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"The Clan Castle houses any reinforcement troops sent by your clanmates. Bonus loot won in Clan Wars is automatically stored in the Clan Castle at the end of every war."


File:Castle-0 resize.png File:ClanCastle1.png File:ClanCastle2.png
Ruin Level 1 Level 2
File:ClanCastle3.png File:ClanCastle4.png File:ClanCastle5.png File:ClanCastle6.png
Level 3 Level 4 Level 5 Level 6

  • Summary
    • A Clan Castle is needed for creating or joining a Clan. It houses Troops which can either be placed as reinforcements during an attack, or used as defenders when the player's base is under attack.
    • Players begin the game with a ruined Clan Castle. While it is ruined, it is surrounded by obstacles (plants and stones) and cannot be moved. Rebuilding a Clan Castle takes a Builder but no time and is automatic once selected (the money is spent). Once it is rebuilt, players are able to create a Clan or join an existing one. The Clan Castle can also be moved once it is rebuilt (you do not need to join a Clan first).
    • Once players join a Clan they have the ability to "Request Troops" once every 20 minutes (or faster if the clan has a "Troop Request Wait Time" Perk or if they use Request now by using Gems). Also, players can add a message to tell other players what Troops they would like. Other Clan members will see the request in the Clan Chat window and can donate a maximum of 5 Troops to the Clan Castle. Players can use these Troops during battle, and they will also defend the base when a player is offline. 
    • Players receive experience points for each troop they donate. The number of experience points earned depends on the housing space of the Troops donated, for example; donating 1 Archer earns 1xp whereas a Giant will earn 5xp and a Dragon 20xp or a Golem 30xp. Players can donate a maximum of 5 troops per request (more, up to 8 can be donated in a higher level Clan with the "Donation Limit" Perk). Every housing unit of troops donated counts towards the "Friend in Need" achievement.
    • As of the 9 April 2014 update, Clan Castles are the repository for bonus War Loot earned in Clan Wars. The higher level the Clan Castle, the more loot the can be stored (see summary table below). Loot stored in the Clan Castle must be collected before it can be spent, and stored War Loot can be looted directly by enemies during battle. To store this bonus loot, miniature storages of all three types were added to the top of the Clan Castle.
    • As with mines, collectors, and drills, if you collect War Loot from a Clan Castle and any of your storages would overflow with a resource, the excess is kept by the Clan Castle and not lost.
    • As of the 30 April 2015 update, players can bookmark Clans for future viewing.

  • Defensive Strategy
    • The Clan Castle Troops are very important up in higher leagues.
      • This is because they can distract attacking troops, wasting precious seconds.
    • When enemies come within a 12-tile radius of your Clan Castle, any Troops donated by your clanmates will file out to attack. While defending, Troops from your Clan Castle are able to jump over Walls. This is also true for Heroes.
    • When the Clan Castle is selected, the activation radius can be seen like the range of a turret. It is the only building (other than turrets and Hero Altars) that has this.
    • If the Clan Castle is destroyed while defending, any Troops remaining inside will not be able to deploy until it heals.
      • This can happen when only Air Troops are used to destroy it, and some or all of the Troops inside can only target Ground Troops (and thus will not deploy).
    • Try to place the Clan Castle somewhere near the center of the village so that the Troops within will respond to attacks quickly from any direction.
    • Keep in mind that once enemy Troops that have no favourite target become aware of defending Clan Castle Troops, they will target those Clan Castle Troops before they target any buildings. This urge will even prompt them to break through a Wall if necessary to get to the defending Troops. As such, placement of a Clan Castle full of Archers behind an interior Wall will force attacking Troops to break the Wall before attacking surrounding buildings, whether this is desired or not.
    • This building has a lot of hit points (generally second only to the Town Hall), making it a very good building for absorbing damage while your defenses attack.
    • Although the Clan Castle is a very useful building for defensive purposes, those troops that target defenses (Giants, Hog Riders, Balloons and Golems) do not preferentially attack it (they will only do so once all defenses are destroyed, and only then if it is the next closest building to them).
      • In addition, even though the Clan Castle can now hold War Loot from Clan Wars, Goblins will neither preferentially attack it nor inflict double damage upon it, regardless of whether it currently holds loot or not.
    • Defensive units that survive an attack, regardless of their health level, will return to the Clan Castle at full health (if deployed offensively, they will need to be replaced regardless of whether they survive or not).
    • If you get attacked by air units, only the Troops that can attack air units (Archers, Wizards, Dragons, Minions, Witches and Lava Hounds in that order) will come and defend. All other Troops will stay inside the Clan Castle until ground units are deployed.
    • Archers are known for being good Clan Castle troops, taking up only one space and being capable of attacking Air Troops.

