. When you donate [[troops]] to your clanmates, they march from your {{H|Army Camp}}s to the Clan Path and disappear.
 
**When clanmates donate [[troops]], they march into your Clan Castle from the Clan Path located on one edge of the clearing. When you donate [[troops]] to your clanmates, they march from your {{H|Army Camp}}s to the Clan Path and disappear.
 
**Donated ground [[troops]] walk through walls to get to your Clan Castle, rather than jumping over them.
**Troops leave the Clan Castle in the order in which they were donated.
 
***Prior to the June 2017 update, troops left the Clan Castle in the order: [[Barbarian]]s, [[Archer]]s, [[Goblin]]s, [[Giant]]s, [[Wall Breaker]]s, [[Balloon]]s, [[Wizard]]s, [[Healer]]s, [[Dragon]]s, [[P.E.K.K.A]]s, {{H|Baby Dragon}}s, [[Miner]]s, [[Minion]]s, [[Hog Rider]]s, [[Valkyrie]]s, [[Golem]]s, [[Witch]]es, [[Lava Hound]]s, [[Bowler]]s, and also left from lowest to highest level.
 
**Donated [[troops]] walk through walls to get to your Clan Castle, rather than jumping over them, except air troops.
 
 
**When the [[Version History#Version 2.111 - 11/19/2012|Winter 2012 update]] came, Supercell had to raise the hitpoints of the Clan Castle because people were destroying it with the [[Santa's Surprise]] spell before it could deploy any [[troops]].
 
**When the [[Version History#Version 2.111 - 11/19/2012|Winter 2012 update]] came, Supercell had to raise the hitpoints of the Clan Castle because people were destroying it with the [[Santa's Surprise]] spell before it could deploy any [[troops]].
 
**If a rebuilt Clan Castle is destroyed in a [[Raids|raid]], it will exactly resemble the original Clan Castle ruins.
 
**If a rebuilt Clan Castle is destroyed in a [[Raids|raid]], it will exactly resemble the original Clan Castle ruins.
 
**The Clan Castle ruin is repairable at [[Town Hall]] level 3 through regular gameplay. It is not available at earlier [[Town Hall]] levels, even with [[Gems]], as it is impossible to construct and upgrade [[Gold Storage]]s to accommodate the needed amount until [[Town Hall]] level 3.
 
**The Clan Castle ruin is repairable at [[Town Hall]] level 3 through regular gameplay. It is not available at earlier [[Town Hall]] levels, even with [[Gems]], as it is impossible to construct and upgrade [[Gold Storage]]s to accommodate the needed amount until [[Town Hall]] level 3.
 
***However, by using real-world money to purchase a resource pack at Town Hall level 2 (which allows players to overfill their storages), it is possible to obtain the necessary Gold to rebuild the Clan Castle at Town Hall level 2.
 
***However, by using real-world money to purchase a resource pack at Town Hall level 2 (which allows players to overfill their storages), it is possible to obtain the necessary Gold to rebuild the Clan Castle at Town Hall level 2.
  +
***The Winter Jam event that occurred during late 2019 before the release of Town Hall 13 temporarily halved the costs of buildings, making it possible for players with Town Hall 2 to rebuild the Clan Castle without needing to purchase resource packs.
**Prior to the [[Version History#Version 6.253.4 - 16th September 2014 "Lava Hound"|16 September 2014 update]], you were not able to dismiss individual troops that you did not want, instead you had to use them in an attack and possibly losing select troops you did prefer.
+
**Prior to the [[Version History#Version 6.253.4 - 16th September 2014 "Lava Hound"|16 September 2014 update]], it was impossible to remove troops manually.
 
**The "full" bubble will normally show if your Clan Castle is full of [[troops]], but it will not show if you are not in a clan.
 
**The "full" bubble will normally show if your Clan Castle is full of [[troops]], but it will not show if you are not in a clan.
 
**While being upgraded, the countdown timer for the next [[Troops|troop]] request will be hidden by the countdown timer for the upgrade.
 
**While being upgraded, the countdown timer for the next [[Troops|troop]] request will be hidden by the countdown timer for the upgrade.
 
**The bubble shows Treasury icon if your Clan Castle is full of resources.
 
**The bubble shows Treasury icon if your Clan Castle is full of resources.
**The Clan Castle used to cost 40,000 [[Gold]] to rebuild, later reduced to 10,000, which made it much easier to rebuild at [[Town Hall]] 3.
+
**The Clan Castle previously required 40,000 [[Gold]] to rebuild, but was later reduced to 10,000. This resulted in rebuilding the Clan Castle significantly easier when one is in [[Town Hall]] 3.
  +
**A considerably loud sting plays when defensive donated troops exit from the Clan Castle. The audible sting seems to continue playing even after surrendering/ending battle and will not stop until the audio file is played all the way through. If the attacker deploys the offensive donated troops while the defensive troops exit from their castle, the music overlaps with two same loud stings.
 
**If the Clan Castle finished upgrading during preparation day it will still have the previous level capacity in the war map although when scouting the base it'll seem on its normal level with bigger capacity.
 
**If the Clan Castle finished upgrading during preparation day it will still have the previous level capacity in the war map although when scouting the base it'll seem on its normal level with bigger capacity.
   
Line 200: Line 220:
 
| 1,099
 
| 1,099
 
| 12
 
| 12
 
|-
  +
| 9
  +
| 16,000,000
  +
| 4,800
  +
| 45
  +
| 2
  +
| 1
  +
| 18d
  +
| 1,247
  +
| 13
 
|}
 
|}
 
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="clancastle-table-2" style="text-align: center; width: 100%;"
 
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="clancastle-table-2" style="text-align: center; width: 100%;"
 
! data-type="trigger range" | Trigger Radius {{Res|RES=Range}}
 
! data-type="trigger range" | Trigger Radius {{Res|RES=Range}}
 
|-
 
|-
| 12 tiles
+
| 13 tiles
 
|}
 
|}
 
<nowiki>*</nowiki>Technically through normal gameplay only a Town Hall 3 or above player will have enough storage space to repair the Clan Castle, but players with lower Town Halls that purchase resource packs can repair the Clan Castle early - see the trivia above.
 
<nowiki>*</nowiki>Technically through normal gameplay only a Town Hall 3 or above player will have enough storage space to repair the Clan Castle, but players with lower Town Halls that purchase resource packs can repair the Clan Castle early - see the trivia above.

Revision as of 18:27, 4 July 2020


Clan Castle9

"The Clan Castle houses your Treasury and any reinforcement troops or spells sent by your clanmates."


Clan Castle Ruin Clan Castle1 Clan Castle2 Clan Castle3 Clan Castle4
Ruin Level 1 Level 2 Level 3 Level 4
Clan Castle5 Clan Castle6 Clan Castle7 Clan Castle8 Clan Castle9
Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • A Clan Castle is needed for creating or joining a Clan. It houses troops which can either be placed as reinforcements during an attack, or used as defenders when the player's base is under attack.
    • Players begin the game with a ruined Clan Castle. While it is in ruins, it is surrounded by obstacles (plants and stones) and cannot be moved. Rebuilding a Clan Castle requires 10,000 Gold but does not require a free Builder, and its reconstruction happens instantly. Once it is rebuilt, players are able to create a Clan or join an existing one. The Clan Castle can also be moved once it is rebuilt (you do not need to join a Clan first or remove any surrounding obstacles).
    • Once players join a Clan, they have the ability to "Request" once every 20 minutes (or faster if the clan has a "Donation Request Wait Time" perk or if they bypass this wait time by using Gems). Also, players can add a message to tell other players what troops they would like, and can even enforce specific requests to only allow other players to donate what's requested. Other Clan members will see the request in the Clan Chat and can donate a certain number of troops, spells or siege machines to the Clan Castle (depending on the clan level and the player's Clan Castle level).
      • Starting at level 4, players can request for one housing space's worth of Spells from their clanmates; level 7 Clan Castles or higher allows them to hold two housing space worth of spells.
      • Starting at level 6, players can request for Siege Machines from their clanmates.
      • If the troops/spells are depleted before the Wait Time ends, the time remaining is displayed on top of the clan castle.
      • There is currently a glitch whereby the time remaining is not displayed if the only thing missing is the siege machine.
    • Players can use Clan Castle reinforcements during battle, and any troops housed inside the Clan Castle can defend the player's village whenever he/she is offline.
      • Players can choose to toggle the defence status of defending Clan Castle troops, to either guard mode or sleep mode. In guard mode, troops housed inside will defend the player's village from attacks, whilst in sleep mode, troops housed inside will not do so. The latter mode can be useful to save Clan Castle troops for attacking, especially in Clan Wars.
    • Players receive experience points for each troop they donate. 1 experience point is earned for every housing space of troops donated; for example, donating 1 Archer earns 1 experience point whereas a Giant will earn 5 experience points and a Dragon 20 experience points. Players can normally donate a maximum of 6 troops per request, though up to 9 can be donated in a higher level Clan with the "Donation Limit" perk. Every housing unit of troops donated counts towards the "Friend in Need" achievement.
      • Players receive 5 Experience for each housing space of spells donated; so each Dark Spell or Freeze Spell yields 5 Experience, while 10 Experience is gained for each 2-space Elixir Spell donated. Each Spell donated will count towards the Sharing is Caring achievement.
        • In Clans that are level 7 or below, players can only donate 1 spell to each request; in clans that are level 8 or above, players can donate 2 spells to the same request.
      • Players receive 30 Experience for each Siege Machine donated.
    • The Clan Castle is home to the Treasury, which receives loot earned from Star Bonuses, Clan Wars and Clan Games. This replaces the previous War Loot storage space, and is not dependent on the actual level of the Clan Castle itself. Attackers can only steal a very small percentage (3%) of the loot stored within the Treasury so one should not claim the loot until they feel they need them.