  • Offensive Strategy
    • It is crucial to try to lure the Troops out of the defending Clan Castle when attacking. Players can do this by deploying a single unit within the range of the enemy's Clan Castle. This is to prevent a situation where players are forced to fight these Troops within range of the enemy's defenses. It's also useful to know what type of defending Troops are in the Clan Castle before deploying the whole army (e.g. you don't want to deploy mass Barbarians when the enemy has Balloons defending his base). If you cannot reach the castle's radius then use 1-2 Hog Rider(s)  because they can get closer by jumping over walls then take them out with a lightning spell or lure them out further and dispatch them with whatever Troops you want.
    • After luring the Troops out, a player can choose to surrender the battle (if you decide these Troops put you in a disadvantageous position), ignore them (not recommended), kill them with a Lightning Spell or lure them farther away from the defensive buildings before battling them with your own Troops. Note that once deployed, Clan Castle Troops no longer have a trigger radius and will travel the entire length of the map to attack any enemy units. Use this to your advantage to draw them as far away from the defensive buildings as possible.
    • An easy way of handling strong Troops (level 5 or 6) is to lure them far away from the base. Place one Giant at a far side, wait for the Troops to come close, and then deploy Archers in a circle around them; they should be taken down easily. This technique also works on Heroes, although it is harder and Heroes can't be lured far away from their trigger radius.
    • When weaker Troops come out of a Clan Castle, use a Lightning Spell to get rid of them.The Lightning Spell only damages defending Troops, so you may use it while the defenders have engaged your attacking Troops without fear of friendly fire.
    • Another way to deal with a large number of weaker troops is to draw them out, and deploy Wizards if a Lightning Spell is not available. The Wizard's high splash damage can one-shot entire groups of Tier 1 Troops.
    • Always remember to lure out troops because if you deploy all your troops down then the enemy clan castle deploys their troops after you, your attack may fail.
    • Remember that even if a Clan Castle has no Clan shield, it can still have troops in it. If a Clan Castle has no shield, you should not ignore it for that reason.

  • Upgrade Differences
    • The Clan Castle undergoes significant visual changes when it is initially repaired (level 1), and when it is upgraded to level 2 and level 5. Much of the detail of the top of the Clan Castle is obscured by your Clan Symbol once you create or join a Clan, however.
      • When it first appears, it is ruined (it looks like the top has collapsed or the building has been damaged by an explosion).
      • When you initially "upgrade" it to level 1, it appears as a square stone structure with sloped sides. It is adorned with a single window, two grey metal doors and a wooden roof.
      • At level 2, a battlemented platform is added to the wooden roof of the Clan Castle, resembling that of a level 8 Town Hall. A second window appears as well.
      • At level 3, four corners of the Clan Castle receive wooden supports, and shields are added to each corner of the battlemented platform.
      • At level 4, the wooden supports are replaced with stone supports. The wooden roof is opened, revealing a ladder leading down inside the castle itself. The exterior of the Clan Castle receives gold embellishment on the doors, between the windows and on the shields.
      • At level 5, the Clan Castle receives the same grey-black coloring as the level 9 Town Hall. The walls become vertical and there are stairs down from the roof. There are black shields on the edges of the Castle.
      • At level 6, the Clan Castle still has the same grey-black coloring the only differences are that the black shields are replaced with golden ones, and the corner battlements are lower.

  • Trivia
    • When clanmates donate Troops, they march into your Clan Castle from the top corner of the clearing. When you donate Troops to your clanmates, they march from your Army Camps to the bottom corner of the clearing and disappear.
    • Troops leave the castle in the following order: Barbarians, Archers, Goblins, Giants, Wall Breakers, Balloons, Wizards, Healers, Dragons, P.E.K.K.A.s, Minions, Hog Riders, Valkyries, Golems, Witches, Lava Hounds. They also leave from lowest to highest level.
    • Donated Troops walk through walls to get to your Clan Castle, rather than jumping over them.
    • When the Christmas 2012 update came, Supercell had to raise the hit points of the Clan Castle because people were destroying it with the Santa's Surprise spell before it could send out any Troops.
    • Your Clan Symbol disappears from your Clan Castle while it is being upgraded, but the upgrade does not stop you from receiving troops.
    • If a rebuilt Clan Castle is destroyed in a raid, it will exactly resemble the original Clan Castle ruins. However, it does not need to be rebuilt again and will regenerate automatically like all other buildings.
    • If you request for Troops while your Clan Castle is upgrading and the upgrade finishes while your troop request is still pending, your clanmates will still only be able to donate the amount of Troops available for your previous level Clan Castle.
    • If your request for Troops is partially filled and then you use your Clan Castle in a raid, your request in clan chat will still show the number of Troops that your clanmates had already donated even though it is now empty. For example, if your Clan Castle had 10 of 20 spaces filled when you used it, your request in clan chat will still show 10/20 and not 0/20 until you request again.
    • The miniature Dark Elixir Storage on top of the Clan Castle will not show up until you have built a regular Dark Elixir Storage (nor will the "War Dark Elixir" amount be shown in the Info screen).
    • Although the Clan Castle ruin is repaired at TH level 3 through regular gameplay, you can repair it earlier with gems.
    • As of the 16 September 2014 update, you can now dismiss troops from your regular Clan Castle; before this update, you had to use these troops in an attack, possibly losing valuable troops in the process. Also, as of this update, the troops will come out of all four visible sides of the Clan Castle.
    • The "Full" bubble will normally show if your Clan Castle is full of troops, but it will not show if you are not in a clan.
    • There is a glitch that appears you donate some troops to a clanmate and you move the army camps they were from before they disappear in the corner of the map the troops change direction and run towards the army camps and disappear upon entering. disappear
    • While being upgraded, the countdown timer for the next troop request will be hidden by the countdown timer for the upgrade.
    • As of the 24 February 2015 update, Clan Castle troops will no longer be prevented by deploying on obstacles and decorations.
    • As of the 30 April 2015 update, Clan Castle troops will no longer distract attacking troops at a longer distance.