  • Defensive Strategy
    • The Clan Castle troops are very important up in higher leagues. This is because they can distract and possibly kill attacking troops, reducing the attacking army size and wasting precious seconds.
    • If your Clan Castle is in 'guard' mode and enemy troops come within a 12-tile radius of your Clan Castle, any troops donated by your clanmates will file out to attack. While defending, troops from your Clan Castle are able to jump over walls. This is also true for Heroes.
    • When the Clan Castle is selected, the activation radius can be seen like the range of a defence. It is the only building (other than defenses and Hero Altars) that demonstrates this behaviour.
    • If the Clan Castle is destroyed when defending, any troops remaining inside will not be able to deploy for the battle. They are perfectly safe, however, and can be used subsequently in attack or defence as usual.
      • This can happen when only air troops are used to destroy it, and some or all of the troops inside can only target ground troops (and thus will not deploy), or (more rarely) if the Clan Castle is destroyed by Spells before it can deploy troops.
    • Try to place the Clan Castle somewhere near the centre of the village so that the troops within will respond to attacks quickly from any direction. This will also make the clan castle hard to trigger, allowing the reinforcements to maximize damage inflicted on attacking troops.
    • Keep in mind that once enemy troops that have no favourite target become aware of defending Clan Castle troops, they will target those Clan Castle troops before they target any buildings. This urge will even prompt them to break through a wall if necessary to get to the defending troops. As such, placement of a Clan Castle full of Archers behind an interior wall will force attacking troops to break the walls before attacking surrounding buildings, whether this is desired or not.
    • This building has a lot of hitpoints (generally third only to the Town Hall and Eagle Artillery), making it a very good building for absorbing damage while your defences attack.
    • Although the Clan Castle is a very useful building for defensive purposes, it is not considered as a defensive building. Keep this in mind if your base would be attacked by strategies including defence targeting troops.
    • Defensive units that survive an attack, regardless of their health level, will return to the Clan Castle at full health. This is in contrast to when these Clan Castle troops are deployed offensively; they are expended if deployed in an attack.
      • If a unit that splits into sub troops upon death (like a Golem or Lava Hound) does die and split into sub troops, this does not count as surviving the attack, even if their sub troops survive the attack, and so they will not return to the Clan Castle.
    • If a base gets attacked by air units, only the troops that can attack air units will come and defend. All other troops will stay inside the Clan Castle until ground units are deployed.
    • Archers are great entry-level Clan Castle troops, as they offer a substantial defence against both air and ground troops for little cost. Their primary advantage is their ability to shoot from behind walls. However, an attacker with a Poison Spell or a Dragon will be able to quickly kill them.
    • Dragons and Electro Dragons are very commonly used Clan Castle troop, especially in Clan Wars. They are resistant to single Poison Spells and do high damage against both ground and air troops. However, they have come to be expected by many players, who will likely have a strategy to eliminate them, such as using a high-level Archer Queen or Dragons of their own.
    • Ice Golems, although doing low damage, can also often be seen defending in Clan Castles, because of its high hitpoints (for the space it takes) and its ability to freeze attacking units around it when it is destroyed.

  • Offensive Strategy
    • It is crucial to try to lure the troops out of the defending Clan Castle when attacking. Players can do this by deploying a single unit within the range of the enemy's Clan Castle. This is to prevent a situation where players are forced to fight these troops within range of the enemy's defences. It's also useful to know what type of defending troops are in the Clan Castle before deploying the whole army (e.g. you don't want to deploy mass Barbarians when the enemy has Balloons defending his base). If you cannot reach the castle's radius from the outside of the base, then use 1-2 Hog Rider(s), as they can get closer by jumping over walls.
    • Note that Skeletons and Bats (spawned from spells or Witches) will not activate the Clan Castle and cause it to deploy its troops. This means you should not use a spell spawning these to lure the Clan Castle troops, but conversely, it makes them an excellent choice to take out the Clan Castle if it is undefended somehow (Bats will not attack the Clan Castle, however, as they target defences).
    • After luring the troops out, a player can choose to surrender the battle (if you decide these troops put you in a disadvantageous position), ignore them (not recommended), kill them with a Lightning Spell or Poison Spell or lure them farther away from the defensive buildings before battling them with your own troops. Note that once deployed, Clan Castle troops no longer have a trigger radius and will travel the entire length of the map to attack any enemy units. Use this to your advantage to draw them as far away from the defensive buildings as possible.
    • When weaker troops come out of a Clan Castle, wait till they are fully lured out and then use a Lightning Spell or Poison Spell to get rid of them. These two spells only damages defending troops (not your own troops), so you may use it while the defenders have engaged your attacking troops without fear of friendly fire.
    • An easy way of handling strong troops is to lure them far away from the base. Place one Giant at a far side, wait for the Troops to come close, and then deploy Archers in a circle around them; they should be taken down easily. This technique also works on Heroes, although it is harder and Heroes can't be lured far away from their trigger radius. Another way to deal with them is to deploy Wizards, as they have a higher DPS per housing space compared to archers.
    • If your army is not strong enough, then instead use 1 earthquake spell and 7 same or higher level lightning spells to destroy the clan castle, preventing the troops from coming out.
    • Remember that even if a Clan Castle has no Clan shield, it can still have troops in it from previous clans.


  • Upgrade Differences
    • The Clan Castle undergoes significant visual changes when it is initially repaired (level 1), and when it is upgraded to level 2, 5, 8, and 9. Much of the detail of the top of the Clan Castle is obscured by your Clan Symbol once you create or join a Clan. However, one can put the castle into sleep mode and thus hiding the clan symbol.
      • When it first appears, it is ruined (it looks like the top has collapsed or the building has been damaged by an explosion).
      • When you initially "rebuild" it to level 1, it appears as a square stone structure with sloped sides. It is adorned with a single-window, two grey metal doors and a wooden roof.
      • At level 2, a battlemented platform is added to the wooden roof of the Clan Castle, resembling that of a level 8 Town Hall. A second window appears as well.
      • At level 3, four corners of the Clan Castle receive wooden supports, and shields are added to each corner of the battlemented platform. the small mat sized paths right next to the doors change to steel as well.
      • At level 4, the wooden supports are replaced with stone supports. The wooden roof is opened, revealing a ladder leading down inside the castle itself. The exterior of the Clan Castle receives gold embellishment on the doors, between the windows and on the shields.
      • At level 5, the Clan Castle is painted the same as the level 9 Town Hall. The walls become vertical and the doors receive stone trim. The ladder is now changed to grey steps, and black shields are added to the corners of the Castle.
      • At level 6, the Clan Castle still has the same grey-black colouring, however, the shields are changed to gold, the roof is completely enclosed, and the doors gain yellow stripes. The roof is now fully closed once again.
      • At level 7, the Clan Castle retains its grey-black colouring, but its doors are much larger, plated with three golden stripes, with the keyhole on the middle stripe. The shields on the corners are changed, being gold with grey borders, and they are further reinforced with a golden stripe. Between these shields, there is one golden ring resembling a door knocker for each wall.
      • At level 8, the Clan Castle takes on a new blue-grey color scheme. The giant gold-plated doors are replaced with giant grey doors with dark grey edges, with a golden keyhole in the middle. The shields are now replaced with spiked corner guards with bolts in the middle between the corner guards, and the bottom corners have been further reinforced. The top of the Clan Castle is now blue with golden battlements.
      • At level 9, the clan castle takes on a ice blue-black color scheme. The spikes are gone and the shield color is black with a grey outline. The yellow attachments turn to a icy blue slab connecting the shields to the roof. The battlements are now thicker and sloped down. The roof itself is also icy blue, along with the doors and the pillars. The door's lock is now bigger, with triangular pieces at the sides. The foundation of the pillars are now entirely black, and taller. The bottoms of the foundations are reinforced further with 2 small light purple-blue piece, at each side of the reinforcements. The pieces have a half-rounded triangular prism shape, with cut being along the bottom left to the top right. Along the middle and near the top of each piece is a small navy blue spike, similar to the level 14 Elixir Storage.