Icon Descriptions

Icon InfoTapping this icon displays information about the Clan Castle, such as Level, Troop Capacity, Hitpoints and Troops inside.
Icon UpgradeTapping this icon begins upgrading the Clan Castle to the next level, if you have enough resources and a free Builder (or B.O.B). When the Clan Castle is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Clan Castle to the next level, at the cost of one Hammer of Building if you have one. When the Clan Castle is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
Icon ReinforceTapping this icon allows you to fill your own Clan Castle using Raid Medals. It will appear if your Clan Castle is not already full.
Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
Icon CastleFullThis icon informs you that your Clan Castle is full of troops, spells and siege machines. It will replace both Request icons if the Clan Castle is full.
Icon ClanTapping this icon displays information about the clan which the player owning the Clan Castle belongs to. This icon only appears if the player owning the Clan Castle is in a Clan.
Icon TreasuryTapping this icon displays information about your Treasury.
Icon GuardThis icon indicates that the Clan Castle is currently set to Guard mode, meaning any troops inside will defend the village. Tapping this icon puts the Clan Castle to sleep, preventing any troops inside from guarding your village. This icon only appears when the Clan Castle is in Guard mode.
Icon SleepThis icon indicates that the Clan Castle is currently set to Sleep mode, meaning any troops inside will not defend the village. Tapping this icon awakens the Clan Castle , allowing any troops inside to help guard your village. This icon only appears when the Clan Castle is in Sleep mode.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 1 1 1 1 1 1
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 1 1 1 1 1 1 1 1
Size Size
3x3
Level Build Cost Gold Hitpoints Troop Capacity War Loot Capacity** Build Time Experience Gained Experience Town Hall Level Required
Gold Gold Elixir Elixir Dark Elixir Dark Elixir
1 10,000 1,000 10 75,000 75,000 500 N/A 0 3
2 100,000 1,400 15 250,000 250,000 1,000 6 hours 146 4
3 800,000 2,000 20 700,000 700,000 2,500 1 day 293 6
4 1,800,000 2,600 25 1,000,000 1,000,000 4,000 2 days 415 8
5 5,000,000 3,000 30 1,500,000 1,500,000 6,000 7 days 777 9
6 7,000,000 3,400 35 2,000,000 2,000,000 10,000 14 days 1,099 10
Trigger Radius
12 tiles

For additional statistics and information, see the Unit Calculators page.

Clan Castle Treasury— Percent Lootable by Town Hall level (caps can only be reached in a level 10 or higher Clan)
Town Hall Level % Available to be Stolen Gold & Elixir Cap Gold & Elixir Storage Amount to Reach Cap Dark Elixir Cap Dark Elixir Storage Amount to Reach Cap
3 3% 18,000 600,000 - -
4 3% 27,000 900,000 - -
5 3% 36,000 1,200,000 - -
6 3% 54,000 1,800,000 - -
7 3% 72,000 2,400,000 360 12,000
8 3% 90,000 3,000,000 450 15,000
9 3% 108,000 3,600,000 540 18,000
10 3% 126,000 4,200,000 630 21,000
11 3% 144,000 4,800,000 720 24,000
12 3% 162,000 5,400,000 810 27,000
13 3% 180,000 6,000,000 900 30,000
14 3% 198,000 6,600,000 990 33,000
15 3% 216,000 7,200,000 1,080 36,000
16 3% 234,000 7,800,000 1,170 39,000

*The above war loot is not subject to the cap on storages.

**This war loot capacity is the capacity for a Clan Castle owned by a member of a Clan with no "War Loot Extra Storage" Perk. Any such perks that a clan may have will increase these numbers.

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