  • Trivia
    • When clanmates donate troops, they march into your Clan Castle from the Clan Path located on one edge of the clearing. When you donate troops to your clanmates, they march from your Army Camps to the Clan Path and disappear.
    • Donated ground troops walk through walls to get to your Clan Castle, rather than jumping over them.
    • When the Winter 2012 update came, Supercell had to raise the hitpoints of the Clan Castle because people were destroying it with the Santa's Surprise spell before it could deploy any troops.
    • If a rebuilt Clan Castle is destroyed in a raid, it will exactly resemble the original Clan Castle ruins.
    • The Clan Castle ruin is repairable at Town Hall level 3 through regular gameplay. It is not available at earlier Town Hall levels, even with Gems, as it is impossible to construct and upgrade Gold Storages to accommodate the needed amount until Town Hall level 3.
      • However, by using real-world money to purchase a resource pack at Town Hall level 2 (which allows players to overfill their storages), it is possible to obtain the necessary Gold to rebuild the Clan Castle at Town Hall level 2.
      • The Winter Jam event that occurred during late 2019 before the release of Town Hall 13 temporarily halved the costs of buildings, making it possible for players with Town Hall 2 to rebuild the Clan Castle without needing to purchase resource packs.
    • Prior to the 16 September 2014 update, it was impossible to remove troops manually.
    • The "full" bubble will normally show if your Clan Castle is full of troops, but it will not show if you are not in a clan.
    • While being upgraded, the countdown timer for the next troop request will be hidden by the countdown timer for the upgrade.
    • The bubble shows Treasury icon if your Clan Castle is full of resources.
    • The Clan Castle previously required 40,000 Gold to rebuild, but was later reduced to 10,000. This resulted in rebuilding the Clan Castle significantly easier when one is in Town Hall 3.
    • A considerably loud sting plays when defensive donated troops exit from the Clan Castle. The audible sting seems to continue playing even after surrendering/ending battle and will not stop until the audio file is played all the way through. If the attacker deploys the offensive donated troops while the defensive troops exit from their castle, the music overlaps with two same loud stings.
    • If the Clan Castle finished upgrading during preparation day it will still have the previous level capacity in the war map although when scouting the base it'll seem on its normal level with bigger capacity.

Icon Descriptions

Icon InfoTapping this icon displays information about the Clan Castle, such as Level, Troop Capacity, Hitpoints and Troops inside.
Icon UpgradeTapping this icon begins upgrading the Clan Castle to the next level, if you have enough resources and a free Builder (or B.O.B). When the Clan Castle is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Clan Castle to the next level, at the cost of one Hammer of Building if you have one. When the Clan Castle is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
Icon ReinforceTapping this icon allows you to fill your own Clan Castle using Raid Medals. It will appear if your Clan Castle is not already full.
Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
Icon CastleFullThis icon informs you that your Clan Castle is full of troops, spells and siege machines. It will replace both Request icons if the Clan Castle is full.
Icon ClanTapping this icon displays information about the clan which the player owning the Clan Castle belongs to. This icon only appears if the player owning the Clan Castle is in a Clan.
Icon TreasuryTapping this icon displays information about your Treasury.
Icon GuardThis icon indicates that the Clan Castle is currently set to Guard mode, meaning any troops inside will defend the village. Tapping this icon puts the Clan Castle to sleep, preventing any troops inside from guarding your village. This icon only appears when the Clan Castle is in Guard mode.
Icon SleepThis icon indicates that the Clan Castle is currently set to Sleep mode, meaning any troops inside will not defend the village. Tapping this icon awakens the Clan Castle , allowing any troops inside to help guard your village. This icon only appears when the Clan Castle is in Sleep mode.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 1 1 1 1 1 1
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 1 1 1 1 1 1 1 1
Size Size
3x3
Level Level Build Cost Gold Hitpoints Hitpoints Troop Capacity Troop Capacity Spell Capacity Troop Capacity Siege Machine Capacity Troop Capacity Build Time Time Experience Gained Experience Town Hall Level Required Town Hall
1 10,000 1,000 10 - - None 0 2*
2 100,000 1,400 15 - - 8h 169 4
3 800,000 2,000 20 - - 12h 207 6
4 1,800,000 2,600 25 1 - 1d 293 8
5 4,000,000 3,000 30 1 - 2d 415 9
6 6,000,000 3,400 35 1 1 6d 720 10
7 9,000,000 4,000 35 2 1 10d 929 11
8 12,000,000 4,400 40 2 1 14d 1,099 12
9 16,000,000 4,800 45 2 1 18d 1,247 13
Trigger Radius Range
13 tiles

*Technically through normal gameplay only a Town Hall 3 or above player will have enough storage space to repair the Clan Castle, but players with lower Town Halls that purchase resource packs can repair the Clan Castle early - see the trivia above.

Template:UCH

Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut